The Musketman is a Gunpowder unit available in the Renaissance Era.

Overview

The musket is a flintlock, muzzle-loading, long-barreled weapon which is fired from the shoulder. Muskets were lighter and more accurate than the earlier military firearm, the arquebus, and by the 18th century they had supplanted them on most European battlefields. With the addition of a bayonet the musket became a serviceable close-combat weapon as well, rendering the pikeman obsolete. The British army's "Brown Bess" was the archetypical musket, in service from 1722 until 1838; it was used by both sides in the American Revolution.

Strategy

The Musketman is the first gunpowder unit in the game, and although it's not much more powerful than its predecessor, it is a necessary step to continue to the other, more powerful units in the late middle game. They are a step back from the massive over-protection of the Longswordsman, relying more on offensive power than steel defense. Their weapons are actually ranged weapons with a very short range - they need to enter the tile they want to attack, although they don't necessarily attempt to mingle with the opposing battalion like classical melees from the old times. Instead, they line up and fire their muskets at the enemy ranks, then, depending on the situation, reload to fire again (which tends to take quite some time), or use the attached bayonets to enter real melee combat.

Unique Unit Replacements

Icon Unit Civilization Abilities
DMSMozUU.png
Achicunda Mozambique (Joaquim Chissano)
  • Same abilities as the Musketman.
  • Generates Gold.png from Kills.
  • When trained, recieve Gold.png Gold for every automatically Improved Resource in the City
LSHungaryMusket.png
LSArquebuserUnitAtlas.png
Arquebusier
Hungary (Stephen I) (LastSword)
  • +3 Strength.png Combat Strength
  • May spend 20 Gold.png Gold to heal 20HP each turn
AshigaruArt.png
Ashigaru Japan (Toyotomi Hideyoshi)
  • -2 Strength.png Combat Strength (22 vs 24)
  • Combat Bonus from flanking doubled
  • Generates Greatperson.png Great Generals twice as fast
Boloman Icon.png
Boloman Negros (Aniceto Lacson)
  • May instantly chop Forest and Jungle in friendly territory, and may reveal a source of Sugar when doing so
LSBuccUU2.png
CaribbeanUnitAlphaAtlas2.png
Buccaneer
Caribbean (Henry Morgan) (LastSword)
  • May embark to become a Privateer variant
  • Doubled City Plunder
CSBULLSBLOOD.png
Bulls Blood Warrior Lesotho (Moshoeshoe I)
  • Gains a unique 'War Charm' promotion after entering combat for the first time.
  • Have a 1 in 4 chance of either- A combat bonus adjacent to friendly units, a combat bonus fighting in hills, both of these bonuses, or nothing!
Changmao Icon.png
ChangmaoFlag.png
Changmao
Heavenly Kingdom (Hong Xiuquan)
  • +50% Strength.png Combat Strength vs Cities when fighting on a pillaged tile
  • Cities captured by a Changmao gain a free line of defensive buildings
ChosenInfantry.png
LSPEUnitAlphaStephenBat.png
Chosen Infantry
Poland (Stephen Bathory)
  • Fully heals upon choosing a Promotion
  • -20% Production.png Production Cost
DMSIrelandUU.png
Devil’s Own Ireland (Daniel O'Connell)
  • Trained faster at a rate depending on foreign Religious Pressure.
  • Starts with additional Experience depending on the pressure of your majority Religion.png Religion in the City.
  • Devil's Own units of higher Unit Level grant bonus Strength.png Combat Strength to adjacent Units of lower Unit Level.
Firelancer.png
Unitflag firelancer.png
Fire Lancer
The Song (Taizu)
  • Built faster when enemy units are within city limits
  • While garrisoned:
    • Becomes a 1 tile ranged unit
    • Costs no maintenance
    • -15% Strength.png Combat Strength for nearby enemy units
GSIconWiki.png
Green Standard The Manchu (Nurhaci)
  • 20% cheaper to produce in cities with a Courthouse
  • 15% chance to convert enemy units (converted units receive the same banner as the Green Standard)
LSGunman.png
AshantiUnitAlphaAtlas.png
Gunman
The Ashanti (Osei Tutu I) (LastSword)
  • Starts with Sentry (+1 Sight)
  • Can use all remaining Movement points to perform the "Akan Drum" action, causing all Land Units within three tiles to permanently gain +1 Moves.png Movement and heal 10HP every turn, so long as they have not already moved that turn.
BohemiaUU.png
AlphaBohemia32.png
Hussite Handgunner
Bohemia (Charles IV)
  • Has a ranged attack (24 Strength.png ), but can still melee attack and capture Cities
  • +30% Strength.png Combat Strength vs. Cities and Fortified Units
IconPNG Ibutho.png
Flag ibutho.png
Ibutho
The Zulu (Cetshwayo)
  • Unlocked at Chivalry
  • Part of the Melee (vs. Gun) combat class
  • -16% base Strength.png Combat Strength when attacking (20 vs. 24)
  • -8% base Strength.png Combat Strength when defending (22 vs. 24)
  • +33% Strength.png Combat Strength after being promoted three times
Janissary.png
Janissary-1.png
Janissary
The Ottomans (Suleiman)

