Civilization V Customisation Wiki
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Civilization V Customisation Wiki

Improvements are buildings constructed by Workers or Work Boats outside of cities, providing additional bonuses to the tile it's built on.

Many civilizations add unique improvements that can only be built by them.

List of Unique Improvements

Art by PorkBean

Abbaigh - Dal Riata (Aedan mac Gabrain)
  • Unlocked at Theology.
  • Must be built on coastal land tiles, and cannot be removed.
  • Yields +2 FaithIcon.png Faith and +1 Gold.png Gold.
  • Cities with at least three Abbaighs nearby gain a slot for an Artifact or Great Work of Art.

Art by DJSHenninger

Anapi'gann - The Wabanaki (Henri Membertou)
  • Unlocked at Optics
  • Must be constructed on coasts, and not adjacent to another Anapi'gann
  • +1 Food.png Food and +1 Production.png Production
  • Additional +1 Food.png Food and +2 Gold.png Gold after Navigation
  • Captures adjacent coastal land and coastal sea tiles

Art by Bouncymischa

Antebellum Manor - Confederate States of America (Jefferson Davis)
  • Unlocked at Chivalry
  • Must be built on flat land
  • +1 Gold.png Gold and +1 CultureIcon.png Culture if built on a source of Cotton, Sugar, or Tobacco
  • +1 Production.png Production and +1 CultureIcon.png Culture if built next to a city
  • While at war, all Antebellum Manors yield an additional +1 Production.png Production and CultureIcon.png Culture

Art by PorkBean

Asyenda - Negros (Aniceto Lacson)
  • Unlocked at Guilds
  • +4 Gold.png Gold and +2 Food.png Food
  • Trade Routes passing over this Improvement grant +5% Production.png Production towards Land Units in the working City (max 20%)
  • Must be built on a source of Sugar

Art by grant

Basadi - Rashtrakuta (Amoghavarsha I)
  • Unlocked at Theology
  • Must be built on Hills, and not adjacent to another Basadi
  • Generates +2 Goldenage.png Golden Age Points, as well as +2 CultureIcon.png Culture after researching Archaeology
  • During Golden Ages, generates FaithIcon.png Faith for each Great Work in the nearest owned city

Art by grant

Bedouin Camp - The Bedouins (Al-Sufi)
  • Takes control of all unclaimed tiles in a 1-tile radius
  • +1 Gold.png Gold and +1 Food.png Food
  • Spawns a Goum every number of turns, depending on game speed
  • Can be turned into a city after the Industrial Era
  • Can only be built on Desert, Grassland, Plains, Tundra, or Hills, and not next to another camp nor next to a city
BerdIcon Wikia.png
Berd - Urartu (Argishti I)
  • Unlocked at Masonry
  • Must be built on Hills
  • +25% Strength.png
  • Food.png , Gold.png , Production.png from surrounding tiles
  • Claims surrounding tiles
  • May be built outside of friendly territory
  • Damages adjacent enemy units
  • Costs 2 Gold.png in maintenance

Art by Firaxis

Brazilwood Camp - Brazil (Pedro II)
  • Unlocked at Machinery
  • Must be built on Jungle
  • +2 Gold.png Gold
  • +2 CultureIcon.png Culture after researching Acoustics

Art by Leugi

Chatallata - Tiwanaku (Huyustus)
  • Unlocked at Construction
  • Must be built on flatlands without grass
  • +1 Science.png Science and +2 FaithIcon.png Faith when built next to a city (both increase by 1 if next to a mountain)
  • After researching Astronomy, +1 Science.png Science and +1 FaithIcon.png Faith when built far from cities or mountains

Art by Firaxis

Chateau - France (Napoleon) (without France (Louis XIV) installed) / France (Francis I)
  • Unlocked at Chivalry
  • Must be built adjacent to a Luxury Resource, but not adjacent to each other
  • +1 Gold.png Gold and +2 CultureIcon.png Culture
  • After researching Flight, yields increase to +3 Gold.png Gold and +3 CultureIcon.png Culture

Art by Firaxis

Chateau - France (Louis XIV)
  • Unlocked at Chivalry
  • Must be built adjacent to a Luxury Resource, but not adjacent to each other
  • +1 Gold.png Gold and +2 CultureIcon.png Culture
  • After researching Flight, yields increase to +3 Gold.png Gold and +3 CultureIcon.png Culture
  • When built, begins a 5-turn We Love the King Day in the Capital.png Capital

