Civilization V Customisation Wiki
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Resources are special commodities found in limited quantities on the map. When a resource is "worked" it provides a bonus for your empire; this is accomplished either through constructing an improvement with a Worker (on land) or expending a Work Boat (for sea tiles).

There are three types of resources:

  • Strategic resources may be expended to construct buildings or train military units
  • Bonus resources cannot be traded, but instead provide additional yields to their tiles
  • Luxury resources yield Happiness, and may be demanded by cities to begin a We Love the King Day

Some luxury resources are acquired by befriending Mercantile City-States instead of being improved on the map.

Resources in Vanilla Civilization V[]

Strategic Resources[]

Icon
Resource
Uses
Yields
Improved By
Horses 2
Horses All mounted units +1 Production Production Pasture (+1 Production Production)
Iron 2
Iron Swordsmen, Longswordsmen, Galleasses, Frigates +1 Production Production Mine
Coal 2
Coal Ironclads, Factories +1 Production Production Mine (+1 Production Production)
Oil 2
Oil Battleships, Carriers, Planes +1 Production Production Well, Offshore Platform (both +3 Production Production)
Aluminum 2
Aluminum Spaceship parts, Hydro Plants, most Information Era units +1 Production Production Mine (+1 Production Production)
Uranium 2
Uranium Atomic Bombs, Nuclear Plants, Nuclear Missiles, Giant Death Robots +1 Production Production Mine (+1 Production Production)

Bonus Resources[]

Icon
Resource
Yields
Improved By
Wheat
Wheat +1 Food Food Farm
Bananas
Bananas +1 Food Food Plantation (+2 Food Food, -1 Production Production)
Cattle
Cattle +1 Food Food Pasture (+1 Production Production)
Sheep
Sheep +1 Food Food Pasture (+1 Food Food)
Deer
Deer +1 Food Food Camp (+1 Production Production)
Bison
Bison +1 Food Food Camp (+1 Production Production)
Stone
Stone +1 Production Production Quarry (+1 Production Production)
Fish
Fish +1 Food Food Fishing Boats (+1 Food Food)

Luxury Resources[]

Icon
Resource
Yields
Improved By
Cotton
Cotton Resource +2 Gold Gold Plantation (+1 Gold Gold)
Spices
Spices +2 Gold Gold Plantation (+1 Gold Gold)
Sugar
Sugar +2 Gold Gold Plantation (+1 Gold Gold)
Furs
Furs +2 Gold Gold Camp (+1 Gold Gold)
Ivory
Ivory +2 Gold Gold Camp (+1 Gold Gold)
Silk
Silk +2 Gold Gold Plantation (+1 Gold Gold)
Dyes
Dyes +2 Gold Gold Plantation (+1 Gold Gold)
Incense
Incense +2 Gold Gold Plantation (+1 Gold Gold)
Wine
Wine +2 Gold Gold Plantation (+1 Gold Gold)
Copper
Copper +2 Gold Gold Mine
Gold resource
Gold +2 Gold Gold Mine
Silver
Silver +2 Gold Gold Mine
Marble
Marble +2 Gold Gold Quarry (+1 Gold Gold)
Pearls
Pearls +2 Gold Gold Fishing Boats (+1 Food Food)
Truffles
Truffles +2 Gold Gold Camp (+1 Gold Gold)
Crabs
Crab +1 Gold Gold, +1 Food Food Fishing Boats (+1 Food Food)
Salt
Salt +1 Gold Gold, +1 Food Food Mine (+1 Food Food)
Whales
Whales +1 Gold Gold, +1 Food Food Fishing Boats (+1 Food Food)
Citrus
Citrus +1 Gold Gold, +1 Food Food Plantation (+1 Gold Gold)
Cocoa van
Cocoa +1 Gold Gold, +1 Food Food Plantation (+1 Gold Gold)
Gems
Gems +3 Gold Gold Mine

City-State Luxuries[]

Icon
Resource
Yields
Jewelry
Jewelry +2 Gold Gold
Porcelain
Porcelain +2 Gold Gold

Exploration Continued Expanded[]

Bonus Resources[]

Icon
Resource
Yields
Cedar
Cedar
Ginger
Ginger
Lotus
Lotus
Oak
Oak
Rubber
Rubber
Sulphur
Sulphur

