Civilization V Customisation Wiki

The Knight is a Mounted unit available in the Medieval Era.


Almost always comprised of a nation's nobility - the only people who could afford the equipment, horses, and extensive training required - knights were the heavy cavalry of the medieval army. During much of the Middle Ages knights dominated the battlefield. Their superior armor provided good protection from arrows and spears, and their great mobility made them able to exploit an enemy's weakness anywhere on the battlefield. It took a great deal of courage to face a knight's charge. A wall of pikemen might be a match for onrushing knights, but only if they had the discipline and guts to stand their ground. If they flinched, they were dead.


The Knight is a fast and powerful unit, the undisputed king of the medieval battlefield. He is the concept of medieval armor brought to the back of a horse - a mountain of steel plates and helmets waving a long sword and bringing his lance to bear against his enemies. The Knight retains the features of earlier cavalry, and is able to move after it attacks, allowing it to make holes in the enemy lines and then ride straight through them. Lightly-armored units can rarely withstand a Knight's charge, so units of the Classical Era rarely stand a chance against them. Pikemen, however, are deadly with their long weapons, so keep your Knights away from them.

Unique Unit Replacements[]


Icon Unit Civilization Abilities
UnitFlag Askawr 32 Askawr Kanem-Bornu (Idris Alauma)
  • +5% extra Strength Combat Strength per Pillaged Improvement within a 2 tile radius.
  • +1 Extra Moves Movement
  • Workers stacked with an Askawr work +50% faster.
JFD GreaterArmenia IconAtlas Unit
Azatavrear Greater Armenia (Tigranes II)
  • Heals an extra +10 Damage per major Civilization with whom Greater Armenia is at war with
  • +1 Strength Combat Strength
Batas Horseman The Yakuts (Tygyn Darkhan)
  • +33% Strength Combat Strength when attacking other Knights.
  • Begins with the March promotion if trained or upgraded to in Tundra or Snow.
Batyr The Permians (Azykay)
  • Produces a Settler if killed during a Goldenage Golden Age.
  • Capturing Religion Religious Units allows the Batyr to attack twice the next turn.
ArapahoUU 256
Beniiinen The Arapaho (Pretty Nose)
  • Ignores Zone of Control.
  • Generates yields on kill depending on level (Gold Gold at Level I, then CultureIcon Culture at II, FaithIcon Faith at III, and Science Science at IV. After this, it loops back and inceases existing yields.).
Caballero Leon (Alfonso IX)
  • Religious buildings in conquered cities garrisoned by a Caballero recieve a random specialist slot.
  • Receives a +50% bonus against Cities if the unit falls below 50 HP.
Camelarcher-0 Camel Archer Arabia (Harun al-Rashid) Rashidun (Umar)
  • Harun al-Rashid's version:
    • Has a ranged attack
    • No penalty vs cities, but cannot capture them
  • Umar's version:
    • 18 Strength Ranged Combat Strength
    • Cannot make War melee attacks
    • -15% Strength Combat Strength (17 vs 20)
    • Can move after attacking
DaiVietCamQuanIcon Cam Quan Dai Viet (Tran Thanh Tong)
  • Begins with the Amphibious promotion
  • +33% Strength Combat bonus against other mounted units
  • Once per turn, killing an enemy unit or pillaging a Traderoute trade route refreshes its moves and allows it to perform another attack
Cataphract Byzantium (Justinian I)
  • +5 Strength Combat Strength.
  • May use defensive terrain.
  • -1 Moves Movement.
  • +50 Production Production cost.
  • +10% Production Production per city under enemy control.
  • Smaller penalty versus cities (25%).
Champion Aquitaine (Eleanor)
  • +30 Production Production Cost.
  • The first Champion trained becomes the King's Champion, which is faster, stronger, and earns double XP from combat.
  • Does not require Horses Horses.
  • Produces Greatperson Troubadour points when levelling up.
Chang Suek Sukhothai (Ramkhamhaeng)
  • Has +40% Strength Combat Strength.
  • Has a +50% Strength Combat Strength bonus vs Mounted units
  • Does not require Horses Horses.
  • -1 Moves Movement.
  • -20% CultureIcon Culture and Gold Gold cost of tile purchases while garrisoned in a captured City.
Unitflag chevalier Chevalier Normandy (William I)
  • Begins with the Cover I promotion
  • No penalty vs cities
EnglandHenryV UU
Chevauchée England (Henry V)
  • -5 Strength Combat Strength
  • May pillage Tile Improvements at no Moves Movement cost.
  • For each Moves Movement expended in enemy territory, nearby enemy cities lose some of their Production Production progress.
Unitflag Condottiere Condottiere Tuscany (Lorenzo)
  • Cheaper to produce / purchase
  • Extra Strength Combat Strength based on Gold Gold per turn
Conquistador-0 Conquistador Spain (Isabella)
  • No penalty vs cities
  • Embarkation with defense
  • +1 Sight
  • Can found cities on other landmasses
TatarUnitAlphaAtlas Czambul The Tatars (Togay Bey)
  • -2 Strength Combat Strength
  • Before the first attack:
    • +2 Moves Movement
    • +100% Strength Combat Strength
    • No City penalty
IconPNG DakDanda
Flag danda Dakshinabhuja-Danda Kakatiya (Rudrama Devi)
  • Gains Experience 25% faster
  • When promoted in friendly territory, any adjacent pillaged improvements are repaired
