Civilization V Customisation Wiki
Kingdom of Italy
Map by Janboruta
Map by Janboruta
Benito Mussolini
Start Bias
req. mod

Traits req. mod
Aggressive, Expansive
Map Labels Language req. mod
Magical Girl req. mod
Rachele Giudi
Alt. Leader For req. mod
Alternate Leader of:

Italy (Victor Emmanuel III)


Italy led by Mussolini is a custom civilization by JFD and Janboruta,[1] with contributions from Viregel and Guipmat.

This mod requires Brave New World and the Community Patch.



Fascist Italy is the era of National Fascist Party government from 1922 to 1943 with Benito Mussolini as head of government of the Kingdom of Italy. The Italian Fascists imposed totalitarian rule and crushed political and intellectual opposition, while promoting economic modernization, traditional social values and a rapprochement with the Roman Catholic Church. According to Payne (1996), "[the] Fascist government passed through several relatively distinct phases". The first phase (1923–1925) was nominally a continuation of the parliamentary system, albeit with a "legally-organized executive dictatorship". The second phase (1925–1929) was "the construction of the Fascist dictatorship proper". The third phase (1929–1934) was with less activism. The fourth phase (1935–1940) was characterized by an aggressive foreign policy: Second Italo-Ethiopian War, which was launched from Eritrea and Somaliland; confrontations with the League of Nations, leading to sanctions; growing economic autarky; invasion of Albania; and the signing of the Pact of Steel. The fifth phase (1940–1943) was World War II itself with its disasters and defeats, while the sixth and final phase (1943–1945) was the rump Salò Government under German control.


Benito Amilcare Andrea Mussolini was an Italian politician, journalist, and leader of the National Fascist Party, ruling the country as Prime Minister from 1922 until his ousting in 1943. He ruled constitutionally until 1925, when he dropped all pretense of democracy and set up a legal dictatorship. Known as Il Duce ("the leader"), Mussolini was one of the key figures in the creation of fascism.

Dawn of Man[]

The people stand at attention, Benito Mussolini, Prime Minister of Italy. As leader of the Fascist Party, you would seek to design a state conceived in Italy's ancient claim to the Mediterranean. With the conquest of Ethiopia in 1936, the Italian empire would begin the path to power denied to her by a weak and ineffectual King. In 1940, at the onset of the Second World War, Italy would enter to the aide of Adolf Hitler, and your imperial designs would spread further, into Eastern Europe and Egypt. But in 1943 you would be deposed by King Victor Emamnuel III, and your totalitarian dictatorship would finally come to an end.

Mussolini Diplo

Leaderscene by Viregel and Janboruta

Supreme leader, the Italian people lay in wait for their dormant claim to empire to be reborn. Can you seize a legacy befitting the glory of Rome's past? Can you dominate both the lands and the seas and assert your claim to power? Can you build a civilization that will stand the test of time?

Introduction: "You must think I a God - but I assure you that God is unworthy of my name. I am Benito Mussolini. Welcome to my empire."

Introduction: "I am Benito Mussolini. I expected that we would one day meet. Great emperors are fated to meet."

Defeat: "You have slain no mere man today. Perhaps that is a victory indeed."

Defeat: "My empire shall fight on; never shall it surrender, for it is the right of my people to uphold the legacy of Rome."

Unique Attributes[]

Italy (Mussolini)

Art by Janboruta

Mare Nostrum
Acquiring coastal cities awards Goldenage Golden Age points. +15% Production Production towards buildings that already exist in the Capital during Goldenage Golden Ages.

Art by Janboruta

Carabinier (Infantry)
  • +15% Strength Combat Strength vs Gun Units.
  • Halves Resistance Resistance time when garrisoned.

Art by Janboruta

Littorio (Battleship)
  • +40 Production Production cost.
  • Begins with the Coastal Raider I promotion.
  • +20% Strength Defense against Ranged Attacks.
City List
  1. Rome
  2. Milan
  3. Naples
  4. Turin
  5. Palermo
  6. Venice
  7. Genoa
  8. Florence
  9. Bologna
  10. Bari
  11. Catania
  12. Verona
  13. Parma
  14. Livorno
  15. Cagliari
  16. Foggia
  17. Salerno
  18. Forli
  19. Pisa
  20. Asti
  21. Messina
  22. Trieste
  23. Prato
  24. Vicenza
  25. Brescia
  26. Modena
  27. Padua
  28. Siracusa
  29. Ferrara
  30. Novara
  31. Taranto
  32. Perugia
  33. Latina
  34. Bergamo
  35. Pescara
  36. Monza
  37. Sassari
  38. Rimini
  39. Terni
  40. Vittoria
Spy List
  • Segretissimo
  • Duccio
  • Dominecco
  • Bruno
  • Arnoldo
  • Jimmy the Snitch
  • Cesare Beccaria
  • Vernay
  • Amleto
  • Vittorio



The main goal when playing Mussolini is to fully achieve the goal of "Mare Nostrum" - full Italian control over the shores. Be it by settling them before anyone else or just capturing them, Italy wants its cities to be in the sea. Rome is also a very important point in your plan - it has to be a strong, powerful city, your most important City - thanks to the second half of the UA, which mirrors Rome's own while at your Civilization's Golden Ages. This makes Great Artists almost key to Mussolini.

