Civilization V Customisation Wiki

The Rifleman is a Gunpowder unit available in the Industrial Era.


A rifle is a firearm designed to be fired from the shoulder. The inside of the barrel has "rifled" grooves designed to spin the projectile as it is fired, giving it greater range and accuracy than an unrifled projectile. The earliest attempts at rifled barrels in Europe occurred in the 15th century, but difficulties in manufacturing kept it from general use until the 19th. American frontiersmen had rifles in the American War of Independence. British and American skirmishers and scouts were equipped with rifled muskets during the Napoleonic Wars and the War of 1812, but the weapons' slower loading time kept them out of the hands of the regular infantry for some years further.

The invention of the "minie ball" greatly reduced loading time, and by the American Civil War rifled muskets were in use in all major European armies. By the end of the Civil War the rifled musket was rendered obsolete by the breech-loading repeating rifle, which had a firing rate of perhaps one shot a second (as fast as one could cock the lever and pull the trigger), compared to the muzzle-loading rifle's firing rate of perhaps 20 to 30 seconds per shot for a well-trained soldier.


The Rifleman is the result of a significant upgrade in small firearms technology during the late Renaissance/early Industrial Era. The invention of new loading systems allows a unit to shoot many more bullets per minute than with earlier weapons, and a new design of the barrel of the gun gives its projectile a much greater boring force. The soldiers that use these new rifles are substantially more powerful than Musketmen, giving the army of a civilization with Riflemen a big advantage over armies that don't have them yet.

Still, like earlier infantry units, the Riflemen remain vulnerable against ranged barrages, as well as hit-and-run cavalry attacks.

Unique Unit Replacements[]


Icon Unit Civilization Abilities
Unitflag abrade
Ashanti (Osei Tutu I) (More Civilizations)
  • Combat bonus vs wounded units
  • +2 Moves Movement for 1 turn after being trained
Aiding Icon
Ai-Ding Formosa (Liu Yongfu)
  • Ignores Rough Terrain Cost
  • May choose Promotions from the Scout tree
Akali Punjab (Ranjit Singh) (JFD)
  • Possesses a short Ranged Attack.
  • Cheap to purchase with FaithIcon Faith.
  • Starts with a free Promotion if trained in a Religion Holy City.
Batallon Civico Chile (Balmaceda)
  • Benefits from any Production Production bonuses towards Civilian Units; doubled during an active war.
Unitflag bersaglieri
Sardinia-Piedmont (Victor Emmanuel II)
  • +1 Moves Movement and a combat bonus when in friendly territory
  • Can upgrade to Garibaldino after earning 4 levels
Bürgerwehr Germany (Robert Blum)
  • Earns Goldenage Golden Age Points for kills equivalent to the number of Citystate City-State allies (max 4).
  • +15% Strength Combat Strength while within a city's Zone of Control.
Sweden (Gustavus Adolphus)

Sweden (Karl XII)

  • Starts with the March promotion
ChhetriIcon 256
Chhetri Battalion Nepal (Jung Bahadur Rana)
  • More costly to produce, but produced faster depending on the Gold Gold generated locally.
  • Earns +25% Great General points from Combat.
Unitflag Colorado
Bolivia (Manuel Belzu)
  • +15% Strength Combat Strength in Rough Terrain
  • +1 Strength Combat Strength per 5 excess Happy Happiness (up to +5)
IconPNG Cruzob
Flag cruzob
Yucatán (Santiago Mendez)
  • Cheaper to purchase with FaithIcon Faith
  • Gains FaithIcon Faith from kills
  • Earns Greatperson Great General points faster than the Rifleman
Dayak Ranger Sarawak (James Brooke)
  • Weaker but cheaper to produce.
  • Has the Amphibious promotion.
  • +25% War Combat Bonus in Forest and Jungle, a weaker version of these bonuses is provided to neighboring friendly non-Ranger units.
Ejercito Aliado Protector Central America (Francisco Morazán)
  • Heals 15 HP per turn when starting adjacent to a friendly Greatperson Great Person tile improvement.
  • Generates Greatperson Great General points when this unit is promoted.
  • Generates CultureIcon Culture upon being upgraded.
Fatherland Volunteer Brazil (Pedro II)