Art by Leugi

Chemamull - The Mapuche (Lautaro)
  • Unlocked at Calendar
  • +1 CultureIcon.png Culture and +2 FaithIcon.png Faith (only +1 to civilizations other than Mapuche) 
  • Consumes the Worker when built
  • Claims its tile when not built by workers; when pillaged, grants ownership to the nearest city
  • Units starting their turn on a Chemamull may earn double experience from combat and a combat bonus; and will restore the Chemamull if it was pillaged

Art by Leugi

Clan Castle - Scotland (Robert I Bruce)
  • Unlocked at Metal Casting
  • Boosts defensive strength of units on the tile, as well as the gold yield
  • +1 CultureIcon.png Culture with Architecture
  • +5 Experience to new units trained in a city working the Clan Castle
  • Upon a declaration of war against Scotland, each Clan Castle generates 1 melee infantry unit

Art by Leugi

Colossal Head - The Olmec (U Kix Chan)
  • Unlocked at Calendar
  • Built by Great People (consumes the Unit)
  • +4 Science.png Science
  • An additional yield equal to the type and half the amount of the Great Person's standard Improvement [1]
  • Does not remove Jungle from tiles

Art by DJSHenninger

Czech Gothic Structure - Bohemia (Charles IV)
  • Unlocked at Physics
  • May be built on Grassland, Plains, Tundra and Desert
  • Does not remove terrain features
  • May be used to improve Stone, Marble and Iron
  • +1 CultureIcon.png Culture and Gold.png Gold
  • +1 Gold.png Gold if adjacent to a City
  • +1 Gold.png Gold after Architecture

Art by DJSHenninger

Desert Castle - The Umayyads (Al-Walid I)
  • May only be constructed on Desert tiles, but also outside friendly territory
  • +1 FaithIcon.png Faith and Food.png Food
  • +1 Gold.png Gold after Chivalry
  • A land unit moving on a tile with a Desert Castle gains +2 Moves.png Movement Points during that turn

Art by RawSasquatch.

Drug Farm - Rook Island Pirates (Vaas)
  • Unlocked at Chemistry
  • Must be built on featureless Grasslands or Plains tiles
  • +1 Production.png Production and +3 Gold.png Gold
  • Additional +1 Gold.png Gold after Penicillin
  • Each worked Drug Farm provides 1 copy of Drugs, a unique Luxury Resource

Art by RawSasquatch

Dzong - Bhutan (Jigme Singye Wangchuck)
  • Unlocked at Chivalry
  • Must be built on Hills, and not adjacent to another Dzong
  • +1 CultureIcon.png Culture, +1 FaithIcon.png Faith, and +50% Strength.png Defense for units
  • All yields double if next to a Mountain

Art by Tomatekh

Effigy Mound - Poverty Point (Táhera)
  • +1 Gold.png Gold, +1 Production.png Production, +1 Science.png Science, +1 CultureIcon.png Culture, +1 FaithIcon.png Faith
  • +1 Gold.png Gold, +1 Production.png Production, +1 Science.png Science, +1 CultureIcon.png Culture, +1 FaithIcon.png Faith after Astronomy
  • Built by Great People (consumes the Unit)
  • May only be Built once per Era
  • Cannot be Pillaged

Art by danrell

Eklesia - Georgia (David IV)
  • +1 FaithIcon.png Faith per adjacent Mountain tile
  • After being worked for ten turns, spawns a Missionary in the nearest city of your religion; the number of turns required doubles with each Missionary produced in this way

Art by Firaxis

Feitoria - Portugal (Maria I) (without Portugal (Joao II) installed) / Portugal (Joao II)
  • Unlocked at Navigation (Exploration with EE)
  • Must be constructed in City-State territory on coasts without resources
  • Grants 1 copy of each of that City-State's resources
  • +50% Strength.png Defense for units

Art by Sukritact

Foggara - The Garamantes (Djalla)
  • Unlocked at Engineering
  • Must be built on desert hills
  • +3 Food.png Food
  • +1 Gold.png Gold after Fertilizer
  • Acts as a source of Fresh Water

