Turkish Empire | ||
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Map by Regalman
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Leader
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Mehmed II | |
Capital
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Bursa | |
Religion
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Islam | |
Government req. mod
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Monarchy | |
Culture
req. mod |
Islamic
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Traits req. mod
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Aggressive,
Spiritual | |
Alt. Leader For req. mod
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Alternate Leader of: | |
Civilopedia
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The Turks led by Mehmed II is a custom civilization mod by JFD and Janboruta, with contributions from Leugi, and Regalman.
This mod requires Brave New World and works best with Gazebo's Community Patch.
Overview[]
The Turks[]
The "Ottoman Turks" first became known to Western Europe in 1227 AD when the tribe migrated into the Seljuk kingdom in Anatolia. Their chieftain Ertugrul would found a principality amid the decaying Seljuk lands in western Anatolia. His son Osman (for whom the kingdom was named by Europeans) and grandson Orhan would greatly expand the empire. Militarily sophisticated, by 1362, these Turks would cross the Dardanelles strait into the last vestiges of the Byzantine Balkans. The Turks became a great power when, in 1453, Sultan Mehmed II captured Byzantium, renaming it Istanbul and making it his capital. The Ottoman Empire would become the largest and longest lasting one of the Middle Ages.
Mehmed II[]
Mehmed II, also known as el-Fatih ("the Conqueror") was the sultan of the Ottoman Empire from 1451 - 1481 AD. He is best known for capturing the city of Constantinople, turning it into the new Ottoman capital and destroying the Byzantine Empire in the process. Mehmed was born in Edirne, which was then the capital of the Ottoman state, in 1432. He was fascinated by military matters from an early age; by the time that he reached maturity and ascended to the position of sultan (in 1451), Mehmed was prepared to begin the attack upon the city of Constantinople.
Dawn of Man[]
Great conquests to you, young Sultan, Mehmed II. Though hailed for your architectural works, you are most famous for your conquest of Constantinople in 1453. Overwhelming the Byzantines with your superior arms, you sought to consolidate the power of the Turks through the conquest of the Balkans. Though your empire was stilled by the powers of Vlad the Impaler and Stefan of Moldavia, your annexation of the Byzantine Empire single-handedly defined the end of an era, paving the way for both Ottoman and Muslim influence in Europe for centuries to come.
Great Sultan, the armies of the Ottoman Turks stand once more hungry for power and glory. Can you lead them to conquer empires once thought impenetrable? Can you raise your banner atop the palaces of fallen emperors? Can you build a civilization that can stand the test of time?
Introduction: "I am the Sultan of the Turks, Mehmed the Conqueror. Stand not in my path, and you shall not have to see for why I am named as such."
Introduction: "I am Mehmed II, Sultan of the Turks. If like I you are well-versed in war, then we shall have little use for talk."
Defeat: "I am not ashamed of my defeat; knowing that I was once victorious is enough."
Defeat: "My loyal soldiers will fight on. You have not yet won."
Unique Attributes[]
The Turks (Mehmed II)
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Tribute In Blood
Receive a free Infantry Unit upon capturing an enemy city for the first time. Military Land Units yield +1 Happiness when garrisoned. |
Great Bombard (Cannon) |
Janissary (Musketman)
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Changes to The Ottomans (Suleiman)
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Tributary Empire
Internal Trade Routes produce 33% more Food and Production. Puppets connected via Internal Trade Route yields +4 Gold and an additional +5 Faith if following a different religion than your capital. |
Sipahi (Lancer)
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Hammam (Garden) |
Strategy[]
The Turks are a Domination-Focused Civ based on land warfare with a reliance on gunpowder units. After Gunpowder, you can get a free gunpowder unit after conquering an enemy city, gaining a new melee unit for to capture even more cities, allowing you to gain momentum in your military campaigns, so beeline for Gunpowder once you get close to the Renaissance era. His UA can also instantly upgrade units for free once you researched the technology of the unit, allowing you to save thousands of gold to be spent towards buildings, purchasing tiles, buying city-states, or more units. Lastly, each land unit yields 1 Happiness when garrisoned, working well with Honor's Military Caste, which can slightly help keep up with the Happiness penalties after conquering cities. Gunpowder unlocks the Janissary, a gunpowder melee unit that can heal itself after killing an enemy unit, making it a very potent offensive unit for your conquests. The Grand Bombard is a powerful siege unit available earlier than the Cannon, giving you the advantage in siege warfare, which pairs well with your Janissary units, at the cost of it being more expensive than the Trebuchet or the Cannon.
Music[]
Peace Theme | War Theme |
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'Dry Well' from the soundtrack of Medieval 2 Total War. | 'Crack Your Head With a Tabla' from the soundtrack of Medieval 2 Total War. |
Mod Support[]
Mod Support | |
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Yes | |
Community Balance Patch
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Yes |
Yes | |
Ethnic Units
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Yes |
Yes | |
Yes | |
Map Labels
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Yes |
Yes | |
Yes | |
Yes | |
Unique Cultural Influence
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Yes |
Wish for the World
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Yes |
YnAEMP
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Yes |
Events & Decisions[]
- Player must be the Turks.
- Must have researched Physics.
- May only be enacted once per game.
- layer must be the Turks.
- Your Capital must have a military garrison of at least level 3.
- May only be enacted from the beginning of the Renaissance Era.
- May only be enacted once per era.
Merchant's Patronage[]
A daring merchant from the city-state of [City-State] has approached us with an opportunity for the financing of a Turkish navy. They believe that the Turkish empire is a magnet for economic prosperity, and that patronizing her conquests would be of great benefit to merchants the world over.
Option 1: We most readily accept.
- Gain 3 Naval Units
Option 2: We'll take no assistance.
Re-Population Efforts[]
With our capture of the former capital city of the [Civilization], [City], our chief ministers have proposed that we invest in an effort to see the city re-populated with Turks.
Option 1: Excellent! I shall invest lucratively. In fact, it shall become my new capital!
- Lose 464 Gold
- Your Capital loses 3 Population
- [City] gains 3 Population
- [City] becomes your new Capital
Option 2: A good plan. I shall invest cautiously.
Option 3: A ridiculous plan. The ministers are lucky to have their heads.
- Nothing
Note: This event will only fire if you have conquered the capital of a major civilization.
Unique Cultural Influence[]
"Our people are now writing in Diwani script and displaying decorative carpets in their homes. I worry the rest of the world will also succumb to the influence of your culture."
Full Credits List[]
CivFanatics | |
Steam Workshop | |
Latest Version: | v 3 |
Last Updated: | 23 December 2016 |
- JFD: Author.
- Janboruta: Art (Civ Icon, Leader Icon, Unique Unit Icon, Leaderscene).
- Leugi: Graphics (Great Bombard).
- Regalman: Art (Map).
- Jeff van Dyke: Music.[1][2]
- Typhlomence: UniqueDiplomacyUtils.lua[3]