Civilization V Customisation Wiki

The Lancer is a Mounted unit available in the Renaissance Era.


Lancers were the cavalrymen of the Renaissance era. In an era of the increasing use of cannon and other gunpowder-based weaponry speed and maneuverability trumped armor, which was increasingly useless against the modern projectile weapons, so the Lancers abandoned much of the heavy plate mail of their knightly predecessors, retaining only the metal breastplate, if that. Even as weaponry improved, the lance remained a terrifyingly effective weapon in the hands of trained horsemen. As late as the Napoleonic Wars the French believed that the lance was a superior cavalry weapon to the sword. In the 19th century both would be supplanted by the carbine rifle, of course.


The Lancer is a mixed purpose unit: it's more powerful than the Knight or the Pikeman and it can better perform most of their functions. Thanks to its long spear it is also a dedicated anti-cavalry unit, deadly with its speed and ability to catch retreating enemy cavalry after their hit-and-run attacks.

However, the Lancer is strictly an offensive unit; the same spear that allows it to perform powerful charges when attacking is too unwieldy for defense and nets the unit a combat penalty when defending. It can also be quickly destroyed by ranged units. Use it wisely.

Unique Unit Replacements[]

Icon Unit Civilization Abilities
The Mughals (Shah Jahan)
  • Earns two Promotions per Level
Bannerman The Manchu (Nurhaci)
  • Is a ranged unit
  • May Indirect Fire
  • May attack twice when beginning a turn adjacent to two or more units of the same Banner
Batas Cavalry Yakutia (Tygyn Darkhan)
  • Starts with the Charge promotion
Black Mouth Three Affiliated Tribes (Four Bears)
  • 2 Moves Movement (vs 4)
  • Does not require Horses Horses
  • While Fortified, enemy units adjacent to this unit take 10 damage at the beginning of a turn
Blandengue Uruguay (José Batlle)
  • Begins with the Amphibious promotion
  • May construct Forts and Pastures
  • While at war, receives +5% Strength Combat Strength for every city the enemy owns in excess of its owner.
Cavalier Britain (Charles II)
  • Starts with extra Experience when trained in a city celebrating a We Love the King Day
  • Provides 50 Gold Gold upon earning a promotion
  • Upgrades to Cavalry (Uhlan with EE)
MC Chambul 256
Chambul Crimea (Haci I Giray)
  • Ignores terrain costs
  • Earns experience 50% faster
Cherik Horseman The Qajars (Naser al-Din)
  • -15 Production Production Cost (170 v. 185).
  • Doesn't receive XP from Buildings or Policies; this is instead converted into Goldenage Golden Age Points.
  • Starts with +10 XP for every Pasture worked by its training city.
  • While produced, Pastures in its training city yield +1 Production Production.
Chevau-Léger France (Napoleon)(with France (Louis XIV) installed)
  • +2 Moves Movement (6 vs 4)
  • +33% Strength Attack Strength when below 50% Health
IconPNG Chongzu
Flag chongzu
Northern Yuan (Mandukhai)
  • Unlocked at Gunpowder
  • No penalty against Cities
  • Gains Experience at double rate
  • May be expended in a friendly city, contributing Production Production based on its Experience towards whatever Unit is currently being trained
IconPNG DogSoldier
Flag dogsoldier
Dog Soldier
The Cheyenne (Woqini)
  • +25% Strength Combat Strength against Gun Units
  • Gains Experience from pillaging tile improvements
  • May not pillage roads, but may use enemy roads
Expeditionary California (Ide/Muir)
  • Is a Recon unit
  • Ignores terrain cost
  • +1 Sight, +1 additional Sight while Embarked
  • -1 Moves Movement (total 3)
  • -20% Strength Combat Strength (20 vs 25)
  • Unlocked at Gunpowder
Granaderos Ecuador (Moreno)
  • +30% Strength Combat Strength while fighting in the Capital Capital; bonus falls off as the unit gets farther away.
  • +30% Strength Combat Strength when fighting in Friendly Lands if trained at a time when all cities are either Trade Connected to the Capital Capital or share the Capital's religion.
Hadendoa Nomad Mahdist State (Muhammad Ahmad)
  • 2 Moves Movement (vs 4)
  • Does not require Horses Horses.
  • +25% Strength Combat Strength vs Gunpowder units instead of Mounted units.
  • May duplicate when earning a promotion.
Sweden (Gustavus Adolphus)
  • Transfers Moves movement to stacked Great Generals
  • +15% Strength combat bonus when stacked with a Great General
Unitflag hartschier
