Civilization V Customisation Wiki
Market
Specialists 1 Merchant
Production Cost 100
Unlocked at Currency

The Market is a building available in the Classical Era.

Game Info[]

  • +1 Gold
  • +25% Gold
  • +1 Gold from incoming Trade Routes for both civilizations
  • Has 1 slot for a Merchant Specialist

With Social Policies / Tenets:

  • Mercantilism (Commerce): +1 Science

Overview[]

A market is a location where farmers and tradesmen and merchants bring their wares to sell. While the earliest and most primitive markets may have operated under a barter system, a truly successful market requires a working trusted currency to allow for the free exchange of goods and services. For obvious reasons, markets are located where the customers are, in villages, towns and cities. Smithfield has been a meat-trading market in London for over a thousand years, which helps to explain some of the street names like, "Cow Cross Street."

Unique Building Replacements[]

Historical[]

Icon Building Civilization Yields
Bazaar
Bazaar Arabia (Harun al-Rashid) Umayyads (Abd al-Malik)
  • Abd al-Malik' version:
    • Provides an extra copy of each improved Luxury Resource in its city
    • Grants +2 Movement to each unit passing through its city
  • Harun al-Rashid's version:
    • All worked Luxury resources are doubled
    • +2 Gold from Oases and Oil
FoodStation
Commune Food Station Capitol Hill (Raz Simone)
  • Increases city's Gold yield by much less than the standard Market. (+5% vs +25%)
  • +1 Food from incoming International Trade Routes.
  • Provides a lump sum of Culture whenever the city grows in Population.
JFD JuliusForum
Forum Rome (Augustus Caesar)(with Rome (Julius Caesar) installed)
  • Contains an extra Merchant/Magistrate[1] specialist slot.
  • +25% Great People generation during a Golden Age.
Kobstad-0
Kobstad Kalmar Union (Margarethe I)
  • +20 Production cost.
  • +1 Gold on Trading Posts and Customs Houses.
  • +1 Culture.
UCAragonUB
Llotja Aragon (Jaume I)
  • +3 Gold if built in a coastal city.
  • +1 Happiness per Trade Route exiting this city and +2 Production for every one entering it.
IdrisidUB
Madinah The Idrisids (Idris I)
  • Requires Walls.
  • Allows for the construction of Mosques if connected to a Holy City.
  • Provides +2 Culture for the Trade Route owner.
LSGenoaUB
Merchant Guild Genoa (Simone Boccanegra)
  • Trade Routes are assigned a Luxury Resource, which if sent to a City requesting that Resource, yield extra Gold and a We Love the King Day.
Minster
Minster Mercia (Offa)
  • +2 Faith from Pastures
  • +1 Happiness upon adopting a Religion
  • No Gold yields
Ari Nope Rozvi ChangamireDombo Musika
Musika Rozvi (Changamire Dombo)
  • Trade Routes from this city grant a source of Cattle to the destination city upon ending.
  • Generates Culture if built in a captured city.
TagalogUBIcon
Palengke Tagalogs (Kalangitan)
  • Luxury Resources in this City yield +1 Culture during a Golden Age.
UCGaddafiUB
Popular Market Libya (Gaddafi)
  • Provides +1 Gold on Strategic Resources, increasing to +2 Gold if you're trading them, and further increasing to +3 Gold if you're trading more than 10 copies.
  • Converts Local Happiness in this City to Culture. After selecting an Ideology, it is also converted to Production.
Rakuichi Icon
Rakuichi Hojo (Hojo Ujiyasu)
  • Provides extra XP for Units based on Gold generated by City Connections
SlaveMarket
Slave Market Mali (Musa I)
  • +1 Gold per 4 Citizens
  • Yields Gold for every enemy defeated
Spice Market The Sabaeans (Makeda)
  • +1 additional Gold
  • Grants 2 Frankincense
JWWBukharaShaybani UB
Taq Bukhara (Muhammad Shaybani)
  • Can be constructed multiple times, but only once for every unique resource, which is chosen randomly.
  • Combat units ending their turn in a city with a Taq gain +10% Combat Strength for every Taq until ending their turn in another city or getting at least 5 tiles away from a Bukharan city.
JWWTongLauIcon
Tong Lau China (Sun Yat-sen)
  • +1 Food and 10% of Food is carried over upon growth.
  • Gain Golden Age points when a new Citizen is born.
  • May be upgraded after Electricity at the cost of Production, providing an additional +2 Gold and a further 10% Food carried over.
TCMOlgaUB
Torg Kievan Rus' (Olga)
  • Grants 10 XP to newly produced Units in this City, if the Merchant Specialist slot is filled.
  • +2 Production per Luxury produced in this City traded away in Deals.
CarantaniaUBIcon
Zhupa Carantania (Boruth)
  • Yields +10% Culture when this city is connected to a city-state via Trade Route.

Fictional[]

Icon Building Civilization Yields
Mathalx Artopolion Icon
Atropolion Hot Bakery (Hoto Cocoa)
  • +25% Production cost (125 vs 100).
  • +2 Gold, Food and Production.
  • +1 Food yield of Wine, Cocoa, Citrus, Sugar, Sheep, Cattle and Bison worked by this city.
  • Gain one unique luxury resource copy of either Bread, Jam or Cafe Cocoa; prioritizes the one that Hot Bakery doesn't have.
Mathalx Brewery Icon
Brewery New Glitch City (Julianne Stingray)
  • Has an Engineer Slot instead of a Merchant Slot.
  • Grants +1 Science to all luxury resources worked by the city.
Building Types
Ancient Era
BarracksCircusGranaryLibraryMonumentShrineStone WorksWallsWater Mill
Classical Era
AmphitheaterAqueductCaravansaryColosseumCourthouseLighthouseMarketMintStableTemple
Medieval Era
ArmoryCastleForgeGardenHarborUniversityWorkshop
Renaissance Era
ArsenalBankConstabularyObservatoryOpera HouseSeaportWindmillZoo
Industrial Era
FactoryHospitalHydro PlantMilitary AcademyMuseumPolice StationPublic SchoolStock Exchange
Modern Era
Broadcast TowerHotelMilitary BaseResearch LabStadium
Atomic Era
AirportMedical LabNuclear PlantRecycling CenterSolar Plant
Information Era
Bomb ShelterSpaceship Factory
National Wonders
Circus MaximusEast India CompanyGrand TempleHermitageHeroic EpicIronworksNational CollegeNational EpicNational Intelligence AgencyNational Visitor CenterOxford UniversityPalace
Guilds
Artists' GuildMusicians' GuildWriters' Guild
AcademyBastionCloth MillDrydockGalleryGunsmithManorMenagerieSalonTavernTheatreWeigh House
  1. Requires RtP: Claims.