Civilization V Customisation Wiki

The Enlightenment Era is a mod adding a new era, with new units, buildings, and wonders, as well as an extension of the Recon unit line. 

Technologies[]

Icon Tech Requires / Leads To Unlocks
Renaissance Era
Exploration
Exploration Astronomy
  • Explorer
  • Galleon
Warships, Imperialism
Sovereignty
Sovereignty

Banking, Printing Press

  • Manor
  • Summer Palace
  • Topkapi Palace
  • Versailles
  • Founds World Congress
Humanism, Economics, Flintlock
Enlightenment Era
Flintlock
Flintlock

Sovereignty, Metallurgy, Chemistry

  • Line Infantry
  • Skirmisher
  • Gunsmith
Fortification, Fertilizer
Humanism
Humanism

Architecture, Sovereignty

  • Salon
  • Academy
  • Wat Phra Kaew
Natural History, Scientific Theory
Imperialism
Imperialism Exploration
  • Cuirassier
  • Weigh Station
  • Torre Del Oro
  • +1 Trade Route
  • +1 Gold from Plantations
Natural History
Warships
Warships Exploration
  • Frigate
  • Kronborg
Navigation
Fortification
Fortification

Economics, Flintlock

  • Field Gun
  • Bastion
  • Fasil Ghebbi
Rifling, Military Science
Manufacturing
Manufacturing Economics
  • Reveals Coal
  • +2 Production from Manufactories
Industrialization, Rifling
Archaeology
Natural History

Humanism, Imperialism

  • Museum
  • Smithsonian Institute
Archaeology
Industrial Era
Armorplating
Armor Plating Navigation
  • Cruiser
  • Drydock
Biology
Romanticism
Romanticism Scientific Theory
  • Surveyor
  • Menagerie
  • Gallery
  • Crystal Palace
Electricity

Units[]

Icon Unit Type Technology Notes
Carrack
Carrack Naval Melee Compass Cannot enter deep ocean
Cruiser
Cruiser Naval Ranged Armor Plating Requires Coal
Cuirassier
Cuirassier Mounted Imperialism Requires Horses
Explorer
Explorer Recon Exploration +1 Movement and Sight while embarked
Fieldgun
Field Gun Siege Fortification Limited visibility, must be set up prior to fire.
Galleon
Galleon Naval Melee Exploration Upgraded from Carrack, may now enter deep ocean
Lineinfantry
Line Infantry Gunpowder Flintlock Upgraded from Musketman.
Shipoftheline
Ship of the Line Naval Melee Navigation Requires Iron
Skirmisher ee
Skirmisher Ranged Flintlock Upgraded from Crossbowman.
Adventurer
Surveyor Recon Romanticism May enter rival territory
Uhlan
Uhlan Mounted Military Science Requires horses, upgraded from Lancer

Changes to standard units:

Changes to unique units:

  • Carolean: Replaces Line Infantry instead of Rifleman
  • Hakkapellitta: Replaces Cuirassier instead of Lancer
  • Minuteman: Replaces Skirmisher instead of Musketman
  • Norweigan Ski Infantry: Replaces Line Infantry instead of Rifleman
  • Nau: Replaces Carrack instead of Caravel
  • Conquistador: Replaces Cuirassier instead of Knight, and is available at Exploration

Since the Ship of the Line is now a standard unit, England's new unique unit is the First Rate. 

Firstrate
First Rate (Ship of the Line)
  • +8% Combat Strength (40 vs 37)
  • Boosts the defensive strength of adjacent friendly units

Buildings[]

Icon Building Technology Yields
Academy
Academy Humanism
  • +2 Science
  • +25%  Science
  • City cannot contain a Salon
Bastion
Bastion Fortification
  • +5 City Defense
  • +25 City HP
Clothmill
Cloth Mill Manufacturing
  • +1  Production
  • +10%  Production
  • +2  Gold from Cotton, Sheep, and Silk
Drydock
Drydock Armor Plating
  • Naval units trained here receive +15%  Combat Strength
Museum
Gallery Architecture
  • +1  Culture
  • Has 1 slot for a Great Work of Art
Gunsmith
Gunsmith Flintlock
  • +25% Production towards Gunpowder units
Manor
Manor Sovereignty
  • +1  Culture
  • +25% Great Person generation
Zoo
Menagerie Romanticism
  • +2  Happiness
Salon
Salon Humanism
  • +2  Culture
  • +25%  Culture
  • City cannot contain an Academy
Tavern
Tavern Machinery
  • +2 Happiness
Theatre
Theatre Printing Press
  • +1 Culture
  • Has 1 slot for a  Great Work of Writing
Weighhouse
Weigh House Imperialism
  • +3  Gold
  • +25% Gold

Changes to standard buildings:

  • Museum: Receives a new icon, is unlocked at Natural History, and requires a Theatre or an Opera House
  • Stock Exchange: Requires a Weigh House instead of a Bank
  • Stadium: Requires a Menagerie instead of a Zoo
  • Arsenal: Requires a Bastion instead of a Castle

Changes to unique buildings: 

  • Coffee House: Replaces the Salon instead of the Windmill

Wonders[]

World Wonders[]

Icon Wonder Effects Requirements
Crystalpalace
Crystal Palace
  • +1 Culture and  Great Engineer point
  • +5%  Great Person generation per Great Work in the city
  • 3 Great Work of Art slots
  • Romanticism
Fasilghebbi
Fasil Ghebbi
  • +1  Culture, +2  Great Engineer points
  • +50 City Health
  • Friendly units within two tiles gain +33% Combat Strength
  • Fortification
Kronborg
Kronborg
  • +1  Culture and  Great Merchant point
  • +25 City Health in all coastal cities
  • +50% Production towards naval units in this city
  • Warships
  • Coastal city
Smithsonianinstitute
Smithsonian Institution
  • +1  Culture, +3 Science, +2  Great Scientist points
  • Gain 150  Science for expending Great People
  • Free Academy in this city
  • Natural History
Topkapipalace
Topkapi Palace
  • +1  Culture and  Great Scientist point, +3  Happiness
  • +1  Faith from all military buildings in the empire
  • Sovereignty
Torredeloro
Torre Del Oro
  • +1  Culture, +2 Great Merchant points
  • +50% Range for naval trade routes
  • Naval trade routes yield +3 Gold for both parties
  • Imperialism
  • Coastal city
Versalles
Versailles
  • +5  Culture
  • We Love the King Days last 50% longer in all cities
  • Sovereignty
Watphrakaew
Wat Phra Kaew
  • +2 Science
  • +1 Science from Religious Buildings
  • +20% Science in this city
  • Humanism

National Wonders[]

Icon Wonder Effects Requirements
Summerpalace
Summer Palace
  • +2  Culture
  • Contains 1 slot for a Great Work of Art/Artifact
  • Free  Great Person of your choice
  • Sovereignty
  • Manor in every city

Policy Changes[]

With this mod installed, the Exploration tree is unlocked in the Renaissance era, and Rationalism is unlocked in the Enlightenment era.

Policy New Features
Cultural Centers Galleries and Theatres build +50% faster
Mercantilism +1 Science from Weigh Houses
Merchant Navy +1 Gold from Drydocks
Naval Tradition +1 Happiness from Drydocks
Sovereignty +1  Gold from Academies
Capitalism +1  Happiness from Weigh Houses
Academy of Sciences +1  Happiness from Academies
Young Pioneers +1  Happiness from Cloth Mills
Fortified Borders +1  Happiness from Bastions

Full Credits List[]

Dropbox Download
Steam Workshop
Latest Version: v 6
Last Updated: 10 January 2019

 

 
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