Civilization V Customisation Wiki
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The Police Station is a building available in the Industrial Era.

Game Info[]

Building a Police Station requires a Constabulary or any of its replacements.

  • -25% enemy Spy stealing rate
  • -10% Crime (CID)

Overview[]

A police station provides the base of operations for local police and detectives, typically housing office space, in addition to a small jail, interrogation rooms, and evidence storage areas. In some regions, a larger central office may contribute many of these facilities while smaller sub-stations serve as the primary post for local police departments.

Unique Building Replacements[]

Historical[]

Icon Building Civilization Yields
JFDYugoUB
Ban's Court Yugoslavia (Peter II)
  • Bonus Military Unit Production based on Local Happiness.
  • Reduces enemy spy stealing rate by 25%.
  • City must have a Constabulary.
IconPNG Chamber
Chamber of Professions Latvia (Karlis Ulmanis)
  • +1 Happiness for every Specialist in its city
  • +20% Great Person generation during We Love The King Day
NixonUB
DEA Office America (Richard Nixon)
  • +3% Production per active Trade Route.
  • -1 Golden Age point.
  • Provides +1 Gold for every three Citizens in the city while the empire is Happy.
XinjiangUB
Frontier Supervision Office Xinjiang (Sheng Shicai)
  • Steals a Citizen from enemy cities within five tiles whenever they enter Resistance or their owner enters Anarchy.
  • 5% of is carried over after a new Citizen is born for every opened but incomplete Social Policy Tree.
Commissariat
People's Commissariat Soviet Union (Joseph Stalin)
  • Unlocked with Replaceable Parts.
  • Costs 1 additional Gold Maintenance.
  • 25% of the city's Military Production modifiers added to Civilian Units.
  • 10% of the city's Military Production modifiers added to Buildings.
SalazarCivBuilding
PIDE Base Portugal (António Salazar)
  • If built in at least one City on every continent settled, the Capital receives +1  Happiness for each
  • Grants an extra Trade Route Slot when first built on a continent (max 5)
SecurityPrecinct
Security Precinct East Germany (Walter Ulbricht)
  • Doubles the Production contributed by the Capital toward Production-yielding Buildings.
SRB
State Research Bureau Uganda (Idi Amin)
  • Does not require a Constabulary.
  • Unlocks the ability to Purge Population, killing 1 Citizen while providing a large lump sum of Gold and killing an enemy unit in Ugandan territory.
JFD CAE UB
Third Company Central Africa (Bokassa I)
  • Requires a Barracks instead of a Constabulary.
  • No maintenance cost.
  • During a WLTKD, counteracts the Unhappiness penalties to Production and Gold.

Fictional[]

Icon Building Civilization Yields
Internment Camp
Internment Camp Estovakia (Victor Voychek)
  • -10% Production Cost (270 vs. 300)
  • -35% Enemy Spy Stealing Rate
  • +1 Production per 5 Citizen in the city where it is built.
MemorySkyscraper
Memory's Skyscraper Organization XIII (Xemnas)
  • Enemy units near this city have a 10% chance per turn of defecting to Barbarians
Building Types
Ancient Era
BarracksCircusGranaryLibraryMonumentShrineStone WorksWallsWater Mill
Classical Era
AmphitheaterAqueductCaravansaryColosseumCourthouseLighthouseMarketMintStableTemple
Medieval Era
ArmoryCastleForgeGardenHarborUniversityWorkshop
Renaissance Era
ArsenalBankConstabularyObservatoryOpera HouseSeaportWindmillZoo
Industrial Era
FactoryHospitalHydro PlantMilitary AcademyMuseumPolice StationPublic SchoolStock Exchange
Modern Era
Broadcast TowerHotelMilitary BaseResearch LabStadium
Atomic Era
AirportMedical LabNuclear PlantRecycling CenterSolar Plant
Information Era
Bomb ShelterSpaceship Factory
National Wonders
Circus MaximusEast India CompanyGrand TempleHermitageHeroic EpicIronworksNational CollegeNational EpicNational Intelligence AgencyNational Visitor CenterOxford UniversityPalace
Guilds
Artists' GuildMusicians' GuildWriters' Guild
AcademyBastionCloth MillDrydockGalleryGunsmithManorMenagerieSalonTavernTheatreWeigh House
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