Icon
Unit
Civilization
Abilities
Antrustion
The Franks (Clovis I)
+14% Combat Strength (16 vs. 14)
Yields Gold if garrisoned in a conquered city
Yields Faith if garrisoned in a founded city
Azd'Uman Warrior
The Umayyads (Al-Walid I)
Doesn't require Iron.
When it captures a City, a free Mosque is built in that City (not retained when upgraded).
+1 Combat Strength for every three Religious Buildings in the Empire (max. +10 ).
Bakil Highlander
Yemen (Arwa al-Sulayhi)
May claim adjacent desert or mountain tiles while fortified; tiles acquired this way yield +1 Food.
Hills do not slow the Bakil Highlander's movement.
Bataroas
Gallia (Vercingetorix) (LastSword)
-24% Production Cost (57 v. 75)
Does not require Iron
If Iron is available, +2 Combat Strength
Battle-Axeman
The Massagetae (Tomyris)
Unlocked at Horseback Riding
Requires no Iron
Gains extra Combat Strength for every used Movement Point of adjacent units
Beifu Guard
Jin (Sima Yan)
-60% Production Cost (30 vs 75).
May only be trained in the Capital and former capitals.
+20% attacking strength against Melee and Mounted units while adjacent to rivers, +15% defensive strength against units belonging to civilizations with less Happiness.
Berserker
The Vikings (Ragnar Lodbrok)
+1 Movement
+1 Combat Strength per 15HP lost
Birkebeiner
Norway (Haakon IV)
Does not require Iron.
+20% Combat Strength in Hills.
Double Movement in owned Snow, Tundra and Hills while there is an enemy unit within Norwegian borders.
Bordweall
Kent (Aethelbert)
More Combat Strength
Fights better in defense
More effective against melee units
Requires no Iron
Chonnonton War Band
Neutral Nation (Tsouharissen)
+3 Combat Strength, +25 Production, +25% attacking bonus, -10% defending penalty
Upon being trained, may spawn a source of Flint.
Can upgrade to a Musketman for free when on a source of Flint upon researching Gunpowder.
Cohort
Judea (Herod)
Does not require Iron to be built.
+33% Defense against Ranged attacks.
Generates Gold when garrisoned in cities following your Religion or Faith in cities not following your Religion.
Elephantarch
Bactria (Demetrius I)
Has 4 Movement Points.
Each Movement point spent before attacking increases the Elephantarch's Combat Strength by 10%
Starts with additional XP based on the amount of Food produced in its home City.
Epilektoi
Argos (Pheidon)
Does not require Iron, but halts city growth while being trained.
Gains +25% Combat Strength when stacked with a civilian unit
May be disbanded in friendly territory while at peace to increase the nearest city's population (up to three times per city).
Falxman
The Thracians (Sitalces)
+25% Combat Strength when attacking
-25% Combat Strength when defending
Fiann
The Gaels (Niall)
Grants Great Writer points to the Capital when pillaging tile improvements, more if the tile contains a resource
May use enemy roads
May not pillage roads
Francisca
Francia (Charlemagne)
+33% Combat Strength vs Melee units
Does not require Iron
Gadrauht
The Goths (Alaric)
Heals double when pillaging a non-road Improvement
Starts with the Drill I promotion
Gaisgeach
Alba (Alexander III)
Begins with the Amphibious promotion.
Yields +1 Production for each level earned when garrisoned in a City constructing Buildings.
Galatian Guard
The Ptolemies (Cleopatra)
May move after being purchased
Turns Experience into Culture if disbanded
While within 2 tiles of a Ptolemaic city, gains +100% Experience and +15% Combat Strength
Geoguth
The Saxons (Widukind)
Does not require Iron.
Moves through forests at twice the rate.
Whenever an Enemy Religious Unit begins their turn in your territory for the first time, receive Production toward a Geoguth in the nearest city.
Hadzab
The Mayans (Lady Xoc)
Removes heresy when promoted adjacent to a city.
+25% Combat Strength when fighting in forest or jungle tiles.
Hellenistic Elephant
Bactria (Eucratides I)
Combat bonus vs Spearmen
+1 Movement
+15% Combat Strength vs fortified and wounded units
Hemangi
The Yali (Wimayuk Wandik)
Does not require Iron
If promoted while on a neutral tile with a resource, claims that tile
Hendinos
The Burgundians (Gundahar)
+42% Production cost (115 vs 75).
-1 Combat Strength (13 vs 14).
+2 Movement on Forested Hills.
Adopting Social Policies causes the unit to be promoted, regardless of experience.
While at war, one Hendinos may be upgraded into a Great General.
Huskarl
The Swedes (Erik)
Begins with the XP normally granted by a Runestone even when the city is not in a 'We Love the King Day', or otherwise double.
