Civilization V Customisation Wiki
Specialists 1 Merchant
Production Cost 100
Unlocked at Currency

The Market is a building available in the Classical Era.

Game Info[]

  • +1 Gold Gold
  • +25% Gold Gold
  • +1 Gold Gold from incoming Trade Routes for both civilizations
  • Has 1 slot for a Merchant Specialist

With Social Policies / Tenets:

  • Mercantilism (Commerce): +1 Science Science


A market is a location where farmers and tradesmen and merchants bring their wares to sell. While the earliest and most primitive markets may have operated under a barter system, a truly successful market requires a working trusted currency to allow for the free exchange of goods and services. For obvious reasons, markets are located where the customers are, in villages, towns and cities. Smithfield has been a meat-trading market in London for over a thousand years, which helps to explain some of the street names like, "Cow Cross Street."

Unique Building Replacements[]

Icon Building Civilization Yields
Bazaar Arabia (Harun al-Rashid) Umayyads (Abd al-Malik)
  • Abd al-Malik' version:
    • Provides an extra copy of each improved Luxury Resource in its city
    • Grants +2 Moves Movement to each unit passing through its city
  • Harun al-Rashid's version:
    • All worked Luxury resources are doubled
    • +2 Gold Gold from Oases and Oil
Commune Food Station Capitol Hill (Raz Simone)
  • Increases city's Gold Gold yield by much less than the standard Market. (+5% vs +25%)
  • +1 Food Food from incoming International Trade Routes.
  • Provides a lump sum of CultureIcon Culture whenever the city grows in Citizen Population.
JFD JuliusForum
Forum Rome (Augustus Caesar)(with Rome (Julius Caesar) installed)
  • Contains an extra Merchant/Magistrate[1] specialist slot.
  • +25% Greatperson Great People generation during a Goldenage Golden Age.
Kobstad Kalmar Union (Margarethe I)
  • +20 Production Production cost.
  • +1 Gold Gold on Trading Posts and Customs Houses.
  • +1 CultureIcon Culture.
Llotja Aragon (Jaume I)
  • +3 Gold Gold if built in a coastal city.
  • +1 Happy Happiness per Traderoute Trade Route exiting this city and +2 Production Production for every one entering it.
Madinah The Idrisids (Idris I)
  • Requires Walls.
  • Allows for the construction of Mosques if connected to a Holy City.
  • Provides +2 CultureIcon Culture for the Traderoute Trade Route owner.
Merchant Guild Genoa (Simone Boccanegra)
  • Trade Routes are assigned a Luxury Resource, which if sent to a City requesting that Resource, yield extra Gold and a We Love the King Day.
Minster Mercia (Offa)
  • +2 FaithIcon Faith from Pastures
  • +1 Happy Happiness upon adopting a Religion
  • No Gold Gold yields
Ari Nope Rozvi ChangamireDombo Musika
Musika Rozvi (Changamire Dombo)
  • Traderoute Trade Routes from this city grant a source of Cattle Cattle to the destination city upon ending.
  • Generates CultureIcon Culture if built in a captured city.
Palengke Tagalogs (Kalangitan)
  • Luxury Resources in this City yield +1 CultureIcon Culture during a Goldenage Golden Age.
Popular Market Libya (Gaddafi)
  • Provides +1 Gold Gold on Strategic Resources, increasing to +2 Gold Gold if you're trading them, and further increasing to +3 Gold Gold if you're trading more than 10 copies.
  • Converts Happy Local Happiness in this City to CultureIcon Culture. After selecting an Ideology, it is also converted to Production Production.
Rakuichi Icon
Rakuichi Hojo (Hojo Ujiyasu)
  • Provides extra XP for Units based on Gold Gold generated by City Connections
Slave Market Mali (Musa I)
  • +1 Gold Gold per 4 Citizens
  • Yields Gold Gold for every enemy defeated
Spice Market The Sabaeans (Makeda)
  • +1 additional Gold Gold
  • Grants 2 Frankincense
JWWBukharaShaybani UB
Taq Bukhara (Muhammad Shaybani)
  • Can be constructed multiple times, but only once for every unique resource, which is chosen randomly.
  • Combat units ending their turn in a city with a Taq gain +10% Strength Combat Strength for every Taq until ending their turn in another city or getting at least 5 tiles away from a Bukharan city.
Tong Lau China (Sun Yat-sen)
  • +1 Food and 10% of Food Food is carried over upon growth.
  • Gain Goldenage Golden Age points when a new Citizen Citizen is born.
  • May be upgraded after Electricity at the cost of Production Production, providing an additional +2 Gold Gold and a further 10% Food Food carried over.
Torg Kievan Rus' (Olga)
  • Grants 10 XP to newly produced Units in this City, if the Merchant Specialist slot is filled.
  • +2 Production Production per Luxury produced in this City traded away in Deals.
Zhupa Carantania (Boruth)
  • Yields +10% CultureIcon Culture when this city is connected to a city-state via Trade Route.
Building Types
Ancient Era
BarracksCircusGranaryLibraryMonumentShrineStone WorksWallsWater Mill
Classical Era
Medieval Era
Renaissance Era
ArsenalBankConstabularyObservatoryOpera HouseSeaportWindmillZoo
Industrial Era
FactoryHospitalHydro PlantMilitary AcademyMuseumPolice StationPublic SchoolStock Exchange
Modern Era
Broadcast TowerHotelMilitary BaseResearch LabStadium
Atomic Era
AirportMedical LabNuclear PlantRecycling CenterSolar Plant
Information Era
Bomb ShelterSpaceship Factory
National Wonders
Circus MaximusEast India CompanyGrand TempleHermitageHeroic EpicIronworksNational CollegeNational EpicNational Intelligence AgencyNational Visitor CenterOxford UniversityPalace
Artists' GuildMusicians' GuildWriters' Guild
  1. Requires RtP: Claims.