Civilization V Customisation Wiki
Stock Exchange
Specialists 2 Merchant
Production Cost 360
Unlocked at Electricity

The Stock Exchange is a building available in the Industrial Era.

Game Info[]

Building a Stock Exchange requires a Bank or any of its replacements.

  • +3 Gold Gold
  • +33% Gold Gold
  • Has 2 slots for Merchant Specialists

With Social Policies / Tenets:

  • Mercantilism (Commerce): +1 Science Science
  • Capitalism (Freedom): +1 Happy Happiness


A stock exchange is an organization which allows people to buy and sell "stocks" - shares of ownership of businesses. In some cases, the stocks include voting rights, giving the owners some say in the management of the business. Some stocks also provide "dividends" in which a portion of the company's profits are annually paid to the stockholders. The primary (or at least the original) purpose of stock exchanges is to allow the owners of companies to raise money by selling a portion of their company to investors. As the value of the company rises, so does the value of the stock. And of course there's risk involved as well - if the value of the stock falls, so does the value of the investment. A modern stock exchange may also sell other powerful financial "instruments" such as bonds, securities, options, swaps and derivatives. When properly run, a stock exchange can turbo-charge an economy. When poorly managed, it can cause financial chaos and ruin.

Unique Building Replacements[]

Icon Building Civilization Yields
Cine Esplanada Angola (Agostinho Neto)
  • +1 CultureIcon Culture for each citizen (max 30 citizens)
  • +2 Food Food
  • Only +1 Gold Gold
  • Only +25% Gold Gold
  • +40 Production Production cost
Coffee Auctioneer Tanzania (Mwinyi)
  • +1 Gold Gold and +1 Tourism Tourism from Plantations and edible resources
  • +1 CultureIcon Culture from Jungle tiles
Companhia Mozambique (Joaquim Chissano)
  • +3 and +33% Gold gold
  • +1 Gold for each improved Luxury in the City.
  • Upon construction, regains part of all the Gold Gold gained from automatically improving Luxuries in this City.
Export Depot America (Harry S. Truman)
  • +1 Gold Gold instead of +3.
  • Unlocked earlier at Industrialization.
  • Provides +1 Food Food and +1 Gold Gold on worked sources of Wheat, Fish, and Cattle in this city.
  • Outgoing Traderoute International Trade Routes provide Food Food and increased Unit Production Production speed to their destination city, and provide America with a small lump sum of Gold Gold when that city acquires a new military unit.
Kakuei ub
Keiretsu Japan (Tanaka Kakuei)
  • Has a chance to convert opposing non-enemy military units which end their turn within the city's borders. The chance of conversion depends on the size of the Japanese Gold treasury.
Maidan Ukraine (Tymoshenko)
  • Contains a slot for a Great Work of Art or Artifact, which provides an additional Trade Route slot and extends the length of Land Trade Routes when filled.
U-Vistract Bougainville (Francis Ona)
  • Recieve a free U-Vistract upon improving Copper Icon Copper, once per era.
  • While a Greatperson Great Merchant is in the territory of Citystate City-States or another civilization, Production Production from worked mines and Tourism Tourism is converted into border culture and WLKTD length is doubled.
Building Types
Ancient Era
BarracksCircusGranaryLibraryMonumentShrineStone WorksWallsWater Mill
Classical Era
Medieval Era
Renaissance Era
ArsenalBankConstabularyObservatoryOpera HouseSeaportWindmillZoo
Industrial Era
FactoryHospitalHydro PlantMilitary AcademyMuseumPolice StationPublic SchoolStock Exchange
Modern Era
Broadcast TowerHotelMilitary BaseResearch LabStadium
Atomic Era
AirportMedical LabNuclear PlantRecycling CenterSolar Plant
Information Era
Bomb ShelterSpaceship Factory
National Wonders
Circus MaximusEast India CompanyGrand TempleHermitageHeroic EpicIronworksNational CollegeNational EpicNational Intelligence AgencyNational Visitor CenterOxford UniversityPalace
Artists' GuildMusicians' GuildWriters' Guild