Civilization V Customisation Wiki
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Tag: Visual edit
Tag: Visual edit
 
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|[[New Holland (Johan Maurits)]]
 
|[[New Holland (Johan Maurits)]]
 
|Unique Building (Engenho)
 
|Unique Building (Engenho)
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|-
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|[[File:JarCannabis.png|center|thumb|120x120px]]
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|'''Cannabis'''
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|[[The Amazons (Penthesilea)]]
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|Unique Building (Smoke hemp tent)
 
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|-
 
|[[File:Carpets.png|centre|thumb|80x80px]]
 
|[[File:Carpets.png|centre|thumb|80x80px]]
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|[[Egypt (Djoser)]]
 
|[[Egypt (Djoser)]]
 
|Discovered on owned flatland by the Vizier unique unit
 
|Discovered on owned flatland by the Vizier unique unit
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|-
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|[[File:Luxury Car.png|center|thumb|120x120px]]
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|'''Luxury Car'''
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|[[America (Woodrow Wilson)]]
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|Unique Building (Auto Plant)
 
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|-
 
| style="text-align: center;" |[[File:Maple256.png|thumb|80px|alt=|center]]
 
| style="text-align: center;" |[[File:Maple256.png|thumb|80px|alt=|center]]

Latest revision as of 12:23, 26 April 2025

Resources are special commodities found in limited quantities on the map. When a resource is "worked" it provides a bonus for your empire; this is accomplished either through constructing an improvement with a Worker (on land) or expending a Work Boat (for sea tiles).

There are three types of resources:

  • Strategic resources may be expended to construct buildings or train military units
  • Bonus resources cannot be traded, but instead provide additional yields to their tiles
  • Luxury resources yield Happiness, and may be demanded by cities to begin a We Love the King Day

Some luxury resources are acquired by befriending Mercantile City-States instead of being improved on the map.

Resources in Vanilla Civilization V

Strategic Resources

Icon
Resource
Uses
Yields
Improved By
Horses 2
Horses All mounted units +1 Production Pasture (+1 Production)
Iron 2
Iron Swordsmen, Longswordsmen, Galleasses, Frigates +1 Production Mine
Coal 2
Coal Ironclads, Factories +1 Production Mine (+1 Production)
Oil 2
Oil Battleships, Carriers, Planes +1 Production Well, Offshore Platform (both +3 Production)
Aluminum 2
Aluminum Spaceship parts, Hydro Plants, most Information Era units +1 Production Mine (+1 Production)
Uranium 2
Uranium Atomic Bombs, Nuclear Plants, Nuclear Missiles, Giant Death Robots +1 Production Mine (+1 Production)

Bonus Resources

Icon
Resource
Yields
Improved By
Wheat
Wheat +1 Food Farm
Bananas
Bananas +1 Food Plantation (+2 Food, -1 Production)
Cattle
Cattle +1 Food Pasture (+1 Production)
Sheep
Sheep +1 Food Pasture (+1 Food)
Deer
Deer +1 Food Camp (+1 Production)
Bison
Bison +1 Food Camp (+1 Production)
Stone
Stone +1 Production Quarry (+1 Production)
Fish
Fish +1 Food Fishing Boats (+1 Food)

Luxury Resources

Icon
Resource
Yields
Improved By
Cotton
Cotton Resource +2 Gold Plantation (+1 Gold)
Spices
Spices +2 Gold Plantation (+1 Gold)
Sugar
Sugar +2 Gold Plantation (+1 Gold)
Furs
Furs +2 Gold Camp (+1 Gold)
Ivory
Ivory +2 Gold Camp (+1 Gold)
Silk
Silk +2 Gold Plantation (+1 Gold)
Dyes
Dyes +2 Gold Plantation (+1 Gold)
Incense
Incense +2 Gold Plantation (+1 Gold)
Wine
Wine +2 Gold Plantation (+1 Gold)
Copper
Copper +2 Gold Mine
Gold resource
Gold +2 Gold Mine
Silver
Silver +2 Gold Mine
Marble
Marble +2 Gold Quarry (+1 Gold)
Pearls
Pearls +2 Gold Fishing Boats (+1 Food)
Truffles
Truffles +2 Gold Camp (+1 Gold)
Crabs
Crab +1 Gold, +1 Food Fishing Boats (+1 Food)
Salt
Salt +1 Gold, +1 Food Mine (+1 Food)
Whales
Whales +1 Gold, +1 Food Fishing Boats (+1 Food)
Citrus
Citrus +1 Gold, +1 Food Plantation (+1 Gold)
Cocoa van
Cocoa +1 Gold, +1 Food Plantation (+1 Gold)
Gems
Gems +3 Gold Mine

