Civilization V Customisation Wiki

The Scout is a Recon unit available from the start of the game.

Overview[]

Scouts form the eyes and ears of early civilizations. These fleet-footed warriors are not supposed to engage with enemy forces - they're supposed to find the lay of the land, discovering any potential threats or treasures. A civilization that doesn't know what's going on in the world around it is blind to both peril and opportunity.

Strategy[]

The Scout is available from the start of the game, and is designed primarily for exploration. Its ability to move through any terrain without considering its normal movement rules allows it exceptional mobility, especially when crossing vast expenses of forest or jungle.

The Scout has a melee attack, but it is so weak that it's best to avoid combat, instead outrunning the attackers. The Scout also has a unique promotion: Survival, which not only grants it additional healing outside your territory, but also a defensive bonus that allows the unit to survive attacks and move on.

The Scout is vital in the early game for exploring the world, locating Barbarian encampments, and discovering Ancient Ruins, Natural Wonders, city-states, and other civilizations. Remember that the Ancient Ruins benefits are only available to the first civilization that explores them, and that discovering a city-state first grants you double the normal  Gold reward. Build at least one Scout as soon as possible; some players will build one first thing after setting up their capitals.

The Scout becomes obsolete with the discovery of Scientific Theory. Scouts are a "special" unit, in the sense that they're outside of the regular upgrade chain - there is no equivalent later era unit to which the Scout can be upgraded with  Gold. They can, however, be upgraded by the "advanced weapons" bonus of an Ancient Ruin, resulting in an Archer that ignores terrain penalties. This special unit can then be upgraded by normal means and will retain the path finding bonus all the way through the tech tree.

Unique Unit Replacements[]

Historical[]

Icon Unit Civilization Abilities
Boazovazzi
Unitflag boazovazzi
BoazovƔzzi
The SƔmi (Eadni)
  • Has a ranged attack (5 Ranged Strength).
  • -25% Combat Strength (3 vs 4).
  • May herd resources, temporarily removing them from the game in exchange for Food and Production.
  • Immune to Snow Attrition (ExCE).
IconPNG CopperAxeman
Flag copperaxeman
Copper Axeman
The Yellowknives (Akaitcho)
  • +20% Combat Strength (6 vs. 5).
  • Reveals a Strategic Resource near the tile of any Ancient Ruin it clears.
AntarcticaAmundsenDogsled
AntarcticaAmundsenDogsledIcon
Dogsled
Antarctica (Roald Amundsen)
  • Cannot attack.
  • +1 Movement, and ignores terrain costs while undamaged.
  • Can be stacked with other units, providing them with the same movement modifiers as the Dogsled while undamaged, and transferring a portion of lost health if stacked with an injured unit (once per Dogsled).
BedouinsGoum
BedouinsGoumIcon
Goum
The Bedouins (Al-Sufi)
  • Never obsoletes but is more expensive.
  • Can be expended to create a Bedouin Camp.
USKwakwaka'wakwUU
Hamatsa Dancer The Kwakwaka'wakw (Willie Seaweed)
  • May remove animal resources in exchange for XP.
  • If destroyed, provides Great Artist points based on its level.
KhamugUnit
Hawk Rider Khamug-Mongol (Jamukha)
  • +2 Movement (4 vs 2).
  • +100% Combat Strength (8 vs 4).
  • +100% Production Cost (50 vs 25).
  • Acts as a Mounted Unit.
  • Immune to Desert Attrition (ExCE).
HunterGathererIcon Wikia
HunterGathererFlag Wikia
Hunter-Gatherer
Ƈatalhƶyük (Ƈete Reisi)
  • May hunt animal resources and gather edible plant resources which may be traded for a Food boost upon entering a city (The same resource may not be hunted/gathered again until 10 turns have passed).
Lansaai Icon
Flag Lansaai
Lansaai
Lanfang (Luo Fangbo)
  • Higher Combat Strength (7 vs 6).
  • Double Movement in rough terrain.
  • Discovers Gold on the tile and boosts the production of Settlers when defeating enemies in neutral territory, clearing Encampments, or clearing Ancient Ruins
  • Heals fully on defeating an enemy Unit.
  • Upgrades to Swordsman from Ancient Ruins.
MurriMarbull
Flag marbull
Marbull
The Murri (Gambu Ganuurru)
  • -25% Combat Strength (3 vs 4).
  • -28% Production Cost (18 vs 25).
  • Double Movement on Roads.
  • May use enemy roads.
  • May enter the territory of civilizations you have an embassy with.
Tlamacazqui
OlmecUnitAlphaAtlas
Nas Tuki
The Olmecs (Po Ngbe)
  • Double Movement in Jungle.
  • Automatically reveals nearby Ancient Ruins.
Pathfinder
Pathfinder-0
Pathfinder
The Shoshone (Pocatello)
  • May choose benefits acquired from Ancient Ruins.
  • +100% Combat Strength (8 vs 4).
  • Upgrades to the Composite Bowman with Ruins.
Plumednomad v2
Unitflag plumednomad
Plumed Nomad
The Garamantes (Djalla)
  • Double Movement in Desert.
  • May explore rival territory.
  • No maintenance cost.
ScottUnitWiki
Polar Explorer Antarctica (Robert Scott)
  • May move through Ice tiles.
  • +1 Movement when beginning a turn on Snow, Tundra or Ice.
  • +1 Movement when beginning a turn adjacent to a rival Recon unit.
  • May be expended to construct a Research Station (after Scientific Theory).
  • Upgrades to Rifleman.
Ninja Icon
Flag Ninja wiki
Shinobi
Iga (Momochi Tanba)
  • Ranged Unit with 8 Ranged Strength.
  • Lower Combat Strength.
  • May move after attacking.
  • May enter rival territory without Open Borders.
WaUU1
Tax Cao Chai Wa (Tax Log Pang)
  • Heals adjacent friendly units by 5HP when on tiles producing more than 2 Food.
  • Killing an enemy unit permenantly debuffs adjacent enemy units by -30% Strength when attacking.
  • Provides +1 Culture when in foreign territory, increasing to +1 Culture, +1 Gold in territories of declared Friends.
TongvaUU
Ti'at The Tongva (Toypurina)
  • May Embark immediately with additional Strength.
  • +1 Sight.
  • More expensive than the unit it replaces.
  • May be expended to settle Cities on foreign landmasses.
  • Cannot cross Ocean until Astronomy.
TuiManuaUU2
Toa Ma'a To'i Tui Manu'a (Matelita)
  • +1 Movement when trained in a coastal city.
  • +33% Combat Strength, and does not suffer embarkation penalties.
Unaaq
Unitflag unaaq
Unaaq
The Inuit (Ekeuhnick)
  • -25% Combat Strength (3 vs 4).
  • Has a one-hex ranged attack (7 Ranged Strength).
  • Double Movement on Snow.
  • May embark before Optics.
  • After researching Sailing, can be expended to improve sea resources.
Icon Warmala
Flag warmala
Warmala
The Anangu (Tjilpi)
  • Ranged unit with 4 Ranged Combat Strength.
  • Spawns a Settler when discovering an unclaimed Natural Wonder.
  • Double movement on Desert.
Oneida uu1 crop
Wolf-Clan Pathfinder The Oneida (Shenandoah)
  • Buffs adjacent friendly units, gaining culture for each melee battle that you or an friend wins.
  • Can be upgraded into a Wolf-Clan Warrior at the Gunpowder tech at the cost of food, where it gains lots of combat strength and can move after attacking.
Zabonah
Zabonah Nabataea (Aretas III)
  • Non-combatant Scout replacement that discovers Cities faster and earns Gold and XP from doing so.
  • Produces +2 Gold and +2 XP when stationed on a Trade Route.