Art by DJSHenninger

Fruska Gora Monastery - Serbia (Dusan)
  • Unlocked at Philosophy
  • Must be built on Hills
  • May not be adjacent to another Fruska Gora Monastery
  • May be built on Strategic Resources
  • Cannot be removed
  • +1 Science.png Science, FaithIcon.png Faith and CultureIcon.png Culture
  • Provides a CultureIcon.png Culture boost when constructed

Art by DJSHenninger

Funerary Towers - Palmyra (Zenobia)
  • Unlocked at Construction.
  • Must be built on desert tiles, and not adjacent to other Funerary Towers.
  • Yields +2 Gold.png Gold, and +2 CultureIcon.png Culture upon researching Archaeology.
  • Upon expending a Great Person, gain a sum of CultureIcon.png Culture based on the number of Funerary Towers worked by the nearest city.

Art by Sukritact

Geoglyph - Nazca (Cahuachi)
  • Provides +1 of a specific yield for each pre-medieval Social Policy tree adopted
  • This is increased to +2 upon the tree being completed
  • Must be built on a flat desert tile

Art by DJSHenninger

Ger Kharuul - Tuva (Donduk Kuular)
  • Unlocked at Trapping
  • +1 Production.png Production
  • +1 FaithIcon.png Faith and +25% Strength.png Defense, doubled after adopting a Religion.png Religion
  • Provides a burst of Greatperson.png Great Musician points when a nearby city is converted

Art by PorkBean

Glacier - Jan Mayen (Grrrowr)
  • Unlocked at Physics
  • Must be built on flat Snow or Tundra, and not adjacent to another Glacier
  • +2 Science.png Science
  • +2 Gold.png Gold after researching Refrigeration
  • Enemy units that move onto a Glacier take damage each turn until they leave Jan Mayen territory

Art by Leugi

Hacienda - Mexico (Benito Juárez)
  • Unlocked at Guilds
  • Does not yield any benefits unless built directly adjacent to a city
  • +2 CultureIcon.png Culture
  • After researching Economics, yields +1 Food.png Food, FaithIcon.png Faith, or Production.png Production
  • Another +1 of that random yield is added after Rifling is researched

Art by Relic

Ichirizuka - Chosokabe (Chosokabe Motochika)
  • Unlocked at Civil Service
  • +2 Gold.png Gold
  • +2 CultureIcon.png Culture after Railroads
  • Prevents adjacent Trade Units from being pillaged
  • May not be built adjacent to another Ichirizuka

Art by Leugi

Inuksuk - The Inuit (Ekeuhnick)
  • Unlocked at Calendar
  • Must be built on Snow or Tundra, and not next to each other
  • +1 Food.png Food, +1 CultureIcon.png Culture
  • After researching Banking, provides an additional +1 Food.png Food
  • Surrounding Snow, Ice, and Tundra tiles without forest will be randomly claimed and gain +1 Food.png Food and +1 Production.png Production

Art by Danmacsch

Ipogeo - The Nuraghians (Sardus)
  • Unlocked at Masonry
  • Must be built adjacent to fresh water, and not next to another Ipogeo
  • +3 FaithIcon.png Faith
  • Receive a FaithIcon.png Faith boost when an adjacent enemy unit is killed

Art by Leugi

Iya - Benin (Ewuare)
  • Unlocked at Construction
  • May only be built on Grass, Plains, and Tundra flatlands without resources
  • +25% Tile Strength.png Defense
  • +1 Gold.png Gold, +1 Production.png Production if built adjacent to a city
  • +1 Gold.png Gold, +1 Production.png Production after Industrialization is researched

Art by grant

Kakurezato - Iga (Momochi Tamba)
  • Unlocked at Guilds
  • Must be built in Forest or Jungle
  • Yields +2 CultureIcon.png Culture
  • Combat Units beginning their turn on a Kakurezato gain +1 Moves.png Movement until entering combat

Art by Civitar

Kalle - Afghanistan (Mirwais Hotak)
  • Unlocked at Mathematics
  • May be built on any land tile
  • +1 Gold.png Gold, +1 Food.png Food
  • Yields double if adjacent to a mountain
  • Traderoute.png Trade routes that pass over a Kalle generate Greatperson.png Great Writer points in the Capital

