Civilization V Customisation Wiki
Temple
Production Cost 100
Maintenance 2
Unlocked at Philosophy

The Temple is a building available in the Classical Era.

Game Info[]

Building a Temple requires a Shrine or any of its replacements.

  • +2 Faith

With Social Policies / Tenets:

  • Organized Religion (Piety): +1 additional Faith
  • Theocracy (Piety): +25% Gold

With Religious Beliefs:

  • Feed the World (Follower): +1 Food
  • Choral Music (Follower): +2 Culture if there are 5 followers
  • Religious Center (Follower): +2 Happiness if there are 5 followers

Overview[]

A temple is a religious building where the faithful can come together to worship. Such buildings show that a community is fairly wealthy as well as pious, since it can afford to construct a special structure and feed and clothe the priests, acolytes, vestal virgins, or monks within. In many early cultures each family would have a small shrine in their own dwelling; the oldest known separate temple dates from the 10th millennium BC and is located in southeastern Turkey.

Unique Building Replacements[]

Historical[]

Icon Building Civilization Yields
BurgundiansUB
Abbatia Homoios The Burgundians (Gundahar)
  • Unlocked at Theology.
  • Requires a Shrine to be constructed.
  • Has a Writer Specialist Slot.
  • +3 Faith, doubled if constructed in a city adjacent to a Mountain tile.
  • Generating Great People in the city during wartime converts the city to your religion.
ArgosUBIcon
Asklepeion Argos (Pheidon)
  • Costs no maintenance and provides +2 Happiness while the city follows your main Religion.
IconPNG FireTemple
Atroshan The Sassanids (Shapur II)
  • +1 Food, increasing to +2 if its city is connected to the Capital
  • Yields a burst of Food when making a Faith purchase in its city
TarLombardUB
Baptistery The Lombards (Theodelinda)
  • Double Faith while the city does not follow the Religion of your Capital, but slowly converts to it.
  • We Love the King Days also increase Faith generation by 25% in this City.
Bogomilianchurch
Bogomilian Church Bosnia (Tvrtko I) (Hiram)
  • +1 Happiness
  • Grants a free Missionary when built
Burialtomb
Burial Tomb Egypt (Ramesses II)
  • +2 Happiness
  • No maintenance cost
  • Doubles Gold acquired when the city is captured
Candi
Candi Srivijaya (Sri Jayanasa)
  • +1 Maintenance Cost.
  • +3% Wonder Production in the Capital (max. +30%).
  • +5 XP for Naval Units for each Wonder in this City.
PeguUB
Ceti Pegu (Shin Sawbu)
  • +15% Gold per sea trade route from this city going to a city with the same Religion.
  • +5% Gold per land trade route from this city going to a city with the same Religion.
  • No maintenance fee.
Chapel
Chapel The Papal States (Julius II)
  • May be built three times in any city, each possessing a different Great Work slot.
  • Second and third chapels may be built after having 7 and 14 followers of your main Religion respectively.
Chedi
Chedi Lanna (Mengrai)
  • +1 Culture and +1 Faith from Plantations
Chorten
Chorten Tibet (Songtsän Gampo)
  • Generates points towards upgrading itself
    • These points are generated by religious followers, mountains, and Great Works
    • Each upgrade increases its yields
Clas
Clas Gwynedd (Cadwallon ap Cadfan)
  • -30% Production cost.
  • Contains a slot for a Great Work of Art.
  • +1 Faith and +10% border Culture for every 10 Clasau in the empire.
DMSShulgiUB
Etemenniguru Ur (Shulgi)
  • Yields +1 Faith.
  • Costs 1 Gold in Maintenance Cost.
  • Yields +15% and +1 Food.
FortifiedChurch
Fortified Church Wallachia (Vlad III)
  • Unlocks at Construction.
  • Does not require a Shrine.
  • Provides free Walls in this city.
  • Enemy Units within two tiles of this city have -10% Combat Strength.
Mudpyramidmosque
Funerary Mosque Songhai (Askia)

(With Sonni Ali's Songhai installed)

