Civilization V Customisation Wiki
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The Knight is a Mounted unit available in the Medieval Era.

Overview[]

Almost always comprised of a nation's nobility - the only people who could afford the equipment, horses, and extensive training required - knights were the heavy cavalry of the medieval army. During much of the Middle Ages knights dominated the battlefield. Their superior armor provided good protection from arrows and spears, and their great mobility made them able to exploit an enemy's weakness anywhere on the battlefield. It took a great deal of courage to face a knight's charge. A wall of pikemen might be a match for onrushing knights, but only if they had the discipline and guts to stand their ground. If they flinched, they were dead.

Strategy[]

The Knight is a fast and powerful unit, the undisputed king of the medieval battlefield. He is the concept of medieval armor brought to the back of a horse - a mountain of steel plates and helmets waving a long sword and bringing his lance to bear against his enemies. The Knight retains the features of earlier cavalry, and is able to move after it attacks, allowing it to make holes in the enemy lines and then ride straight through them. Lightly-armored units can rarely withstand a Knight's charge, so units of the Classical Era rarely stand a chance against them. Pikemen, however, are deadly with their long weapons, so keep your Knights away from them.

Unique Unit Replacements[]

Historical[]

Icon Unit Civilization Abilities
KB UUIcon
Askawr Kanem-Bornu (Idris Alauma)
  • +5% extra Combat Strength per Pillaged Improvement within a 2 tile radius.
  • +1 Extra Movement
  • Workers stacked with an Askawr work +50% faster.
JFD GreaterArmenia IconAtlas Unit
Azatavrear Greater Armenia (Tigranes II)
  • Heals an extra +10 Damage per major Civilization with whom Greater Armenia is at war with
  • +1 Combat Strength
BatasHorseman
Batas Horseman The Yakuts (Tygyn Darkhan)
  • +33% Combat Strength when attacking other Knights.
  • Begins with the March promotion if trained or upgraded to in Tundra or Snow.
PermiansUU
Batyr The Permians (Azykay)
  • Produces a Settler if killed during a Golden Age.
  • Capturing Religious Units allows the Batyr to attack twice the next turn.
ArapahoUU 256
Beniiinen The Arapaho (Pretty Nose)
  • Ignores Zone of Control.
  • Generates yields on kill depending on level ( Gold at Level I, then Culture at II, Faith at III, and Science at IV. After this, it loops back and inceases existing yields.).
Caballero
Caballero Leon (Alfonso IX)
  • Religious buildings in conquered cities garrisoned by a Caballero recieve a random specialist slot.
  • Receives a +50% bonus against Cities if the unit falls below 50 HP.
Camelarcher
Camel Archer Arabia (Harun al-Rashid) Rashidun (Umar)
  • Harun al-Rashid's version:
    • Has a ranged attack
    • No penalty vs cities, but cannot capture them
  • Umar's version:
    • 18 Ranged Combat Strength
    • Cannot make melee attacks
    • -15%  Combat Strength (17 vs 20)
    • Can move after attacking
DaiVietCamQuan
Cam Quan Dai Viet (Tran Thanh Tong)
  • Begins with the Amphibious promotion
  • +33% Combat bonus against other mounted units
  • Once per turn, killing an enemy unit or pillaging a trade route refreshes its moves and allows it to perform another attack
Cataphract
Cataphract Byzantium (Justinian I)
  • +5 Combat Strength.
  • May use defensive terrain.
  • -1 Movement.
  • +50 Production cost.
  • +10% Production per city under enemy control.
  • Smaller penalty versus cities (25%).
Champion
Champion Aquitaine (Eleanor)
  • +30 Production Cost.
  • The first Champion trained becomes the King's Champion, which is faster, stronger, and earns double XP from combat.
  • Does not require Horses.
  • Produces Troubadour points when levelling up.
Naresuanselephant
Chang Suek Sukhothai (Ramkhamhaeng)
  • Has +40% Combat Strength.
  • Has a +50% Combat Strength bonus vs Mounted units
  • Does not require Horses.
  • -1 Movement.
  • -20% Culture and Gold cost of tile purchases while garrisoned in a captured City.
Chevalier
Chevalier Normandy (William I)
  • Begins with the Cover I promotion
  • No penalty vs cities
EnglandHenryV UU
Chevauchée England (Henry V)
  • -5 Combat Strength
  • May pillage Tile Improvements at no Movement cost.
  • For each Movement expended in enemy territory, nearby enemy cities lose some of their Production progress.
Condottiere
Condottiere Tuscany (Lorenzo)
  • Cheaper to produce / purchase
  • Extra Combat Strength based on Gold per turn
Conquistador
Conquistador Spain (Isabella)
  • No penalty vs cities
  • Embarkation with defense
  • +1 Sight
  • Can found cities on other landmasses
Czambul
Czambul The Tatars (Togay Bey)
  • -2 Combat Strength
  • Before the first attack:
    • +2 Movement
    • +100% Combat Strength
    • No City penalty
IconPNG DakDanda
Dakshinabhuja-Danda Kakatiya (Rudrama Devi)
  • Gains Experience 25% faster
  • When promoted in friendly territory, any adjacent pillaged improvements are repaired
EW diwanAlGund Icon
Diwan al-Gund The Almoravids (Zaynab an-Nafzawiyyah)
  • Transfers Movement to stacked Civilian Units at the beginning of their turn.
