Civilization V Customisation Wiki

The Musketman is a Gunpowder unit available in the Renaissance Era.


The musket is a flintlock, muzzle-loading, long-barreled weapon which is fired from the shoulder. Muskets were lighter and more accurate than the earlier military firearm, the arquebus, and by the 18th century they had supplanted them on most European battlefields. With the addition of a bayonet the musket became a serviceable close-combat weapon as well, rendering the pikeman obsolete. The British army's "Brown Bess" was the archetypical musket, in service from 1722 until 1838; it was used by both sides in the American Revolution.


The Musketman is the first gunpowder unit in the game, and although it's not much more powerful than its predecessor, it is a necessary step to continue to the other, more powerful units in the late middle game. They are a step back from the massive over-protection of the Longswordsman, relying more on offensive power than steel defense. Their weapons are actually ranged weapons with a very short range - they need to enter the tile they want to attack, although they don't necessarily attempt to mingle with the opposing battalion like classical melees from the old times. Instead, they line up and fire their muskets at the enemy ranks, then, depending on the situation, reload to fire again (which tends to take quite some time), or use the attached bayonets to enter real melee combat.

Unique Unit Replacements[]

Icon Unit Civilization Abilities
Achicunda Mozambique (Joaquim Chissano)
  • Same abilities as the Musketman.
  • Generates Gold Gold from Kills.
  • When trained, recieve Gold Gold for every automatically Improved Resource in the City
Akofo Asafo The Ashanti (Osei Tutu I) (LastSword)
  • Starts with Sentry (+1 Sight)
  • Can spend Movement points to perform the "Akam Drum" action, boosting the Moves Movement of nearby units by 2
LSArquebuserUnitAtlas Arquebusier Hungary (Stephen I) (LastSword)
  • +3 Strength Combat Strength (27 xs. 24)
  • Can spend 20 Gold Gold to heal 20HP per turn
Ashigaru Japan (Toyotomi Hideyoshi) (GPuzzle)
  • -2 Strength Combat Strength (22 vs 24)
  • Combat Bonus from flanking doubled
  • Generates Greatperson Great Generals twice as fast
Black Guard The Alaouites (Ismail Ibn Sharif)
  • Rushes Production Production in the Capital Capital upon killing an enemy.
  • +25% Strength Strength inside friendly territory.
Black Loyalist Sierra Leone (Thomas Peters)
  • Upon returning to friendly territory after defeating units, the nearest city will have a burst of CultureIcon Culture and gain Goldenage Golden Age Points, increasing for every victory outside friendly territory.
Boloman Icon
Boloman Negros (Aniceto Lacson)
  • May instantly chop Forest and Jungle in friendly territory, and may reveal a source of Sugar when doing so
CaribbeanUnitAlphaAtlas2 Buccaneer Caribbean (Henry Morgan) (LastSword)
  • May embark to become a Privateer variant
  • Doubled City Plunder
Bulls Blood Warrior Lesotho (Moshoeshoe I) (Curlysnail)
  • Gains a unique 'War Charm' promotion after entering combat for the first time.
  • Have a 1 in 4 chance of either- A combat bonus adjacent to friendly units, a combat bonus fighting in hills, both of these bonuses, or nothing!
Changmao Icon
ChangmaoFlag Changmao Heavenly Kingdom (Hong Xiuquan)
  • +50% Strength Combat Strength vs Cities when fighting on a pillaged tile
  • Cities captured by a Changmao gain a free line of defensive buildings
Chewa Regiment Ethiopia (Iyasu I)
  • Provides its current Unit Level as CultureIcon Culture when stationed in a City.
  • When on an improved tile, generates +10% Gold Gold in the City working it.
LSPEUnitAlphaStephenBat Chosen Infantry Poland (Stephen Bathory)
  • Fully heals upon choosing a Promotion
  • -20% Production Production Cost
Devil’s Own Ireland (Daniel O'Connell)
  • Trained faster at a rate depending on foreign Religious Pressure.
  • Starts with additional Experience depending on the pressure of your majority Religion Religion in the City.
  • Devil's Own units of higher Unit Level grant bonus Strength Combat Strength to adjacent Units of lower Unit Level.
Unitflag firelancer Fire Lancer The Song (Taizu)
  • Built faster when enemy units are within city limits
  • While garrisoned:
    • Becomes a 1 tile ranged unit
    • Costs no maintenance
    • -15% Strength Combat Strength for nearby enemy units
Green Cross Militia The Floridas (Gregor MacGregor)
  • Starts with +50% Strength Combat Strength, and permamently loses Strength Combat Strength for each battle fought.
  • Gains Gold Gold every battle, the amount decreasing with each battle fought.
Green Standard The Manchu (Nurhaci)
  • 20% cheaper to produce in cities with a Courthouse
  • 15% chance to convert enemy units (converted units receive the same banner as the Green Standard)
AshantiUnitAlphaAtlas Gunman The Ashanti (Osei Tutu I) (LastSword)
  • Starts with Sentry (+1 Sight)
  • Can use all remaining Movement points to perform the "Akan Drum" action, causing all Land Units within three tiles to permanently gain +1 Moves Movement and heal 10HP every turn, so long as they have not already moved that turn.
Agla Burgundy Charles I Hand-Gunner
Hand-Gunner Burgundy (Charles I)
  • +25% Strength Combat Strength against fortified units.
  • +15% Strength Combat Strength when adjacent to another owned unit, gets +30% bonus instead if adjacent to an owned Cannon.
AlphaBohemia32 Hussite Handgunner Bohemia (Charles IV)
  • Has a ranged attack (24 Strength Strength), but can still melee attack to capture Cities
  • +30% Strength Combat Strength vs Cities and Fortified Units
IconPNG Ibutho
Flag ibutho Ibutho The Zulu (Cetshwayo)
  • Unlocked at Chivalry
  • Part of the Melee (vs. Gun) combat class
  • -16% base Strength Combat Strength when attacking (20 vs. 24)
  • -8% base Strength Combat Strength when defending (22 vs. 24)
  • +33% Strength Combat Strength after being promoted three times
Janissary-1 Janissary The Ottomans (Suleiman)