  • +2 Culture
  • Contains a slot for a Great Work of Writing
  • +2 Great Scientist points per incoming International Trade Route.
  • No maintenance.
  • No Crime. (CID)
BogdBuilding
Gate of Peace and Happiness Great Mongolia (Bogd Gegeen)
  • No base Faith yield.
  • No Maintenance cost.
  • Yields Faith based on the City's Local Happiness.
Gurdwara
Gurdwara Punjab (Ranjit Singh)
  • +1 Food
  • +1 additional Food per Religion present in the city
  • No maintenance
Gwbn
Gwbn Saba-Da'amat (Makeda)
  • Produces Science and Golden Age points equal to the bonus Gold from Trade Route diversity.
  • Trade Range is increased by 5% per Luxury resource improved by this city.
IconPNG Gyatsa
Gyatsa Guge (Yeshe-Ö)
  • Provides Production for each Trade Route with a city that shares its city's religion
  • The amount of Production given scales for every Faith purchase made in its city
JWWHalfMoonChurch
Half-Moon Church The Comanche (Iron Jacket)
  • During peace, trains units in this city faster depending on the faith output of the city.
  • When making peace, spawn a missionary that can spread religion only once.
Heiau
Heiau Hawaii (Kamehameha)
  • Gives a random Specialist when built
JFD HaitiPapaDoc UBIcon
Hounfour Haiti (Papa Doc)
  • No Gold Maintenance.
  • Constructed faster the further the city is from the Capital.
  • When constructed, triggers a WLTKD in the city in which it was built.
SelknamUB
Kawi The Selk'nam (Seriot)
  • Upon contruction, a Howenh[1] is assigned to your city, providing a unique bonus for the City based on its compass direction from the capital.
GPuzzleKokandUB
Khazira Kokand (Nodira)
  • Contains 2 Great Works of Writing slots, that, when filled by Kokandi Great Works of the same area, provide +25% Great Person generation.
Kirk
Kirk Scotland (Mary I)
  • Generates a burst of Faith and Culture when this city is converted.
  • +2 Happiness in Cities following another Religion.
LSKurganTomb
Kurgan Tomb Scythia (Ateas)
  • +5XP for all existing Units
  • Grants Ancient Ruins bonus if the City is captured
Sas Mohave Irataba Kutinyam
Kutinyam The Mohave (Irataba)
  • Provides less Faith than the building it replaces, but provides +1 Faith per worked River tile.
  • While this city is in We Love The King Day, River tiles will also yield +1 Food if at Peace, or +1 Gold if at War.
IconPNG Lapau
Lapau Brunei (Bolkiah)
  • Provides Great Admiral points for every trade route from its city to another city with the same religion, doubled if the destination city has a different owner.
LarrakitjIcon
Larrakitj The Yolngu (Wonggu)
  • No Maintenance cost
  • Extends land trade route range by 50%.
  • Contains a slot for a Great Work of Music, which when filled, provides +15% Great People Generation to all your cities connected by a trade route.
Mandir
Mandir India (Gandhi)

(With the India Civilization Pack)