Fictional[]

Icon Unit Civilization Abilities
Dusk
Unitflag dusk
Dusk
Organization XIII (Xemnas)
  • Can enter rival territory without Open Borders.
  • Barbarian units within two tiles receive a 25% combat penalty.
Skybison cropped
Sb
Sky Bison
Air Nomads (Gyatso)
  • +1 Movement.
  • Ignores Mountain, River and Swamp terrain costs.
  • -50% Strength (2 vs 4).
Mathalx Smuggler Icon
Smuggler Cobrastan (Jorji Costava)
  • Can be spent to plant a Smuggling Outpost.
  • Never obsoletes, although an upgraded version is available at Economics.
  • Upgraded version has:
    • +1 Movement.
    • May sell cargo much like Portugese Nau.
Unit Types [edit]
Ancient Era
Archer • Chariot Archer • Scout • Spearman • Trireme • Warrior
Classical Era
Composite Bowman • Catapult • Horseman • Swordsman
Medieval Era
Crossbowman • Galleass • Knight • Landsknecht • Longswordsman • Pikeman • Trebuchet
Renaissance Era
Cannon • Caravel • Frigate • Lancer • Musketman • Privateer
Industrial Era
Artillery • Cavalry • Gatling Gun • Ironclad • Rifleman
Modern Era
Anti-Aircraft Gun • Battleship • Carrier • Destroyer • Great War Bomber • Great War Infantry • Infantry • Landship • Machine Gun • Submarine • Triplane
Atomic Era
Anti-Tank Gun • Atomic Bomb • Bazooka • Bomber • Fighter • Helicopter Gunship • Marine • Mobile SAM • Paratrooper • Rocket Artillery • Tank
Information Era
Giant Death Robot • Guided Missile • Jet Fighter • Mechanized Infantry • Missile Cruiser • Modern Armor • Nuclear Missile • Nuclear Submarine • Stealth Bomber • XCOM Squad
Civilian Units
Archaeologist • Caravan • Cargo Ship • Inquisitor • Missionary • Settler • Work Boat • Worker
Great People
Great Admiral • Great Artist • Great Engineer • Great General • Great Merchant • Great Musician • Great Prophet • Great Scientist • Great Writer
Carrack • Cruiser • Cuirassier • Explorer • Field Gun • Galleon • Line Infantry • Ship of the Line • Skirmisher • Surveyor • Uhlan