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The Musketman is a Gunpowder unit available in the Renaissance Era.

Overview

The musket is a flintlock, muzzle-loading, long-barreled weapon which is fired from the shoulder. Muskets were lighter and more accurate than the earlier military firearm, the arquebus, and by the 18th century they had supplanted them on most European battlefields. With the addition of a bayonet the musket became a serviceable close-combat weapon as well, rendering the pikeman obsolete. The British army's "Brown Bess" was the archetypical musket, in service from 1722 until 1838; it was used by both sides in the American Revolution.

Strategy

The Musketman is the first gunpowder unit in the game, and although it's not much more powerful than its predecessor, it is a necessary step to continue to the other, more powerful units in the late middle game. They are a step back from the massive over-protection of the Longswordsman, relying more on offensive power than steel defense. Their weapons are actually ranged weapons with a very short range - they need to enter the tile they want to attack, although they don't necessarily attempt to mingle with the opposing battalion like classical melees from the old times. Instead, they line up and fire their muskets at the enemy ranks, then, depending on the situation, reload to fire again (which tends to take quite some time), or use the attached bayonets to enter real melee combat.

Unique Unit Replacements

Icon Unit Civilization Abilities
DMSMozUU
Achicunda Mozambique (Joaquim Chissano)
  • Same abilities as the Musketman.
  • Generates Gold from Kills.
  • When trained, recieve Gold Gold for every automatically Improved Resource in the City
LSHungaryMusket
LSArquebuserUnitAtlas
Arquebusier
Hungary (Stephen I) (LastSword)
  • +3 Strength Combat Strength
  • May spend 20 Gold Gold to heal 20HP each turn
AshigaruArt
Ashigaru Japan (Toyotomi Hideyoshi)
  • -2 Strength Combat Strength (22 vs 24)
  • Combat Bonus from flanking doubled
  • Generates Greatperson Great Generals twice as fast
Boloman Icon
Boloman Negros (Aniceto Lacson)
  • May instantly chop Forest and Jungle in friendly territory, and may reveal a source of Sugar when doing so
LSBuccUU2
CaribbeanUnitAlphaAtlas2
Buccaneer
Caribbean (Henry Morgan) (LastSword)
  • May embark to become a Privateer variant
  • Doubled City Plunder
CSBULLSBLOOD
Bulls Blood Warrior Lesotho (Moshoeshoe I)
  • Gains a unique 'War Charm' promotion after entering combat for the first time.
  • Have a 1 in 4 chance of either- A combat bonus adjacent to friendly units, a combat bonus fighting in hills, both of these bonuses, or nothing!
Changmao Icon
ChangmaoFlag
Changmao
Heavenly Kingdom (Hong Xiuquan)
  • +50% Strength Combat Strength vs Cities when fighting on a pillaged tile
  • Cities captured by a Changmao gain a free line of defensive buildings
ChosenInfantry
LSPEUnitAlphaStephenBat
Chosen Infantry
Poland (Stephen Bathory)
  • Fully heals upon choosing a Promotion
  • -20% Production Production Cost
DMSIrelandUU
Devil’s Own Ireland (Daniel O'Connell)
  • Trained faster at a rate depending on foreign Religious Pressure.
  • Starts with additional Experience depending on the pressure of your majority Religion Religion in the City.
  • Devil's Own units of higher Unit Level grant bonus Strength Combat Strength to adjacent Units of lower Unit Level.
Firelancer
Unitflag firelancer
Fire Lancer
The Song (Taizu)
  • Built faster when enemy units are within city limits
  • While garrisoned:
    • Becomes a 1 tile ranged unit
    • Costs no maintenance
    • -15% Strength Combat Strength for nearby enemy units
GSIconWiki
Green Standard The Manchu (Nurhaci)
  • 20% cheaper to produce in cities with a Courthouse
  • 15% chance to convert enemy units (converted units receive the same banner as the Green Standard)
LSGunman
AshantiUnitAlphaAtlas
Gunman
The Ashanti (Osei Tutu I) (LastSword)
  • Starts with Sentry (+1 Sight)
  • Can use all remaining Movement points to perform the "Akan Drum" action, causing all Land Units within three tiles to permanently gain +1 Moves Movement and heal 10HP every turn, so long as they have not already moved that turn.
BohemiaUU
AlphaBohemia32
Hussite Handgunner
Bohemia (Charles IV)
  • Has a ranged attack (24 Strength ), but can still melee attack and capture Cities
  • +30% Strength Combat Strength vs. Cities and Fortified Units
IconPNG Ibutho
Flag ibutho
Ibutho
The Zulu (Cetshwayo)
  • Unlocked at Chivalry
  • Part of the Melee (vs. Gun) combat class
  • -16% base Strength Combat Strength when attacking (20 vs. 24)
  • -8% base Strength Combat Strength when defending (22 vs. 24)
  • +33% Strength Combat Strength after being promoted three times
Janissary
Janissary-1
Janissary
The Ottomans (Suleiman)