Art by TPangolin

Kampung - Malaysia (Parameswara)
  • Unlocked at Optics
  • Built by embarked Workers adjacent to sea resources or atolls, but not to each other
  • +1 Food.png Food; +1 CultureIcon.png Culture after Compass
  • Adjacent sea resources and atolls yield +5% naval unit Production.png Production

Art by DMS

Kan - Tehuelche (Maria)
  • Unlocked at Trapping
  • +1 Food.png Food
  • +1 of a random Yield for each era since its construction
  • All yields increase by 1 for each Trade Route to or from the city working the Kan

Art by Firaxis

Kasbah - Morocco (Ahmad al-Mansur)
  • Unlocked at Chivalry
  • Must be built on Desert tiles
  • +1 Food.png Food, +1 Production.png Production, +1 Gold.png Gold
  • +50% Strength.png Defense for units stationed on a Kasbah

Art by Klisz

Keyblade Graveyard - The Seekers of Darkness (Xehanort)
  • Unlocked at Iron Working
  • +2 FaithIcon.png Faith
  • +2 additional FaithIcon.png Faith if a unit is killed in combat on the tile

Art by Leugi

Kibbutz - Israel (David)
  • Unlocked at Economics
  • May only be built on farms and never adjacent to another Kibbutz
  • +2 Food.png Food, +1 FaithIcon.png Faith, +1 CultureIcon.png Culture
  • +2 CultureIcon.png Culture after the discovery of Radio

Art by Klisz

Kudurru - The Kassites (Burnaburiash I)
  • Unlocked at Writing
  • +2 CultureIcon.png Culture
  • +2 Happy.png Happiness if worked by an annexed or puppeted city
  • Cannot be built next to another Kudurru

Art by grant

Kulla - Kosovo (Ibrahim Rugova)
  • Unlocked at Engineering
  • +2 Production.png Production, +1 Gold.png Gold
  • Provides extra defense to units stationed upon it
  • Damages adjacent enemy units
Emishi ui.png
Kura - Emishi (Aterui)
  • Yields +1 Food.png Food, and +1 CultureIcon.png Culture after researching Industrialisation.
  • Units trained in a City working at least two Kura begin with their respective first-level rough terrain promotions, at least four Kura may ignore rough terrain costs, and at least six Kura gain one additional attack per turn.
  • Must be built on a Forest or Jungle tile.

Art by Leugi

Maloca - The Tupi (Cunhambebe)
  • Unlocked at Calendar
  • May only be built on Jungle tiles with resources and without Hills
  • +2 Production.png Production and connects the Resource
  • During We Love the King Days, Malocas also generate +1 CultureIcon.png Culture and +1 Food.png Food

Art by Firaxis

Moai - Polynesia (Kamehameha) (without the Polynesia Pack installed)
  • Unlocked at Construction
  • Must be constructed on Coast tiles
  • +1 CultureIcon.png Culture
  • +1 additional CultureIcon.png Culture for each adjacent Moai
  • +1 Gold.png Gold after researching Flight

Art by Firaxis

Moai - Rapa Nui (Hotu Matua)
  • Unlocked at Construction
  • Must be built on coast
  • +2 FaithIcon.png Faith
  • +1 CultureIcon.png Culture for each adjacent Moai
  • +1 additional FaithIcon.png Faith when built on a Manu Tara Egg site

Art by PorkBean

Mocambo - Palmares (Zumbi)
  • Unlocked at Guilds
  • Must be built in Forest or Jungle
  • Provides +1 CultureIcon.png Culture and +1 Production.png Production
  • Palmares units stationed on a Mocambo gain +50% Defense and may capture defeated enemy units
  • May be built outside of friendly territory

Art by Orangechrisy

Mong - Shan States (Sawlon)
  • Unlocked at Chivalry.
  • Must be built on a resource-free hill.
  • +2 Gold.png Gold, +1 CultureIcon.png Culture.
  • +1 Production.png Production per 2 edges of its tile that is a river.

