Poverty Point
Map by Sukritact
Map by Sukritact
Leader
Táhera
Capital
Poverty Point
Religion
Protestantism

Southern Cult (HR)

Culture
Woodlands
Mercenaries
1
Religious Intolerance
6
Traits
Spiritual, Mercantile
Map Labels Language
First Americans
Magical Girl
Núhki

Poverty Point led by Táhera is a custom civilization by Tomatekh,[1] with contributions from Sukritact, DJSHenninger, and JFD.

The mod requires Brave New World. If using Tomatekh's Cradles of Civilization pack, the City-State of Poverty Point is replaced with Ġgantija.

Overview

Poverty Point

The Poverty Point culture, named after its type site in what is today northeastern Louisiana, refers to a pre-historic group of indigenous peoples who inhabited the area of the lower Mississippi Valley and surrounding Gulf coast from ca. 2200 to 700 BC. Reaching its peak around 1500 BC, Poverty Point represents one of the oldest complex cultures, and possibly the first tribal culture in the Mississippi Delta and in the present-day United States. The culture is known to have traded extensively with surrounding areas, and for its complex of earthworks which (along with the older Watson Brake site) acted as a direct predecessor for the later mound building cultures of the southeastern United States.

Táhera

As a pre-Columbian society lacking writing, little is directly known about Poverty Point government. However, archeological surveys have provided a wealth of information regarding daily life during the Archaic period and much can be learned by studying leadership models and settlement patterns among subsequent mound builder cultures. "Táhera" does not refer to a specific individual but is rather a Tunica term meaning "watchman" or "overseer;" residents of Poverty Point are thought to have spoken a form of proto-Tunica. Táhera is also linguistically related to "certepe," the Calusa title for paramount chief.

Dawn of Man

Art by Tomatekh

Humble mother, blessed ancestor and leader of Poverty Point, your children come to seek your wisdom and guidance. The most developed site of North America's Archaic period, Poverty Point continued a tradition of earthworks first seen almost two millennia earlier at Watson Brake. Their great mounds and carved artifacts stand as testaments to the complexity and ingenuity of pre-Columbian America, and Poverty Point's extensive communication and trade networks helped establish the mound building tradition throughout the Eastern United States. The rise of horticulture would ultimately usher in the Woodland Period and Poverty Point's decline, but it would be centuries before the Mississippi basin would again see Poverty Point's level of complexity.

Táhera, your children have long since been forgotten and their great mounds ploughed into farmland. Yet, it is time to return, to once again raise the earth, and ask the Old Man Above for his blessing. Can you revive your ancient people? Can you build a civilization that will stand the test of time?

Introduction: "Greetings, traveler! I am Táhera, leader of Poverty Point. Have you come to trade goods or aid in the construction of the great mound?"

Introduction: "Sehi lapu and welcome! I am Táhera, chief of Poverty Point. Many visit these lands to trade and worship at the great mound."

Defeat: "You have accomplished a great wrong today. Many relied on us for trade and many more will fail without our support."

Defeat: "To destroy our great mound... How could you commit such an act? Do you have no respect for this land?"

Unique Attributes

Poverty Point (Táhera)

Art by Tomatekh

Place of Origins

Building an Effigy Mound allows you to change Spirit Guardians, each providing a unique bonus effect. Receive a free Fox-Man when you discover Trapping (this Unit may not be used to found a Religion or build a Holy Site).

Art by Tomatekh

Fox-Man (Great Prophet)
  • Bonus changes depending on your current Spirit Guardian

Art by Tomatekh

Effigy Mound
  • +1 Gold.png Gold, +1 Production.png Production, +1 Science.png Science, +1 CultureIcon.png Culture, +1 FaithIcon.png Faith
  • +1 Gold.png Gold, +1 Production.png Production, +1 Science.png Science, +1 CultureIcon.png Culture, +1 FaithIcon.png Faith after Astronomy
  • Built by Great People (consumes the Unit)
  • May only be Built once per Era
  • Cannot be Pillaged
Icon Guardian Bonus
PPAGuard1.png
Old Man Above Effigy Mounds provide double FaithIcon.png Faith. Religious Units are cheaper to purchase and may be born at lower FaithIcon.png Faith levels.

