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The Three Affiliated Tribes led by Four Bears[1] is a More Civilizations custom civilization by Sukritact[2], with contributions from Reedstilt.

This mod requires Brave New World.

Overview[]

Three Affiliated Tribes[]

Mandan, Hidatsa, and Arikara Nation, also known as the Three Affiliated Tribes, are a Native American group comprising a union of the Mandan, Hidatsa, and Arikara peoples, whose native lands ranged across the Missouri River basin in the Dakotas. As a result of hardship, losses from infectious disease and forced relocations, these three peoples came together in the late 19th century.

Four Bears[]

Mato-tope was the second chief of the Mandan tribe to be known to whites as "Four Bears", a name he earned after charging the Assiniboine tribe during battle with the strength of four bears. Four Bears lived in the first half of the 19th century on the upper Missouri River in what is now North Dakota. Four Bears was a favorite subject of artists, painted by George Catlin and Karl Bodmer. Among his people he was a brave warrior, famous for killing a Cheyenne chief in hand-to-hand combat. He became friends with artist Karl Bodmer in 1833, and became chief in the year 1836. The 1837 Great Plains smallpox epidemic wiped out most of his tribe, leaving 27 (or by some accounts 100 to 150) survivors out of a former population of around 2,000. He died on July 30, 1837 after suffering from smallpox, brought to his tribe by whites. Before his own death, he lost his wife and children to the disease, and as recorded in his last speech to the Arikara and Mandan he denounced the white man, whom he had previously treated as a brother, for deliberately bringing the disease to his people. Four Bears lamented that in death his scarred face would be so ugly even the wolves would turn away from him. Smallpox wiped out more than 80 percent of the Mandan population in only a few months, and they were not the only tribe to suffer from the disease.

Dawn of Man[]

MC FourBears

Art by Sukritact

Brave Chief Four Bears of the Mandan people, the people of the Three Affiliated Tribes hail you. The three tribes share a long and storied history. Since the beginning, your peoples hunted and farmed the banks of the Missouri River; along these peaceful waters the villages of the Mandan, Hidatsa and Arikara blossomed. These villages became great hubs of trade amongst the tribes of the Great Plains, and thus through agriculture and trade your people prospered. Even when the white men came, O' great leader, you extended to them your hands in peace. But disaster struck; for these strangers brought with them disease and destruction. Through their actions, your great settlements were reduced to dust. It was during this time of hardship that the Mandan, Hidatsa and Arikara banded together to form the Three Affiliated Tribes, the nation that to this day endures.

Proud Chief Mato-tope! Opportunity has presented itself to your peoples anew. It is up to you to lead the Three Affiliated Tribes through the wonders and trails that await. Will great and thriving settlements once again spring forth under your steady hand? Will you build a civilization that can stand the test of time?'

Introduction: "Come and let us talk stranger. I am Four Bears, leader of the Mandans, Hidatsas and Arikaras. My lodge is open to you that you may rest from your long travels."

Introduction: "Hail stranger! What perfect timing! I just returned from a buffalo hunt! Would you like to trade something for buffalo hide?"

Defeat: "You have deceived me, you whom I considered as brothers have proved my most bitter enemies. This is not the end."

Defeat: "My people shall us rise in a body, and vengeance shall be their watchword! This is not over my friend."

Unique Attributes[]

Three Affiliated Tribes (Four Bears)
FourBears

Art by Sukritact

Buffalo Bird Woman's Garden

Farms increase the Range and Gold Gold earned from Traderoute Outgoing Trade Routes in cities working them.

