Civilization V Customisation Wiki

The Lighthouse is a building available in the Classical Era.

Game Info[]

Building a Lighthouse requires a coastal city.

  • +1 Food Food from sea tiles
  • +1 additional Food Food from Fish
  • +1 Production Production from Sea Resources

With Social Policies / Tenets:

  • Naval Tradition (Exploration): +1 Happy Happiness
  • Merchant Navy (Exploration): +1 Gold Gold


Since man has taken to the sea in ships, he has built beacons on the shore to guide returning vessels back to harbor and to warn their captains of perilous shoals and rocks. The earliest known lighthouse was the Pharos (Great Lighthouse) of Alexandria. Constructed on the small island of Pharos just off of the coast of Alexandria, it survived for over a thousand years, guiding countless thousands of vessels to Alexandria's safe harbor.

Unique Building Replacements[]

Icon Unit Civilization Abilities
Fischerteppichknüpferei Pomerania (Bogislaw X)
  • +5 Experience for Naval Units for each worked Fishing Boat.
  • Provides a free Work Boat upon completion.
  • +1 CultureIcon Culture on Sea Resources when every Sea Resource owned by this city is improved.
Hjell Norway (Eystein I)
  • Starts a We Love the King Day upon constructing Fishing Boats near this city.
  • When built on a foreign landmass, Sea Resources generate +1 Food.
Kihay The Tongva (Toypurina)
  • Costs no Gold maintenance.
  • May be built in any city.
  • In addition to the base effects of the Lighthouse, provides +1 of a specific yield, based upon what pre-Medieval CultureIcon Social Policy trees you've unlocked, doubled to +2 during We Love The King Day.
Kinci The Selkups (Vonya)
  • No terrain requirements.
  • Improves sources of Fish near this City when constructed, and automatically keeps them improved while not at war.
Mythic Emblems The Beothuk (Nonosbawsut)
  • Unlocked at Sailing
  • Has 6 variants, only one of which may be built in each city
Pearl Fishery Pandya (Alli Rani)
  • Spawns a source of Pearls near the city of origin.
  • +5% Greatperson Great Person generation for each sea resource controlled.
Plankhouse The Chinook (Comcomly)
  • Unlocked at Pottery
  • May be built in cities with access to any body of water
  • When built next to a River, +2 Gold Gold for Outgoing Traderoute Trade Routes
Promontory Port The Aremorici (Viridovix)
  • Increases City Strength Defence slightly and Hit Points greatly.
  • Same Food Food and Production Production effects as the Lighthouse.
Sea Market Phoenicia (Pygmalion)
  • Provides a random Luxury, which changes every 25 turns
Icon wetu
Wetu The Wampanoag (Massasoit)
  • Costs less Production than the Lighthouse
  • Contains a Great Work of Writing slot
Building Types
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