  • No Combat Penalty against Cities if starting their turn stacked with a Religious Unit or a Great General.
ChagataiUU
Dughlat Jüz Chagatai (Tughluq Tömür)
  • When accompanying a Great General, the Faith output of the nearest Chagatai city is partially converted to Production.
  • Enemy espionage whilst a Dughlat Jüz is within city limits is less effective, based on the number of Trade Routes and the number of City-states tribute can be demanded from.
Ganwa
Ganwa Burundi (Cambarantama)
  • +2 Moves
  • Starts with the Rutaganzwa Rugamba promotion, which heals all friendly Units within two tiles by 15 HP upon killing an enemy Unit
  • Immune to Jungle attrition (ExCE)
GhilmanIcon Wikia
GhilmanFlag wikia.png Ghilman Samani (Ismail)
  • +15% strength when near enemy capital cities
  • +15% strength when adjacent to another Ghilman
  • Upon death, generates gold equal to its amount of experience
IconPNG WarElephant
Flag Pala Elephant.png Hati Ghoradaura Pala (Dharmapala)
  • Does not require Horses
  • When promoted or killed in enemy territory, generates a burst of Faith and automatically pillages its tile
Himalayancavalry
Himalayan Cavalry Tibet (Songtsän Gampo) (More Civilisations)
  • Adjacent mountains yield +1 Culture
  • +1 Movement when starting a turn on a hill
    • Doubles in friendly territory
EdwardIUU
Hobelar England (Edward I)
  • Does not require Horses.
  • Captures and repairs any Forts or Citadels it ends its turn on, gaining an additional Movement point when it does.
Ilduchi
Ildüchi Ilkhanate (Ghazan)
  • No penalty vs cities
  • Converts citizens upon capturing a city
  • +1 combat strength upon capturing a new city
MCTuaregUU
Imajaghan The Tuareg (Tin Hinan)
  • Heals faster on desert tiles.
  • Receives a free worker and double gold when pillaging Trade Routes.
DMSTangutUU
Iron Sparrowhawk The Tangut (Weiming Yuanhao)
  • Starts with the March Promotion
  • Starts with additional experience based on the number of Great Works of Writing in the city it was trained in.
  • Generates Faith from Kills near Cities with followers of your Religion
TimuridSiege
Jalair Cavalry The Timurids (Timur) (LastSword)
  • +25% Combat Strength on Freshwater tiles
  • Heals every turn on Freshwater tiles
Keshik
Keshik Mongolia (Genghis Khan)
  • No penalty vs cities
  • Starts with the Great Generals I promotion
  • Gains 50% more Experience from battles
  • +1 Movement
KnightOfAviz
Knight of Aviz Portugal (Afonso I)
  • +50 Production cost.
  • Does not require Horses.
  • Heals +10 damage each turn if beginning in the borders of a civilization with a different religion.
JFDRichardUU1
Knights Templar England (Richard I)
  • Spreads your Religion as it captures enemy cities.
  • If purchased, can move immediately and grants additional Horses if using up your last source.
DMSSarmatiansUU2
Kontos Cavarly The Sarmatians (Amage)
  • Grants all adjacent Ranged Units an additional attack at the start of the turn.
CarantaniaUUIcon
Kosez Carantania (Boruth)
  • Has lower base Combat Strength.
  • Roads and Railroads are built 100% faster on its tile
  • Gains Experience when a Road or Railroad us built on its tile.
JohnIIUUIcon
Koursor Byzantium (John II)
  • Has +1 Movement.
  • Earns Experience 25% faster per level earned (up to +100%).
  • Provides a source of Horses when upgraded into during a Golden Age (up to 5).
Uute
Kukwi-Mi-Tu The Utes (Ouray)
  • +2 Range.
  • -4 Combat Strength.
  • Gains extra Gold and XP from combat when near an allied civ's unit.
  • Receives defensive bonuses from terrain.
IconPNG Kutama
Kutama The Fatimids (al-Mahdi Billah)
  • Not slowed by rough terrain
  • +15% Combat Strength when stacked with a Great Person
LenapeUU1
Ma-har-o-luk'ti The Lenape (Tamanend)
  • -2 Movement.
  • +1 Movement and +20% Combat Strength when beginning its turn adjacent to a river.
  • Generates Manitowak points from kills.
JFDBrittanyUU
Machtiern Brittany (Nominoe)
  • Earns Gold from kills.
  • If purchased with Gold, causes the city in which it is purchased to claim a new tile.
Mamluk
Mamluk The Ayyubids (Saladin)
  • When garrisoned, enemy prophets cannot convert city
  • Ignores terrain penalties in Desert
  • No penalty vs cities
Mandekalucavalry
Mandekalu Cavalry Songhai (Askia)
  • No penalty vs cities
  • 10% cheaper to produce
Milite
Milite Sicily (Roger II)
  • When disembarking in enemy territory for the first time, damages nearby enemies
  • Captured cities enter Resistance for half the time and increase Culture
ZharquesMingghanIcon
Mingghan Mongolia (Ögedei Khan)
  • +15% Combat Strength and +2 Movement when within 4 tiles of a Great Person.
  • Generate +1 Gold when starting their turn on the same tile as a trade or civilian unit.
IconPNG Ministerialis
Ministerialis Holy Roman Empire (Frederick II)
  • Yields Science when promoted
  • If garrisoned in a city, increases the rate of building production in that city
Nakombse
Nakombse The Mossi (Yennenga)
  • +1 Movement (total 5)
  • May retreat from melee attacks
  • +33% Production cost (160 vs 120)
  • May pillage without expending movement
Naresuanselephant
Naresuan's Elephant Siam (Ramkhamhaeng)
  • Does not require Horses
  • +40% Strength
  • 50% combat bonus vs Mounted units
