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The Lancer is a Mounted unit available in the Renaissance Era.

Overview

Lancers were the cavalrymen of the Renaissance era. In an era of the increasing use of cannon and other gunpowder-based weaponry speed and maneuverability trumped armor, which was increasingly useless against the modern projectile weapons, so the Lancers abandoned much of the heavy plate mail of their knightly predecessors, retaining only the metal breastplate, if that. Even as weaponry improved, the lance remained a terrifyingly effective weapon in the hands of trained horsemen. As late as the Napoleonic Wars the French believed that the lance was a superior cavalry weapon to the sword. In the 19th century both would be supplanted by the carbine rifle, of course.

Strategy

The Lancer is a mixed purpose unit: it's more powerful than the Knight or the Pikeman and it can better perform most of their functions. Thanks to its long spear it is also a dedicated anti-cavalry unit, deadly with its speed and ability to catch retreating enemy cavalry after their hit-and-run attacks.

However, the Lancer is strictly an offensive unit; the same spear that allows it to perform powerful charges when attacking is too unwieldy for defense and nets the unit a combat penalty when defending. It can also be quickly destroyed by ranged units. Use it wisely.

Unique Unit Replacements

Icon Unit Civilization Abilities
LSMughalLancer.png
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Ahadis
The Mughals (Shah Jahan)
  • Earns two Promotions per Level
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Bannerman The Manchu (Nurhaci)
  • Is a ranged unit
  • May Indirect Fire
  • May attack twice when beginning a turn adjacent to two or more units of the same Banner
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Batas Cavalry Yakutia (Tygyn Darkhan)
  • Starts with the Charge promotion
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Black Mouth Three Affiliated Tribes (Four Bears)
  • 2 Moves.png Movement (vs 4)
  • Does not require Horses.png Horses
  • While Fortified, enemy units adjacent to this unit take 10 damage at the beginning of a turn
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Blandengue Uruguay (José Batlle)
  • Begins with the Amphibious promotion
  • May construct Forts and Pastures
  • While at war, receives +5% Strength.png Combat Strength for every city the enemy owns in excess of its owner.
CharlesUnit.png
Cavalier Britain (Charles II)
  • Starts with extra Experience when trained in a city celebrating a We Love the King Day
  • Provides 50 Gold.png Gold upon earning a promotion
  • Upgrades to Cavalry (Uhlan with EE)
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Chambul Crimea (Haci I Giray)
  • Ignores terrain costs
  • Earns experience 50% faster
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Cherik Horseman The Qajars (Naser al-Din)
  • Slightly stronger than the Lancer, and slightly cheaper.
  • Upon Declaration of War.png War either on a Major Civilization or from a Major Civilization, a Cherik Horseman is spawned on every Pasture.
  • Doesn't receive XP from Buildings; this is instead converted into Goldenage.png Golden Age Points.
  • Upgrades to Cavalry.
Chevauleger.png
Chevau-Léger France (Napoleon)(with France (Louis XIV) installed)
  • +2 Moves.png Movement (6 vs 4)
  • +33% Strength.png Attack Strength when below 50% Health
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Chongzu
Northern Yuan (Mandukhai)
  • Unlocked at Gunpowder
  • No penalty against Cities
  • Gains Experience at double rate
  • May be expended in a friendly city, contributing Production.png Production based on its Experience towards whatever Unit is currently being trained
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Dog Soldier
The Cheyenne (Woqini)
  • +25% Strength.png Combat Strength against Gun Units
  • Gains Experience from pillaging tile improvements
  • May not pillage roads, but may use enemy roads
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Expeditionary California (Ide/Muir)
  • Is a Recon unit
  • Ignores terrain cost
  • +1 Sight, +1 additional Sight while Embarked
  • -1 Moves.png Movement (total 3)
  • -20% Strength.png Combat Strength (20 vs 25)
  • Unlocked at Gunpowder
AriHadendoaNomadIcon.png
Hadendoa Nomad Mahdist State (Muhammad Ahmad)
  • 2 Moves.png Movement (vs 4)
  • Does not require Horses.png Horses.
  • +25% Strength.png Combat Strength vs Gunpowder units instead of Mounted units.
  • May duplicate when earning a promotion.
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Hakkapeliitta-0.png
Hakkapeliitta
Sweden (Gustavus Adolphus)
  • Transfers Moves.png movement to stacked Great Generals
  • +15% Strength.png combat bonus when stacked with a Great General
Hartschier.png
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Hartschier
Bavaria (Ludwig II)
  • Weaker but cheaper
  • +50% and +2 Gold.png Gold while stationed on a Schloss
  • Cannot upgrade but never obsolete
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Huampelen Araucanía and Patagonia (Orélie I)
  • No bonus vs Cavalry
  • Cannot move after attacking
  • Ignores enemy flanking bonuses
  • Nearby friendly units receive a Strength.png Combat bonus when flanking and vs Fortified units
  • When garrisoned, -25% enemy Spy stealing rate
Husaresdejunin.png
Unitflag husares.png
Húsares de Junín
Perú (Ramón Castilla)
  • +50% Strength.png combat strength vs Fortified units
  • +15% Strength.png combat strength when flanking
Ironside.png
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Ironside
The Protectorate (Oliver Cromwell)
  • +20% Strength.png Combat Strength (30 vs 25)
  • Starts with the Great Generals II promotion
  • Upgrades to Cavalry
DJ SanadaUUIcon.png
Jumonji Cavalry Sanada (Sanada Yukimura)
  • Ignores Zone of Control.
  • Yields Great Writer points for each enemy unit it starts adjacent to, and Great General points for each owned unit it starts adjacent to.
Kosynier.png
Kosynier Poland-Lithuania (Tadeusz Kosciuszko)
  • Does not require Horses.png Horses.
  • -2 Moves.png Movement.
  • May repair pillaged improvements.
  • Has a chance to convert enemy units to your side while adjacent to an enemy Siege unit.
  • After researching Metallurgy, Workers may upgrade to Kosyniers while at War.
Llanero.png
Unitflag llanero.png
Llanero
Gran Colombia (Simón Bolivar)
  • +10% Strength.png combat strength in open terrain
  • Can transfer its Moves.png movement to Libertadors
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AlphaBurma32.png
Manipuri Cassay Horseman
Burma (Anawrahta Minsaw) (DJSHenninger)
  • +50% Flanking Bonus
  • Starts with Woodsman Promotion
  • -33% Strength.png Defence
Pindari.png
Unitflag pindari.png
Pindari
Maratha (Shivaji)
  • Receives a combat bonus vs Gunpowder units
Qizilbash.png
Unitflag qizilbash.png
Qizilbash
The Safavids (Abbas I)
  • +1 FaithIcon.png Faith, CultureIcon.png Culture, and Gold.png Gold per turn in enemy territory
RedBandIcon.png
Red Band The Murrinh-Patha (Nemarluk)
  • Less movement, unmounted.
  • Earns experience when starting adjacent to 2 or more enemy units.
  • While Garrisoned, carries over food after growth relative to their level.
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Reiter
Holy Roman Empire (Elected Emperor) (LastSword)
  • A possible renaissance UU of HRE through election
  • upgrade into cavalry
  • if being attacked, the next turn start will perform an extra ranged attack.
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Sich Cossack
Hetmanate (Bohdan Khmelnytsky)
  • Ignores Zone of Control
  • Can use enemy Roads
  • -2 Strength.png Combat Strength
Sipahi.png
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Sipahi
The Ottomans (Suleiman)
  • +1 Sight and +1 Moves.png Movement
  • No movement cost to pillage
Stradiot Icon.png
Stradiot Albania (Skanderbeg)
  • Twice as strong during the first combat engagement, after which the Stradiot gains +30% Defense. Promoting a Stradiot will allow it to perform more effectively again.
  • +2 Strength.png Combat Strength (instead of 25)
  • 150 Production.png Production (instead of 185)
  • Upgrades to Cavalry
Tumen.png
Unitflag tumen.png
Tumen
The Timurids (Timur)
  • Earns Gold.png Gold from kills and attacking cities
  • Only -25% vs Cities
  • No Horses.png Horses required
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Voninnahitra Merina (Radama I)
  • Unlike the Lancer, behaving like a gunpowder unit rather than an anti-cavalry unit.
  • Upgrades to Great War Infantry.
  • Ignores difficult terrain.
  • Has additional Strength.png strength.
  • Does not require Horses.png Horses.
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Wajinga Tanzania (Mwinyi)
  • Is not a Mounted unit, and does not require Horses.png Horses
  • Provides CultureIcon.png Culture from killing enemy Units
  • Starts with the Vandagandaga promotion, granting +1 attack per turn in Rough terrain
  • Upgrades to Cavalry (without EE)
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Wingedhussar-1.png
Winged Hussar
Poland (Casimir III)

