The Enlightenment Era is a mod adding a new era, with new units, buildings, and wonders, as well as an extension of the Recon unit line. 

Technologies

Icon Tech Requires / Leads To Unlocks
Renaissance Era
Exploration.png
Exploration Astronomy
  • Explorer
  • Galleon
Warships, Imperialism
Sovereignty.png
Sovereignty

Banking, Printing Press

  • Manor
  • Summer Palace
  • Topkapi Palace
  • Versailles
  • Founds World Congress
Humanism, Economics, Flintlock
Enlightenment Era
Flintlock.png
Flintlock

Sovereignty, Metallurgy, Chemistry

  • Line Infantry
  • Skirmisher
  • Gunsmith
Fortification, Fertilizer
Humanism.png
Humanism

Architecture, Sovereignty

  • Salon
  • Academy
  • Wat Phra Kaew
Natural History, Scientific Theory
Imperialism.png
Imperialism Exploration
  • Cuirassier
  • Weigh Station
  • Torre Del Oro
  • +1 Trade Route
  • +1 Gold from Plantations
Natural History
Warships.png
Warships Exploration
  • Frigate
  • Kronborg
Navigation
Fortification.png
Fortification

Economics, Flintlock

  • Field Gun
  • Bastion
  • Fasil Ghebbi
Rifling, Military Science
Manufacturing.png
Manufacturing Economics
  • Reveals Coal
  • +2 Production from Manufactories
Industrialization, Rifling
Archaeology.png
Natural History

Humanism, Imperialism

  • Museum
  • Smithsonian Institute
Archaeology
Industrial Era
Armorplating.png
Armor Plating Navigation
  • Cruiser
  • Drydock
Biology
Romanticism.png
Romanticism Scientific Theory
  • Surveyor
  • Menagerie
  • Gallery
  • Crystal Palace
Electricity

Units

Icon Unit Type Technology Notes
Carrack.png
Carrack Naval Melee Compass Cannot enter deep ocean
Cruiser.png
Cruiser Naval Ranged Steam Power
Cuirassier.png
Cuirassier Mounted Imperialism Requires Horses
Explorer.png
Explorer Recon Exploration +1 Movement and Sight while embarked
Fieldgun.png
Field Gun Siege Fortification
Galleon.png
Galleon Naval Melee Exploration
Lineinfantry.png
Line Infantry Gunpowder Flintlock
Shipoftheline.png
Ship of the Line Naval Melee Navigation Requires Iron
Skirmisher ee.png
Skirmisher Ranged Flintlock
Adventurer.png
Surveyor Recon Romanticism May enter rival territory
Uhlan.png
Uhlan Mounted Military Science

Changes to standard units:

Changes to unique units:

  • Carolean: Replaces Line Infantry instead of Rifleman
  • Hakkapellitta: Replaces Cuirassier instead of Lancer
  • Minuteman: Replaces Skirmisher instead of Musketman
  • Norweigan Ski Infantry: Replaces Line Infantry instead of Rifleman
  • Nau: Replaces Carrack instead of Caravel
  • Conquistador: Replaces Cuirassier instead of Knight, and is available at Exploration

Since the Ship of the Line is now a standard unit, England's new unique unit is the First Rate. 

Firstrate.png
First Rate (Ship of the Line)

  • +8% Strength.png Combat Strength (40 vs 37)
  • Boosts the defensive strength of adjacent friendly units

Buildings

Icon Building Technology Yields
Academy.png
Academy Humanism
  • +2 Science.png Science
  • +25% Science.png Science
  • City cannot contain a Salon
Bastion.png
Bastion Fortification
  • +5 Strength.png City Defense
  • +25 City HP
Clothmill.png
Cloth Mill Manufacturing
  • +1 Production.png Production
  • +10% Production.png Production
  • +2 Gold.png Gold from Cotton, Sheep, and Silk
Drydock.png
Drydock Armor Plating
  • Naval units trained here receive +15% Strength.png Combat Strength
Museum.png
Gallery Architecture
  • +1 CultureIcon.png Culture
  • Has 1 slot for a Greatwork.png Great Work of Art
Gunsmith.png
Gunsmith Flintlock
  • +25% Production.png Production towards Gunpowder units
Manor.png
Manor Sovereignty
  • +1 CultureIcon.png Culture
  • +25% Greatperson.png Great Person generation
Zoo.png
Menagerie Romanticism
  • +2 Happy.png Happiness
Salon.png
Salon Humanism
  • +2 CultureIcon.png Culture
  • +25% CultureIcon.png Culture
  • City cannot contain an Academy
Tavern.png
Tavern Machinery
  • +2 Happy.png Happiness
Theatre.png
Theatre Printing Press
  • +1 CultureIcon.png Culture
  • Has 1 slot for a Greatwork.png Great Work of Writing
Weighhouse.png
Weigh House Imperialism
  • +3 Gold.png Gold
  • +25% Gold.png Gold

