Civilization V Customisation Wiki

The Paratrooper is a Gunpowder unit available in the Atomic Era.


Paratroopers are light infantrymen trained to jump into battle from airplanes behind enemy lines. Of necessity lightly-armed and carrying limited ammunition, paratroopers rely heavily on the element of surprise to overwhelm their opponents. They also need to be quickly reinforced by ground units breaking through the enemy lines or they risk annihilation as the enemy regroups and surrounds them.

Paratroopers were used with limited success in World War II, with German paratroops taking part in the invasion of Denmark in 1940. German paratroopers assaulted and captured the island of Crete from the air in 1941, however, the troopers' casualties were so horrific that Adolf Hitler forbid future large-scale airborne assaults. The Allied forces deployed paratroopers with moderate success during the Normandy invasion in 1944, but the huge Market Garden paradrops in the Netherlands and Germany later that same year were far from successful, resulting in heavy casualties to the British, Polish and American paratroopers.

While special forces troops still employ paratroopers, the practice has fallen out of favor in modern armies. Today most airborne troops are carried into battle by helicopters.


The Paratrooper is specially developed to breach enemy lines. This specialized infantry unit acts coupled with transport airplanes that allow him to use a Paradrop maneuver to instantly move up to 9 tiles into enemy territory, as long as he starts in friendly territory. He can then use his remaining moves to take up a suitable attack position. (He may not, however, attack on the same turn that he is paradropped.) This allows the Paratrooper to literally jump over enemy positions and destroy road networks, pillage vital resources and so forth, wreaking havoc behind the enemy's lines. The Paratrooper is at great risk when on such missions, so make sure the target is worth it!

Alternatively, Paratroopers may be used to attack vulnerable parts of the enemy line from behind, just as your main army attacks in the front. They are almost as powerful as Infantry, so they are very effective against enemy artillery, for example.

The Paratrooper's Paradrop ability also makes him a great candidate for the Medic I and Medic II promotion, allowing him to get to the center of your wounded troops in a single turn.

Unique Unit Replacements[]


Icon Unit Civilization Abilities
Cheétdaake The Crow (Joe Medicine Crow)
  • Unlocked at Military Science.
  • -100 Production Production Cost (275 vs. 375).
  • -31 Strength Combat Strength (34 vs. 65).
  • Reduced Paradrop Range (3 vs. 8).
  • +25% Strength Combat Strength and +1 Paradrop Range with each Era.
  • +1 Paradrop Range for each Task completed.
FARE Brazil (Itamar Franco)
  • Clearing Barbarian Encampments starts a "We Love the King Day" in the nearest City.
  • May attack twice when Brazil is following their Preferred Ideology.
Kopassus Indonesia (Suharto)
  • Gains Goldenage Golden Age points from Kills.
  • During a Golden Age, gains the benefits of a Marine and receives +1 Paradrop Range for every completed Social Policy Tree/Level 3 Ideological Tenet
LID Myanmar (Than Shwe)
  • +1 Movement
  • Pillaging provides an additional boost of their command's yield to the nearest city you control.
  • Gain +50% XP when starting a turn in the tiles of a city with the same Command.
Navy SEAL America (Ronald Reagan)
  • Starts with 25% more XP
  • Starts with the Amphibious promotion
  • +20% Strength Combat Strength when starting in the territory of a Civ not following your CultureIcon Ideology
Police Ranger Pakistan (Muhammad Ali Jinnah)
  • Heals +15 HP and provides +1 Happy Local Happiness when beginning a turn garrisoned within a City.
  • Heals +15 HP and provides +1 Influence Influence per turn when beginning a turn within the borders of a Citystate City-State following your Religion.
SASR Australia (Bob Hawke)
  • +2 Paradrop Range
  • Gains Science Science from Kills
  • Strength Combat Strength increased to 70 if you are researching a technology no player has discovered
Selous Scout Rhodesia (Ian Smith)
  • +1 Movement
  • +25% Combat bonus when attacking
  • May capture defeated enemy units
Striped Tiger South Vietnam (Ngo Dinh Diem)
  • Ignores terrain Movement costs.
  • +1 Sight.
  • Can see Invisible units.


Icon Unit Civilization Abilities
Crimson Dragoon China (Jingwei)
  • Ignores enemy ZOC and can use enemy Roads.
  • When starting its turn on a foreign continent, gains +1 Moves Movement and the Siege promotion.
Initiate Great Khans (Papa Khan)
  • May not Paradrop.
  • +2 Moves Movement and may move after attacking.
  • Gains XP faster from combat in Neutral or Friendly territory.
Squadra Esecuzione Passione (Diavolo)
  • May enter enemy territory without Open Borders.
  • Combat Bonus against enemy Cities in which you have a Spy.
  • Always starts with the Trial Of The Arrow promotion, even if not trained in a city with a Capo.
Unit Types
Ancient Era
ArcherChariot ArcherScoutSpearmanTriremeWarrior
Classical Era
Composite BowmanCatapultHorsemanSwordsman
Medieval Era
Renaissance Era
Industrial Era
ArtilleryCavalryGatling GunIroncladRifleman
Modern Era
Anti-Aircraft GunBattleshipCarrierDestroyerGreat War BomberGreat War InfantryInfantryLandshipMachine GunSubmarineTriplane
Atomic Era
Anti-Tank GunAtomic BombBazookaBomberFighterHelicopter GunshipMarineMobile SAMParatrooperRocket ArtilleryTank
Information Era
Giant Death RobotGuided MissileJet FighterMechanized InfantryMissile CruiserModern ArmorNuclear MissileNuclear SubmarineStealth BomberXCOM Squad
Civilian Units
ArchaeologistCaravanCargo ShipInquisitorMissionarySettlerWork BoatWorker
Great People
Great AdmiralGreat ArtistGreat EngineerGreat GeneralGreat MerchantGreat MusicianGreat ProphetGreat ScientistGreat Writer