Civilization V Customisation Wiki
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The Nuclear Missile is a Bomb unit available in the Information Era.

Overview[]

Advanced nuclear weapon of the Information Era. Delivered via guided missile. Requires Manhattan Project and 2 Uranium Uranium.

Common abilities:

  • Evasion (50)

Special traits:

  • Blast radius (2 tiles)
  • Nuclear Fallout

Actions:

  • Rebase Mode: Order the air unit to rebase to another city, Missile Cruiser, or Nuclear Submarine

Strategy[]

The Nuclear Missile is an upgraded, more powerful version of the Atomic Bomb, and the ultimate weapon of the warmonger. The nuclear warhead is delivered by a guided missile rather than a bomber plane, which makes it almost impossible to stop (short of destroying the unit that carries it before it is launched). It must be stationed in any city you own or aboard a Nuclear Submarine or Missile Cruiser. With a range of 12, a Nuclear Missile will heavily damage cities and destroy all units within its blast radius of 2 tiles. The missile itself is consumed in the process.

The nuclear attack, as usual, produces a deadly fallout in its blast radius, which makes the land unusable until it can be scrubbed clean by a Worker.

Unlike Atomic Bombs, Nuclear Missiles will utterly destroy cities with a Population of 6 or less (5 if the city has a Bomb Shelter), removing them from the map and leaving City Ruins in their place. However, they are unable to destroy cities that cannot be razed, so original capitals and city-states will be safe from complete destruction.

Be aware, however, that the Nuclear Missile does not distinguish between friend or foe, and will damage or destroy any units within the radius of its explosion regardless of their allegiance. Hence, if the area of effect of the blast includes territory or units owned by a city-state or civilization, it will be considered a declaration of war against the nation with which the unit was associated. This may prove especially problematic when you nuke a city only to accidentally nuke other civilizations' units, especially if the civilizations in question have been friendly to you. Therefore, it is better to use Nuclear Missiles as your last line of offense.

Unique Unit Replacements[]

Icon Unit Civilization Abilities
AmericaJFKMayorSMinutemenMissile
Minutemen Missile America (John F. Kennedy)
  • Cheaper to build (850 vs 1000 Production )
  • Larger Range (14 vs 12)
Unit Types
Ancient Era
ArcherChariot ArcherScoutSpearmanTriremeWarrior
Classical Era
Composite BowmanCatapultHorsemanSwordsman
Medieval Era
CrossbowmanGalleassKnightLandsknechtLongswordsmanPikemanTrebuchet
Renaissance Era
CannonCaravelFrigateLancerMusketmanPrivateer
Industrial Era
ArtilleryCavalryGatling GunIroncladRifleman
Modern Era
Anti-Aircraft GunBattleshipCarrierDestroyerGreat War BomberGreat War InfantryInfantryLandshipMachine GunSubmarineTriplane
Atomic Era
Anti-Tank GunAtomic BombBazookaBomberFighterHelicopter GunshipMarineMobile SAMParatrooperRocket ArtilleryTank
Information Era
Giant Death RobotGuided MissileJet FighterMechanized InfantryMissile CruiserModern ArmorNuclear MissileNuclear SubmarineStealth BomberXCOM Squad
Civilian Units
ArchaeologistCaravanCargo ShipInquisitorMissionarySettlerWork BoatWorker
Great People
Great AdmiralGreat ArtistGreat EngineerGreat GeneralGreat MerchantGreat MusicianGreat ProphetGreat ScientistGreat Writer
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