Receive a free Huskarl when a Great General is spawned.
Khevsur Warrior
Georgia (Tamar)
Double Movement in Hills.
+25% Combat Strength in rough terrain.
Knight of Alcantara
Leon (Alfonso IX)
Recieves twice as much strength against ranged and mounted units while next to a river.
While at War, may claim the Enemy's citadels and fortresses for a small sum of Gold.
+1 Combat Strength.
More expensive than the Longswordsman to train.
Kris Swordsman
Indonesia (Gajah Mada)
Mataram (Sultan Agung)
After its first battle, receives a random, unique Promotion
(Mataram Only) Passively gains gold in enemy territory.
Kyundaw Conscript
Burma (Anawrahta)
Gains +3 Combat Strength and heals +2 HP while inside or adjacent to cities.
Increases to +4 Combat Strength and +3 HP adjacent to enemy cities.
Legion
Rome (Augustus Caesar)
+21% Combat Strength (17 vs 14)
Can build Roads and Forts
Legio Regia
Holy Roman Empire (Otto I)
Gains +15% Combat Strength when beginning its turn stacked with a religious unit
Generates Great Artist points when capturing cities
Lundwiga
Wessex (Egbert)
Gains extra combat strength depending on your Gold income
Generates local Happiness in the city it starts its turn in.
Maccabee
Israel (David)
+20% Combat bonus on flanking attacks
Kills yield Faith
Mohawk Warrior
The Iroquois (Hiawatha)
Does not require Iron
+33% Combat Strength in Forest and Jungle
Nobatian Swordsman
Makuria (Merkurios)
+20% Combat Strength in friendly territory
When garrisoned, causes Trade Routes with the city to produce +2 Gold
Nzappa Zap
Luba (Ilunga Sungu)
Generates Great Artist points from kills
Cities captured by a Nzappa Zap do not enter Resistance
Oathsworn
The Gauls (Vercingetorix)
+7% Combat Strength (15 vs 14)
Upon death, grants the 'Battle Fury' promotion to adjacent allies, giving +10% Combat Strength per Level earned by the Oathsworn for 10 turns (max +50%)
Petulantes
Rome (Julian)
Begins with more XP based on the city's Local Happiness.
Praetorian
Rome (Julius Caesar)
+10 Production Cost (85 v. 75).
+3 Combat Strength (17 v. 14).
May be stacked with a Great General for a 15% Combat Strength bonus.
Earns Golden Age Points from kills equal to 100% of the enemy's strength if beginning its turn stacked with a Great General.
Prajurit
Sunda (Prabu Siliwangi)
Does not require iron.
Gain 1 XP per turn when stationed on Farm tiles.
Gain 1 XP per turn when stationed with a worker. (Effects stack)
Quangariecha
The Purépecha (Tariácuri)
Can be used, once in its lifetime, to claim neutral Hill tiles
Qurubuti
Assyria (Ashurbanipal)
(When Tiglath-Pileser III's Assyria is installed)
Initimidates (-15% Combat Strength) nearby enemy units whilst beginning its turn garrisoned in the Capital or a former Capital.
Does not require Iron to be trained.
Rhyfelwr
The Silures (Caratacus)
+25% Combat Strength when defending in rough terrain.
Receive a Unique Promotion after entering Combat for the first time that allows the Unit to ignore terrain costs.
May build Forts at double the speed of a worker.
Samogitian Warrior
Lithuania (Gediminas)
-4 Combat Strength (10 vs 14).
+50% Combat Strength in Forests.
When beginning in a Forest or Jungle Tile, heals an extra +5 HP, doubled if within a city following your Pantheon.
Does not require Iron.
Shark-Tooth Swordsman
Abemama (Tembinok')
Doesn't obsolete until the Modern Era.
Is trained with additional combat strength depending on the culture output of the city and the era.
Passively gains experience every turn.
Tomahawk Warrior
The Iroquois (Hiawatha)
(When Chrisy15's Revision is installed)
Makes ranged rather than melee attacks
Does not require Iron
Ignores Zone of Control
Starts with the Woodsman promotion
Vexillatio
Rome (Marcus Aurelius)
Generates +1 culture when garrisoned in a captured city.
Receives 10XP bonus for every great work present in the city which produces it.
Wasay Axeman
Igorot (Aliguyon)
It, and any stacked units, may cross Mountain tiles after the first Great Engineer is earned (not lost upon upgrade).
Heals itself and stacked units from Mountain attrition damage at the start of the turn (not lost upon upgrade).
Xingar-Yir
White Huns (Toramana)
Has less strength (8 vs 14)
Produces Gold if promoted next to a mountain, and Golden Age points if promoted in territory not originally owned by you.
Receive a free Xingar-Yir when conquering a city that has a Guild or National Wonder.
Requires Iron.