Icon
Unit
Civilization
Abilities
Askawr
Kanem-Bornu (Idris Alauma)
+5% extra Combat Strength per Pillaged Improvement within a 2 tile radius.
+1 Extra Movement
Workers stacked with an Askawr work +50% faster.
Azatavrear
Greater Armenia (Tigranes II)
Heals an extra +10 Damage per major Civilization with whom Greater Armenia is at war with
+1 Combat Strength
Batas Horseman
The Yakuts (Tygyn Darkhan)
+33% Combat Strength when attacking other Knights.
Begins with the March promotion if trained or upgraded to in Tundra or Snow.
Batyr
The Permians (Azykay)
Produces a Settler if killed during a Golden Age.
Capturing Religious Units allows the Batyr to attack twice the next turn.
Beniiinen
The Arapaho (Pretty Nose)
Ignores Zone of Control.
Generates yields on kill depending on level ( Gold at Level I, then Culture at II, Faith at III, and Science at IV. After this, it loops back and inceases existing yields.).
Caballero
Leon (Alfonso IX)
Religious buildings in conquered cities garrisoned by a Caballero recieve a random specialist slot.
Receives a +50% bonus against Cities if the unit falls below 50 HP.
Camel Archer
Arabia (Harun al-Rashid) Rashidun (Umar)
Harun al-Rashid's version:
Has a ranged attack
No penalty vs cities, but cannot capture them
Umar's version:
18 Ranged Combat Strength
Cannot make melee attacks
-15% Combat Strength (17 vs 20)
Can move after attacking
Cam Quan
Dai Viet (Tran Thanh Tong)
Begins with the Amphibious promotion
+33% Combat bonus against other mounted units
Once per turn, killing an enemy unit or pillaging a trade route refreshes its moves and allows it to perform another attack
Cataphract
Byzantium (Justinian I)
+5 Combat Strength.
May use defensive terrain.
-1 Movement.
+50 Production cost.
+10% Production per city under enemy control.
Smaller penalty versus cities (25%).
Champion
Aquitaine (Eleanor)
+30 Production Cost.
The first Champion trained becomes the King's Champion, which is faster, stronger, and earns double XP from combat.
Does not require Horses.
Produces Troubadour points when levelling up.
Chang Suek
Sukhothai (Ramkhamhaeng)
Has +40% Combat Strength.
Has a +50% Combat Strength bonus vs Mounted units
Does not require Horses.
-1 Movement.
-20% Culture and Gold cost of tile purchases while garrisoned in a captured City.
Chevalier
Normandy (William I)
Begins with the Cover I promotion
No penalty vs cities
Chevauchée
England (Henry V)
-5 Combat Strength
May pillage Tile Improvements at no Movement cost.
For each Movement expended in enemy territory, nearby enemy cities lose some of their Production progress.
Condottiere
Tuscany (Lorenzo)
Cheaper to produce / purchase
Extra Combat Strength based on Gold per turn
Conquistador
Spain (Isabella)
No penalty vs cities
Embarkation with defense
+1 Sight
Can found cities on other landmasses
Czambul
The Tatars (Togay Bey)
-2 Combat Strength
Before the first attack:
+2 Movement
+100% Combat Strength
No City penalty
Dakshinabhuja-Danda
Kakatiya (Rudrama Devi)
Gains Experience 25% faster
When promoted in friendly territory, any adjacent pillaged improvements are repaired
Diwan al-Gund
The Almoravids (Zaynab an-Nafzawiyyah)
Transfers Movement to stacked Civilian Units at the beginning of their turn.
No Combat Penalty against Cities if starting their turn stacked with a Religious Unit or a Great General.
Dughlat Jüz
Chagatai (Tughluq Tömür)
When accompanying a Great General, the Faith output of the nearest Chagatai city is partially converted to Production.
Enemy espionage whilst a Dughlat Jüz is within city limits is less effective, based on the number of Trade Routes and the number of City-states tribute can be demanded from.
Ganwa
Burundi (Cambarantama)
+2 Moves
Starts with the Rutaganzwa Rugamba promotion, which heals all friendly Units within two tiles by 15 HP upon killing an enemy Unit
Immune to Jungle attrition (ExCE )
Ghilman
Samani (Ismail)
+15% strength when near enemy capital cities
+15% strength when adjacent to another Ghilman
Upon death, generates gold equal to its amount of experience
Hati Ghoradaura
Pala (Dharmapala)
Does not require Horses
When promoted or killed in enemy territory, generates a burst of Faith and automatically pillages its tile
Himalayan Cavalry
Tibet (Songtsän Gampo) (More Civilisations)
Adjacent mountains yield +1 Culture
+1 Movement when starting a turn on a hill
Doubles in friendly territory
Hobelar
England (Edward I)
Does not require Horses.