The Turks (Mehmed II)

  • +25% Strength Combat bonus when attacking
  • Heals 50 HP upon kills
Longrifle
Longrifle Appalachia (David Bradford)
  • Has 1 tile Ranged attack
  • Has weaker Melee attack than Musketman
  • +2 Movement in Hills
Corsica UU
Unitflag macchieri
Macchieri
Corsica (Pasquale Paoli)
  • Stronger and cheaper
  • No terrain movement penalties
  • Damages adjacent units if ending its turn on Hills, Forest, or Jungle
  • Deals more damage with amount of Greatperson Great Generals owned
  • -15% Strength Combat Strength in open terrain
Mawon
Unitflag mawon
Mawon
Haiti (Toussaint Louverture)
  • +15% Strength Combat bonus when adjacent to Occupied cities
  • Chance to capture units
Minuteman
Minuteman-0
Minuteman
America (Washington)
  • No terrain movement penalties
  • Starts with the Drill I promotion
  • Yields Goldenage Golden Age points from combat
MikmaqIcon
Mi'kmaq Militia The Cajuns (Beausoleil)
  • -12.5% Strength Combat Strength (21 vs 24)
  • +1 Moves Movement and Sight
  • Ignores enemy Zone of Control
  • Has a chance to retreat from melee combat
  • Causes enemy cities to enter Resistance Resistance when beginning turn adjacent to one at full health
Musketeer
Musketeer-0
Musketeer
France (Napoleon)

France (Louis XIV)