  • -1 Movement
IconPNG Noyon
Noyon Golden Horde (Öz Beg Khan)
  • Strengthens nearby units by 15%
  • Yields Gold from kills
  • May pillage City-States' tile improvements without declaring war
JWWQaraKhitaiOrdo
Ordo Cavalryman Qara Khitai (Yelü Dashi)
  • -11% Combat Strength (20 vs 18).
  • Gains more Combat Strength the further it gets from its origin plot.
  • Starts with Survivalism I.
KrumUU
Proniar Bulgaria (Krum)
  • Starts with Drill I
  • +20% Combat Strength vs. wounded Units
LsRitter
Reichsritter Holy Roman Empire (Elected Emperor) (LastSword)
  • A possible medieaval UU of HRE through election
  • if starts turn in your territory, stronger in foreign territory and faster
  • maintenance free
UCTeutonUU
Ritterbruder The Teutonic Order (Hermann von Salza)
  • Does not require "Holy Warriors" to be bought with Faith.
  • Starts with the March promotion.
  • Generates Great Generals 50% faster, increasing to 100% if starting in the territory of a civilization with a different Religion than the Teutonic Order.
Rota
Rota Poland (Jagiello)
  • +2 Combat Strength
  • Gains unique Banner Promotions when nearby to Rota produced in different Cities
LSRtakhrabKnight
Rtakhrab Knight Tibet (Songtsän Gampo) (LastSword)
  • +33% Combat Strength vs. Archery Units
  • +1 Combat Strength per two Levels gained
MamlukUU
Salihi The Mamluks (Shajar al-Durr)
  • Receives the Leadership promotion if trained while at war with a civ of a different religion.
  • +15% Combat Strength when fighting on the same continent as the Capital.
MC Savaran 256
Savaran e Saltanati The Afsharids (Nader Shah)
  • +20% Combat Strength when flanking
  • 25% Combat Strength penalty when attacking cities (instead of 33%)
PratiharaUnit
Shrivamsha Cavalry Pratihara (Mihira Bhoja)
  • Doubled Movement in Desert.
  • Transfers Movement to stacked Great Generals.
  • At the beginning of your turn, siphons Gold from adjacent enemy Units, doubled if they're within your Territory.
Siberiantatar
Siberian Tatar Sibir (Kuchum Khan) (Hiram)
  • Has a ranged attack
  • Ignores terrain cost
  • Increased combat strength in rough terrain
Agla Ahmadnagar MalikAmbar SiddiBargi
Siddi Bargi Ahmadnagar (Malik Ambar)
  • +1 Movement.
  • -20% Combat Strength (16 vs. 20).
  • +50% Combat Strength when flanking.
  • +50% Combat Strength against units that have 50 HP.
Siegeelephant
Siege Elephant Lanna (Mengrai)
  • Receives defensive terrain bonuses
  • Starts with the Cover I promotion
  • No combat penalty vs Cities
  • -1 Movement (total 3)
SelkupVonyaUU
Skewbald Rider The Selkups (Vonya)
  • -1 Movement (3 vs. 4).
  • +1 Movement for each adjacent Fresh Water tile at the beginning of its turn.
  • +20% Combat Strength when beginning a turn in the territory of a Declared Friend or allied City-State.
  • Starts with the Amphibious Promotion.
Strongheart
Strong Heart The Sioux (Sitting Bull)
  • +25% Strength vs Gunpowder units
  • Can receive defensive bonuses
  • First Strong Heart trained acts as a Great General
    • General bonus transfers to another Strong Heart upon death
LSSzekely
Szekely Romania (Vlad III)
  • May retreat from melee attacks
  • Negates enemy Fortify bonuses
GhuridUU
Šansabānī Bowman The Ghurids (Mu'izz al-Din Muhammad Ghori)
  • +4 Movement.
  • +20% ranged combat strength against City-State units.
  • Gains additional movement on conquered tiles successively further from the Capital.
  • While garrisoned, new Followers heal the unit's strength.
Tadzy
Tadzreuli Georgia (Tamar) (Urdnot)
  • Gains +1 movement points while stacked with a Missionary or Inquisitor
  • Earns double Great General points while stacked with a Missionary or Inquisitor.
  • Earns Faith when levelling up.
EnigmaBasilUU
Tagma Byzantium (Basil II)
  • Unlocked at Metal Casting.
  • Units adjacent to a Tagma gain additional experience when it is promoted.
  • Generates Culture when it or an adjacent unit is promoted.
MC Timariot 256
Timariot The Ottomans (Orhan)
  • Provides farms with +1 Food and +1 Gold while stationed on the tile.
  • Yields doubled if the tile is worked by a conquered city.
MaliSundiataUU
Ton-Tigi Mali (Sundiata Keita)
  • Possesses a ranged attack.
  • Has the Indirect Fire promotion, but must be set up to fire.
  • Receives the Siege promotion if bought rather than trained.
GokturkUU
Toygunlar Gokturks (Bumin Qaghan)
  • Requires Iron instead of Horses.
  • While stationed in a city, courthouses may be built regardless of occupied status. These courthouses yield Faith and Production towards Civilian Units per nearby Great Person.
Vitez
Vitez Serbia (Dusan)
  • +20% Combat Strength vs. Mounted Units.
  • No combat penalty vs. Cities.
  • Yields Golden Age Points from capturing a city. Doubled if that city is following a different religion.
Vytis
Vytis Lithuania (Vytautas)
  • +1 Movement
  • Ignores Terrain Cost after attacking
White War Elephant
White War Elephant Taungoo (Bayinnaung)
  • +13% Production cost (135 vs 120).  
  • Produces Culture equivalent to half the opponent unit's strength and Golden Age Points equivalent to 1.5 times the opponent unit strength per unit killed.  
  • Starts with the Woodsman Promotion.
LSPancerny
Wlodyka Poland (Casimir III)