Captures and repairs any Forts or Citadels it ends its turn on, gaining an additional Movement point when it does.
Ildüchi
Ilkhanate (Ghazan)
No penalty vs cities
Converts citizens upon capturing a city
+1 combat strength upon capturing a new city
Imajaghan
The Tuareg (Tin Hinan)
Heals faster on desert tiles.
Receives a free worker and double gold when pillaging Trade Routes.
Iron Sparrowhawk
The Tangut (Weiming Yuanhao)
Starts with the March Promotion
Starts with additional experience based on the number of Great Works of Writing in the city it was trained in.
Generates Faith from Kills near Cities with followers of your Religion
Jalair Cavalry
The Timurids (Timur) (LastSword)
+25% Combat Strength on Freshwater tiles
Heals every turn on Freshwater tiles
Keshik
Mongolia (Genghis Khan)
No penalty vs cities
Starts with the Great Generals I promotion
Gains 50% more Experience from battles
+1 Movement
Knight of Aviz
Portugal (Afonso I)
+50 Production cost.
Does not require Horses.
Heals +10 damage each turn if beginning in the borders of a civilization with a different religion.
Knights Templar
England (Richard I)
Spreads your Religion as it captures enemy cities.
If purchased, can move immediately and grants additional Horses if using up your last source.
Kontos Cavarly
The Sarmatians (Amage)
Grants all adjacent Ranged Units an additional attack at the start of the turn.
Kosez
Carantania (Boruth)
Has lower base Combat Strength.
Roads and Railroads are built 100% faster on its tile
Gains Experience when a Road or Railroad us built on its tile.
Koursor
Byzantium (John II)
Has +1 Movement.
Earns Experience 25% faster per level earned (up to +100%).
Provides a source of Horses when upgraded into during a Golden Age (up to 5).
Kukwi-Mi-Tu
The Utes (Ouray)
+2 Range.
-4 Combat Strength.
Gains extra Gold and XP from combat when near an allied civ's unit.
Receives defensive bonuses from terrain.
Kutama
The Fatimids (al-Mahdi Billah)
Not slowed by rough terrain
+15% Combat Strength when stacked with a Great Person
Ma-har-o-luk'ti
The Lenape (Tamanend)
-2 Movement.
+1 Movement and +20% Combat Strength when beginning its turn adjacent to a river.
Generates Manitowak points from kills.
Machtiern
Brittany (Nominoe)
Earns Gold from kills.
If purchased with Gold, causes the city in which it is purchased to claim a new tile.
Mamluk
The Ayyubids (Saladin)
When garrisoned, enemy prophets cannot convert city
Ignores terrain penalties in Desert
No penalty vs cities
Mandekalu Cavalry
Songhai (Askia)
No penalty vs cities
10% cheaper to produce
Milite
Sicily (Roger II)
When disembarking in enemy territory for the first time, damages nearby enemies
Captured cities enter Resistance for half the time and increase Culture
Mingghan
Mongolia (Ögedei Khan)
+15% Combat Strength and +2 Movement when within 4 tiles of a Great Person.
Generate +1 Gold when starting their turn on the same tile as a trade or civilian unit.
Ministerialis
Holy Roman Empire (Frederick II)
Yields Science when promoted
If garrisoned in a city, increases the rate of building production in that city
Nakombse
The Mossi (Yennenga)
+1 Movement (total 5)
May retreat from melee attacks
+33% Production cost (160 vs 120)
May pillage without expending movement
Naresuan's Elephant
Siam (Ramkhamhaeng)
Does not require Horses
+40% Strength
50% combat bonus vs Mounted units
-1 Movement
Noyon
Golden Horde (Öz Beg Khan)
Strengthens nearby units by 15%
Yields Gold from kills
May pillage City-States' tile improvements without declaring war
Ordo Cavalryman
Qara Khitai (Yelü Dashi)
-11% Combat Strength (20 vs 18).
Gains more Combat Strength the further it gets from its origin plot.
Starts with Survivalism I.
Proniar
Bulgaria (Krum)
Starts with Drill I
+20% Combat Strength vs. wounded Units
Reichsritter
Holy Roman Empire (Elected Emperor) (LastSword)
A possible medieaval UU of HRE through election
if starts turn in your territory, stronger in foreign territory and faster
maintenance free
Ritterbruder
The Teutonic Order (Hermann von Salza)
Does not require "Holy Warriors" to be bought with Faith.