Fox-Men will continue to be born even if all Religions have already been founded.

PPAGuard2.png
Kneeling Woman Cities with less than 5 Citizen.png Population gain an additional +1 Citizen.png Population whenever they grow.

Fox-Men may be expended to heal adjacent land Units.

PPAGuard3.png
Red Fox Receive an infantry Unit near your Capital.png Capital every 15 turns. Peace with Barbarians.

Fox-Men improve the combat effectiveness of nearby land Units (this effect will stack with the Great General's Leadership bonus).

PPAGuard4.png
Long Tail Clearing a Barbarian Encampment provides bonus Science.png Science toward a Technology known by a rival Civilization. Camps provide +2 Science.png Science.

Fox-Men increase the experience earned by nearby land Units.

PPAGuard5.png
Stone Turtle Land trade routes originating from a City settled adjacent to a River have a 33% increase in range. Any City, regardless of owner, receiving such a trade route has +10% Production.png Production when constructing Buildings.

Fox-Men may be expended to gather Resources.

PPAGuard6.png
Duck Foot Land military Units ignore terrain costs when moving along Rivers or Coastal tiles.

Fox-Men improve the combat effectiveness of nearby naval Units (this effect will stack with the Great Admiral's Naval Leadership bonus), and may embark with additional Movement.

PPAGuard7.png
Beaded Locust Culture Specialists generate an additional +1 Greatperson.png Great Person Point of the appropriate type and Great Works provide an additional +1 CultureIcon.png Culture.

Fox-Men may be re-rolled into another random Great Person type.

PPAGuard8.png
Potbellied Owl Civilian Units, excluding Great People, have additional Sight and will retreat to your nearest City instead of being captured.

Fox-Men increase the Improvement construction speed of nearby Workers.

PPAGuard9.png
Horned Serpent The empire enters a Goldenage.png Golden Age. All rival Civilizations enter Anarchy.

Fox-Men may be expended to cause Resistance in a rival Civilization's Cities.

City List
  1. Poverty Point
  2. Jaketown
  3. Claiborne
  4. Beau Rivage
  5. Watson Brake
  6. Caney Island
  7. Copes
  8. Teoc Creek
  9. Panther Lake
  10. Elmwood
  11. Black Pond
  12. Bayou Jasmine
  13. Rabbit Island
  14. Shoe Bayou
  15. Ruth Canal
  16. Paxton Brake
  17. Monte Sano
  18. Cold Lake
  19. Catahoula
  20. Insley
  21. Blue Lake
  22. Rose Mound
  23. Roscoe Burns
  24. Galloway
  25. Sky Lake
  26. Hedgepeth
  27. Granny Crowe
  28. Frenchman's Bend
  29. Tchefuncte
  30. Banana Bayou
  31. Arledge
  32. Ray Brake
  33. Isola
  34. Cow Bayou
  35. Mott
Spy List
  • Hálitáheri
  • Nini
  • Nokushi
  • Rushiya
  • Oshkameli
  • Háhchu
  • Pehasa
  • Kowatohku
  • Lápuyámu

Strategy

PovertyWikiaIcon.png

Poverty Point is a versatile civilization, allowing you to pick and choose its unique bonuses throughout the game to best suit the situation. Although not specifically a religion orientated civ, you should pay special attention to faith generation to ensure a steady supply of their unique Great Prophet whose bonuses change according to your current Spirit Guardian. Remember, you can also capture foreign Great Prophets proselytizing your territory.