The Turks (Mehmed II)

  • +25% Strength.png Combat bonus when attacking
  • Heals 50 HP upon kills
Longrifle.png
Longrifle Appalachia (David Bradford)
  • Has 1 tile Ranged attack
  • Has weaker Melee attack than Musketman
  • +2 Movement in Hills
Corsica UU.png
Unitflag macchieri.png
Macchieri
Corsica (Pasquale Paoli)
  • Stronger and cheaper
  • No terrain movement penalties
  • Damages adjacent units if ending its turn on Hills, Forest, or Jungle
  • Deals more damage with amount of Greatperson.png Great Generals owned
  • -15% Strength.png Combat Strength in open terrain
Mawon.png
Unitflag mawon.png
Mawon
Haiti (Toussaint Louverture)
  • +15% Strength.png Combat bonus when adjacent to Occupied cities
  • Chance to capture units
Minuteman.png
Minuteman-0.png
Minuteman
America (Washington)
  • No terrain movement penalties
  • Starts with the Drill I promotion
  • Yields Goldenage.png Golden Age points from combat
MikmaqIcon.png
Mi'kmaq Militia The Cajuns (Beausoleil)
  • -12.5% Strength.png Combat Strength (21 vs 24)
  • +1 Moves.png Movement and Sight
  • Ignores enemy Zone of Control
  • Has a chance to retreat from melee combat
  • Causes enemy cities to enter Resistance.png Resistance when beginning turn adjacent to one at full health
Musketeer.png
Musketeer-0.png
Musketeer
France (Napoleon)

France (Louis XIV)