Poland-Lithuania (Sigismund II)

Poland (John III Sobieksi)

  • Vanilla/Sigismund II
    • +1 Moves.png Movement
    • +3 Strength.png Combat Strength
    • Starts with the Shock I promotion
    • Forces attackers to retreat if it receives more damage
  • John III Sobieski
    • +1 Moves.png Movement
    • +3 Strength.png Combat Strength
    • Gains additional Strength.png Combat Strength for each Moves.png Movement point expended (+1, +1, +2, +4)
      • Note that Heavy Charge, and the ability to enter Rival Territory, are provided by the UA
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Yan Lifida
Sokoto (Usman dan Fodio)
  • Generates FaithIcon.png Faith from kills
  • Earns Greatperson.png Great Generals 50% faster
Zuya.png
SiouxUnitAlphaAtlas.png
Zuya Wicasa
The Sioux (Sitting Bull) (LastSword)
  • -30% Production.png Production Cost (130 vs. 185)
  • Upgrades to Cavalry
Unit Types
Ancient Era
ArcherChariot ArcherScoutSpearmanTriremeWarrior
Classical Era
Composite BowmanCatapultHorsemanSwordsman
Medieval Era
CrossbowmanGalleassKnightLandsknechtLongswordsmanPikemanTrebuchet
Renaissance Era
CannonCaravelFrigateLancerMusketmanPrivateer
Industrial Era
ArtilleryCavalryGatling GunIroncladRifleman
Modern Era
Anti-Aircraft GunBattleshipCarrierDestroyerGreat War BomberGreat War InfantryInfantryLandshipMachine GunSubmarineTriplane
Atomic Era
Anti-Tank GunAtomic BombBazookaBomberFighterHelicopter GunshipMarineMobile SAMParatrooperRocket ArtilleryTank
Information Era
Giant Death RobotGuided MissileJet FighterMechanized InfantryMissile CruiserModern ArmorNuclear MissileNuclear SubmarineStealth BomberXCOM Squad
Civilian Units
ArchaeologistCaravanCargo ShipInquisitorMissionarySettlerWork BoatWorker
Great People
Great AdmiralGreat ArtistGreat EngineerGreat GeneralGreat MerchantGreat MusicianGreat ProphetGreat ScientistGreat Writer
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