Dughlat Jüz Chagatai (Tughluq Tömür)
  • When accompanying a Greatperson Great General, the FaithIcon Faith output of the nearest Chagatai city is partially converted to Production Production.
  • Enemy espionage whilst a Dughlat Jüz is within city limits is less effective, based on the number of Traderoute Trade Routes and the number of Citystate City-states tribute can be demanded from.
Ganwa Burundi (Cambarantama)
  • +2 Moves Moves
  • Starts with the Rutaganzwa Rugamba promotion, which heals all friendly Units within two tiles by 15 HP upon killing an enemy Unit
  • Immune to Jungle attrition (ExCE)
GhilmanIcon Wikia
GhilmanFlag wikia Ghilman Samani (Ismail)
  • +15% Strength strength when near enemy capital cities
  • +15% Strength strength when adjacent to another Ghilman
  • Upon death, generates Gold gold equal to its amount of experience
IconPNG WarElephant
Flag Pala Elephant Hati Ghoradaura Pala (Dharmapala)
  • Does not require Horses Horses
  • When promoted or killed in enemy territory, generates a burst of FaithIcon Faith and automatically pillages its tile
Unitflag himalayancavalry Himalayan Cavalry Tibet (Songtsän Gampo) (More Civilisations)
  • Adjacent mountains yield +1 CultureIcon Culture
  • +1 Moves Movement when starting a turn on a hill
    • Doubles in friendly territory
Hobelar England (Edward I)
  • Does not require Horses Horses.
  • Captures and repairs any Forts or Citadels it ends its turn on, gaining an additional Moves Movement point when it does.
Unitflag ilduchi Ildüchi Ilkhanate (Ghazan)
  • No penalty vs cities
  • Converts citizens upon capturing a city
  • +1 Strength combat strength upon capturing a new city
Imajaghan The Tuareg (Tin Hinan)
  • Heals faster on desert tiles.
  • Receives a free worker and double Gold gold when pillaging Traderoute Trade Routes.
Iron Sparrowhawk The Tangut (Weiming Yuanhao)
  • Starts with the March Promotion
  • Starts with additional experience based on the number of Greatwork Great Works of Writing in the city it was trained in.
  • Generates FaithIcon Faith from Kills near Cities with followers of your Religion Religion
TimuridUnitAlphaAtlas Jalair Cavalry The Timurids (Timur) (LastSword)
  • +25% Strength Combat Strength on Freshwater tiles
  • Heals every turn on Freshwater tiles
Keshik-0 Keshik Mongolia (Genghis Khan)
  • No penalty vs cities
  • Starts with the Great Generals I promotion
  • Gains 50% more Experience from battles
  • +1 Movement
Knight of Aviz Portugal (Afonso I)
  • +50 Production cost.
  • Does not require Horses.
  • Heals +10 damage each turn if beginning in the borders of a civilization with a different religion.
Knights Templar England (Richard I)
  • Spreads your Religion Religion as it captures enemy cities.
  • If purchased, can move immediately and grants additional Horses Horses if using up your last source.
Kontos Cavarly The Sarmatians (Amage)
  • Grants all adjacent Ranged Units an additional attack at the start of the turn.
Kosez Carantania (Boruth)
  • Has lower base Combat Strength.
  • Roads and Railroads are built 100% faster on its tile
  • Gains Experience when a Road or Railroad us built on its tile.
Koursor Byzantium (John II)
  • Has +1 Moves Movement.
  • Earns Experience 25% faster per level earned (up to +100%).
  • Provides a source of Horses Horses when upgraded into during a Goldenage Golden Age (up to 5).
IconPNG Kutama
Flag kutama Kutama The Fatimids (al-Mahdi Billah)
  • Not slowed by rough terrain
  • +15% Strength Combat Strength when stacked with a Greatperson Great Person
Ma-har-o-luk'ti The Lenape (Tamanend)
  • -2 Moves Movement.
  • +1 Moves Movement and +20% Strength Combat Strength when beginning its turn adjacent to a river.
  • Generates Lenape GG FontIcon Manitowak points from kills.
Machtiern Brittany (Nominoe)
  • Earns Gold Gold from kills.
  • If purchased with Gold Gold, causes the city in which it is purchased to claim a new tile.
Unitflag mamluk Mamluk The Ayyubids (Saladin)
  • When garrisoned, enemy prophets cannot convert city
  • Ignores terrain penalties in Desert
  • No penalty vs cities
Mandekalucavalry-0 Mandekalu Cavalry Songhai (Askia)
  • No penalty vs cities
  • 10% cheaper to produce
Unitflag milite Milite Sicily (Roger II)
  • When disembarking in enemy territory for the first time, damages nearby enemies
  • Captured cities enter Resistance for half the time and increase Culture
Mingghan Mongolia (Ögedei Khan)
  • +15% Strength Combat Strength and +2 Moves Movement when within 4 tiles of a Greatperson Great Person.
  • Generate +1 Gold Gold when starting their turn on the same tile as a trade or civilian unit.
IconPNG Ministerialis
Flag ministerialis Ministerialis Holy Roman Empire (Frederick II)
  • Yields Science Science when promoted
  • If garrisoned in a city, increases the rate of building production in that city
Nakombse The Mossi (Yennenga)
  • +1 Moves Movement (total 5)
  • May retreat from melee attacks
  • +33% Production Production cost (160 vs 120)
  • May pillage without expending movement
Narsuanselephant Naresuan's Elephant Siam (Ramkhamhaeng)
  • Does not require Horses
  • +40% Strength
  • 50% combat bonus vs Mounted units
  • -1 Movement
IconPNG Noyon
Flag noyon Noyon Golden Horde (Öz Beg Khan)