Bavaria (Ludwig II)
  • +50% Strength Defense and +2 Gold Gold whilst stationed on a Schloss
  • Cannot upgrade, but does not obsolete
  • -11% Production Production Cost
  • -12% Strength Combat Strength (22 vs 25)
Huampelen Araucanía and Patagonia (Orélie I)
  • No bonus vs Cavalry
  • Cannot move after attacking
  • Ignores enemy flanking bonuses
  • Nearby friendly units receive a Strength Combat bonus when flanking and vs Fortified units
  • When garrisoned, -25% enemy Spy stealing rate
Unitflag husares
Húsares de Junín
Perú (Ramón Castilla)
  • +50% Strength combat strength vs Fortified units
  • +15% Strength combat strength when flanking
Unitflag ironside
The Protectorate (Oliver Cromwell)
  • +20% Strength Combat Strength (30 vs 25)
  • Starts with the Great Generals II promotion
  • Upgrades to Cavalry
DJ SanadaUUIcon
Jumonji Cavalry Sanada (Sanada Yukimura)
  • Ignores Zone of Control.
  • Yields Great Writer points for each enemy unit it starts adjacent to, and Great General points for each owned unit it starts adjacent to.
KakaramIcon Full
Kakaram The Shuar (Kirruba)
  • Less movement (2 vs 4) and isn't mounted, but gets the Woodsman promotion.
  • Alied units generate 33% more experience when starting their turn next to a Kakaram, +50% if said unit is also a Kakaram.
Kosynier Poland-Lithuania (Tadeusz Kosciuszko)
  • Does not require Horses Horses.
  • -2 Moves Movement.
  • May repair pillaged improvements.
  • Has a chance to convert enemy units to your side while adjacent to an enemy Siege unit.
  • After researching Metallurgy, Workers may upgrade to Kosyniers while at War.
Lanceiro Negro Rio Grande (Bento Gonçalves)
  • Once available, declaring war may spawn friendly Lanceiros Negros.
  • Gains +1 Strength Combat Strength for every Lanceiro Negro owned.
  • Dies upon making peace with your last enemy, granting +10 Goldenage Golden Age points and +10 Production Production in all cities.
Unitflag llanero
Gran Colombia (Simón Bolivar)
  • +10% Strength combat strength in open terrain
  • Can transfer its Moves movement to Libertadors
Manipuri Cassay Horseman
Burma (Anawrahta Minsaw) (DJSHenninger)
  • +50% Flanking Bonus
  • Starts with Woodsman Promotion
  • -33% Strength Defence
Unitflag pindari
Maratha (Shivaji)
  • +25% Strength Combat Strength vs Gunpowder units
Unitflag qizilbash
The Safavids (Abbas I)
  • +1 FaithIcon Faith, CultureIcon Culture, and Gold Gold per turn in enemy territory
Red Band The Murrinh-Patha (Nemarluk)
  • Less movement, unmounted.
  • Earns experience when starting adjacent to 2 or more enemy units.
  • While Garrisoned, carries over food after growth relative to their level.
Holy Roman Empire (Elected Emperor) (LastSword)
  • A possible renaissance UU of HRE through election
  • upgrade into cavalry
  • if being attacked, the next turn start will perform an extra ranged attack.
Sich Cossack
Hetmanate (Bohdan Khmelnytsky)
  • Ignores Zone of Control
  • Can use enemy Roads
  • -2 Strength Combat Strength
The Ottomans (Suleiman)
  • +1 Sight and +1 Moves Movement
  • No movement cost to pillage
Stradiot Icon
Stradiot Albania (Skanderbeg)
  • Twice as strong during the first combat engagement, after which the Stradiot gains +30% Defense. Promoting a Stradiot will allow it to perform more effectively again.
  • +2 Strength Combat Strength (instead of 25)
  • 150 Production Production (instead of 185)
  • Upgrades to Cavalry
Tolu-Batyr The Kazakhs (Ablai Khan) (DuskJockey)
  • Heals +10 HP while fortified.
  • Begins with Drill I.
Unitflag tumen
The Timurids (Timur)
  • Earns Gold Gold from kills and attacking cities
  • Only -25% vs Cities
  • No Horses Horses required
Ulan Zalata The Dzungars (Galdan Khan)
  • Spawns with the Heavy Charge promotion.
  • +1 Moves Movement when starting the turn on a hill or adjacent to a mountain.
  • Can upgrade into Cavarly.
Voninnahitra Merina (Radama I)
  • Unlike the Lancer, behaving like a gunpowder unit rather than an anti-cavalry unit.
  • Upgrades to Great War Infantry.
  • Ignores difficult terrain.
  • Has additional Strength strength.
  • Does not require Horses Horses.
Wajinga Tanzania (Mwinyi)
  • Is not a Mounted unit, and does not require Horses Horses
  • Provides CultureIcon Culture from killing enemy Units
  • Starts with the Vandagandaga promotion, granting +1 attack per turn in Rough terrain
  • Upgrades to Cavalry (without EE)
Winged Hussar
Poland (Casimir III)