City-State Luxuries

Icon
Resource
Yields
Jewelry
Jewelry +2 Gold
Porcelain
Porcelain +2 Gold

Exploration Continued Expanded

Bonus Resources

Icon
Resource
Yields
Cedar
Cedar
Ginger
Ginger
Lotus
Lotus
Oak
Oak
Rubber
Rubber
Sulphur
Sulphur

Luxury Resources

Icon
Resource
Yields
Feathers
Feathers
Opium
Opium
Saffron exce
Saffron
Vanilla
Vanilla

City-State Luxuries

Icon
Resource
Yields
Manuscripts
Manuscripts

Barathor's More Luxuries

Luxury Resources

Icon
Resource
Yields
Coffee
Coffee +2 Gold
Tea
Tea +2 Gold
Tobacco
Tobacco +2 Gold
Olives
Olives +1  Gold, +1  Food
Perfume
Perfume +2 Gold
Amber
Amber +2 Gold
Jade
Jade +2 Gold
Lapislazuli
Lapis Lazuli +2 Gold
Coral
Coral +2 Gold

City-State Luxuries

Icon
Resource
Yields
Glass
Glass +2 Gold

Sukritact's More Mercantile

Icon
Resource
Yields

Civilization-Specific Resources

Icon
Resource
Civilization
Acquisition
Beavers
Beavers The Huron (Kondiaronk) From constructing Unique Improvement (Kanúhses) in a City celebrating a 'We Love the King Day'.
Cachaca
Cachaça New Holland (Johan Maurits) Unique Building (Engenho)
JarCannabis
Cannabis The Amazons (Penthesilea) Unique Building (Smoke hemp tent)
Carpets
Carpets The Safavids (Abbas I) Unique Building (Karkhane)
Cloves
Cloves Indonesia (Gajah Mada) Settling cities on other landmasses
CocoLeaf
Coca Leaf The Aymara (Tupac Katari) Unique Improvement built on Hills unlocked via 'Adopt the Akullicu' decision.
AbemamaCopraResIcon
Copras Abemama (Tembinok') Unique Building (Copra Smallholding)
Diyogi
Diyogi The Navajo (Manuelito) 'Promote Diyogi weaving' Decision or 3rd unique component Diyogi At'looh.
FC3DrugsIcon256
Drugs Rook Island Pirates (Vaas)

From working Unique Improvement (Drug Farm)

Holly
Holly The Karankawa (Joseph María) Spawned by defeating units
Lapislazuli
Lapis Lazuli Oxus (Frâda) Crafted by the Lapis Camel-Cart unique unit
Limestone
Limestone Egypt (Djoser) Discovered on owned flatland by the Vizier unique unit
Luxury Car
Luxury Car America (Woodrow Wilson) Unique Building (Auto Plant)
Maple256
Maple Vermont (Ethan Allen) Settling cities near Forests
Nutmeg
Nutmeg Indonesia (Gajah Mada) Settling cities on other landmasses
ObsidianZlad
Obsidian Teotihuacan (Spearthrower Owl) Unique Building (Obsidian Workshop)
Orca
Orca The Chinook (Comcomly) Roaming Ocean resource within Chinook borders
Oyster
Oysters The Karankawa (Joseph María) Spawned by defeating units
Pepper
Pepper Indonesia (Gajah Mada) Settling cities on other landmasses
Praline
Praline Belgium (Albert I) Unique Building (Chocolaterie)
Raffia-0
Raffia Kongo (Nzinga) Unique Building (Raffia Mill)
Rum
Rum The Buccaneers (Henry Morgan) Rum Distilleries built on Sugar resources
Saffron
Saffron The Afsharids (Nader Shah) Small chance of receiving upon conquering a City.
Salmon
Salmon The Chinook (Comcomly) Roaming Ocean resource within Chinook borders
Seals
Seals The Inuit (Ekeuhnick) Converted from Fish sources adjacent to Snow / Ice / Tundra
Shellfish
Shellfish Carthage (Dido)

(When Hannibal's Carthage is installed)

1 source spawns with every founded coastal city
Soma
Soma Oxus (Frâda) Unique Building (Soma Boiler) constructed in a city on a river
Strega
Strega Liqueur The Samnites (Comius Castronius) 3rd unique component Enoteca.
Syrup256
Syrup Vermont (Ethan Allen) Unique Building (Tap House); 1 copy provided per 2 improved sources of Maple near city.
Tin
Tin Cornwall (Michael An Gof) Unique Building (Stannary)
Tribute
Tributes The Xiongnu (Modu Chanyu) 'Demand Tribute from X' Decision
Tyriandye
Tyrian Dye Phoenicia (Hiram I) Establishing Commercial Outposts in City-State territory
Venetianglass
Venetian Glass Venice (Enrico Dandolo)

(When Charles V's Holy Roman Empire is installed)

Spawned upon the creation of a Customs House
WildBison
Wild Bison The Sioux (Sitting Bull) Settling Plains tiles; Bison are converted to Wild Bison in Sioux territory.