Great Spy is a Civilization V mod created by Tomatekh. It adds the Great Spy as a new great person type to the Brave New World base game. The unit is designed to function independent of (but also complement) the existing espionage system. The mod also adds additional wonders, buildings, and beliefs and updates several existing buildings and policies to accommodate the new unit.
From the ninjas of feudal Japan, to the quimitchin of the Aztec Triple Alliance, to the spymasters of the British Empire, "Great Spies" are those individuals who have slipped unseen into foreign lands to gather intelligence and return to whisper what they've learned into the ears of kings. They pull the strings of world leaders, rig elections, and tip the hands of revolutionaries when needed. They guide an undercurrent of history filled with deception, sabotage, and assassination.
Strategy[]
The Great Spy excels at exploring foreign territory and sabotaging rival civilizations. Its primary ability is to conduct Espionage Missions; thirteen unique actions that enable you to cause anarchy, destroy resources, lower city population, and even steal great works. As a secondary ability, the Great Spy receives passive bonuses to movement, sight, and the ability to enter rival territory. Additionally, as long as the Great Spy is on a tile owned by another civilization, you will be able to see that civilization's current culture level and research project.
List of Names[]
Great Spy Names
Pebekkamen
Ephialtes
Jing Ke
Qin Wuyang
Calippus
Leone Alberti
John Barlow
Francis Walsingham
Hattori Hanzo
Balthasar Gerard
Anthony Babington
Ishikawa Goemon
Gaspar Graziani
Guy Fawkes
John Honeyman
Nathan Hale
Charlotte Corday
Giacomo Casanova
Allan Pinkerton
William Melville
Belle Boyd
Sidney Reilly
An Jung-Geun
Claude Dansey
Mata Hari
J. Edgar Hoover
Moe Berg
Ethel Rosenberg
Fritz Joubert Duquesne
Claus von Stauffenberg
Suzanne Spaak
William Donovan
Mark Swiss
Thomas Knowlton
Karl Schulmeister
William Wickham
Intelligence[]
Intelligence is a new pseudo-yield primarily used to generate Great Spies and fund their more powerful Espionage Missions. Additionally, whenever you reach 50% of your current Great Spy generation threshold your Intelligence level will reveal a strategic resource plot before researching its prerequisite technology (i.e. reveal a source of Iron before researching Bronze Working). Late game, excess Intelligence can be exchanged to increase your score. Intelligence is generated through wonders, buildings (the defensive line – walls, castles, etc. – and the new Tavern building), and certain beliefs and social policies. Additionally, once you construct either the constabulary or police station in a city, you can generate Intelligence from Unemployed Citizens.
Espionage Missions[]
All Espionage Missions always have a 100% chance to succeed. Certain missions have an additional survival chance which returns the Great Spy to your Capital allowing you to re-use the unit; this has no impact on the success of the mission. The presence of espionage buildings in the target city alter mission costs, rewards, and survival chance.
Espionage Missions cannot be conducted against a rival civilization that has recently undertaken the "Perform Counterespionage" mission.
Icon
Mission
Requirements
Effect
Steal Gold
Must be adjacent to a foreign City
Steal Gold from the target Civilization and add it to your Gold reserves
50% Survival Chance
Spread Propaganda
Must be adjacent to a foreign City
Reduce the target Civilization's current Culture and Golden Age progress by 25%.
33% Survival Chance
Smuggle Great Work
Intelligence equal to 25% of your Great Spy Threshold
Must be adjacent to a foreign City with an available Great Work
Must have an available Great Work Slot of the corresponding type
Steal a random Great Work from the target City
10% Survival Chance
Kidnap Great Person
Intelligence equal to 50% of your Great Spy Threshold
Must be stationed on a standard Great Person Tile Improvement
Destroy the target standard Great Person Tile Improvement and return the corresponding Great Person type to your Capital
Destroy Resource
Intelligence equal to 12.5% of your Great Spy Threshold
Must be stationed on a Strategic Resource
Must have researched the Resource's prerequisite Technology
Destroy the target Strategic Resource and any pillageable Improvement on the Tile
20% Survival Chance
Sabotage Production
Must be adjacent to a foreign City
Reduce the target Civilization's current Research and Wonder progress by 33%
25% Survival Chance
Poison Water
Must be adjacent to a foreign City
Reduce the Population of the target City with an additional chance to lower the Population of any foreign City connected to the target by Trade Route
33% Survival Chance
Incite City Revolt
Must be adjacent to a foreign City
Cause the target City to enter into Resistance
75% Survival Chance
Cause Anarchy
Must be adjacent to a foreign Capital
Cause the target Civilization to enter into turns of Anarchy
Recruit Partisans
Intelligence equal to 25% of your Great Spy Threshold
Must be adjacent to a foreign City
Spawn Barbarian Units to attack the target City
15% Survival Chance
Perform Counterespionage
Must be adjacent to a foreign Capital
Prevent Great Spy missions from targeting your Civilization and significantly reduce the effectiveness of enemy Spies in your Cities
↑If using the Enlightenment Era mod, the new effects are added onto the existing Tavern building. However, the Happiness bonus is reduced to 1 (from 2).
↑In terms of the game files, this wonder is the old Kremlin entry ("BUILDINGCLASS_KREMLIN") with the artwork changed as opposed to a new building entry.
↑These bonuses replace the Kremlin's previous effects. In terms of the game files, this wonder is a new building entry ("BUILDINGCLASS_SPY_KREMLIN") with the old Kremlin entry used for Motherland Calls.