The Turks (Mehmed II)

  • +25% Strength Combat bonus when attacking
  • Heals 50 HP upon kills
Khasa-badar Khiva (Abu al-Ghazi Bahadur)
  • Spawns a random Luxury resource upon conquering a Barbarian encampment
IconPNG KwikiiDoo
Flag kwikiidoo Kwik'ìì Doò The Yellowknives (Akaitcho)
  • +1 Moves Movement
  • Gains 5 HP when beginning its turn on a tile with a resource
Leryna The Palawa (Tarenorerer)
  • +10% Strength Strength against other Gunpowder units.
  • +25% Strength Strength against Gunpowder units for adjacent friendly Melee units.
  • Any Melee unit which defeats a Gunpowder unit will automatically upgrade into a Leryna.
Longrifle Appalachia (David Bradford)
  • Has 1 tile Ranged attack
  • Has weaker Melee attack than Musketman
  • +2 Movement in Hills
Corsica UU
Unitflag macchieri Macchieri Corsica (Pasquale Paoli)
  • Stronger and cheaper
  • No terrain movement penalties
  • Damages adjacent units if ending its turn on Hills, Forest, or Jungle
  • Deals more damage with amount of Greatperson Great Generals owned
  • -15% Strength Combat Strength in open terrain
Unitflag mawon Mawon Haiti (Toussaint Louverture)
  • +15% Strength Combat bonus when adjacent to Occupied cities
  • Chance to capture units
Minuteman-0 Minuteman America (Washington)
  • No terrain movement penalties
  • Starts with the Drill I promotion
  • Yields Goldenage Golden Age points from combat
Mi'kmaq Militia The Cajuns (Beausoleil)
  • -12.5% Strength Combat Strength (21 vs 24)
  • +1 Moves Movement and Sight
  • Ignores enemy Zone of Control
  • Has a chance to retreat from melee combat
  • Causes enemy cities to enter Resistance Resistance when beginning turn adjacent to one at full health
Musketeer-0 Musketeer France (Napoleon)

France (Louis XIV)