  • Strengthens nearby units by 15%
  • Yields Gold Gold from kills
  • May pillage City-States' tile improvements without declaring war
AlphaBulgaria32 Proniar Bulgaria (Krum)
  • Starts with Drill I
  • +20% Strength Combat Strength vs. wounded Units
FlagRitter Reichsritter Holy Roman Empire (Elected Emperor) (LastSword)
  • A possible medieaval UU of HRE through election
  • if starts turn in your territory, stronger in foreign territory and faster
  • maintenance free
Ritterbruder The Teutonic Order (Hermann von Salza)
  • Does not require "Holy Warriors" to be bought with FaithIcon Faith.
  • Starts with the March promotion.
  • Generates Greatperson Great Generals 50% faster, increasing to 100% if starting in the territory of a civilization with a different Religion Religion than the Teutonic Order.
LSRKPUnitAlphaJagiello Rota Poland (Jagiello)
  • +2 Combat Strength
  • Gains unique Banner Promotions when nearby to Rota produced in different Cities
TibetUnitAlphaAtlas Rtakhrab Knight Tibet (Songtsän Gampo) (LastSword)
  • +33% Combat Strength vs. Archery Units
  • +1 Combat Strength per two Levels gained
Salihi The Mamluks (Shajar al-Durr)
  • Receives the Leadership promotion if trained while at war with a civ of a different religion.
  • +15% Strength Combat Strength when fighting on the same continent as the Capital Capital.
MC Savaran 256
Savaran e Saltanati The Afsharids (Nader Shah)
  • +20% Strength Combat Strength when flanking
  • 25% Strength Combat Strength penalty when attacking cities (instead of 33%)
Shrivamsha Cavalry Pratihara (Mihira Bhoja)
  • Doubled Moves Movement in Desert.
  • Transfers Moves Movement to stacked Great Generals.
  • At the beginning of your turn, siphons Gold Gold from adjacent enemy Units, doubled if they're within your Territory.
Siberian Tatar Sibir (Kuchum Khan)
  • Has a ranged attack
  • Ignores terrain cost
  • Increased combat strength in rough terrain
Agla Ahmadnagar MalikAmbar SiddiBargi
Agla Ahmadnagar MalikAmbar SiddiBargi UnitFlag Siddi Bargi Ahmadnagar (Malik Ambar)
  • +1 Moves Movement.
  • -20% Strength Combat Strength (16 vs. 20).
  • +50% Strength Combat Strength when flanking.
  • +50% Strength Combat Strength against units that have 50 HP.
Unitflag siegeelephant Siege Elephant Lanna (Mengrai)
  • Receives defensive terrain bonuses
  • Starts with the Cover I promotion
  • No combat penalty vs Cities
  • -1 Movement (total 3)
Skewbald Rider The Selkups (Vonya)
  • -1 Moves Movement (3 vs. 4).
  • +1 Moves Movement for each adjacent Fresh Water tile at the beginning of its turn.
  • +20% Strength Combat Strength when beginning a turn in the territory of a Declared Friend or allied City-State.
  • Starts with the Amphibious Promotion.
Unitflag strongheart Strong Heart The Sioux (Sitting Bull)
  • +25% Strength vs Gunpowder units
  • Can receive defensive bonuses
  • First Strong Heart trained acts as a Great General
    • General bonus transfers to another Strong Heart upon death
RomaniaUnitAlphaAtlas Szekely Romania (Vlad III)
  • May retreat from melee attacks
  • Negates enemy Fortify bonuses
Šansabānī Bowman The Ghurids (Mu'izz al-Din Muhammad Ghori)
  • +4 Moves Movement.
  • +20% ranged combat strength against Citystate City-State units.
  • Gains additional Moves movement on conquered tiles successively further from the Capital Capital.
  • While garrisoned, new Religion Followers heal the unit's Strength strength.
Tadzreuli Georgia (Tamar) (Urdnot)
  • Gains +1 Moves movement points while stacked with a Missionary or Inquisitor
  • Earns double Greatperson Great General points while stacked with a Missionary or Inquisitor.
  • Earns FaithIcon Faith when levelling up.
Tagma Byzantium (Basil II)
  • Unlocked at Metal Casting.
  • Units adjacent to a Tagma gain additional experience when it is promoted.
  • Generates CultureIcon Culture when it or an adjacent unit is promoted.
MC Timariot 256
Timariot The Ottomans (Orhan)
  • Provides farms with +1 Food Food and +1 Gold Gold while stationed on the tile.
  • Yields doubled if the tile is worked by a conquered city.
Ton-Tigi Mali (Sundiata Keita)
  • Possesses a ranged attack.
  • Has the Indirect Fire promotion, but must be set up to fire.
  • Receives the Siege promotion if bought rather than trained.
Toygunlar Gokturks (Bumin Qaghan)
  • Requires Iron Iron instead of Horses Horses.
  • While stationed in a city, courthouses may be built regardless of occupied status. These courthouses yield FaithIcon Faith and Production Production towards Civilian Units per nearby Greatperson Great Person.
Vitez Serbia (Dusan)
  • +20% Strength Combat Strength vs. Mounted Units.
  • No combat penalty vs. Cities.
  • Yields Goldenage Golden Age Points from capturing a city. Doubled if that city is following a different religion.
LithuaniaUnitAlphaAtlas Vytis Lithuania (Vytautas)
  • +1 Moves Movement
  • Ignores Terrain Cost after attacking
White War Elephant
White War Elephant Taungoo (Bayinnaung)
  • Costs more to build.  
  • Produces CultureIcon culture equivalent to half the opponent unit's strength and Goldenage Golden Age Points equivalent to 1.5 times the opponent unit strength per unit killed.  
  • Gains a free Woodsman Promotion.  
LSKoPUnitAlphaCasimirIII Wlodyka Poland (Casimir III)

