The Mughals (Shah Jahan)
Earns two Promotions per Level
The Manchu (Nurhaci)
Is a ranged unit
May Indirect Fire
May attack twice when beginning a turn adjacent to two or more units of the same Banner
Yakutia (Tygyn Darkhan)
Starts with the Charge promotion
Three Affiliated Tribes (Four Bears)
Movement (vs 4) Does not require
Horses While Fortified, enemy units adjacent to this unit take 10 damage at the beginning of a turn
Uruguay (José Batlle)
Begins with the Amphibious promotion
May construct Forts and Pastures
While at war, receives +5% Combat Strength for every city the enemy owns in excess of its owner.
Britain (Charles II)
Starts with extra Experience when trained in a city celebrating a We Love the King Day
Gold upon earning a promotion Upgrades to Cavalry ( Uhlan with EE)
Crimea (Haci I Giray)
Ignores terrain costs
Earns experience 50% faster
The Qajars (Naser al-Din)
Slightly stronger than the Lancer, and slightly cheaper.
Upon Declaration of
War either on a Major Civilization or from a Major Civilization, a Cherik Horseman is spawned on every Pasture. Doesn't receive XP from Buildings; this is instead converted into
Golden Age Points. Upgrades to Cavalry.
France (Napoleon) (with
France (Louis XIV) installed)
Movement (6 vs 4) +33% Attack Strength when below 50% Health
Northern Yuan (Mandukhai)
Unlocked at Gunpowder
No penalty against Cities
Gains Experience at double rate
May be expended in a friendly city, contributing Production based on its Experience towards whatever Unit is currently being trained
The Cheyenne (Woqini)
Combat Strength against Gun Units Gains Experience from pillaging tile improvements
May not pillage roads, but may use enemy roads
Is a Recon unit
Ignores terrain cost
+1 Sight, +1 additional Sight while Embarked
Movement (total 3) -20%
Combat Strength (20 vs 25) Unlocked at Gunpowder
Mahdist State (Muhammad Ahmad)
Movement (vs 4) Does not require
Combat Strength vs Gunpowder units instead of Mounted units. May duplicate when earning a promotion.
Sweden (Gustavus Adolphus)
movement to stacked Great Generals +15% combat bonus when stacked with a Great General
Bavaria (Ludwig II)
Weaker but cheaper
+50% and +2
Gold while stationed on a Schloss Cannot upgrade but never obsolete
Araucanía and Patagonia (Orélie I)
No bonus vs Cavalry
Cannot move after attacking
Ignores enemy flanking bonuses
Nearby friendly units receive a
Combat bonus when flanking and vs Fortified units When garrisoned, -25% enemy Spy stealing rate
Húsares de Junín
Perú (Ramón Castilla)
combat strength vs Fortified units +15% combat strength when flanking
The Protectorate (Oliver Cromwell)
Combat Strength (30 vs 25) Starts with the Great Generals II promotion
Upgrades to Cavalry
Sanada (Sanada Yukimura)
Ignores Zone of Control.
Yields Great Writer points for each enemy unit it starts adjacent to, and Great General points for each owned unit it starts adjacent to.
Poland-Lithuania (Tadeusz Kosciuszko)
Does not require
Movement. May repair pillaged improvements.
Has a chance to convert enemy units to your side while adjacent to an enemy Siege unit.
After researching Metallurgy, Workers may upgrade to Kosyniers while at War.
Gran Colombia (Simón Bolivar)
combat strength in open terrain Can transfer its movement to Libertadors
Manipuri Cassay Horseman
Burma (Anawrahta Minsaw) (DJSHenninger)
+50% Flanking Bonus
Starts with Woodsman Promotion
Receives a combat bonus vs Gunpowder units
The Safavids (Abbas I)
+1 Faith, Culture, and Gold per turn in enemy territory
The Murrinh-Patha (Nemarluk)
Less movement, unmounted.
Earns experience when starting adjacent to 2 or more enemy units.
While Garrisoned, carries over food after growth relative to their level.
Holy Roman Empire (Elected Emperor) (LastSword)
A possible renaissance UU of HRE through election
upgrade into cavalry
if being attacked, the next turn start will perform an extra ranged attack.
Hetmanate (Bohdan Khmelnytsky)
Ignores Zone of Control
Can use enemy Roads
-2 Combat Strength
The Ottomans (Suleiman)
+1 Sight and +1
Movement No movement cost to pillage
Twice as strong during the first combat engagement, after which the Stradiot gains +30% Defense. Promoting a Stradiot will allow it to perform more effectively again.
Combat Strength (instead of 25) 150
Production (instead of 185) Upgrades to Cavalry
The Timurids (Timur)
Gold from kills and attacking cities Only -25% vs Cities
No Horses required
Merina (Radama I)
Unlike the Lancer, behaving like a gunpowder unit rather than an anti-cavalry unit.
Upgrades to Great War Infantry.
Ignores difficult terrain.
strength. Does not require Horses.
Is not a Mounted unit, and does not require
Culture from killing enemy Units Starts with the
Vandagandaga promotion, granting +1 attack per turn in Rough terrain Upgrades to Cavalry (without EE)
Poland (Casimir III)
Poland-Lithuania (Sigismund II)
Poland (John III Sobieksi)
Combat Strength Starts with the Shock I promotion
Forces attackers to retreat if it receives more damage John III Sobieski
Combat Strength Gains additional Combat Strength for each Movement point expended (+1, +1, +2, +4)
Note that Heavy Charge, and the ability to enter Rival Territory, are provided by the UA
Sokoto (Usman dan Fodio)
Faith from kills Earns Great Generals 50% faster
The Sioux (Sitting Bull) (LastSword)
Production Cost (130 vs. 185) Upgrades to Cavalry