Art by Octoski

Moonshine Still - Appalachia (David Bradford)
  • Unlocked at Metal Casting
  • Must be built on a Hill or near a source of Fresh Water
  • Must not be adjacent to another Moonshine Still
  • +1 Gold.png Gold and +1 Production.png Production
  • +2 CultureIcon.png Culture and +2 Gold.png Gold after researching Railroad

Art by Firaxis

Motte and Bailey - Normandy (William I)
  • Unlocked at Engineering
  • May be used in place of a Pasture to improve Cattle, Horse, and Sheep, also increasing their Gold.png Gold output
  • +50% Strength.png Defensive Strength for any unit stationed on this tile
  • Deals 5 damage to enemy units ending their turn in an adjacent tile

Art by BouncyMischa.

Mushroom Patch - The En Family (En)
  • Unlocked at Chemistry.
  • Consumes the Worker when built, but grants a lump sum of Goldenage.png Golden Age Points.
  • May only be built on flat land and not adjacent to another Mushroom Patch.
  • +2 Food.png Food and +1 CultureIcon.png Culture.
  • Deals minor Attrition damage to adjacent enemy units.
  • Yields doubled at Refrigeration.

Art by DJSHenninger

Noow - The Tlingit (Sheiyksh I)
  • Unlocked at Metal Casting
  • May only be built on Coastal Forests and Jungles in neutral territory
  • Claims the tile it is built on
  • +1 Production and +30% Defense
  • Stationed units will provide the total yields of the tile to the nearest city, if the tile is outside a workable radius.

Art by Janboruta

Obelisk - Egypt (Akhenaten)
  • Unlocked at Calendar
  • Must be built on flat Desert or Plains, and not adjacent to another Obelisk
  • +2 FaithIcon.png Faith
  • +1 additional FaithIcon.png Faith if adjacent to a City
  • If near the city with the Great Hymn to the Aten, spawns a source of Wheat

Art by Leugi

Oppidum - The Iberians (Indibilis)
  • Unlocked at Masonry
  • Must be built on hill tiles and not adjacent to another Oppidum
  • +1 CultureIcon.png Culture and grants +25% Strength.png Defense to units on the same tile
  • Units that pass through a Oppidum ignore terrain costs, may move after attacking and gain +33% Flanking Combat Strength bonus for one turn

Art by ExplosiveWatermelon & TopHatPaladin

Oven Mound - The Ngarrindjeri (Ngurunderi)
  • Unlocked at Trapping
  • Must be built on flat terrain adjacent to a river
  • +1 Food.png Food and CultureIcon.png Culture
  • Provides +1 CultureIcon.png Culture to adjacent Camps and Fishing Boats

Art by Leugi

Pa - The Maori (Te Rauparaha)
  • Unlocked at Engineering
  • Must be built on a hill, and cannot be built next to another Pa
  • Provides Food.png Food
  • +5% Production.png Production towards military units when worked

Art by DJSHenninger

Palatial Fortress - Judea (Herod)
  • Unlocked at Engineering.
  • May only be built on Hills and not adjacent to each other.
  • +1 Food.png Food and +1 CultureIcon.png Culture.
  • Greatperson.png Great Engineers may upgrade a Palatial Fortress to double its base yields and provide +2 of another random one while also making the Palatial Fortress permanent.

Art by Tar

Phrourion - Bactria (Demetrius I)
  • Cannot be built adjacent to another Phrourion.
  • While a military unit is garrisoned, the city working the Phrourion gains an additional Citizen.png Citizen.

Art by Firaxis

Polder - The Netherlands (William)
  • Unlocked at Guilds
  • Must be built on marsh or flood plains
  • +3 Food.png Food
  • +1 Production.png Production and +2 Gold.png Gold after Economics

Art by DJSHenninger

Research Station - Antarctica (Robert Scott)
  • Unlocked at Scientific Theory
  • May only be constructed in Snow or Tundra tiles, and not adjacent to another Research Station.
  • +3 Food.png Science, +1 Production.png Production
  • One Specialist may be employed with no additional Food or Happiness costs for each Research Station worked by a City

Art by DJSHenninger

Ribat - Tunis (Abu Zakariya)
  • Unlocked at Engineering
  • +1 Gold.png Gold, +1 FaithIcon.png Faith
  • Boosts the defensive capabilities of stationed units
  • Provides a burst of FaithIcon.png Faith when a Trade Route is completed in the city working it

Art by Barathor

Rose Field - Bulgaria (Vasil Levski)
  • Unlocked at Currency
  • Must be constructed on flat grassland tiles
  • +2 Gold.png Gold and +1 CultureIcon.png Culture, increasing to +3 of each when in range of a city celebrating 'We Love the King' Day
  • -1 Food.png Food
  • Receive a copy of the Rose Otto luxury resource for every 4 of these improvements in the empire