(with Duskjockey's Brazil (Pedro II) Rework installed)

  • Trained 25% faster while at war or during a 'We Love the King' Day in their home city.
  • Can be disbanded for a burst of random cultural Greatperson Great Person points, the amount increasing based on their level.
Fengu Gunner South Africa (Nelson Mandela)
  • +25% Strength Combat Strength in Citystate CS territory.
  • Killing enemy units in or next to Citystate City-State territory yields extra Influence with that Citystate City-State.
  • Can construct Roads.
Fenian Ireland (Michael Collins)
  • Gains Strength Combat Strength from Defensive Buildings in nearby Irish Cities.
Freebooter Icon
Flag freebooter
United Fruit Company (Sam Zemurray)
  • +30% Strength Combat Strength when fighting on Bonus Resources
  • May pillage Plantations in rival territory without declaring war for a large sum of Gold Gold
Fédéré France (Lafayette)
  • +2 Moves Movement points when beginning their turn at full health if trained outside the Capital Capital.
  • +50% Strength Combat Strength during Goldenage Golden Ages.
Freikorps 256
Frei flag
Germany (Frederich Wilhelm I)
  • +30% Strength Combat Strength in friendly territory
  • Double movements in Forest tiles
Grenadier Austria (Joseph II)
  • +15% Strength Combat Strength vs. Riflemen Units
  • May perform an extra attack if beginnings its turn adjacent to another Grenadier Unit
Nepal (Prithvi Narayan)
  • +2XP every turn
  • +50% XP generation from combat
  • -11% Production Production Cost
Unitflag highlander
Scotland (James VI) (JFD & Janboruta)
  • Double Moves Movement in Hills.
  • +7XP for every Greatwork Great Work of Writing in the city in which it was trained (max 30XP).
Imperial Guard France (Napoleon)(with France (Louis XIV) installed)
  • +8% Strength Combat Strength (37 vs 34)
  • +16% Production Production cost (260 vs 225)
  • Starts with the Great Generals I promotion
  • If trained in a city with a Courthouse, begins with +20 Experience
Imperial-Royal Army Holy Rome (Francis II)
  • +15% Strength Combat Strength when stacked with a Great General.
  • When trained, begins with the XP afforded to newly trained units in the Capital Capital if that value is greater than the XP afforded by the city in which it was trained.
Integralistas Portugal (Couceiro)
  • When beginning its turn on the same tile as a Worker Unit, gains the ability to use enemy roads and can pillage for free for that turn.
  • Counts as a Worker Unit for the purposes of Portugal's Unique Ability.
Isabelino Spain (Isabella II)
  • May attack twice if starting in friendly territory.
  • If trained or upgraded within the borders of a city occupied by a Great General, may be disbanded for Influence while in City-State territory.
Unitflag Jaakari
Finland (Kekkonen)
  • Gains Experience each turn spent in a friendly civ's territory
  • Starts weaker
Unitflag jaeger
Germany (Bismarck)

(When Hitler's Germany / Arminius' Germans are installed)

  • Starts with the Scouting I and Survivalism I promotions
  • Can earn Recon unit promotions
  • Earns promotions 15% faster
Jazayerchi icon
Jazayerchi Afsharids (Nader Shah) (DJSHenninger)
  • +1 Moves Movement
  • +50% War flanking bonus
  • Grants Flanking bonus to Mounted units within 2 tiles
MC Jazayerchiha 256
Jazayerchiha Afsharids (Nader Shah) (More Civilisations)
  • +8% Strength Combat Strength (24 vs 26)
  • +10% Production Production cost (150 vs 165)
  • When starting a turn next to a mounted unit, both units receive +1 Moves Movement and +10% Strength Combat Strength
Jilamana Bunuba (Jandamarra)
  • -12% Strength Combat Strength (30 vs 34).
  • Begins with Scouting I and Survivalism I.
  • May move after attacking.
  • Moves Movement replenished whenever an adjacent enemy Unit is defeated.
Unitflag katipunero
Philippines (Emilio Aguinaldo)

Philippines (Jose Rizal)

Emilio Aguinaldo version:
  • Regains +1 Moves Movement and +10 HP upon adopting a Social Policy, doubling if in friendly borders.