Poland-Lithuania (Sigismund II)

Poland (John III Sobieksi)

  • Vanilla/Sigismund II
    • +1 Moves Movement
    • +3 Strength Combat Strength
    • Starts with the Shock I promotion
    • Forces attackers to retreat if it receives more damage
  • John III Sobieski
    • +1 Moves Movement
    • +3 Strength Combat Strength
    • Gains additional Strength Combat Strength for each Moves Movement point expended (+1, +1, +2, +4)
      • Note that Heavy Charge, and the ability to enter Rival Territory, are provided by the UA
IconPNG YanLifida
Flag yanlifida
Yan Lifida
Sokoto (Usman dan Fodio)
  • Generates FaithIcon Faith from kills
  • Earns Greatperson Great Generals 50% faster
Yaso Icon
Yaso The Khoshuts (Güshi Khan)
  • At the start of your turn, adjacent Mounted Units have their City Attack penalty inverted.
  • Cities captured near a Yaso convert to your religion.
Zuya Wicasa
The Sioux (Sitting Bull) (LastSword)
  • -30% Production Production Cost (130 vs. 185)
  • Upgrades to Cavalry
Unit Types
Ancient Era
ArcherChariot ArcherScoutSpearmanTriremeWarrior
Classical Era
Composite BowmanCatapultHorsemanSwordsman
Medieval Era
Renaissance Era
Industrial Era
ArtilleryCavalryGatling GunIroncladRifleman
Modern Era
Anti-Aircraft GunBattleshipCarrierDestroyerGreat War BomberGreat War InfantryInfantryLandshipMachine GunSubmarineTriplane
Atomic Era
Anti-Tank GunAtomic BombBazookaBomberFighterHelicopter GunshipMarineMobile SAMParatrooperRocket ArtilleryTank
Information Era
Giant Death RobotGuided MissileJet FighterMechanized InfantryMissile CruiserModern ArmorNuclear MissileNuclear SubmarineStealth BomberXCOM Squad
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ArchaeologistCaravanCargo ShipInquisitorMissionarySettlerWork BoatWorker
Great People
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