BlackMouth

Art by Sukritact

Black Mouth (Lancer)
  • 2 Moves Movement (vs 4)
  • Does not require Horses Horses
  • While Fortified, enemy units adjacent to this unit take 10 damage at the beginning of a turn
EarthLodge

Art by Sukritact

Earth Lodge (Water Mill)
  • +1 additional Food Food (total +3)
  • +1 additional Production Production (total +2)
  • 5% of Food Food is carried over after a new Citizen Citizen is born per Traderoute Trade Route to and from the City
City List
  1. Like-a-Fishhook
  2. Seepoosha
  3. Sukhutit
  4. Okos
  5. Nishu
  6. Sanish
  7. New Town
  8. Van Hook
  9. Independence
  10. Hosukhaunu
  11. Midipadi Butte
  12. Nightwalkers Village
  13. Tanatsuka
  14. Amahami
  15. Crow-Flies-High
  16. Rock Village
  17. Awahu
  18. Kitanemake
  19. Kaka
  20. Elbowoods
  21. Mahhaha
  22. Mitutanka
  23. Hukawirat
  24. Sakakawea
  25. Big Hidatsa
  26. Shell Creek
  27. Netashke
  28. Lohocat
  29. Horatamumake
  30. Hachepiriinu
  31. Tukatuk
  32. Matonumake
  33. Lucky Mound
  34. Four Bears
  35. Hia
  36. Paushuk
  37. Estapa
  38. Ruptari
  39. Tukastunu
  40. Twin Buttes
  41. Amatihi
  42. Metutahanke
  43. White Shield
  44. Mandaree
Spy List
  • Spring Boy
  • Lodge Boy
  • White Bear
  • Bloody Knife
  • Charging Bear
  • Midday Sun
  • Many Dances
  • Good Bird
  • Young-Big-Horn-Woman
  • She Owl

Strategy[]

MHA

Music[]

Peace Theme War Theme

Mod Support[]

Mod Support
Yes
Yes
Community Balance Patch
Unknown
Yes
Unknown
Ethnic Units
Yes
Yes
Yes
Yes
Map Labels
Yes
Yes
Yes
Unknown
Unique Cultural Influence
Yes
Wish for the World
No
YnAEMP
Yes

Events and Decisions[]

Introduce Dog Travois
The average Arikara family owns between 30 and 40 dogs for companionship, hunting, and sentry purposes. The more astute amongst us have remarked that they theoretically could be used for transport purposes as well. Pointing this fact out and introducing dog travois to the populace seems a cost effective way to invigorate trade within the nation.
Requirements/Restrictions:
  • Player must be the Three Affiliated Tribes
  • Requires at least 1 Earth Lodge
  • An Earth Lodge must be built in all Cities where they may be built
  • May only be enacted once per game
Costs:
  • 1 Magistrates Magistrates
  • 500 Gold Gold
Rewards:
  • +33% Production Production towards Trade Units
  • 3 Extra Traderoute Trade Slots
Establish a Society
Men's and Women's Societies are a central part of our culture, binding our people together in mutual obligation while also providing care, identity, and community. Additionally, these societies provide various social services for their communities. We should establish a new society to support our burgeoning nation.
Requirements/Restrictions:
  • Player must be the Three Affiliated Tribes
  • Must have a total Citizen population of (10 * (Number of Societies Established +1)) or more
  • May only be enacted 3 times per game
Costs:
  • 1 Magistrates Magistrates
Rewards:
  • A Society may be established. The following Societies are available. Established Societies are highlighted in green:
  • Goose Society: +1 Food Food from every Specialist
  • Bull Society: +1 Science Science from every Specialist
    • Bull Society: +1 CultureIcon Culture from every Specialist (With the Community Patch)
  • Stone Hammer Society: +1 Production Production from every Specialist
  • Skunk Society: +2 Gold Gold from every Specialist
  • White Buffalo Cow Society: +2 FaithIcon Faith from every Specialist (Requires the Community Patch)
  • Black Mouth Society: -1 Crimes Crime from every Specialist (Requires CID)

Unique Cultural Influence[]

"Our people are now forming societies and living in earth lodges. I worry the rest of the world will also succumb to the influence of your culture."

Full Credits List[]

Direct Download
Steam Workshop
Latest Version: v 1
Last Updated: 26 January 2016

 

 
  • Reedstilt: Research
  • Sukritact: All else

Notes and References[]

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