Icon
Unit
Civilization
Abilities
Ahadis
The Mughals (Shah Jahan)
Earns two Promotions per Level
Bannerman
The Manchu (Nurhaci)
Is a ranged unit
May Indirect Fire
May attack twice when beginning a turn adjacent to two or more units of the same Banner
Batas Cavalry
Yakutia (Tygyn Darkhan)
Starts with the Charge promotion
Black Mouth
Three Affiliated Tribes (Four Bears)
2 Movement (vs 4)
Does not require Horses
While Fortified, enemy units adjacent to this unit take 10 damage at the beginning of a turn
Blandengue
Uruguay (José Batlle)
Begins with the Amphibious promotion
May construct Forts and Pastures
While at war, receives +5% Combat Strength for every city the enemy owns in excess of its owner.
Cavalier
Britain (Charles II)
Starts with extra Experience when trained in a city celebrating a We Love the King Day
Provides 50 Gold upon earning a promotion
Upgrades to Cavalry (Uhlan with EE )
Chambul
Crimea (Haci I Giray)
Ignores terrain costs
Earns experience 50% faster
Cherik Horseman
The Qajars (Naser al-Din)
Slightly stronger than the Lancer, and slightly cheaper.
Upon Declaration of War either on a Major Civilization or from a Major Civilization, a Cherik Horseman is spawned on every Pasture.
Doesn't receive XP from Buildings; this is instead converted into Golden Age Points.
Upgrades to Cavalry.
Chevau-Léger
France (Napoleon) (with France (Louis XIV) installed)
+2 Movement (6 vs 4)
+33% Attack Strength when below 50% Health
Chongzu
Northern Yuan (Mandukhai)
Unlocked at Gunpowder
No penalty against Cities
Gains Experience at double rate
May be expended in a friendly city, contributing Production based on its Experience towards whatever Unit is currently being trained
Dog Soldier
The Cheyenne (Woqini)
+25% Combat Strength against Gun Units
Gains Experience from pillaging tile improvements
May not pillage roads, but may use enemy roads
Expeditionary
California (Ide/Muir)
Is a Recon unit
Ignores terrain cost
+1 Sight, +1 additional Sight while Embarked
-1 Movement (total 3)
-20% Combat Strength (20 vs 25)
Unlocked at Gunpowder
Hadendoa Nomad
Mahdist State (Muhammad Ahmad)
2 Movement (vs 4)
Does not require Horses.
+25% Combat Strength vs Gunpowder units instead of Mounted units.
May duplicate when earning a promotion.
Hakkapeliitta
Sweden (Gustavus Adolphus)
Transfers movement to stacked Great Generals
+15% combat bonus when stacked with a Great General
Hartschier
Bavaria (Ludwig II)
Weaker but cheaper
+50% and +2 Gold while stationed on a Schloss
Cannot upgrade but never obsolete
Huampelen
Araucanía and Patagonia (Orélie I)
No bonus vs Cavalry
Cannot move after attacking
Ignores enemy flanking bonuses
Nearby friendly units receive a Combat bonus when flanking and vs Fortified units
When garrisoned, -25% enemy Spy stealing rate
Húsares de Junín
Perú (Ramón Castilla)
+50% combat strength vs Fortified units
+15% combat strength when flanking
Ironside
The Protectorate (Oliver Cromwell)
+20% Combat Strength (30 vs 25)
Starts with the Great Generals II promotion
Upgrades to Cavalry
Jumonji Cavalry
Sanada (Sanada Yukimura)
Ignores Zone of Control.
Yields Great Writer points for each enemy unit it starts adjacent to, and Great General points for each owned unit it starts adjacent to.
Kosynier
Poland-Lithuania (Tadeusz Kosciuszko)
Does not require Horses.
-2 Movement.
May repair pillaged improvements.
Has a chance to convert enemy units to your side while adjacent to an enemy Siege unit.
After researching Metallurgy, Workers may upgrade to Kosyniers while at War.
Llanero
Gran Colombia (Simón Bolivar)
+10% combat strength in open terrain
Can transfer its movement to Libertadors
Manipuri Cassay Horseman
Burma (Anawrahta Minsaw) (DJSHenninger)
+50% Flanking Bonus
Starts with Woodsman Promotion
-33% Defence
Pindari
Maratha (Shivaji)
Receives a combat bonus vs Gunpowder units
Qizilbash
The Safavids (Abbas I)
+1 Faith, Culture, and Gold per turn in enemy territory
Red Band
The Murrinh-Patha (Nemarluk)
Less movement, unmounted.
Earns experience when starting adjacent to 2 or more enemy units.
While Garrisoned, carries over food after growth relative to their level.
Reiter
Holy Roman Empire (Elected Emperor) (LastSword)
A possible renaissance UU of HRE through election
upgrade into cavalry
if being attacked, the next turn start will perform an extra ranged attack.
Sich Cossack
Hetmanate (Bohdan Khmelnytsky)
Ignores Zone of Control
Can use enemy Roads
-2 Combat Strength
Sipahi
The Ottomans (Suleiman)
+1 Sight and +1 Movement
No movement cost to pillage
Stradiot
Albania (Skanderbeg)
Twice as strong during the first combat engagement, after which the Stradiot gains +30% Defense. Promoting a Stradiot will allow it to perform more effectively again.
+2 Combat Strength (instead of 25)
150 Production (instead of 185)
Upgrades to Cavalry
Tumen
The Timurids (Timur)
Earns Gold from kills and attacking cities
Only -25% vs Cities
No Horses required
Voninnahitra
Merina (Radama I)
Unlike the Lancer, behaving like a gunpowder unit rather than an anti-cavalry unit.
Upgrades to Great War Infantry.
Ignores difficult terrain.
Has additional strength.
Does not require Horses.
Wajinga
Tanzania (Mwinyi)
Is not a Mounted unit, and does not require Horses
Provides Culture from killing enemy Units
Starts with the Vandagandaga promotion, granting +1 attack per turn in Rough terrain
Upgrades to Cavalry (without EE )
Winged Hussar
Poland (Casimir III)
Poland-Lithuania (Sigismund II)
Poland (John III Sobieksi)
Vanilla/Sigismund II
+1 Movement
+3 Combat Strength
Starts with the Shock I promotion
Forces attackers to retreat if it receives more damage
John III Sobieski
+1 Movement
+3 Combat Strength
Gains additional Combat Strength for each Movement point expended (+1, +1, +2, +4)
Note that Heavy Charge, and the ability to enter Rival Territory, are provided by the UA
Yan Lifida
Sokoto (Usman dan Fodio)
Generates Faith from kills
Earns Great Generals 50% faster
Zuya Wicasa
The Sioux (Sitting Bull) (LastSword)
-30% Production Cost (130 vs. 185)
Upgrades to Cavalry