  • +1 Faith per 2 Citizens
TeKootiUB
Marae Ringatu The Māori (Te Kooti)
  • +10% of the cost of Faith purchases made in this city are given back as Faith after purchasing.
  • +1 Faith for every two tiles of rough terrain on or adjacent to the city.
SemienBuilding
Masgid Semien (Gudit)
  • +3 City Defense
  • Provides Production equal to half the total Faith output of the Capital.
IconPNG Mazar
Mazar The Fatimids (al-Mu'izz)
  • Contains a Scientist specialist slot
  • Grants +2 Faith for each Academy worked by its city
EgedeBuilding
Missionshus Greenland (Hans Egede)
  • Spawns a Work Boat when completed in a Coastal City.
  • Stores 5% Food for each incoming and outgoing Trade Route.
JFDTutUB
Mortuary Temple Egypt (Tutankhamun)
  • Starts a 10-turn 'We Love the King Day' when constructed, and a 5-turn 'We Love the King Day' in all other cities with a Mortuary Temple.
  • City must have a Shrine.
MissMound
Mound Temple The Mississippi (Tuskaloosa)
  • Provides Faith and Science based on the latitude of the City[2]
  • Centers the equator on the world map
  • No Gold Maintenance
Misiones
Misiones Paraguay (Gaspar Rodriguez)
  • Has 1 Great Work of Music slot
  • +1 Culture if the empire has a Jungle tile
Mudpyramidmosque
Mud Pyramid Mosque Songhai (Askia)
  • +2 Culture
  • No maintenance cost
JWWNamazgahIcon
Namazgah Bukhara (Shah Murad)
  • Acts as a courthouse.
  • Receive happiness and religious followers after constructing faith or religious buildings.
IconPNG PlatformMound
Platform Mound Hohokam (I'itoi)
  • If its city contains a Trade Route, all worked freshwater tiles provide Golden Age Points
PskovUB
Posadskiy Veche Pskov (Daumantas)
  • Contains 2 Merchant Slots.
  • Contains a slot for a Great Work of Writing.
  • Every 15 turns, the Veche will recommend a policy specific to the city, known as Posadnik Laws, which can be enacted quickly. Posadnik Laws will change depending on the specialist makeup of the city.
DarfurUB
Qubba Darfur (Ali Dinar)
  • In cities with a Qubba, the Gold cost of tiles adjacent to a tile yielding Faith is offset.
  • All Great People in city limits may be expanded for Golden Age Points.
IconPNG Reliquary
Reliquary The Franks (Clovis I)
  • When making a Gold or Faith purchase in its city, gain a burst of Production toward the current unit or building in progress. The amount of production is based on the number of cities following your Religion.
  • (With JFD's Great Relics installed:) Contains a slot for a Great Relic
PomoUB
Roundhouse The Pomo (Essie Parrish)
  • +1 Faith for every 4 Citizens in the city.
  • Has a Great Work of Art slot.
  • +10% Religious Pressure from this city per Great Work in it.
TarAssyriaUB
Royal Ekallu Assyria (Sammuramat)
  • Generates +5 Happiness if produced by expending a Great Engineer.
  • Generates +3 Great Engineer points per city being Razed by Assyria
DaliLUB
Royal Pagoda Dali (Duan Siping)
  • May be built three times in the capital.
  • When constructed, clears all adjacent Marsh Tiles.
  • Religious units expended in a city with a Royal Pagoda cause Hill and River tiles under Trade Routes within city limits to yield an additional +1 Faith.
Ryugenji Icon
Ryugen-ji Shimazu (Shimazu Yoshihisa)
  • +2 Science
  • Gain a burst of Science when a foreign Religious Unit is expended adjacent to this City
Serapeum
Serapeum The Ptolemies (Ptolemy Soter)
  • +2 Culture and +1 Happiness in conquered cities
  • Spawns a military unit from the previous Era upon the outbreak of war
Shul
Shul Khazaria (Bulan)
  • Unlocked at Currency
  • +1 Gold for outgoing Trade Routes for every three followers of your Religion in this city
  • +50% land Trade Route range
  • No maintenance cost
Sieidi
Sieidi The Sámi (Eadni)
  • Reveals up to 3 Sieidi improvements
  • Each Sieidi Improvement grants +2 Culture and +2 Faith
Sobor
Sobor Muscovy (Ivan IV)
  • Eliminates Unhappiness from Occupied cities
  • Reduces cost of acquiring tiles by the city's Faith output
Stavechurch
Stave Church Norway (Haakon Haakonsson)
  • Stores Food whenever a new Citizen is born equal to the city's Faith output
  • Does not require a Shrine
KalmykUb
Sume The Kalmyks (Ayuka Khan)
  • Provides +1 Faith on all Scientist specialists and +1 Culture from Engineer specialists.
  • Provides Science and Culture based on how far this city is from the holy city of its majority religion.
Zun Temple Icon
Temple of Zun The Zunbils (Rutbil)
  • +1 Happiness.
  • If an Inquisition performed on this City successfully removes the presence of all foreign Religions, the City will enter "We Love the King Day".
Templumsolis
Templum Solis Rome (Aurelian)
  • City automatically adopts your Pantheon upon construction
  • Converts followers until a Religion is spread to the Capital
  • +1 Happiness from Pantheon followers when built in the Capital
IconPNG Teocalli
Teocalli The Aztec (Tlacaelel)
  • Units trained in its city get +3 XP for every Social Policy branch opened, doubling if that branch is completed
BugandaUB
Thatched Tomb Buganda (Muteesa I)
  • +50 Production Cost.
  • Foreign Religious Pressure contributes to the production of Naval units in this City.
  • Cities with a Thatched tomb gain Golden Age points from accumulating new tiles and Tourism from constructing Belief Buildings.
GhuridUB
Turquoise Minaret The Ghurids (Mu'izz al-Din Muhammad Ghori)
  • Increased Production cost (300 vs 120).
  • +4 , increased per Belief Building purchased in conquered cities.
  • Begins a Golden Age if constructed upon the birth or death of a Great Person.
Vank
Vank Armenia (Tiridates III)
  • Has a Great Work of Art slot that converts 20% of the population to your Religion
  • +2 Faith if the city is near a mountain
WampumHouse
Wampum House Onondaga (Tadodaho)
  • +1 Culture and +1 Faith for every Allied City-State, doubled during Golden Ages.
  • Having a Wampum House in all cities increases Golden Age duration by 25%.
YazidiShrineIcon Wikia
Yazidi Shrine Kurdistan (Barzanji)
  • Built 20% faster in cities with at least 2 religions
  • +1 Culture for each religion present in the empire
Zigguratcropped
Ziggurat Sumer (Eannatum)
  • Has 1 Scientist Specialist slot
  • +1 Faith from Scientist Specialists in the City