  • +16% Strength.png Combat Strength (28 vs 24)
RobFranceUU.png
National Guard France (Maximilien Robespierre)
  • Gains levels quickly through selling buildings or constructing guillotines.
  • Provides CultureIcon.png Culture when levelled up.
NauvooLegion.png
Nauvoo Legion Deseret (Brigham Young)
  • Receives +1 Strength.png Strength for every 15 FaithIcon.png Faith generated per turn up to +8 Strength.png Strength
JFDKongoUU.png
Nevonda Kongo (Afonso I)
  • Weaker than the Musketman.
  • Can only be trained in the Capital.png Capital.
  • Receive a free Nevonda with each FaithIcon.png Missionary that you gain from a foreign civilization.
Ogichida.png
Unitflag Ogichiida.png
Ogichida
The Anishinaabe (Pontiac)
  • Cheaper
  • Weaker
  • Ignores enemy units when moving
BorgUnit.png
Potsdam Giant Brandenburg (Friedrich Wilhelm I)
  • +5/15/25% Strength.png Combat Strength to adjacent units after its first/third/fifth Promotion
  • May be expended to permanently boost a City's Experience at level 5 or above
RecaptiveLiberia.png
Recaptive Liberia (Joseph Jenkins Roberts)
  • +1 Moves.png Movement and +25% Strength.png Combat Strength when stacked with a settler
  • Recieves doubled Strength.png Combat Strength and Moves.png Movement when embarked
Roundhead.png
Unitflag roundhead.png
Roundhead
The Protectorate (Oliver Cromwell)
  • -20% Production.png Production cost (120 vs 150)
  • +8% Strength.png Combat Strength (26 vs 24)
  • +15% Strength.png Combat Strength when stacked with a Great General
NewNetherlandSchutterij.png
NewNetherlandSchutterijIcon.png
Schutterij
New Netherland (Peter Stuyvesant)
  • Reduced Strength.png Combat Strength (20 vs 24)
  • +25% Strength.png Combat Strength When stationed on a Fort
  • Provides Greatperson.png Great Artist points to the nearest city when garrisoned or stationed on a Fort
Sepoy.png
Unitflag sepoy.png
Sepoy
Maratha (Shivaji)
  • -20% Production.png Production cost
  • -8% Strength.png Combat Strength (22 vs 24)
SichCossack.png
Serdiuk Hetmanate (Bohdan Khmelnytsky)
  • Cheaper to produce (115 vs. 150)
  • -1 Strength.png Combat Strength (23 vs. 24)
  • Costs no movement to pillage
JFD Ming Shenji.png
Shenji Musketeer Great Ming (Yongle)
  • Unlocks at Physics.
  • Has different bonuses depending upon where it is trained:
    • Capital: Bonus combat strength near the Capital.
    • Colonies: Bonus Sight and Movement.
    • Captured Cities: Bonus when Flanking.
    • Other Cities: Bonus vs. Gun Units.
Streltsy.png
Unitflag streltsy.png
Streltsy
Muscovy (Ivan IV)
  • -13% Production.png Production cost
  • -16% Strength.png Combat Strength (20 vs 24)
  • May use enemy roads
  • Can attack twice per turn when adjacent to another Streltsy
SenecaUUIcon.png
Swift Strike Warband Seneca (Cornplanter)
  • After attacking an enemy unit, that unit and all adjacent to it from the same civilization have -10% Strength.png Combat Strength for their next turn.
  • When starting a turn adjacent to an enemy unit, gains +1 Moves.png Movement and may move after attacking.
JFD RoyalHungaryBathory Unit.png
Székely Guardsman Royal Hungary (Elizabeth Bathory)
  • -33% Strength.png Combat Strength (16 vs 24).
  • In your territory, may move after attacking and attack twice if there are two enemy units nearby, thrice if there are three.
Tercio.png
Tercio-0.png
Tercio
Spain (Isabella)
  • +8% Strength.png Combat Strength (26 vs 24)
  • +50% Strength.png Combat bonus vs Mounted units
Territorial Militia America (James Madison)
  • Weaker, but cheaper.
  • Can instantly build forts in unowned or enemy territory, at the cost of lots of health.
  • Additional Strength.png combat boost from forts, even if they are in enemy territory.
Tracker.png
Tracker The Kimberley (Jandamarra)
  • May earn Recon unit promotions
  • Nearby enemy units are passively Tracked
  • Tracked units share their vision with the Kimberley (includes discovering territory)
  • Tracked units suffer a Strength.png Combat penalty vs Kimberley units
  • Immune to Desert attrition (ExCE)
WIKITlingitUnit.png
Xaa The Tlingit (Sheiyksh I)
  • Provides Culture towards Border Expansion to the nearest Coastal City from kills
  • 33% Chance to gain additional Movement when ending its turn on a Coastal tile
Unit Types
Ancient Era
ArcherChariot ArcherScoutSpearmanTriremeWarrior
Classical Era
Composite BowmanCatapultHorsemanSwordsman
Medieval Era
CrossbowmanGalleassKnightLandsknechtLongswordsmanPikemanTrebuchet
Renaissance Era
CannonCaravelFrigateLancerMusketmanPrivateer
Industrial Era
ArtilleryCavalryGatling GunIroncladRifleman
Modern Era
Anti-Aircraft GunBattleshipCarrierDestroyerGreat War BomberGreat War InfantryInfantryLandshipMachine GunSubmarineTriplane
Atomic Era
Anti-Tank GunAtomic BombBazookaBomberFighterHelicopter GunshipMarineMobile SAMParatrooperRocket ArtilleryTank
Information Era
Giant Death RobotGuided MissileJet FighterMechanized InfantryMissile CruiserModern ArmorNuclear MissileNuclear SubmarineStealth BomberXCOM Squad
Civilian Units
ArchaeologistCaravanCargo ShipInquisitorMissionarySettlerWork BoatWorker
Great People
Great AdmiralGreat ArtistGreat EngineerGreat GeneralGreat MerchantGreat MusicianGreat ProphetGreat ScientistGreat Writer
Community content is available under CC-BY-SA unless otherwise noted.