The mod centers on the unique Effigy Mound improvement. Its high yields provide a core base to ground the civ’s versatility. Keep in mind that building the improvement requires consuming a Great Person. Great Generals are the go-to choice due to their unique generation method and their abilities being less impactful than the Engineer’s or Scientist’s. You are, however, not forced to change Spirit Guardians. You can choose to keep the same Guardian for multiple eras or the entire game. However, the trade-off in doing so is being able to build less Effigy Mounds to fuel your cities.

Using the free Fox-Man at Trapping to immediately choose a Guardian is tempting. If possible, consider trying to generate another Great Person (or use the Great General from the Warrior Code policy). That way, you’ll be able to use the Fox-Man’s bonus abilities immediately (several of the Guardians also don’t require consuming the Fox-Man and instead give him passive auras, such as increasing the improvement construction speed of nearby workers). On harder difficulties, make use of the Old Man Above Guardian to spawn Fox-Men even if you are unable to found a religion.

Events and Decisions

Mod Support
Yes
Yes
Community Balance Patch
Referenced
Yes
Yes
Ethnic Units
Yes
Yes
Yes
Yes
Map Labels
Yes
Yes
Yes
Unique Cultural Influence
Yes
Wish for the World
Yes
YnAEMP
Yes

Construct the Place of Rings

Our population is growing and we should raise new mounds to construct additional hálimúrari. Our priests urge us to build the mounds with their arcs against the west to help protect us from malevolent spirits.

Requirements/Restrictions:

  • Player must be Poverty Point
  • Must have built at least 1 Effigy Mound (Build 1) / chosen a Spirit Guardian (Build 2)
  • Your Capital.png Capital must have at least 6 Citizen.png Population
  • May only be enacted once per game

Costs:

  • 50 Gold.png Gold
  • 2 Magistrates.png Magistrates

Rewards:

  • All neutral land tiles located 3 tiles away from your Cities will be claimed by your Civilization

Note: The Gold.png Gold cost increases based on your total number of Cities.

Hold the Feast for Fox and Owl

Our hunters have returned with large quantities of deer and catfish in preparation for the coming solstice. Let us make ready a great feast in celebration of the passing year as our warriors don the ceremonial owl headdress and our priests give thanks to the Old Man Above.

Requirements/Restrictions:

  • Player must be Poverty Point
  • Must have at least 1 Fox-Man
  • Must have built at least 2 Effigy Mounds
  • One of your Cities must be celebrating a 'We Love the King Day'
  • May only be enacted once per game

Costs:

  • 150 CultureIcon.png Culture
  • 1 Magistrates.png Magistrate

Rewards:

  • Effigy Mounds will also yield Food.png Food
  • Cities will generate +2 FaithIcon.png Faith during 'We Love the King Days'

Mod Support

Unique Cultural Influence

"My people are now building their homes on top of giant earthworks and carving small potbellied owls. I worry the rest of the world will soon succumb to your culture."

Full Credits List

Steam Workshop
Latest Version: BNW v. 40
Last Updated: 14 August 2017
Civfanatics Build 2
Latest Version: BNW v. 1
Last Updated: 3 January 2017


  • Sukritact: Map and icon rendering
  • DJSHenninger: Unit and Improvement conversion (from Bakuel’s Civ IV Native American Great Prophet and Hrochland's Civ IV Serpent Mound)
  • JFD: Popup and interface lua
  • Reedstilt: Design input
  • Tomatekh: All code and art otherwise not listed

Notes and References

Tomatekh's Civilizations
BNW or G&K
BeninGaramantesGothsHittitesKievan Rus'MaliSumerTimurids
BNW Only
CaralChampaHarappaKuikuroMississippiPoverty PointShangSiouxXia
Collaborations
OlmecKilwaKongo
Other Mods
Ancient Ruin RewardsGreat Prophet NamesGreat SpyHistorical ReligionsPontoon Bridge
Community content is available under CC-BY-SA unless otherwise noted.