Art by DJSHenninger

Rova - Madagascar (Ranavalona I)
  • Can only be built on Hill tiles, and not adjacent to each other.
  • Yields +2 CultureIcon.png Culture and +1 Production.png Production, and +1 Production.png Production upon entering the Industrial Era.
  • Units with at least 3 different types of Promotions may be expended on Rovas to remove foreign Religion.png Religions in Cities up to four tiles away.
  • Expending a Unit on a Rova refunds the Production.png Production cost of that Unit to the nearest City and provides FaithIcon.png Faith based on the Unit's level.

Art by Sukritact

Royal Pyramid - Nubia (Piye)
  • Unlocked at Masonry
  • May only be built on flat plains and desert
  • +1 CultureIcon.png Culture and +1 FaithIcon.png Faith
  • +1 additional CultureIcon.png Culture for every 2 eras passed since it was built
  • +1 CultureIcon.png Culture with Archaeology
  • +10% Strength.png Combat Strength for nearby units

Art by Sukritact

Rum Distillery - The Buccaneers (Henry Morgan)
  • Unlocked at Machinery
  • Must be built on either Jungle, Marsh, or a Sugar resource
  • Provides +1 Food.png Food and +1 Gold.png Gold
  • If built on a Sugar resource, converts it to a source of Rum
  • After 40 turns of being worked, upgrades to a Vintage Distillery, which provides an additional +1 Food.png Food and +2 Gold.png Gold

Art by Leugi

Schloss - Bavaria (Ludwig II)
  • Unlocked at Architecture
  • Must be built on a Hill, and may not be built adjacent to another Schloss
  • Grants Greatperson.png Great Musician points to the Capital upon construction (equal to three times the current Culture output)
  • +1 CultureIcon.png Culture; +1 additional CultureIcon.png Culture for each adjacent Mountain tile
  • Improves mineable resources

Art by DJSHenninger

Shevenchedek - The Evenks (Bombogor)
  • Unlocked at Philosophy
  • May only be built on Forests, Tundra or Snow
  • +2 Food.png Food, +1 FaithIcon.png Faith
  • +1 Production.png Production when built on Tundra or Snow (without Forest)
  • Permanently provides stationed Evenki Missionaries and Inquisitors with the Medic promotion

Art by Leugi

Square Well - Champa (Chế Bồng Nga)
  • Unlocked at Optics
  • Must be built on flatland coast, and not adjacent to another Well or on a resource
  • May be built in neutral territory
  • +2 Food.png Food
  • +1 Gold.png Gold after Navigation
  • Generates Goldenage.png Golden Age Points whenever a Cargo Ship not owned by Champa travels within 2 tiles of the Improvement[2]

Art by DJSHenninger

Stecak - Bosnia (Kulin)
  • Unlocked at Masonry
  • May be built on Grasslands and Plains
  • Cannot be adjacent to each-other
  • +1 FaithIcon.png Faith
  • +1 FaithIcon.png Faith and Gold.png Gold if a Road or Railroad is on the tile
  • Claims adjacent land
  • Cannot be removed

Art by DJSHenninger

Temple Mountain - The Khmers (Suryavarman II)
  • May only be built on flat Jungle tiles
  • +1 Food.png Food and CultureIcon.png Culture
  • +1 Production.png Production after Machinery
  • Generates Goldenage.png 1 to 2 Golden Age Points per turn

Art by DJSHenninger

Three Sisters Outpost - Seneca (Cornplanter)
  • Boosts the Food.png Food output and Strength.png Defensive bonus of the tile.
  • If built outside Seneca territory, 1 Food.png Food is stored every turn until the tile becomes Seneca land.

