| Magyar Tribes | |
|---|---|
| |
Map by AgressiveWimp
| |
Leader
|
Árpád |
Capital
|
Esztergom |
Start Bias
|
Grassland |
Religion
|
Christianity Életfa (GHR) |
Government req. mod
|
Diarchy |
Culture
req. mod |
Central European
|
Traits req. mod
|
Aggressive, Creative |
Civilopedia
| |
The Magyars led by Árpád is a custom civilization by the Sixteen Nation Project, with special thanks given to danrell and JFD.
This mod requires Gods and Kings and is compatible with Brave New World. It replaces the city-state of Budapest with Kerma.
Unique Attributes:[]
Magyars (Arpad)
|
|---|
Magyar-conquered cities are in resistance for half as long, and conquered Magyar cities are in resistance for twice as long. Mounted units produce +2 |
If stacked with a mounted unit, shares movement points with it. All units within range of a Horka not only receive the usual Great General benefits, but can also move after attacking (whether this is already one of their abilities or not). |
Has a city attack penalty only half that of a regualr horseman. Cities with a Cuman garrisoned in them produce units +15% faster. |
City List
|
| Sixteen Nation Project Civilizations [edit] | |
|---|---|
Set I
|
Georgia • Harappans • Inuit • Minoans • Switzerland • Taiwan • Zapotecs |
Set II
|
Asturias • Çatalhöyük • Kurdistan • Livonia • Magyars • Samani • Urartu |
Berber Pack
|
Berbers • Numidia • Tuareg |
Special
|
Dan the Squid • World of Asmos Civilization Modpack |



