Icon
Unit
Civilization
Abilities
Achicunda
Mozambique (Joaquim Chissano)
Same abilities as the Musketman.
Generates Gold from Kills.
When trained, recieve Gold for every automatically Improved Resource in the City
Akofo Asafo
The Ashanti (Osei Tutu I) (LastSword)
Starts with Sentry (+1 Sight)
Can spend Movement points to perform the "Akam Drum" action, boosting the Movement of nearby units by 2
Arquebusier
Hungary (Stephen I) (LastSword)
+3 Combat Strength (27 xs. 24)
Can spend 20 Gold to heal 20HP per turn
Ashigaru
Japan (Toyotomi Hideyoshi) (GPuzzle)
-2 Combat Strength (22 vs 24)
Combat Bonus from flanking doubled
Generates Great Generals twice as fast
Black Guard
The Alaouites (Ismail Ibn Sharif)
Rushes Production in the Capital upon killing an enemy.
+25% Strength inside friendly territory.
Black Loyalist
Sierra Leone (Thomas Peters)
Upon returning to friendly territory after defeating units, the nearest city will have a burst of Culture and gain Golden Age Points, increasing for every victory outside friendly territory.
Boloman
Negros (Aniceto Lacson)
May instantly chop down Forest and Jungle, earning XP and may reveal a source of Sugar
Buccaneer
Caribbean (Henry Morgan) (LastSword)
May embark to become a Privateer variant
Doubled City Plunder
Bulls Blood Warrior
Lesotho (Moshoeshoe I) (Curlysnail)
Gains a unique 'War Charm' promotion after entering combat for the first time.
Have a 1 in 4 chance of either- A combat bonus adjacent to friendly units, a combat bonus fighting in hills, both of these bonuses, or nothing!
Changmao
Heavenly Kingdom (Hong Xiuquan)
+50% Combat Strength vs Cities when fighting on a pillaged tile
Cities captured by a Changmao gain a free line of defensive buildings
Chewa Regiment
Ethiopia (Iyasu I)
Provides its current Unit Level as Culture when stationed in a City.
When on an improved tile, generates +10% Gold in the City working it.
Chosen Infantry
Poland (Stephen Bathory)
Fully heals upon choosing a Promotion
-20% Production Cost
Devil’s Own
Ireland (Daniel O'Connell)
Trained faster at a rate depending on foreign Religious Pressure.
Starts with additional Experience depending on the pressure of your majority Religion in the City.
Devil's Own units of higher Unit Level grant bonus Combat Strength to adjacent Units of lower Unit Level.
Fire Lancer
The Song (Taizu)
Built faster when enemy units are within city limits
While garrisoned:
Becomes a 1 tile ranged unit
Costs no maintenance
-15% Combat Strength for nearby enemy units
Green Cross Militia
The Floridas (Gregor MacGregor)
Starts with +50% Combat Strength, and permamently loses Combat Strength for each battle fought.
Gains Gold every battle, the amount decreasing with each battle fought.
Green Standard
The Manchu (Nurhaci)
20% cheaper to produce in cities with a Courthouse
15% chance to convert enemy units (converted units receive the same banner as the Green Standard)
Gunman
The Ashanti (Osei Tutu I) (LastSword)
Starts with Sentry (+1 Sight)
Can use all remaining Movement points to perform the "Akan Drum" action, causing all Land Units within three tiles to permanently gain +1 Movement and heal 10HP every turn, so long as they have not already moved that turn.
Hand-Gunner
Burgundy (Charles I)
+25% Combat Strength against fortified units.
+15% Combat Strength when adjacent to another owned unit, gets +30% bonus instead if adjacent to an owned Cannon.
Hussite Handgunner
Bohemia (Charles IV)
Has a ranged attack (24 Strength), but can still melee attack to capture Cities
+30% Combat Strength vs Cities and Fortified Units
Ibutho
The Zulu (Cetshwayo)
Unlocked at Chivalry
Part of the Melee (vs. Gun) combat class
-16% base Combat Strength when attacking (20 vs. 24)
-8% base Combat Strength when defending (22 vs. 24)
+33% Combat Strength after being promoted three times
Janissary
The Ottomans (Suleiman)
The Turks (Mehmed II)
+25% Combat bonus when attacking
Heals 50 HP upon kills
Khasa-badar
Khiva (Abu al-Ghazi Bahadur)
Spawns a random Luxury resource upon conquering a Barbarian encampment
Kwik'ìì Doò
The Yellowknives (Akaitcho)
+1 Movement
Gains 5 HP when beginning its turn on a tile with a resource
Leryna
The Palawa (Tarenorerer)
+10% Strength against other Gunpowder units.
+25% Strength against Gunpowder units for adjacent friendly Melee units.
Any Melee unit which defeats a Gunpowder unit will automatically upgrade into a Leryna.
