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Sweden led by Birger Jarl is a custom civilization by grant, with contributions from Chrisy15 and danrell.

This mod requires Brave New World.

Overview[]

The Kingdom Of Sweden[]

From the Swedes of the Viking era, medieval Sweden emerged as a loose federation of provinces. The local chieftains from time to time proclaimed themselves rulers over all Sweden when in reality each formally exerted power only over his own province. It appears that the Swedish provinces were first united in the 12th century. The oldest document in which Sweden is referred to as a united and independent kingdom is a papal decree, by which Sweden in 1164 became a diocese with its own archbishop in Uppsala. Sweden in the 12th century consisted of Svealand and Götaland, which were united into a single kingdom during the first half of that century

Birger Jarl []

Birger Jarl, also known as Birger Magnusson, was a Swedish statesman, Jarl of Sweden and a member of the House of Bjelbo, who played a pivotal role in the consolidation of Sweden. Birger also led the Second Swedish Crusade, which established Swedish rule in Finland. He is traditionally attributed to having founded the Swedish capital, Stockholm around 1250. Birger used the title of Duke of Sweden throughout his rule, inspired by the hierarchies of Western European countries. Under his rule, he made the country more civilized by enacting laws that protected the rights of women and doubled the penalties for crimes against the church and the king’s councils and presided over the growth of what would later become the administrative capital of Sweden, Stockholm. Although his role in founding the city is debated, it is clear that he promoted its growth to curb the power of Swedish magnates and barons, and to attract merchant investment from the Holy Roman Empire and other kingdoms.

Dawn of Man[]

"Pious Birger Magnusson, Regent, Duke and Jarl of the Kingdom of Sweden, your people revere your memory. Born from the turbulent houses of the Swedish royalty, you rose to prominence as a warrior and a statesman, beating back foreign invaders and centralizing state power. By the mid-13th century you were the supreme regent of the kingdom, promoting relations with the Papacy and leading the Second Swedish Crusade, where you converted heathens to the will of God. Sweden was left all the more powerful and unified from your thirty years as overlord.

Conqueror

Art by Grant

Noble Jarl, your people are once again compromised by conflict at home and afar, threatened by heathen forces at every turn. The noble monarchy of Sweden lies in ruins from centuries of decadence, usurped by pretenders and false nobility. Will you take up the mantle to bring Sweden to greatness once more? Will you build a Civilization that will stand the test of time? "

Introduction: "Greetings, foreigner! I am the Duke of this land, an island of God in a heathen sea. I hope you are of the Christian faith, lest you risk my wrath... "

Defeat: "Sweden survives no more. I give the Jarldom and its providence to you."

Unique Attributes[]

Sweden (Birger Jarl)
BirgeR

Art by Grant

Chronicle of the Duke

May spend Gold Gold to convert cities into puppets, providing the Capital Capital with every building that they then produce. During War, Citizen Citizens in puppet cities provide non-puppet cities with Production Production towards military units.

Ledung small

Art by Grant

Ledung (Longswordsman)
  • +50 Production Production Cost (170 vs 120).
  • -20% Production Production cost and +5 XP per number of worked Farms in its training city.
  • During a Goldenage Golden aAge, capturing cities with a Ledung will reward Gold Gold, based on the number of worked Farms.
Borg small

Art by Grant

Taffwesta Borg (Castle)
  • -20 Production Production Cost (140 vs 160).
  • -3 Strength  City Strength.
  • Immediately constructed in conquered cities.
  • If a city with a Taffwesta Borg is puppeted, citizens will be converted to your religion depending on your progress towards a Goldenage Golden Age.
Birgericonnew
City List
  1. Uppsala
  2. Östra Aros
  3. Stockholm
  4. Västerås
  5. Kalmar
  6. Sigtuna
  7. Söderköping
  8. Lödöse
  9. Strängnäs
  10. Åbo
  11. Skövde
  12. Visingsö
  13. Nyköping
  14. Växjö
  15. Skänninge
  16. Borgå
  17. Falköping
  18. Skara
  19. Varberg
  20. Örebro
  21. Tavastehus
  22. Västervik
  23. Telge
  24. Raumo
  25. Värnamo
  26. Torshälla
  27. Alsnö
  28. Ulvsby
  29. Sparrsätra
  30. Enköping
  31. Staekaborg
  32. Gislaved
  33. Gälakvist
  34. Herrevadsbro
  35. Vreta
  36. Hogstad
  37. Älgarås
  38. Annerstad
  39. Bjälbo
  40. Tegelsmora
Spy List
  • Ingeborg
  • Gregers
  • Rikissa
  • Valdemar
  • Ulf
  • Sune
  • Bengt
  • Sverker
  • Brosa
  • Ingegärd

Strategy[]

Mod Support[]

Mod Support
Yes
Yes
Community Balance Patch
Yes
Yes
Yes
Ethnic Units
Yes
Yes
Yes
Yes
Map Labels
Yes
Yes
Yes
Unknown
Unique Cultural Influence
Yes
Wish for the World
No
YnAEMP
Yes

Events and Decisions[]

Restrict Domestic Magnates
Jarl, your gifts of freedom to the nobility in our kingdom have brought great prestige, but also a lack of control of trade. If would be wise to restrict them from trading under a pretense of defense, so we can take the opportunity to do business with the wealthy foreign merchants at our court.
Requirements/Restrictions:
  • Must have a puppet city connected to the capital.
  • Must be in the Medieval era or later
  • May only be enacted once per era.
Costs:
    • 3_Num Gold Gold.
  • 1 Magistrates Magistrates.
Rewards:
  • Puppet cities connected to the capital are annexed, providing a Traderoute trade route slot.
  • Note: the Gold cost increases with the number of puppet cities.
Establish Domskolor
Wise Dux, in order to strengthen our relationship with the Church, it would be beneficial to establish cathedral schools across our kingdom.
Requirements/Restrictions:
  • Must have a Temple in one of your Cities.
  • Must have a Religion in your Capital.
  • Must be in the Medieval era or later
  • May only be enacted once per era.
Costs:
    • 3_Icon FaithIcon Faith.
  • 1 Magistrates Magistrates.
Rewards:
  • New Citizens born in Cities following your capital's majority religion or your founded religion are immediately converted. Gain a cathedral in the capital if you have an active research agreement.
  • Note: the cost increases with the number of followers of your religion or the majority religion in the capital.

[]

Unique Cultural Influence[]

“Our people are now joining communal raids and reaping the rewards! We're worried the rest of the world will also succumb to the influence of your culture.”

Full Credits List[]

Steam Workshop Downloader
Steam Workshop
Latest Version: v 6
Last Updated: 18 July 2021

 

 
  • grant: Art, Core, Design, Lua, Mod Support
  • Chrisy15: User Interface
  • Danrell: Graphics (Unit Model)
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