Jose Rizal version:

  • +1 Moves Movement when in friendly territory
  • +25% Strength Combat Strength after choosing an Ideology
  • Abilities stay on upgrade
King's Guard Siam (Rama V)
  • Receives additional XP when trained in the Capital Capital based on a third of the total XP a unit would normally receive when trained in other cities (up to 30 XP total).
Lansaai Icon
Flag Lansaai
Lanfang (Luo Fangbo)
  • Slightly weaker (32 Strength Combat Strength)
  • +50% Strength Combat Strength when within 2 tiles of a Trade Route
  • Provides various yields when stationed on a resource improved by a Mine
Unitflag landwehr
Prussia (Frederick II)
  • Increased Strength Combat Strength when adjacent to other units
Leib-Gvardia Russia (Alexander I)
  • -31% Production Production cost (175 vs 225)
  • +1 Moves Movement if beginning Fortified; increases to +2 Moves Movement if beginning next to another Leib-Gvardia
Greek Legion Icon
Light Jäger Ionian Islands (Antonios Komoutos)
  • Slightly weaker (29 Strength vs 34)
  • +1 Moves Movement
  • For 10 turns after disembarking, gains double Strength Offensive Strength and may pillage without spending Movement points.
Mehal Sefari
Mehal Sefari
Ethiopia (Haile Selassie)

Ethiopia (Menelik II)

  • Starts with the Drill I promotion
  • Has a combat bonus when near the Capital
Mulazimmiya Mahdist State (Muhammad Ahmad)
  • Generates FaithIcon Faith on kill.
  • Deals attrition damage to nearby units if a Great Person was born the same turn.
Nauvoo Legion Deseret (Brigham Young) (JFD & Janboruta)
  • +25% Strength Defense in Desert and Plains.
  • Receive a free Nauvoo Legion whenever you found a city on Desert or Plains, or whenever a Settler is killed.
Norwegian Ski Infantry
Denmark (Harald Bluetooth)

(When Christian IV's Denmark-Norway isn't installed)

  • +25% Strength Combat Strength when in snow, tundra, and hills
  • Double Moves Movement when in snow, tundra, and hills
Opalchentsi Bulgaria (Vasil Levski)
  • Gain up to +3 Strength Combat Strength for every 5 excess Happy Happiness in the empire.
  • Regains Moves Movement points and yields CultureIcon Culture when promoted.
Presidency Army British Raj (Mountbatten)
  • +15% Strength Combat Strength when stacked with a Great General.
  • Receive a free Presidency Army when an allied Citystate City-State trains a Rifleman unit.
Razakar Hyderabad (Osman Ali Khan)
  • -20% Strength Combat Strength (28 vs 34).
  • +1 Strength Combat Strength for every 150 Gold Gold in your treasury (max +15).
  • Earns Gold Gold from Kills.
  • Begins with the City Plunder promotion.
Unitflag redcoat
Great Britain (Victoria)
  • Ignores terrain cost and enemy zones of control
  • Offsets production penalties from unhappiness when garrisoned
Unitflag redguard
Red Guard
China (Mao Zedong)
  • Weaker
  • Spawns for free adjacent to a city when a Social Policy is enacted
  • Costs no maintenance when garrisoned
  • Grants CultureIcon Culture per turn equal to its level or number of Social Policy trees completed (whichever is higher) when garrisoned
JFD ItalyRegioEsercito
Regio Esercito Italy (Umberto I)
  • When trained in a city on your home continent, begins with the March Promotion.
  • When trained in a city on a foreign continent/colony[1], begins with the Blitz promotion instead.
Royal Regiment Rhodesia (Ian Smith)
  • +10 HP healed when fortifying outside friendly territory
  • +50% defense
Unitflag rurales
Mexico (Benito Juárez)

