Civilization V Customisation Wiki
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Workshop
Specialists 1 Engineer
Production Cost 120
Maintenance 2
Unlocked at Metal Casting

The Workshop is a building available in the Medieval Era.

Game Info[]

  • +2 Production
  • +10% Production
  • Has 1 slot for an Engineer Specialist

With Social Policies / Tenets:

  • Young Pioneers (Order): +1 Happiness

Overview[]

A workshop is a building dedicated to constructing stuff. It would contain raw materials, tools, and the skilled labor to build whatever was needed. A pottery workshop would create pottery (unsurprisingly), while a carpentry workshop might construct doors, cabinets, floors - anything wooden. In Renaissance Italy, many artists worked in workshops, where a great painter might take credit for a painting that was in fact painted by his employees and students who had learned to accurately mimic his style, a practice which gives art collectors and historians headaches even today.

Unique Building Replacements[]

Historical[]

Icon Building Civilization Yields
DMSEritreaUB
Cableway Station Eritrea (Hamid Idris Awate)
  • +2 and +10% Production.
  • Allows Production to be moved from this City along Trade Routes inside your Civilization.
  • Provides +25% Production when constructing the same thing as the Capital.
AzerUB
Carpet-Weaving School Azerbaijan (Rasulzade)
  • No maintenance cost
  • +1 Gold per Aesthetics Policy
  • +10% Tourism after finishing Aesthetics
  • +25% Production Cost
  • No Engineer Slot
Communal Council
Communal Council Venezuela (Hugo Chavez)
  • Upon completing a social policy, gain increased production for 10 turns based on the city's cultural output.
DucalKennels
Ducal Kennels Poland (Jagiello)
  • Heals 4HP for one Unit in enemy territory at the beginning and end of every turn
Fondaco
Fondaco Tower Genoa (Simone Boccanegra) (JFD)
  • Has a Merchant Specialist slot instead of an Engineer slot.
  • For each Merchant Specialist worked and unworked in the city with a Fondaco Tower, the range of Sea Trade Routes departing from the city is increased by +5% and +10%, respectively (up to 30%).
  • Unlocked at Guilds.
  • Requires a Market.
Karkhane
Karkhane The Safavids (Abbas I)
  • Provides 1 copy of the Carpets luxury resource
BurmaWorkshop
Lacquerware Workshop Burma (Anawrahta Minsaw) (DJSHenninger)
  • +1 additional Engineer slot
  • +10% Culture
  • No Maintenance Cost
  • No +2 Production
Longhouse
Longhouse The Iroquois (Hiawatha)
  • +1 Production from Forests
  • No +10% Production
MerkelUB
Mittelstand Germany (Angela Merkel)
  • 15% of Gold earned from Diplomacy is converted to Production (max of +10).
  • Provides Culture from working on Projects in this City.
BatlleBuilding
Saladero Uruguay (José Batlle)
  • Converts a random Pasture within range of the city into the unique Charque Luxury Resource (prioritises Bonus Resources)
  • Trade Routes to and from this city provide +1 Happiness to both the origin and destination cities
Seawall
Seawall Wuyue (Qian Liu)
  • +2 Production, increased per every Sea Resource
  • +1 Culture from every Sea Resource
  • +3 City Defense
  • Claims neutral coastal tiles upon construction
  • Requires Walls to be built.
  • Can only be built in Coastal Cities
CouncilIcon
Workers' Council Makhnovia (Nestor Makhno)
  • +1 Production and +2 City Defense for every enemy city in Anarchy.
  • Production is sped up when you defeat an enemy Unit in the City's borders.

Fictional[]

Icon Building Civilization Yields
Mathalx Slave Quarters Icon
Slave Quarters House Harkonnen (Vladimir Harkonnen)
  • Produces 1 Slave unit when built.
  • Does not cost maintenance.
  • Slaves are workers that work twice as fast, but only able to build improvements or remove features up to 4 times.
Workbench
Workbench Prosperity (Thomas Rush)
  • +1 Production from worked Strategic Resources.
  • Does not provide an Engineer Specialist, instead providing 2 randomized Specialists of any kind.
Building Types
Ancient Era
BarracksCircusGranaryLibraryMonumentShrineStone WorksWallsWater Mill
Classical Era
AmphitheaterAqueductCaravansaryColosseumCourthouseLighthouseMarketMintStableTemple
Medieval Era
ArmoryCastleForgeGardenHarborUniversityWorkshop
Renaissance Era
ArsenalBankConstabularyObservatoryOpera HouseSeaportWindmillZoo
Industrial Era
FactoryHospitalHydro PlantMilitary AcademyMuseumPolice StationPublic SchoolStock Exchange
Modern Era
Broadcast TowerHotelMilitary BaseResearch LabStadium
Atomic Era
AirportMedical LabNuclear PlantRecycling CenterSolar Plant
Information Era
Bomb ShelterSpaceship Factory
National Wonders
Circus MaximusEast India CompanyGrand TempleHermitageHeroic EpicIronworksNational CollegeNational EpicNational Intelligence AgencyNational Visitor CenterOxford UniversityPalace
Guilds
Artists' GuildMusicians' GuildWriters' Guild
AcademyBastionCloth MillDrydockGalleryGunsmithManorMenagerieSalonTavernTheatreWeigh House
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