The Carabineri speeds up the velocity of which you can integrate new Civs into the empire. While it's not massively powerful at fighting, it also excels at fighting Gun units, which may lead to it breaking through lines when needed. Overall, the whole theme of turning the shores into your own personal possession is greatly helped by the Carabineri's assimilation bonuses. The Littorio, while more expensive, allows you to take those crucial coastal cities with more ease, and even has an easier time fighting other battleships. Neither of the units make or break this Civilization, however, they greatly facilitate this Civ's goals - which are to conquer the shores and turn them into strong, well-developed cities which you can be proud of.

It excels at an agressive take on Science Victories. The development of infrastructure of your cities, the focus on Golden Ages and the desire to conquer as much as it can of an specific type of area makes it not so focused on a hard-focused Domination Victory. Although the obvious option is the mixture of infrastructural strength, happiness and minor war-focused goals of Orders in terms of Ideologies, Freedom's bonuses may lead to some of the strongest Carabineri possible, plus longer Golden Ages and good development through super strong Specialists.


Peace Theme War Theme

The Empire of Italy - Benito Mussolini Peace


The Empire of Italy - Benito Mussolini War

'Lullaby of War' from the soundtrack of Hearts of Iron II. 'March of Dominance' from the soundtrack of Hearts of Iron III.

Mod Support[]

Events and Decisions[]

Create the National Balilla Operation
Italy's youth have too much free time on their hands. They should be using this free time to learn the way's of our nation's ideology. That shall be the purpose of the National Balilla Operation - to teach children to love their Duce and to serve their empire.
  • Player must be the Italy.
  • Must have adopted an Ideology.
  • May only be enacted once per era.
  • 1 Magistrates Magistrates.
  • CultureIcon Culture (equal to Social Policy cost).
  • Public Schools yield +10% Tourism Tourism.
  • Public Schools yield +1 CultureIcon Culture (w/ Autocracy), +1 Gold Gold (w/ Freedom), or +1 Food Food (w/ Order).


Organise the Blackshirts
The Blackshirts have become no more than a band of misfit soldiers. But their will is strong and their potential for loyalty stronger. We must therefore cultivate this passion and strengthen our position.
  • Player must be the Italy.
  • Must have researched Rifling.
  • Must have a Gun Unit in the Capital.
  • May only be enacted once per era.
  • 2 Magistrates Magistrates.
  • 250 Gold Gold.
  • The Capital's garrison gains the Blackshirt promotion.
  • Gun Units may be upgraded with the Blackshirt promotion, allowing them to earn Golden Age points from kills.

Nemi Ships[]

Ancient ships, remnant to our great, Roman past, have been discovered at the bottom of Lake Nemi. The ships are elaborate works of art and engineering; adorned with technology not thought possible of the age. They are a priceless testimony to the legacy of our ancestors.

Option 1: Have them recovered.

  • Lose 400 Gold Gold
  • Gain a free Artifact

Option 2: Leave them be.

  • Gain 160 CultureIcon Culture

Note: this event can only fire after the Renaissance.

Blackshirt Riots[]

A well-known opponent of our government policies has turned up dead and we have been accused of his assassination, sparking riots in the middle of Rome - led by members of our own Blackshirts no less! Whether the claims are true or not, we need to act on this matter before it gets out of hand.

Option 1: We deny the claims. Have the most unruly thrown in jail.

  • 50% chance the Capital Capital goes into Resistance for 2 turns

Option 2: We shall accept the blame for this, but find some way to justify it.

  • The Capital Capital goes into Resistance for 1 turn
  • 50% chance you gain 140 Goldenage Golden Age points

Late Trains[]

A recent report from our Minister of Transportation has revealed that none of our trains have ever been on time! This is embarrassing news - what chaos it might cause should this report be made public. We must do something about this matter immediately.

Option 1: Have the Minister executed, and publish a report which claims the opposite.

  • All cities begin celebrating We Love the King Day for 5 turns

Unique Cultural Influence[]

"Our people are now demanding punctuality in their trains and strength in their armed forces. I worry the rest of the world will also succumb to the influence of your culture."

Full Credits List[]

CivFanatics Homepage
Steam Workshop
Latest Version: v 4
Last Updated: 23 April 2016

  • JFD: Author 
  • Viregel: Artwork. 
  • Janboruta: Artwork. 
  • Guipmat: Translation (Italian). 
  • Danrell: Graphics.[2][3] 
  • Andreas Waldeloft: Music.[4][5]


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