  • +16% Strength Combat Strength (28 vs 24)
RobFranceUU
National Guard France (Maximilien Robespierre)
  • Gains levels quickly through selling buildings or constructing guillotines.
  • Provides CultureIcon Culture when levelled up.
NauvooLegion
Nauvoo Legion Deseret (Brigham Young)
  • Receives +1 Strength Strength for every 15 FaithIcon Faith generated per turn up to +8 Strength Strength
JFDKongoUU
Nevonda Kongo (Afonso I)
  • Weaker than the Musketman.
  • Can only be trained in the Capital Capital.
  • Receive a free Nevonda with each FaithIcon Missionary that you gain from a foreign civilization.
Ogichida
Unitflag Ogichiida
Ogichida
The Anishinaabe (Pontiac)
  • Cheaper
  • Weaker
  • Ignores enemy units when moving
BorgUnit
Potsdam Giant Brandenburg (Friedrich Wilhelm I)
  • +5/15/25% Strength Combat Strength to adjacent units after its first/third/fifth Promotion
  • May be expended to permanently boost a City's Experience at level 5 or above
RecaptiveLiberia
Recaptive Liberia (Joseph Jenkins Roberts)
  • +1 Moves Movement and +25% Strength Combat Strength when stacked with a settler
  • Recieves doubled Strength Combat Strength and Moves Movement when embarked
Roundhead
Unitflag roundhead
Roundhead
The Protectorate (Oliver Cromwell)
  • -20% Production Production cost (120 vs 150)
  • +8% Strength Combat Strength (26 vs 24)
  • +15% Strength Combat Strength when stacked with a Great General
NewNetherlandSchutterij
NewNetherlandSchutterijIcon
Schutterij
New Netherland (Peter Stuyvesant)
  • Reduced Strength Combat Strength (20 vs 24)
  • +25% Strength Combat Strength When stationed on a Fort
  • Provides Greatperson Great Artist points to the nearest city when garrisoned or stationed on a Fort
Sepoy
Unitflag sepoy
Sepoy
Maratha (Shivaji)
  • -20% Production Production cost
  • -8% Strength Combat Strength (22 vs 24)
SichCossack
Serdiuk Hetmanate (Bohdan Khmelnytsky)
  • Cheaper to produce (115 vs. 150)
  • -1 Strength Combat Strength (23 vs. 24)
  • Costs no movement to pillage
JFD Ming Shenji
Shenji Musketeer Great Ming (Yongle)
  • Unlocks at Physics.
  • Has different bonuses depending upon where it is trained:
    • Capital: Bonus combat strength near the Capital.
    • Colonies: Bonus Sight and Movement.
    • Captured Cities: Bonus when Flanking.
    • Other Cities: Bonus vs. Gun Units.
Streltsy
Unitflag streltsy
Streltsy
Muscovy (Ivan IV)
  • -13% Production Production cost
  • -16% Strength Combat Strength (20 vs 24)
  • May use enemy roads
  • Can attack twice per turn when adjacent to another Streltsy
SenecaUUIcon
Swift Strike Warband Seneca (Cornplanter)
  • After attacking an enemy unit, that unit and all adjacent to it from the same civilization have -10% Strength Combat Strength for their next turn.
  • When starting a turn adjacent to an enemy unit, gains +1 Moves Movement and may move after attacking.
JFD RoyalHungaryBathory Unit
Székely Guardsman Royal Hungary (Elizabeth Bathory)
  • -33% Strength Combat Strength (16 vs 24).
  • In your territory, may move after attacking and attack twice if there are two enemy units nearby, thrice if there are three.
Tercio
Tercio-0
Tercio
Spain (Isabella)
  • +8% Strength Combat Strength (26 vs 24)
  • +50% Strength Combat bonus vs Mounted units
JWWAmericaMilitiaIcon
Territorial Militia America (James Madison)
  • Weaker, but cheaper.
  • Can instantly build forts in unowned or enemy territory, at the cost of lots of health.
  • Additional Strength combat boost from forts, even if they are in enemy territory.
Tracker
Tracker The Kimberley (Jandamarra)
  • May earn Recon unit promotions
  • Nearby enemy units are passively Tracked
  • Tracked units share their vision with the Kimberley (includes discovering territory)
  • Tracked units suffer a Strength Combat penalty vs Kimberley units
  • Immune to Desert attrition (ExCE)
WIKITlingitUnit
Xaa The Tlingit (Sheiyksh I)
  • Provides Culture towards Border Expansion to the nearest Coastal City from kills
  • 33% Chance to gain additional Movement when ending its turn on a Coastal tile
Unit Types
Ancient Era
ArcherChariot ArcherScoutSpearmanTriremeWarrior
Classical Era
Composite BowmanCatapultHorsemanSwordsman
Medieval Era
CrossbowmanGalleassKnightLandsknechtLongswordsmanPikemanTrebuchet
Renaissance Era
CannonCaravelFrigateLancerMusketmanPrivateer
Industrial Era
ArtilleryCavalryGatling GunIroncladRifleman
Modern Era
Anti-Aircraft GunBattleshipCarrierDestroyerGreat War BomberGreat War InfantryInfantryLandshipMachine GunSubmarineTriplane
Atomic Era
Anti-Tank GunAtomic BombBazookaBomberFighterHelicopter GunshipMarineMobile SAMParatrooperRocket ArtilleryTank
Information Era
Giant Death RobotGuided MissileJet FighterMechanized InfantryMissile CruiserModern ArmorNuclear MissileNuclear SubmarineStealth BomberXCOM Squad
Civilian Units
ArchaeologistCaravanCargo ShipInquisitorMissionarySettlerWork BoatWorker
Great People
Great AdmiralGreat ArtistGreat EngineerGreat GeneralGreat MerchantGreat MusicianGreat ProphetGreat ScientistGreat Writer
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