(With LastSword's Poland pack installed)

  • Can be expended in a City to produce a Granary, Stable, Market or Workshop.
Yan Lifida Nigeria (Awolowo)
  • +15 Production Production Cost (135 vs 120).
  • Begins with Cover I.
  • Increases a city's Food Food Growth by +5% while Garrisoned.
  • May be bought for FaithIcon Faith cheaper with Holy Warriors.


Icon Unit Civilization Abilities
Royal Pegasus Knight Ylisse (Emmeryn)
  • Can move over any terrain with 1 Moves Movement cost
  • Increased Strength Combat Strength (up to 55%) when fighting near the Capital Capital.
  • Decreased Strength Combat Strength (-25%) vs. ranged units 
Unit Types
Ancient Era
ArcherChariot ArcherScoutSpearmanTriremeWarrior
Classical Era
Composite BowmanCatapultHorsemanSwordsman
Medieval Era
Renaissance Era
Industrial Era
ArtilleryCavalryGatling GunIroncladRifleman
Modern Era
Anti-Aircraft GunBattleshipCarrierDestroyerGreat War BomberGreat War InfantryInfantryLandshipMachine GunSubmarineTriplane
Atomic Era
Anti-Tank GunAtomic BombBazookaBomberFighterHelicopter GunshipMarineMobile SAMParatrooperRocket ArtilleryTank
Information Era
Giant Death RobotGuided MissileJet FighterMechanized InfantryMissile CruiserModern ArmorNuclear MissileNuclear SubmarineStealth BomberXCOM Squad
Civilian Units
ArchaeologistCaravanCargo ShipInquisitorMissionarySettlerWork BoatWorker
Great People
Great AdmiralGreat ArtistGreat EngineerGreat GeneralGreat MerchantGreat MusicianGreat ProphetGreat ScientistGreat Writer