Civilization V Customisation Wiki
Hunnic Empire
Attila's Court
req. mod

Traits req. mod
Aggressive, Expansive
Map Labels Language req. mod
East Asian
Magical Girl req. mod

The Huns led by Attila is a civilization available in vanilla Civilization 5. It requires the Gods and Kings expansion pack.


The Huns[]

Migrating throughout Europe in the 4th and 5th centuries AD, the nomadic Huns were a tribal people originally thought to have their origins on the steppes of Central Asia. United under the charge of their most memorable leader, Attila, the Hunnic army plundered and pillaged its way across Europe, becoming a notorious scourge to the Romans and their allies.

Although mysterious in origin, by most accounts, the Huns ate, slept, and died on horseback, which helps explain why they were known throughout history for their expertise in mounted combat and equestrianism. Sustained primarily by their efforts as herdsmen and shepherds, the Huns kept a variety of livestock that provided mobile food sources as well as hides for clothing. They were also gifted archers who would hone their skills through frequent hunts, employing specially crafted composite bows that made them deadly to adversary and prey alike.


Legendary warlord and greatest leader of the Hunnic Empire, Attila the Hun is remembered by history as the mastermind behind the unrelenting terror of Europe that were the Huns. Known to the Romans as "The Scourge of God," Attila united the tribal Huns and embarked on a series of fearsome military campaigns during the 5th century AD, continually antagonizing the Romans (among others) until his abrupt death in 453.

Dawn of Man[]

Your men stand proudly to greet you, Great Attila, grand warrior and ruler of the Hunnic empire. Together with your brother Bleda you expanded the boundaries of your empire, becoming the most powerful and frightening force of the 5th century. You bowed the Eastern Roman Emperors to your will and took kingdom after kingdom along the Danube and Nisava Rivers. As the sovereign ruler of the Huns, you marched your army across Europe into Gaul, planning to extend your already impressive lands all the way to the Atlantic Ocean. Your untimely death led to the quick disintegration and downfall of your empire, but your name and deeds have created an everlasting legacy for your people.

Fearsome General, your people call for the recreation of a new Hunnic Empire, one which will make the exploits and histories of the former seem like the faded dreaming of a dying sun. Will you answer their call to regain your rightful prominence and glory? Will mount your steadfast steed and lead your armies to victory? Will you build a civilization that stands the test of time?

Introduction: You are now in front of Attila, the misfortunes of the city of Rome. ("Esĕ halĕ Attila umĕnche, Rim hulin inkek-sinkekĕ.")

Defeat: My people will mourn me not with tears but with human blood. ("Manăn halăh mana kuşşul' mar şyn junĕpe hujhărsa makărasšăn-i?")

Unique Attributes[]

The Huns (Attila)

Art by Firaxis

Scourge of God

Razes cities at double speed. Starts with Animal Husbandry researched. +1 Production Production from Pastures. Takes city names from other civilizations present in the game.


Art by Firaxis

Battering Ram (Spearman)
  • +300% Strength Combat Strength vs Cities
  • Starts with the Cover I promotion
  • Can only attack cities

Art by Firaxis

Horse Archer (Chariot Archer)
  • Doesn't require Horses Horses
  • +16% Strength Strength (7 vs 6)
  • Starts with the Accuracy I promotion

The Huns (Attila)

Art by Firaxis

The Darkness and the Dawn

Captured Units are assigned a Tribe, providing the unit with a variety of advantages towards combat. During a Goldenage Golden Age, Cities are Razed at twice the speed, and any Hunnic unit may convert Encampments.


Art by Firaxis

Battering Ram (Catapult)
  • Generates Goldenage Golden Age Points from attacking cities consecutively.
  • Requires 1 Iron Iron.

Art by Firaxis

Aihwos Archer (Chariot Archer)
  • Doesn't require Horses Horses.
  • +16% Strength Strength (7 vs 6).
  • Starts with the Accuracy I promotion.
  • Ignores Rough Terrain penalties.
  • May upgrade into a Scourge of God unit after earning at least 5 levels.

Art by Grant

Scourge of God (Standalone)
  • Acts as a Great General.
  • Claims any tile it enters.
  • +2 Moves Movement (4 vs 2).
  • May capture other Greatperson Great People

City List
  1. Attila's Court

Every other city name is taken from the city lists of other in-game civilizations.

Spy List
  • Balamber
  • Uldin
  • Donatus
  • Charato
  • Octar
  • Bleda
  • Ellac
  • Dengizik
  • Hildico
  • Gudrun
City List (With Grant's Rework)
  1. Attila's Court
  2. Tapiomarton
  3. Altÿnkazgan
  4. Bukovina
  5. Sucidava
  6. Gorgippia
  7. Törtel
  8. Ócsa
  9. Balatonlelle
  10. Prevolotchna
  11. Khabaz
  12. Buzhor
  13. Várpalota
  14. Hinova
  15. Sopianae
  16. Ætlasburh
  17. Benesov
  18. Nasyr-Kort
  19. Tymkove
  20. Sestaci
  21. Malai
  22. Szikancs
  23. Hotarani
  24. Bosneagu
  25. Kyzyl-Adyr
  26. Kam-Tytugem
  27. Hajdunanas
  28. Mözs
  29. Itima
  30. Korsun
  31. Xwalis
  32. Eski-Kermen
  33. Dorgathegi
  34. Khalatir
  35. Suchongadi
  36. Tesongadi
  37. Kurayly
  38. Szarvas
  39. Oromdulo
  40. Szentvid
Spy List (With Grant's Rework)
  • Ildico
  • Muager
  • Belkermak
  • Tuldila
  • Aksungur
  • Alypbi
  • Oebars
  • Basik
  • Edeco
  • Kursik




Peace Theme War Theme

Mod Support[]

Events and Decisions[]

Demand a Ransom from [Civilization][]

Our glorious army stands ready to wreak havoc upon [Civilization]'s lands. Let us exploit this and use it to our advantage! We will demand payment from [Civilization] in return for an assurance of their continued safety.


  • Player must be the Huns
  • Must be at war against [Civilization]
  • Must have a more powerful army than [Civilization]
  • Must have Combat Units within [Civilization]'s territory
  • Must be able to make peace with [Civilization]
  • May only be enacted once per Civilization
  • May only be enacted 3 times per game


  • Magistrates Magistrates


  • Gold Gold (The amount you receive increases with the number of Combat Units within [Civilization]'s territory)
  • Peace is made with [Civilization]

Refine the Recurve Bow[]

Our people are born in the saddle. They are master horsemen and brilliant hunters, but our adversaries grow in strength. We must perfect our weapons in order to ensure our people's safety and let our warriors use their skill to the fullest.


  • Player must be the Huns
  • Must have researched The Wheel
  • May only be enacted once per game


  • 450 Gold Gold
  • Magistrates Magistrate


  • +20% Ranged Strength for Archery Units
  • 2 Archery Units appear near the Capital

Unique Cultural Influence[]

"Our people are now regressing toward your barbaric, nomadic way of life. I worry the rest of the world will also succumb to the influence of your culture."

Vanilla Civilizations
Gods and Kings
Brave New World