  • +16% Strength Combat Strength (28 vs 24)
National Guard France (Maximilien Robespierre)
  • Gains levels quickly through selling buildings or constructing guillotines.
  • Provides CultureIcon Culture when levelled up.
Nauvoo Legion Deseret (Brigham Young)
  • Receives +1 Strength Strength for every 15 FaithIcon Faith generated per turn up to +8 Strength Strength
Nevonda Kongo (Afonso I)
  • Weaker than the Musketman.
  • Can only be trained in the Capital Capital.
  • Receive a free Nevonda with each FaithIcon Missionary that you gain from a foreign civilization.
Unitflag Ogichiida Ogichida The Anishinaabe (Pontiac)
  • Cheaper
  • Weaker
  • Ignores enemy units when moving
Potsdam Giant Brandenburg (Friedrich Wilhelm I)
  • +5/15/25% Strength Combat Strength to adjacent units after its first/third/fifth Promotion
  • May be expended to permanently boost a City's Experience at level 5 or above
Raider Icon
Raider Muskogee (William Augustus Bowles)
  • Trained 100% faster during a Peace Treaty
  • Steals Gold Gold equivalent to 50% of the damage inflicted on a City
  • Begins with Siege and Amphibious Promotions
Recaptive Liberia (Joseph Jenkins Roberts)
  • +1 Moves Movement and +25% Strength Combat Strength when stacked with a settler
  • Recieves doubled Strength Combat Strength and Moves Movement when embarked
Unitflag roundhead Roundhead The Protectorate (Oliver Cromwell)
  • -20% Production Production cost (120 vs 150)
  • +8% Strength Combat Strength (26 vs 24)
  • +15% Strength Combat Strength when stacked with a Great General
Ruffian Musketman The Huron (Kondiaronk)
  • -5 Strength Combat Strength (19 vs. 24).
  • +15 Production Production cost (165 vs. 150).
  • Receive two Ruffian Musketman everytime one is trained.
  • Defeating enemy Gun units upgrades the Ruffian, granting it +9 Strength Combat Strength.
NewNetherlandSchutterijIcon Schutterij New Netherland (Peter Stuyvesant)
  • Reduced Strength Combat Strength (20 vs 24)
  • +25% Strength Combat Strength When stationed on a Fort
  • Provides Greatperson Great Artist points to the nearest city when garrisoned or stationed on a Fort
Unitflag sepoy Sepoy Maratha (Shivaji)
  • -20% Production Production cost
  • -8% Strength Combat Strength (22 vs 24)
Serdiuk Hetmanate (Bohdan Khmelnytsky)
  • Cheaper to produce (115 vs. 150)
  • -1 Strength Combat Strength (23 vs. 24)
  • Costs no movement to pillage
Serdyuk Zaporozhia (Bohdan Khmelnytsky)
  • Receives the same benefits from Free Men of the Wild Fields that Mounted and Naval units do.
  • While on or adjacent to a friendly Great Person, gains a Strength Combat boost (+10%).
JFD Ming Shenji
Shenji Musketeer Great Ming (Yongle)
  • Unlocked earlier at Physics.
  • Gains a unique promotion depending upon where it is trained[1].
Unitflag streltsy Streltsy Muscovy (Ivan IV)
  • -13% Production Production cost
  • -16% Strength Combat Strength (20 vs 24)
  • May use enemy roads
  • Can attack twice per turn when adjacent to another Streltsy
Swift Strike Warband Seneca (Cornplanter)
  • After attacking an enemy unit, that unit and all adjacent to it from the same civilization have -10% Strength Combat Strength for their next turn.
  • When starting a turn adjacent to an enemy unit, gains +1 Moves Movement and may move after attacking.
JFD RoyalHungaryBathory Unit
Székely Guardsman Royal Hungary (Elizabeth Bathory)
  • -33% Strength Combat Strength (16 vs 24).
  • In your territory, may move after attacking and attack twice if there are two enemy units nearby, thrice if there are three.
Tanegashima Icon
Tanegashima Flag Tanegashima Infantry Shimazu (Shimazu Yoshihisa)
  • 15% higher Production Production cost
  • Unlocks at Physics
  • +50% Flank attack bonus
TautahiIcon 256
Tau'tahi Tonga (Siaosi I)
  • Has the Amphibious Promotion
  • When trained, contributes their starting experience as production towards a Tau'tahi in all Coastal Cities.
Tercio-0 Tercio Spain (Isabella)
  • +8% Strength Combat Strength (26 vs 24)
  • +50% Strength Combat bonus vs Mounted units
Territorial Militia America (James Madison)
  • -4 Strength Combat Strength (20 v. 24).
  • -30 Production Production cost (120 v. 150).
  • Can instantly build forts in unowned or enemy territory, at the cost of lots of health.
  • +33% Strength Combat Strength when occupying forts, even if they are in enemy territory.
Tracker The Kimberley (Jandamarra)
  • May earn Recon unit promotions
  • Nearby enemy units are passively Tracked
  • Tracked units share their vision with the Kimberley (includes discovering territory)
  • Tracked units suffer a Strength Combat penalty vs Kimberley units
  • Immune to Desert attrition (ExCE)
Arilasqueto Trainband icon
Trainband Plymouth (John Carver)
  • Ignores terrain cost.
  • Double Moves Movement when on a different landmass to the Capital Capital.
Xaa The Tlingit (Sheiyksh I)
  • Provides CultureIcon Culture towards Border Expansion to the nearest Coastal City from kills
  • 33% chance to gain additional Moves Movement when ending its turn on a Coastal tile
Unit Types
Ancient Era
ArcherChariot ArcherScoutSpearmanTriremeWarrior
Classical Era
Composite BowmanCatapultHorsemanSwordsman
Medieval Era
Renaissance Era
Industrial Era
ArtilleryCavalryGatling GunIroncladRifleman
Modern Era
Anti-Aircraft GunBattleshipCarrierDestroyerGreat War BomberGreat War InfantryInfantryLandshipMachine GunSubmarineTriplane
Atomic Era
Anti-Tank GunAtomic BombBazookaBomberFighterHelicopter GunshipMarineMobile SAMParatrooperRocket ArtilleryTank
Information Era
Giant Death RobotGuided MissileJet FighterMechanized InfantryMissile CruiserModern ArmorNuclear MissileNuclear SubmarineStealth BomberXCOM Squad
Civilian Units
ArchaeologistCaravanCargo ShipInquisitorMissionarySettlerWork BoatWorker
Great People
Great AdmiralGreat ArtistGreat EngineerGreat GeneralGreat MerchantGreat MusicianGreat ProphetGreat ScientistGreat Writer
  1. Divine Engine Division (Capital): +30% Strength Combat Strength while fighting near the Capital Capital; bonus falls off as the unit gets further away.
    Three Thousand Division (Colonies): +1 Sight and +1 Moves Movement (Community patch only).
    Five Barracks Division (Captured Cities): +20% Strength Combat Strength when Flanking.
    Firearms Division (Other Cities): +15% Strength Combat Strength vs. Gun Units.