Changes to standard buildings:

  • Museum: Receives a new icon, is unlocked at Natural History, and requires a Theatre or an Opera House
  • Stock Exchange: Requires a Weigh House instead of a Bank
  • Stadium: Requires a Menagerie instead of a Zoo
  • Arsenal: Requires a Bastion instead of a Castle

Changes to unique buildings: 

  • Coffee House: Replaces the Salon instead of the Windmill

Wonders

World Wonders

Icon Wonder Effects Requirements
Crystalpalace.png
Crystal Palace
  • +1 CultureIcon.png Culture and Greatperson.png Great Engineer point
  • +5% Greatperson.png Great Person generation per Great Work in the city
  • 3 Greatwork.png Great Work of Art slots
  • Romanticism
Fasilghebbi.png
Fasil Ghebbi
  • +1 CultureIcon.png Culture, +2 Greatperson.png Great Engineer points
  • +50 City Health
  • Friendly units within two tiles gain +33% Strength.png Combat Strength
  • Fortification
Kronborg.png
Kronborg
  • +1 CultureIcon.png Culture and Greatperson.png Great Merchant point
  • +25 City Health in all coastal cities
  • +50% Production.png Production towards naval units in this city
  • Warships
  • Coastal city
Smithsonianinstitute.png
Smithsonian Institution
  • +1 CultureIcon.png Culture, +3 Science.png Science, +2 Greatperson.png Great Scientist points
  • Gain 150 Science.png Science for expending Great People
  • Free Academy in this city
  • Natural History
Topkapipalace.png
Topkapi Palace
  • +1 CultureIcon.png Culture and Greatperson.png Great Scientist point, +3 Happy.png Happiness
  • +1 FaithIcon.png Faith from all military buildings in the empire
  • Sovereignty
Torredeloro.png
Torre Del Oro
  • +1 CultureIcon.png Culture, +2 Greatperson.png Great Merchant points
  • +50% Range for naval trade routes
  • Naval trade routes yield +3 Gold.png Gold for both parties
  • Imperialism
  • Coastal city
Versalles.png
Versailles
  • +5 CultureIcon.png Culture
  • We Love the King Days last 50% longer in all cities
  • Sovereignty
Watphrakaew.png
Wat Phra Kaew
  • +1 CultureIcon.png Culture, +3 FaithIcon.png Faith, +2 Happy.png Happiness
  • +15 permanent Influence.png Influence with all City-States
  • Humanism

National Wonders

Icon Wonder Effects Requirements
Summerpalace.png
Summer Palace
  • +1 CultureIcon.png Culture and Happy.png Happiness
  • Free Greatperson.png Great Person of your choice
  • Sovereignty
  • Manor in every city

Policy Changes

With this mod installed, the Exploration tree is unlocked in the Renaissance era, and Rationalism is unlocked in the Enlightenment era.

Policy New Features
Cultural Centers Galleries and Theatres build +50% faster
Mercantilism +1 Science.png Science from Weigh Houses
Merchant Navy +1 Gold.png Gold from Drydocks
Naval Tradition +1 Happy.png Happiness from Drydocks
Sovereignty +1 Gold.png Gold from Academies
Capitalism +1 Happy.png Happiness from Weigh Houses
Academy of Sciences +1 Happy.png Happiness from Academies
Young Pioneers +1 Happy.png Happiness from Cloth Mills
Fortified Borders +1 Happy.png Happiness from Bastions

Full Credits List

Dropbox Download
Steam Workshop
Latest Version: v 6
Last Updated: 10 January 2019

 

 
  • CharlatanAllley: Voiceovers for technologies and wonders
  • COF: Civilopedias
  • Janboruta: Art, Design
  • JFD: Code, Civilopedias, Design
  • Pouakai: Code, Compilation, Design, Civilopedias
  • Proffy: Civilopedias
  • Reedstilt: Civilopedias, design
  • Regalman: Civilopedias
  • Sukritact: Art, Design
  • SuperWaffle: Civilopedias, Text
  • TheeeSpacePope: Art
  • Tomatekh: Civilopedias
  • ViregelCivilopedias
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