Mexico (Guadalupe Victoria)

Benito Juárez version:
  • +3 CultureIcon Culture and +15% Strength Combat Strength when garrisoned

Guadalupe Victoria version:

  • +2 Local Happy Happiness when garrisoned in a city.
  • +10% Strength Combat Strength when fighting in friendly territory.
Rum Corps New South Wales (John Macarthur)
  • Begins with additional Experience equal to the Happy Happiness you receive from obtained Luxury Resources.
  • Upon capturing a City, spawns a random Luxury Resource on the tile.
Semyonovsky Regiment Russia (Elisabeth)
  • When facing a melee attack, this unit has a chance to withdraw from combat.
Sharpshooter Confederate States (Jefferson Davis)
  • Bombards enemies with a weak ranged attack before melee attack
  • +20% defense when on an Antebellum Manor
  • -4 Strength Combat Strength
Satsuma uu
Shizoku Satsuma (Saigo Takamori)
  • Starts with an extra +4% Strength Combat Strength multiplied by the number of Social Policies Satsuma has discovered above the world average, up to five.
  • Bonuses remain on upgrade.
Ski Infantry
Denmark-Norway (Christian IV)
  • +2 Moves Movement when starting on a hill tile
  • +20% Strength Combat Strength when starting on a hill tile
Unitflag sometent
Andorra (Roger-Bernard III)
  • -9% Strength Combat Strength (31 vs 34)
  • -55% Production Production cost (125 vs 225)
  • Starts with the Altitude Training promotion
Taifukchi Gunner Yettishar (Yaqub Beg)
  • +2 Moves Movement in Desert.
  • If near to a ranged gunpowder unit, the unit may withdraw before melee attacks.
Tirailleur Senegal (Léopold Senghor)
  • -12% Strength Combat Strength (30 vs 34)
  • Doubled flanking bonus.
  • Experience doubled in the territory of a Declaration of Friendship partner or war ally.
  • Upon being defeated or upgraded, provides Goldenage Golden Age Points based on its level.
Zharques Yaqui Cajemé Wiko'i
Zharques Yaqui Cajemé Wiko'i Flag
Yaqui (Cajemé)
  • May attack twice per turn when on or adjacent to desert or hills.
  • Gains +25% Strength Combat Strength against cities that share your religion.
Zouave France (Napoleon III)
  • -22% Production Production cost (175 vs 225)
  • +1 Moves Movement (3 vs 2)
  • -12% Strength Combat Strength (30 vs 34)
  • Receives additional Strength Combat Strength (max 10) per puppet city in the empire
  • +20% Strength Combat bonus in foreign lands


Icon Unit Civilization Abilities
Cleaner En Family (En)
  • Gains +50% more Experience from Combat.
  • Newly-trained Cleaners begin with a random Promotion.
Unit Types
Ancient Era
ArcherChariot ArcherScoutSpearmanTriremeWarrior
Classical Era
Composite BowmanCatapultHorsemanSwordsman
Medieval Era
Renaissance Era
Industrial Era
ArtilleryCavalryGatling GunIroncladRifleman
Modern Era
Anti-Aircraft GunBattleshipCarrierDestroyerGreat War BomberGreat War InfantryInfantryLandshipMachine GunSubmarineTriplane
Atomic Era
Anti-Tank GunAtomic BombBazookaBomberFighterHelicopter GunshipMarineMobile SAMParatrooperRocket ArtilleryTank
Information Era
Giant Death RobotGuided MissileJet FighterMechanized InfantryMissile CruiserModern ArmorNuclear MissileNuclear SubmarineStealth BomberXCOM Squad
Civilian Units
ArchaeologistCaravanCargo ShipInquisitorMissionarySettlerWork BoatWorker
Great People
Great AdmiralGreat ArtistGreat EngineerGreat GeneralGreat MerchantGreat MusicianGreat ProphetGreat ScientistGreat Writer
  1. With Gazebo's Community Patch.