Civilization V Customisation Wiki
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The Police Station is a building available in the Industrial Era.

Game Info[]

Building a Police Station requires a Constabulary or any of its replacements.

  • -25% enemy Spy stealing rate
  • -10% Crimes Crime (CID)

Overview[]

A police station provides the base of operations for local police and detectives, typically housing office space, in addition to a small jail, interrogation rooms, and evidence storage areas. In some regions, a larger central office may contribute many of these facilities while smaller sub-stations serve as the primary post for local police departments.

Unique Building Replacements[]

Historical[]

Icon Building Civilization Yields
JFDYugoUB
Ban's Court Yugoslavia (Peter II)
  • Bonus Production Military Unit Production based on Happy Local Happiness.
  • Reduces enemy spy stealing rate by 25%.
  • City must have a Constabulary.
IconPNG Chamber
Chamber of Professions Latvia (Karlis Ulmanis)
  • +1 Happy Happiness for every Citizen Specialist in its city
  • +20% Greatperson Great Person generation during We Love The King Day
NixonUB
DEA Office America (Richard Nixon)
  • +3% Production Production per active Traderoute Trade Route.
  • -1 Goldenage Golden Age point.
  • Provides +1 Gold Gold for every three Citizen Citizens in the city while the empire is Happy Happy.
XinjiangUB
Frontier Supervision Office Xinjiang (Sheng Shicai)
  • Steals a Citizen Citizen from enemy cities within five tiles whenever they enter Resistance Resistance or their owner enters Anarchy.
  • 5% of Food is carried over after a new Citizen Citizen is born for every opened but incomplete Social Policy Tree.
Commissariat
People's Commissariat Soviet Union (Joseph Stalin)
  • +1% Production Production per Allied Citystate City-State, increasing to +2 if this city is the Capital Capital.
SalazarCivBuilding
PIDE Base Portugal (António Salazar)
  • If built in at least one City on every continent settled, the Capital receives +1 Happy Happiness for each
  • Grants an extra Traderoute Trade Route Slot when first built on a continent (max 5)
SecurityPrecinct
Security Precinct East Germany (Walter Ulbricht)
  • Doubles the Production Production contributed by the Capital Capital toward Production Production-yielding Buildings.
SRB
State Research Bureau Uganda (Idi Amin)
  • Does not require a Constabulary.
  • Unlocks the ability to Purge Population, killing 1 Citizen Citizen while providing a large lump sum of Gold Gold and killing an enemy unit in Ugandan territory.
JFD CAE UB
Third Company Central Africa (Bokassa I)
  • Requires a Barracks instead of a Constabulary.
  • No maintenance cost.
  • During a WLTKD, counteracts the Unhappiness Unhappiness penalties to Production Production and Gold Gold.

Fictional[]

Icon Building Civilization Yields
Internment Camp
Internment Camp Estovakia (Victor Voychek)
  • -10% Production Production Cost (270 vs. 300)
  • -35% Enemy Spy Stealing Rate
  • +1 Production Production per 5 Citizen Citizen in the city where it is built.
MemorySkyscraper
Memory's Skyscraper Organization XIII (Xemnas)
  • Enemy units near this city have a 10% chance per turn of defecting to Barbarians
Building Types
Ancient Era
BarracksCircusGranaryLibraryMonumentShrineStone WorksWallsWater Mill
Classical Era
AmphitheaterAqueductCaravansaryColosseumCourthouseLighthouseMarketMintStableTemple
Medieval Era
ArmoryCastleForgeGardenHarborUniversityWorkshop
Renaissance Era
ArsenalBankConstabularyObservatoryOpera HouseSeaportWindmillZoo
Industrial Era
FactoryHospitalHydro PlantMilitary AcademyMuseumPolice StationPublic SchoolStock Exchange
Modern Era
Broadcast TowerHotelMilitary BaseResearch LabStadium
Atomic Era
AirportMedical LabNuclear PlantRecycling CenterSolar Plant
Information Era
Bomb ShelterSpaceship Factory
National Wonders
Circus MaximusEast India CompanyGrand TempleHermitageHeroic EpicIronworksNational CollegeNational EpicNational Intelligence AgencyNational Visitor CenterOxford UniversityPalace
Guilds
Artists' GuildMusicians' GuildWriters' Guild
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