Starts with the March promotion.
Generates Great Generals 50% faster, increasing to 100% if starting in the territory of a civilization with a different Religion than the Teutonic Order.
Rota
Poland (Jagiello)
+2 Combat Strength
Gains unique Banner Promotions when nearby to Rota produced in different Cities
Rtakhrab Knight
Tibet (Songtsän Gampo) (LastSword)
+33% Combat Strength vs. Archery Units
+1 Combat Strength per two Levels gained
Salihi
The Mamluks (Shajar al-Durr)
Receives the Leadership promotion if trained while at war with a civ of a different religion.
+15% Combat Strength when fighting on the same continent as the Capital.
Savaran e Saltanati
The Afsharids (Nader Shah)
+20% Combat Strength when flanking
25% Combat Strength penalty when attacking cities (instead of 33%)
Shrivamsha Cavalry
Pratihara (Mihira Bhoja)
Doubled Movement in Desert.
Transfers Movement to stacked Great Generals.
At the beginning of your turn, siphons Gold from adjacent enemy Units, doubled if they're within your Territory.
Siberian Tatar
Sibir (Kuchum Khan) (Hiram)
Has a ranged attack
Ignores terrain cost
Increased combat strength in rough terrain
Siddi Bargi
Ahmadnagar (Malik Ambar)
+1 Movement.
-20% Combat Strength (16 vs. 20).
+50% Combat Strength when flanking.
+50% Combat Strength against units that have 50 HP.
Siege Elephant
Lanna (Mengrai)
Receives defensive terrain bonuses
Starts with the Cover I promotion
No combat penalty vs Cities
-1 Movement (total 3)
Skewbald Rider
The Selkups (Vonya)
-1 Movement (3 vs. 4).
+1 Movement for each adjacent Fresh Water tile at the beginning of its turn.
+20% Combat Strength when beginning a turn in the territory of a Declared Friend or allied City-State.
Starts with the Amphibious Promotion.
Strong Heart
The Sioux (Sitting Bull)
+25% Strength vs Gunpowder units
Can receive defensive bonuses
First Strong Heart trained acts as a Great General
General bonus transfers to another Strong Heart upon death
Szekely
Romania (Vlad III)
May retreat from melee attacks
Negates enemy Fortify bonuses
Šansabānī Bowman
The Ghurids (Mu'izz al-Din Muhammad Ghori)
+4 Movement.
+20% ranged combat strength against City-State units.
Gains additional movement on conquered tiles successively further from the Capital.
While garrisoned, new Followers heal the unit's strength.
Tadzreuli
Georgia (Tamar) (Urdnot)
Gains +1 movement points while stacked with a Missionary or Inquisitor
Earns double Great General points while stacked with a Missionary or Inquisitor.
Earns Faith when levelling up.
Tagma
Byzantium (Basil II)
Unlocked at Metal Casting.
Units adjacent to a Tagma gain additional experience when it is promoted.
Generates Culture when it or an adjacent unit is promoted.
Timariot
The Ottomans (Orhan)
Provides farms with +1 Food and +1 Gold while stationed on the tile.
Yields doubled if the tile is worked by a conquered city.
Ton-Tigi
Mali (Sundiata Keita)
Possesses a ranged attack.
Has the Indirect Fire promotion, but must be set up to fire.
Receives the Siege promotion if bought rather than trained.
Toygunlar
Gokturks (Bumin Qaghan)
Requires Iron instead of Horses.
While stationed in a city, courthouses may be built regardless of occupied status. These courthouses yield Faith and Production towards Civilian Units per nearby Great Person.
Vitez
Serbia (Dusan)
+20% Combat Strength vs. Mounted Units.
No combat penalty vs. Cities.
Yields Golden Age Points from capturing a city. Doubled if that city is following a different religion.
Vytis
Lithuania (Vytautas)
+1 Movement
Ignores Terrain Cost after attacking
White War Elephant
Taungoo (Bayinnaung)
+13% Production cost (135 vs 120).
Produces Culture equivalent to half the opponent unit's strength and Golden Age Points equivalent to 1.5 times the opponent unit strength per unit killed.
Starts with the Woodsman Promotion.
Wlodyka
Poland (Casimir III)
(With LastSword's Poland pack installed)
Can be expended in a City to produce a Granary, Stable, Market or Workshop.
Yan Lifida
Nigeria (Awolowo)
+15 Production Cost (135 vs 120).
Begins with Cover I.
Increases a city's Food Growth by +5% while Garrisoned.
May be bought for Faith cheaper with Holy Warriors.