The Infantry is a Gunpowder unit available in the Modern Era.


As the 20th century opened, the world experienced two of the deadliest and most destructive wars in human history. It was a time of remarkable advancement in the technology of killing, and as the decades passed ever more deadly ships, planes and land vehicles were introduced. Through it all the infantryman marched into battle, grimly facing every horror that the greatest minds on the planet could conceive of to throw at him.

The infantryman of World War II was typically armed with a bolt-action rifle similar to the ones carried by his World War I counterpart, like the German K98, or a semi-automatic rifle similar to the M1 Garand and might carry one or more grenades. His only protective armor was a metal helmet which was mostly ineffective against direct gunfire, providing at best limited protection against shrapnel. The men on all sides were tough and resourceful and they died in the hundreds of thousands fighting for their homes and countries.


The Infantry is armed with modern automatic weapons, grenades and the cunning and mobility necessary to survive an increasingly mechanized battlefield. It's stronger than its predecessor, the Rifleman (or Great War Infantry). Modern combat is increasingly complex, and on its own an Infantry unit is vulnerable to air, artillery and tank attacks (although its decent strength allows it to withstand quite some beating). When possible, Infantry should be supported by artillery, tanks, and air (or anti-air) units.

Unique Unit Replacements

Icon Unit Civilization Abilities
West Germany (Adenauer)
  • +5% Strength.png Strength for every civilization with an opposing Ideology that borders the unit's owner
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Italy (Mussolini)
  • +15% Strength.png Combat Strength vs Gun units.
  • Halves resistance turns when garrisoned.
Ejército Colorado Paraguay (Alfredo Stroessner)
  • Begins with bonus XP when trained in a city with a Police Station; double in the capital.
  • Turns Resistance into We Love the King Day when stationed in a city.
FAP Chad (Idriss Déby)
  • Moves at double speed through Desert.
  • Forces enemies to withdraw or take extra damage.
Fuerza Publica Panama (Manuel Amador)
  • Gains +15% Strength.png Combat Strength when on a coastal land tile.
  • Enemy naval units within two tiles receive a -25% Strength.png Combat Strength penalty.
Kagnew Battalion Ethiopia (Haile Selassie)(with DMS's Ethiopian Civilization Pack installed)
  • Receives extra Strength.png Combat Strength in enemy territory for each other civilization also at war with the enemy
  • Starts with the Drill I promotion
  • During peace, yields CultureIcon.png Culture equal to its level
Kamajor Sierra Leone (Ahmad Tejan Kabbah)
  • No Unit maintenance cost if the empire is unhappy.
  • A free Kamajor is gained for every technology discovered, after unlocking the Plastics tech.
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Priamurye (Mikhail Diterikhs)
  • Cheaper to produce.
  • Gains bonus movement when starting in Tundra tiles.
  • +1 Combat Strength.
  • Turns the city that trained it into a puppet.
DMS Kenya Unit.png
KAR Kenya (Jomo Kenyatta)
  • +15% Strength.png Combat Strength (80 vs 70)
  • +13% Production.png Production Cost (425 vs 375)
  • Provides CultureIcon.png Culture and Production.png Production when Garrisoned, depending on the number of Unemployed Citizen.png Citizens in the City
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Maori Battalion New Zealand (Michael Joseph Savage)
  • Bonus when fighting in foreign territory.
  • Receives +1 Influence.png Influence for every turn stationed in city-state territory.
Maronite Militia Lebanon (Majid Arslan)
  • +10% Strength.png Combat Bonus in Hills.
  • Produced faster per follower of the city's main Religion.
  • Begins with extra XP per Religion present in the city.
Maxsus Kuchlar Uzbekistan (Islam Karimov)
  • +2 Moves.png movement when starting on desert tiles.
  • Starts with the Blitz Promotion.
  • Slightly weaker than the infantry it replaces.