(With LastSword's Poland pack installed)

  • Can be expended in a City to produce a Granary, Stable, Market or Workshop.
YanLifidaIcon
Yan Lifida Nigeria (Awolowo)
  • +15 Production Cost (135 vs 120).
  • Begins with Cover I.
  • Increases a city's Food Growth by +5% while Garrisoned.
  • May be bought for Faith cheaper with Holy Warriors.

Fictional[]

Icon Unit Civilization Abilities
RoyalPegasusKnight
Royal Pegasus Knight Ylisse (Emmeryn)
  • Can move over any terrain with 1 Movement cost
  • Increased Combat Strength (up to 55%) when fighting near the Capital.
  • Decreased Combat Strength (-25%) vs. ranged units 
Unit Types [edit]
Ancient Era
ArcherChariot ArcherScoutSpearmanTriremeWarrior
Classical Era
Composite BowmanCatapultHorsemanSwordsman
Medieval Era
CrossbowmanGalleassKnightLandsknechtLongswordsmanPikemanTrebuchet
Renaissance Era
CannonCaravelFrigateLancerMusketmanPrivateer
Industrial Era
ArtilleryCavalryGatling GunIroncladRifleman
Modern Era
Anti-Aircraft GunBattleshipCarrierDestroyerGreat War BomberGreat War InfantryInfantryLandshipMachine GunSubmarineTriplane
Atomic Era
Anti-Tank GunAtomic BombBazookaBomberFighterHelicopter GunshipMarineMobile SAMParatrooperRocket ArtilleryTank
Information Era
Giant Death RobotGuided MissileJet FighterMechanized InfantryMissile CruiserModern ArmorNuclear MissileNuclear SubmarineStealth BomberXCOM Squad
Civilian Units
ArchaeologistCaravanCargo ShipInquisitorMissionarySettlerWork BoatWorker
Great People
Great AdmiralGreat ArtistGreat EngineerGreat GeneralGreat MerchantGreat MusicianGreat ProphetGreat ScientistGreat Writer
CarrackCruiserCuirassierExplorerField GunGalleonLine InfantryShip of the LineSkirmisherSurveyorUhlan
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