Longrifle
Appalachia (David Bradford)
Has 1 tile Ranged attack
Has weaker Melee attack than Musketman
+2 Movement in Hills
Macchieri
Corsica (Pasquale Paoli)
Stronger and cheaper
No terrain movement penalties
Damages adjacent units if ending its turn on Hills, Forest, or Jungle
Deals more damage with amount of Great Generals owned
-15% Combat Strength in open terrain
Mawon
Haiti (Toussaint Louverture)
+15% Combat bonus when adjacent to Occupied cities
Chance to capture units
Minuteman
America (Washington)
No terrain movement penalties
Starts with the Drill I promotion
Yields Golden Age points from combat
Mi'kmaq Militia
The Cajuns (Beausoleil)
-12.5% Combat Strength (21 vs 24)
+1 Movement and Sight
Ignores enemy Zone of Control
Has a chance to retreat from melee combat
Causes enemy cities to enter Resistance when beginning turn adjacent to one at full health
Musketeer
France (Napoleon)
France (Louis XIV)
+16% Combat Strength (28 vs 24)
National Guard
France (Maximilien Robespierre)
Gains levels quickly through selling buildings or constructing guillotines.
Provides Culture when levelled up.
Nauvoo Legion
Deseret (Brigham Young)
Receives +1 Strength for every 15 Faith generated per turn up to +8 Strength
Nevonda
Kongo (Afonso I)
Weaker than the Musketman.
Can only be trained in the Capital.
Receive a free Nevonda with each Missionary that you gain from a foreign civilization.
Ogichida
The Anishinaabe (Pontiac)
Cheaper
Weaker
Ignores enemy units when moving
Potsdam Giant
Brandenburg (Friedrich Wilhelm I)
+5/15/25% Combat Strength to adjacent units after its first/third/fifth Promotion
May be expended to permanently boost a City's Experience at level 5 or above
Raider
Muskogee (William Augustus Bowles)
Trained 100% faster during a Peace Treaty
Steals Gold equivalent to 50% of the damage inflicted on a City
Begins with Siege and Amphibious Promotions
Recaptive
Liberia (Joseph Jenkins Roberts)
+1 Movement and +25% Combat Strength when stacked with a settler
Recieves doubled Combat Strength and Movement when embarked
Roundhead
The Protectorate (Oliver Cromwell)
-20% Production cost (120 vs 150)
+8% Combat Strength (26 vs 24)
+15% Combat Strength when stacked with a Great General
Ruffian Musketman
The Huron (Kondiaronk)
-5 Combat Strength (19 vs. 24).
+15 Production cost (165 vs. 150).
Receive two Ruffian Musketman everytime one is trained.
Defeating enemy Gun units upgrades the Ruffian, granting it +9 Combat Strength.
Schutterij
New Netherland (Peter Stuyvesant)
Reduced Combat Strength (20 vs 24)
+25% Combat Strength When stationed on a Fort
Provides Great Artist points to the nearest city when garrisoned or stationed on a Fort
Sepoy
Maratha (Shivaji)
-20% Production cost
-8% Combat Strength (22 vs 24)
Serdiuk
Hetmanate (Bohdan Khmelnytsky)
Cheaper to produce (115 vs. 150)
-1 Combat Strength (23 vs. 24)
Costs no movement to pillage
Serdyuk
Zaporozhia (Bohdan Khmelnytsky)
Receives the same benefits from Free Men of the Wild Fields that Mounted and Naval units do.
While on or adjacent to a friendly Great Person, gains a Combat boost (+10%).
Shenji Musketeer
Great Ming (Yongle)
Unlocked earlier at Physics.
Gains a unique promotion depending upon where it is trained[1] .
Streltsy
Muscovy (Ivan IV)
-13% Production cost
-16% Combat Strength (20 vs 24)
May use enemy roads
Can attack twice per turn when adjacent to another Streltsy
Swift Strike Warband
Seneca (Cornplanter)
After attacking an enemy unit, that unit and all adjacent to it from the same civilization have -10% Combat Strength for their next turn.
When starting a turn adjacent to an enemy unit, gains +1 Movement and may move after attacking.
Székely Guardsman
Royal Hungary (Elizabeth Bathory)
-33% Combat Strength (16 vs 24).
In your territory, may move after attacking and attack twice if there are two enemy units nearby, thrice if there are three.
Tanegashima Infantry
Shimazu (Shimazu Yoshihisa)
15% higher Production cost
Unlocks at Physics
+50% Flank attack bonus
Tau'tahi
Tonga (Siaosi I)
Has the Amphibious Promotion
When trained, contributes their starting experience as production towards a Tau'tahi in all Coastal Cities.
Tercio
Spain (Isabella)
+8% Combat Strength (26 vs 24)
+50% Combat bonus vs Mounted units
Territorial Militia
America (James Madison)
-4 Combat Strength (20 v. 24).
-30 Production cost (120 v. 150).
Can instantly build forts in unowned or enemy territory, at the cost of lots of health.
+33% Combat Strength when occupying forts, even if they are in enemy territory.
Tracker
The Kimberley (Jandamarra)
May earn Recon unit promotions
Nearby enemy units are passively Tracked
Tracked units share their vision with the Kimberley (includes discovering territory)
Tracked units suffer a Combat penalty vs Kimberley units
Immune to Desert attrition (ExCE )
Trainband
Plymouth (John Carver)
Ignores terrain cost.
Double Movement when on a different landmass to the Capital.
Xaa
The Tlingit (Sheiyksh I)
Provides Culture towards Border Expansion to the nearest Coastal City from kills
33% chance to gain additional Movement when ending its turn on a Coastal tile