Mbaika Imperial Guard Central African Empire (Bokassa I)
  • Poor in combat,but unlocks much earlier; at Radio.
  • Garrison this unit in the Capital to increase the length of WLTKD by 50% or in other cities to start a WLTKD whenever one begins in the Capital.
Mophato Botswana (Seretse Khama)
  • Boosts CultureIcon.png Culture in the nearest City if stationed on an unimproved or pillaged tile
  • Boosts Production.png Building Production in the nearest City if stationed on a Mine.
Durrani (Ahmad Abdali)
  • Ranged Unit, range of 1.
  • On Hills, 25% Interception chance and +50% Strength.png Combat Strength vs. Aircraft.
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Peacekeeping Regiment
Trinidad and Tobago (Eric Williams)
  • Provides Influence.png Influence when in Citystate.png City-State territory (+3 per turn, or +9 if not friendly/allied to counter the trespassing penalty)
Peshmerga Kurdistan (Mustafa Barzani)
  • May cross Mountains.
  • Double Moves.png Movement in Hills.
  • When attacking into rough terrain, it damages all adjacent enemies also in rough terrain.
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Ghana (Kwame Nkrumah)
  • Starts with +5 Experience for each Strategic Resource in the city where it was trained
Brazil (Pedro II)
  • Earns Goldenage.png Golden Age point from kills
Sahelian Legion Libya (Gaddafi)
  • +20% Strength.png Combat Bonus outside of friendly territory.
  • +1 Influence.png Influence with ending its turn in a Citystate.png City State's borders, increasing to +2 if you can demand tribute from them.
Sasquatch Militia Cascadia (Osborne Russell) (RawSasquatch)
  • Slightly weaker (65 Strength.png vs 70)
  • Moves at double speed through Forest/Jungle, and gains a 20% Combat Bonus while fighting in Forest or Jungle.
  • On the outbreak of war, may spawn on unimproved Forest tiles near Cascadian cities.
Simba Rebel Congo (Patrice Lumumba)
  • -17% Strength.png Combat Strength (58 vs 70)
  • -9% Production.png Production Cost (340 vs 375)
  • +15% Strength.png Combat Strength and heals adjacent friendly Units when having taken any amount of damage.
  • +2 CultureIcon.png Culture when beginning a turn on a Jungle.
Volunteer battalion Ukraine (Levytsky)
  • +14% Strength.png combat strenght
  • -100 Production.png production cost
Unitflag vietcong.png
Viet Cong
Vietnam (Trung Sisters)
  • Gains Invisibility and double Movement in Forest and Jungle
  • Combat penalty in open terrain
  • Cannot capture Cities
Germany (Hitler)
  • Receive a free Wehrmacht upon capturing a city
  • Produces Greatperson.png Great Generals more quickly
Whampoa Clique China (Chiang Kai-shek)
  • Drains CultureIcon.png Culture from rival civilizations when starting adjacent to one of their cities while at War.png War.
  • -1 Moves.png Movement for enemy land units starting adjacent to this Unit when above half health.
ZNDF Zambia (Kenneth Kaunda)
  • Trained faster by adopting Ideological Tenets.
  • May found Revolutionary Camps, which yield +2 Gold.png Gold and +2 Science.png Science, and when built rewards barbarians in enemy territory with random promotions.
  • If Revolutionary Camps are built in neutral territory, it has a 20% chance to spawn a barbarian adjacent.
Unit Types
Ancient Era
ArcherChariot ArcherScoutSpearmanTriremeWarrior
Classical Era
Composite BowmanCatapultHorsemanSwordsman
Medieval Era
Renaissance Era
Industrial Era
ArtilleryCavalryGatling GunIroncladRifleman
Modern Era
Anti-Aircraft GunBattleshipCarrierDestroyerGreat War BomberGreat War InfantryInfantryLandshipMachine GunSubmarineTriplane
Atomic Era
Anti-Tank GunAtomic BombBazookaBomberFighterHelicopter GunshipMarineMobile SAMParatrooperRocket ArtilleryTank
Information Era
Giant Death RobotGuided MissileJet FighterMechanized InfantryMissile CruiserModern ArmorNuclear MissileNuclear SubmarineStealth BomberXCOM Squad
Civilian Units
ArchaeologistCaravanCargo ShipInquisitorMissionarySettlerWork BoatWorker
Great People
Great AdmiralGreat ArtistGreat EngineerGreat GeneralGreat MerchantGreat MusicianGreat ProphetGreat ScientistGreat Writer
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