Fictional[]

Icon Building Civilization Yields
Airtemple
Air Temple Air Nomads (Gyatso)
  • Provides +2% Food Growth for every citizen (max 20%)
  • Provides +4% Food Growth for every citizen (max 40%)
  • Provides +25% Defense to it's city.
SasRelicIcon
Relic The Rakyat (Citra)
  • Contains a slot for a Great Work of Art or Artifact.
  • When Great Work slot is filled, provides +10 XP to newly-trained Units.
TempleOfNaga
Temple of Naga Ylisse (Emmeryn)
  • +3 Culture.
  • +2 Happiness.
  1. Howenh:
    • North: Chalu: Religious units trained in the city can be expended in enemy territory to create fog for them.
    • North-West: Josh: Units trained or purchased in this City have +1 Movement adjacent to Ice.
    • West: Halahaches: Units trained or purchased in the city have +15% combat strength against cities.
    • South-West: Shoort: Melee Units trained or purchased in the city recieve Shock I and +10% strength if in a Golden Age.
    • South: Kreek: Units adjacent to each other gain twice as much XP from kills.
    • South-East: Xalpen: Gain Culture from number of Religious units trained in this City when a new Religious unit is trained in this City.
    • East: Krren: Units trained or purchased in the city have additional sight based on the number of Great People expended in the city.
    • North-East: Shenu: -1 Movement for enemy units in city borders, +2 Movement for friendly units in city borders.
    • Centre: Kulan: Gain faith from expending great people in this city.
  2. The Mound Temple provides more Faith the closer the City is settled to the equator, and more Science the closer to the poles.
Building Types
Ancient Era
BarracksCircusGranaryLibraryMonumentShrineStone WorksWallsWater Mill
Classical Era
AmphitheaterAqueductCaravansaryColosseumCourthouseLighthouseMarketMintStableTemple
Medieval Era
ArmoryCastleForgeGardenHarborUniversityWorkshop
Renaissance Era
ArsenalBankConstabularyObservatoryOpera HouseSeaportWindmillZoo
Industrial Era
FactoryHospitalHydro PlantMilitary AcademyMuseumPolice StationPublic SchoolStock Exchange
Modern Era
Broadcast TowerHotelMilitary BaseResearch LabStadium
Atomic Era
AirportMedical LabNuclear PlantRecycling CenterSolar Plant
Information Era
Bomb ShelterSpaceship Factory
National Wonders
Circus MaximusEast India CompanyGrand TempleHermitageHeroic EpicIronworksNational CollegeNational EpicNational Intelligence AgencyNational Visitor CenterOxford UniversityPalace
Guilds
Artists' GuildMusicians' GuildWriters' Guild
AcademyBastionCloth MillDrydockGalleryGunsmithManorMenagerieSalonTavernTheatreWeigh House