Luxury Resources[]

Icon
Resource
Yields
Feathers
Feathers
Opium
Opium
Saffron exce
Saffron
Vanilla
Vanilla

City-State Luxuries[]

Icon
Resource
Yields
Manuscripts
Manuscripts

Barathor's More Luxuries[]

Luxury Resources[]

Icon
Resource
Yields
Coffee
Coffee +2 Gold Gold
Tea
Tea +2 Gold Gold
Tobacco
Tobacco +2 Gold Gold
Olives
Olives +1 Gold Gold, +1 Food Food
Perfume
Perfume +2 Gold Gold
Amber
Amber +2 Gold Gold
Jade
Jade +2 Gold Gold
Lapislazuli
Lapis Lazuli +2 Gold Gold
Coral
Coral +2 Gold Gold

City-State Luxuries[]

Icon
Resource
Yields
Glass
Glass +2 Gold Gold

Sukritact's More Mercantile[]

Icon
Resource
Yields

Civilization-Specific Resources[]

Icon
Resource
Civilization
Acquisition
Beavers
Beavers The Huron (Kondiaronk) From constructing Unique Improvement (Kanúhses) in a City celebrating a 'We Love the King Day'.
Carpets
Carpets The Safavids (Abbas I) Unique Building (Karkhane)
Cloves
Cloves Indonesia (Gajah Mada) Settling cities on other landmasses
CocoLeaf
Coca Leaf The Aymara (Tupac Katari) Unique Improvement built on Hills unlocked via 'Adopt the Akullicu' decision.
AbemamaCopraResIcon
Copras Abemama (Tembinok') Unique Building (Copra Smallholding)
Diyogi
Diyogi The Navajo (Manuelito) 'Promote Diyogi weaving' Decision or 3rd unique component Diyogi At'looh.
FC3DrugsIcon256
Drugs Rook Island Pirates (Vaas)

From working Unique Improvement (Drug Farm)

Lapislazuli
Lapis Lazuli Oxus (Frâda) Crafted by the Lapis Camel-Cart unique unit
Limestone
Limestone Egypt (Djoser) Discovered on owned flatland by the Vizier unique unit
Maple256
Maple Vermont (Ethan Allen) Settling cities near Forests
Nutmeg
Nutmeg Indonesia (Gajah Mada) Settling cities on other landmasses
Orca
Orca The Chinook (Comcomly) Roaming Ocean resource within Chinook borders
Pepper
Pepper Indonesia (Gajah Mada) Settling cities on other landmasses
Praline
Praline Belgium (Albert I) Unique Building (Chocolaterie)
Raffia-0
Raffia Kongo (Nzinga) Unique Building (Raffia Mill)
Rum
Rum The Buccaneers (Henry Morgan) Rum Distilleries built on Sugar resources
Saffron
Saffron The Afsharids (Nader Shah) Small chance of receiving upon conquering a City.
Salmon
Salmon The Chinook (Comcomly) Roaming Ocean resource within Chinook borders
Seals
Seals The Inuit (Ekeuhnick) Converted from Fish sources adjacent to Snow / Ice / Tundra
Shellfish
Shellfish Carthage (Dido)

(When Hannibal's Carthage is installed)

1 source spawns with every founded coastal city
Soma
Soma Oxus (Frâda) Unique Building (Soma Boiler) constructed in a city on a river
Strega
Strega Liqueur The Samnites (Comius Castronius) 3rd unique component Enoteca.
Syrup256
Syrup Vermont (Ethan Allen) Unique Building (Tap House); 1 copy provided per 2 improved sources of Maple near city.
Tin
Tin Cornwall (Michael An Gof) Unique Building (Stannary)
Tribute
Tributes The Xiongnu (Modu Chanyu) 'Demand Tribute from X' Decision
Tyriandye
Tyrian Dye Phoenicia (Hiram I) Establishing Commercial Outposts in City-State territory
Venetianglass
Venetian Glass Venice (Enrico Dandolo)

(When Charles V's Holy Roman Empire is installed)

Spawned upon the creation of a Customs House
WildBison
Wild Bison The Sioux (Sitting Bull) Settling Plains tiles; Bison are converted to Wild Bison in Sioux territory.
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