Art by Firaxis

Terrace Farm - The Inca (Pachacuti)
  • Unlocked at Construction
  • Must be constructed on Hills
  • +1 Food.png Food
  • +1 additional Food.png Food per adjacent Mountain

Art by Firaxis

Tipi - The Navajo (Hastiin Ch'ilhajinii)
  • Unlocked at Trapping
  • Must be built on flat Plains
  • +2 Food.png Food and FaithIcon.png Faith

Art by Firaxis

Tipi - The Sioux (Sitting Bull)
  • Unlocked at Trapping
  • Must be built on flat Plains tiles without resources, and not adjacent to another Tipi
  • +1 Food.png Food
  • +1 Food.png Food after Horseback Riding; +1 CultureIcon.png Culture after Chivalry
  • May move City Population[3]

Art by DJSHenninger

Torfbaer - Iceland (Kristján Eldjárn)
  • Unlocked at Civil Service.
  • May not be built on Desert tiles, nor adjacent to each other.
  • Yields +2 Food.png Food and +1 CultureIcon.png Culture.
  • Yields an additional +1 Food.png Food when adjacent to a Forest tile.
  • Yields +1 CultureIcon.png Culture for each adjacent mountain.

Art by JFD

Torii - Japan (Jimmu)
  • +2 FaithIcon.png Faith
  • +1 FaithIcon.png Faith per adjacent Mountain or Natural Wonder
  • Receive +1 CultureIcon.png Culture in the Palace for every Torii that yields at least 4 FaithIcon.png Faith

Art by grant

Torrixon - Asturias (Alfonso I)
  • Unlocked at Engineering
  • Must be built on Hills with access to Stone
  • +1 Production.png Production, +1 Gold.png Gold
  • When at war, melee units stationed on a Torrixon receive a defensive promotion
  • When at war, ranged or mounted units stationed on a Torrixon receive a movement promotion

Art by Janboruta

Tribal Encampment - The Germans (Arminius)
  • Unlocked at Agriculture
  • Can only be built on Flat land, and not Desert or Snow
  • +1 Gold.png Gold; +1 additional Gold.png Gold after Economics
  • Periodically spawns weak Barbarians
  • May be upgraded into a Tribal Village which acts as a source of your choosing of either Deer, Horses.png Horse, or Iron.png Iron
  • These Villages spawn Military Units when war is declared against you, the type depending upon the resource; these units disband once peace is restored

Art by Klisz

Urza's Tower - Argive (Urza)

Art by LastSword

Wateringue - Flanders (Robert III) (LastSword)
  • Unlocked at Mining
  • Can be built on water tiles surrounded by at least four land tiles
  • +3 Food.png Food
  • Land Units can move onto the tile without embarking

Art by DJSHenninger

Yellowknife Encampment - The Dene (Thanadelthur)
  • Unlocked at Mining
  • Can be built on Tundra and/or Metal Resources [4] and not adjacent to each other
  • +1 Food.png Food, +1 FaithIcon.png Faith
  • After Iron Working, adds an additional +1 Food.png Food and a source of Iron.png Iron
  • After Metal Casting, provides +1 Greatperson.png Great Musician Points

Art by Leugi

Yerbamate Plantation - Rio de la Plata (José de San Martín)
  • Unlocked at Horseback Riding
  • May only be built on flat terrain adjacent to Rivers, and not adjacent to another Yerbamate Plantation
  • +1 Food.png Food and +2 CultureIcon.png Culture
  • +1 Food.png Food during Golden Ages
    • Spawns a copy of the Yerbamate Bonus Resource on the tile (Bonus from granaries, heals units which begin on the tile)

Art by TarcisioCM

Yurt Camp - The Xiongnu (Modu Chanyu)
  • +1 Production.png Production
  • May be built by any military unit in featureless grassland or plain tiles, and cannot be built adjacent to another Yurt Camp or to a City
  • If the military unit moves away, the Yurt Camp is removed
  • Increase the production gained towards military units while building settlers
  • Units using the Yurt Camp damage themselves to heal friendly units of the same type within two tiles (effect halts if that would kill the unit)

Notes and References

  1. GE: +2 Production.png Production; GM: +2 Gold.png Gold; GP: +3 FaithIcon.png Faith; GA/GW/GM +3 CultureIcon.png Culture; GS/GG +2 Goldenage.png Golden Age points.
  2. +1 Goldenage.png from Wells in friendly territory; +2 Goldenage.png from Wells in neutral territory; Wells in foreign territory provide +1 Goldenage.png to both Champa and the tile owner
  3. If built near a City near which Bison/Wild Bison are also present, you have the option to move 1 Population from your largest City to the Tipi City
  4. (Gold, Silver, Copper, Iron, Aluminium)