Civilization V Customisation Wiki
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Windmill
Windmill
Specialists 1 Engineer
Building Requirements Not on a Hill
Production Cost 250
Maintenance 2
Unlocked at Economics

The Windmill is a building available in the Renaissance Era.

Game Info[]

Building a Windmill requires a city not built on Hills.

  • +2 Production Production
  • +10% Production Production towards Buildings
  • Has 1 slot for an Engineer Specialist

Overview[]

Windmills are buildings which use the energy from wind to perform a variety of tasks. Historically, they've been used to power mills for grinding grain, but they have also been employed to run sawmills and to pump water for wells. Wind-powered machines have been in existence for at least 2000 years. The earliest known is a wind organ, constructed by Heron of Alexandria in the first century, AD. Wind-powered mills for grinding grain were probably invented in Central Asia sometime around the eighth century AD.

Unique Building Replacements[]

Icon Building Civilization Yields
Bishopsstorehouse
Bishop's Storehouse Deseret (Brigham Young)
  • Does not require flat terrain
  • No Engineer specialist slot
  • +2 Food Food
  • +2 Happy Happiness
Coffeehouse
Coffee House Austria (Maria Theresa)
  • Without Charles V's Holy Roman Empire:
    • +5% Production Production (instead of +10% towards buildings)
    • +25% Greatperson Great Person generation
  • With Charles V's Holy Roman Empire:
    • Grants a random Writer, Artist, or Musician specialist upon completion
    • +1 Happy Happiness
Contractor
Contractor Brazil (Lula)
  • Available at Industrialization
  • Doesn't have terrain restrictions
  • Has a Merchant Specialist
  • +5% Production Production towards buildings in cities receiving a Traderoute Trade Route from this city.
  • Internal cities receive +2 Happy Happiness while this route is active
  • International cities provide you Gold Gold whenever they complete a building, and a small amount of Influence Influence if a Citystate City State.
LSFolwark
Folwark Poland (Casimir IV)
  • No Gold Maintenance Cost
  • +3 Gold Gold
  • +3 Food Food
  • +1 additional Production Production
Greatwheel
Great Wheel The Manx (Illiam Dhone)
  • No terrain requirements
  • Has 2 slots for Engineer Specialists
  • +1 Production from mined resources
HoopMexicoUB
Henequen Mill Mexico (Porfirio Diaz)
  • +10% Production Production when constructing Buildings.
  • Costlier in Gold maintenance than the Windmill
  • Contains an extra Specialist.
  • Increases the Citizen Population of this City once it's connected by Railroad.
  • City must not be built on Hills.
GeorgeIIIBuilding
Spinning Mule United Kingdom (George III)
  • No terrain requirements
  • Gains Production Production for each City-State Ally, instead of 10% towards buildings
  • +1 Gold Gold and Production Production on Sheep, Silk and Cotton
  • When five are built, may choose an Ideology
LSWatch
Watch Workshop Switzerland (Henri Dufour) (LastSword)
  • Does not require flat land
  • -40% Production Production Cost (150 v. 250)
  • +100% Production Production of Wealth and Research
  • No +10% Production Production towards Buildings
Building Types
Ancient Era
BarracksCircusGranaryLibraryMonumentShrineStone WorksWallsWater Mill
Classical Era
AmphitheaterAqueductCaravansaryColosseumCourthouseLighthouseMarketMintStableTemple
Medieval Era
ArmoryCastleForgeGardenHarborUniversityWorkshop
Renaissance Era
ArsenalBankConstabularyObservatoryOpera HouseSeaportWindmillZoo
Industrial Era
FactoryHospitalHydro PlantMilitary AcademyMuseumPolice StationPublic SchoolStock Exchange
Modern Era
Broadcast TowerHotelMilitary BaseResearch LabStadium
Atomic Era
AirportMedical LabNuclear PlantRecycling CenterSolar Plant
Information Era
Bomb ShelterSpaceship Factory
National Wonders
Circus MaximusEast India CompanyGrand TempleHermitageHeroic EpicIronworksNational CollegeNational EpicNational Intelligence AgencyNational Visitor CenterOxford UniversityPalace
Guilds
Artists' GuildMusicians' GuildWriters' Guild
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