Mozambique (Joaquim Chissano)
Same abilities as the Musketman.
from Kills. When trained, recieve Gold for every automatically Improved Resource in the City
Hungary (Stephen I) (LastSword)
Combat Strength May spend 20 Gold to heal 20HP each turn
Japan (Toyotomi Hideyoshi)
Combat Strength (22 vs 24) Combat Bonus from flanking doubled
Generates Great Generals twice as fast
Negros (Aniceto Lacson)
May instantly chop Forest and Jungle in friendly territory, and may reveal a source of Sugar when doing so
Caribbean (Henry Morgan) (LastSword)
May embark to become a Privateer variant
Doubled City Plunder
Bulls Blood Warrior
Lesotho (Moshoeshoe I)
Gains a unique 'War Charm' promotion after entering combat for the first time.
Have a 1 in 4 chance of either- A combat bonus adjacent to friendly units, a combat bonus fighting in hills, both of these bonuses, or nothing!
Heavenly Kingdom (Hong Xiuquan)
Combat Strength vs Cities when fighting on a pillaged tile Cities captured by a Changmao gain a free line of defensive buildings
Poland (Stephen Bathory)
Fully heals upon choosing a Promotion
-20% Production Cost
Ireland (Daniel O'Connell)
Trained faster at a rate depending on foreign Religious Pressure.
Starts with additional Experience depending on the pressure of your majority
Religion in the City. Devil's Own units of higher Unit Level grant bonus Combat Strength to adjacent Units of lower Unit Level.
The Song (Taizu)
Built faster when enemy units are within city limits
Becomes a 1 tile ranged unit
Costs no maintenance
-15% Combat Strength for nearby enemy units
The Manchu (Nurhaci)
20% cheaper to produce in cities with a Courthouse
15% chance to convert enemy units (converted units receive the same banner as the Green Standard)
The Ashanti (Osei Tutu I) (LastSword)
Starts with Sentry (+1 Sight)
Can use all remaining Movement points to perform the "Akan Drum" action, causing all Land Units within three tiles to permanently gain +1 Movement and heal 10HP every turn, so long as they have not already moved that turn.
Bohemia (Charles IV)
Has a ranged attack (24
), but can still melee attack and capture Cities +30% Combat Strength vs. Cities and Fortified Units
The Zulu (Cetshwayo)
Unlocked at Chivalry
Part of the Melee (vs. Gun) combat class
Combat Strength when attacking (20 vs. 24) -8% base
Combat Strength when defending (22 vs. 24) +33% Combat Strength after being promoted three times
The Ottomans (Suleiman)
The Turks (Mehmed II)
Combat bonus when attacking Heals 50 HP upon kills
Appalachia (David Bradford)
Has 1 tile Ranged attack
Has weaker Melee attack than Musketman
+2 Movement in Hills
Corsica (Pasquale Paoli)
Stronger and cheaper
No terrain movement penalties
Damages adjacent units if ending its turn on Hills, Forest, or Jungle
Deals more damage with amount of
Great Generals owned -15% Combat Strength in open terrain
Haiti (Toussaint Louverture)
Combat bonus when adjacent to Occupied cities Chance to capture units
No terrain movement penalties
Starts with the Drill I promotion
Yields Golden Age points from combat
The Cajuns (Beausoleil)
Combat Strength (21 vs 24) +1
Movement and Sight Ignores enemy Zone of Control
Has a chance to retreat from melee combat
Causes enemy cities to enter Resistance when beginning turn adjacent to one at full health
France (Louis XIV)
+16% Combat Strength (28 vs 24)
France (Maximilien Robespierre)
Gains levels quickly through selling buildings or constructing guillotines.
Provides Culture when levelled up.
Deseret (Brigham Young)
Receives +1 Strength for every 15 Faith generated per turn up to +8 Strength
Kongo (Afonso I)
Weaker than the Musketman.
Can only be trained in the
Capital. Receive a free Nevonda with each Missionary that you gain from a foreign civilization.
The Anishinaabe (Pontiac)
Ignores enemy units when moving
Brandenburg (Friedrich Wilhelm I)
Combat Strength to adjacent units after its first/third/fifth Promotion May be expended to permanently boost a City's Experience at level 5 or above
Liberia (Joseph Jenkins Roberts)
Movement and +25% Combat Strength when stacked with a settler Recieves doubled Combat Strength and Movement when embarked
The Protectorate (Oliver Cromwell)
Production cost (120 vs 150) +8%
Combat Strength (26 vs 24) +15% Combat Strength when stacked with a Great General
New Netherland (Peter Stuyvesant)
Combat Strength (20 vs 24) +25%
Combat Strength When stationed on a Fort Provides Great Artist points to the nearest city when garrisoned or stationed on a Fort
Production cost -8% Combat Strength (22 vs 24)
Hetmanate (Bohdan Khmelnytsky)
Cheaper to produce (115 vs. 150)
Combat Strength (23 vs. 24) Costs no movement to pillage
Great Ming (Yongle)
Unlocks at Physics.
Has different bonuses depending upon where it is trained:
Capital: Bonus combat strength near the Capital.
Colonies: Bonus Sight and Movement.
Captured Cities: Bonus when Flanking. Other Cities: Bonus vs. Gun Units.
Muscovy (Ivan IV)
Production cost -16%
Combat Strength (20 vs 24) May use enemy roads
Can attack twice per turn when adjacent to another Streltsy
Swift Strike Warband
After attacking an enemy unit, that unit and all adjacent to it from the same civilization have -10%
Combat Strength for their next turn. When starting a turn adjacent to an enemy unit, gains +1 Movement and may move after attacking.
Royal Hungary (Elizabeth Bathory)
Combat Strength (16 vs 24). In your territory, may move after attacking and attack twice if there are two enemy units nearby, thrice if there are three.
Combat Strength (26 vs 24) +50% Combat bonus vs Mounted units
America (James Madison)
Weaker, but cheaper.
Can instantly build forts in unowned or enemy territory, at the cost of lots of health.
Additional combat boost from forts, even if they are in enemy territory.
The Kimberley (Jandamarra)
May earn Recon unit promotions
Nearby enemy units are passively Tracked
Tracked units share their vision with the Kimberley (includes discovering territory)
Tracked units suffer a
Combat penalty vs Kimberley units Immune to Desert attrition ( ExCE)
The Tlingit (Sheiyksh I)
Provides Culture towards Border Expansion to the nearest Coastal City from kills
33% Chance to gain additional Movement when ending its turn on a Coastal tile