Civilization V Customisation Wiki
Production Cost 40
Maintenance 1
Unlocked at Pottery

The Shrine is a building available in the Ancient Era.

Game Info[]

  • +1 FaithIcon Faith

With Social Policies / Tenets:

  • Organized Religion (Piety): +1 additional FaithIcon Faith

With Religious Beliefs:

  • Ancestor Worship (Pantheon): +1 CultureIcon Culture
  • Feed the World (Follower): +1 Food Food
  • Asceticism (Follower): +1 Happy Happiness if there are 3 followers


Shrines are sacred monuments typically built to memorialize revered cultural icons or religious figures. Represented in nearly every religious denomination found throughout the world, shrines play an important role in religious ceremonies in both public and private worship.

Unique Building Replacements[]


Icon Building Civilization Yields
Apacheta The Aymara (Tupac Katari)
  • +12.5% Production Production Cost.
  • +25% Traderoute Land Trade Route Range.
  • Generates +1 FaithIcon Faith if there's a Land Trade Route originating from the City its built upon.
Ashlar Church The Visigoths (Leovigild)
  • Yields an instant Production Production boost when anything is purchased with FaithIcon Faith in the city.
IconPNG Asylum
Asylum Rome (Romulus)
  • +7% Building Production
  • When a unit trained in a city with an Asylum captures a city, gain a Citizen Citizen in the city that trained that unit
AyamtaiIcon Full
Ayamtai The Shuar (Kirruba)
  • Generates +1 Faith for every 3 Population.
  • Grants +15 Experience to Units during a We Love the King Day.
Dragon Bone Pit Shang (Wu Ding)
  • Has 1 slot for a Greatwork Great Work of Writing
  • When filled:
    • Increases the Religious Pressure of the City by +20%
Zharques Dur Untash
Dur Untash Elam (Shutruk-Nakhunte)
  • Provides +1 FaithIcon Faith for every building generating CultureIcon Culture present in the city in which the Dur-Untash is located.
Eternal Flame The Cherokee (Attakullakulla)
  • No Gold Maintenance Cost
  • Units automatically create Eternal Flame in Cities they found/capture
Giant's Church The Finns (Kirmukarmu)
  • Provides Goldenage Golden Age Points for every Stone resource within city limits.
  • Workers may build Hills around Finnic cities with a Giant's Church.
Hawtah Ma'in (Waqah'il Sadiq I)
  • +1 FaithIcon faith.
  • Provides 1 slot for a Greatwork Great Work of Writing.
  • Extends the range of Trade Routes by 10% in all Minaean Cities with Hawtah.
IconPNG Hiis
Hiis The Oeselians (Vesse)
  • Religious units born in a city with a Hiis create Forest when expended
  • Forests near its city increase the range of naval Traderoute Trade Routes
Hypogeum The Etruscans (Tyrrhenus)
  • Unlocked at Mining
  • +2 CultureIcon Culture
  • Extra maintenance cost
Kumbum Tibet (Songtsän Gampo) (LastSword)
  • +1 additional FaithIcon Faith
  • +2 Goldenage Golden Age Points
EW Labaz Icon
Labaz The Khanty (Alach)
  • Has a slot for a Greatwork Great Work of Art.
  • Greatwork Great Works in this city generate +1 Happy Local Happiness.
  • Grants +10% Strength Combat Strength nearby Units at the start of their turn, or doubled during a Goldenage Golden Age.
JFD MemorialShrine
Memorial Shrine Japan (Hirohito)
  • Half of this city's FaithIcon Faith output contributes towards Military Unit Production Production.
  • If this city is not actively training a Military Unit, this FaithIcon Faith contributes to the Capital Capital's Military Unit Production Production instead.
Nato-oh Siskoom The Blackfoot (Crowfoot)
  • Building near fresh water gives a FaithIcon Faith boost
  • Available at Agriculture
  • No Gold Maintenance Cost
Icon Nyintiringkupai
Nyintiringkupai The Anangu (Tjilpi)
  • +1 FaithIcon Faith and CultureIcon Culture for every two Natural Wonders owned, empire-wide
  • Newly trained units in its city begin with Survivalism I
  • (With JFDLC) Newly trained units in its city are immune to Desert Attrition
Oro crop
'Oro Grounds Bora-Bora (Puni)
  • This city and Atolls near this city can heal adjacent units, providing extra FaithIcon Faith when doing so.
  • FaithIcon Faith output in this city also goes towards Great Admiral points.
Pahto Thayae Khittaya (Duttabaung)
  • Generates +5 Happy Happiness if produced by expending a Greatperson Great Engineer.
  • Generates +3 Greatperson Great Engineer points per city being Razed by Assyria
Pyramid The Maya (Pacal)
  • +1 additional FaithIcon Faith
  • +2 Science Science
Runestone The Swedes (Erik)
  • +10 XP to newly trained units if the city is in a 'We Love the King Day'.
  • Costs no maintenance.
Sacellum Rome (Julian)
  • Local Happiness is added to FaithIcon Faith output, so long as the city does not follow a major Religion. When it does, it adds to half CultureIcon Culture instead.
Sacred Grove Lithuania (Gediminas)
  • Available at Agriculture
  • Claims all forest tiles near the city when built.
  • Forests in the city's borders exert pantheon pressure.
Sacred Grove Lithuania (Vytautas)
  • -25% Production Production Cost
  • +3 Happy Global Happiness with no majority Religion in the City
Sauna Finland (Mannerheim)
  • +2 FaithIcon Faith
  • Has 1 Greatwork Great Work of Writing slot
  • Units built in this city heal 10 HP per turn in Finnish borders
Teso The Marajoara (P'küee)
  • No Maintenance Cost
  • +5 Strength City HP
  • +2% Food Food carried over when a new Citizen is born
  • Once per Era, Cities may construct another Teso
Thart Laos (Fa Ngum)
  • +1 Local Happy Happiness.
  • Reduces the Resistance Resistance turns of other cities that were originally founded by the owner of the city with a Thart.
MC Tholos 256
Tholos Tomb Mycenae (Agamemnon)
  • Provides garrisoned units with +1 XP per turn
Vatadage Sri Lanka (Parakramabahu I)
  • +5% increase in rate of border expansion for every FaithIcon Faith building in the city


Icon Building Civilization Yields
Psy-Antenna The Monolith (Charon)
  • Worked Fallout tiles yield +1 FaithIcon Faith and +1 Science Science.
Sacred Cave Zion (Joshua Graham)
  • Costs no Gold Maintenance
  • Additional +1 FaithIcon Faith per Mountain or Natural Wonder directly adjacent to the city center
Building Types
Ancient Era
BarracksCircusGranaryLibraryMonumentShrineStone WorksWallsWater Mill
Classical Era
Medieval Era
Renaissance Era
ArsenalBankConstabularyObservatoryOpera HouseSeaportWindmillZoo
Industrial Era
FactoryHospitalHydro PlantMilitary AcademyMuseumPolice StationPublic SchoolStock Exchange
Modern Era
Broadcast TowerHotelMilitary BaseResearch LabStadium
Atomic Era
AirportMedical LabNuclear PlantRecycling CenterSolar Plant
Information Era
Bomb ShelterSpaceship Factory
National Wonders
Circus MaximusEast India CompanyGrand TempleHermitageHeroic EpicIronworksNational CollegeNational EpicNational Intelligence AgencyNational Visitor CenterOxford UniversityPalace
Artists' GuildMusicians' GuildWriters' Guild