Civilization V Customisation Wiki

The Infantry is a Gunpowder unit available in the Modern Era.


As the 20th century opened, the world experienced two of the deadliest and most destructive wars in human history. It was a time of remarkable advancement in the technology of killing, and as the decades passed ever more deadly ships, planes and land vehicles were introduced. Through it all the infantryman marched into battle, grimly facing every horror that the greatest minds on the planet could conceive of to throw at him.

The infantryman of World War II was typically armed with a bolt-action rifle similar to the ones carried by his World War I counterpart, like the German K98, or a semi-automatic rifle similar to the M1 Garand and might carry one or more grenades. His only protective armor was a metal helmet which was mostly ineffective against direct gunfire, providing at best limited protection against shrapnel. The men on all sides were tough and resourceful and they died in the hundreds of thousands fighting for their homes and countries.


The Infantry is armed with modern automatic weapons, grenades and the cunning and mobility necessary to survive an increasingly mechanized battlefield. It's stronger than its predecessor, the Rifleman (or Great War Infantry). Modern combat is increasingly complex, and on its own an Infantry unit is vulnerable to air, artillery and tank attacks (although its decent strength allows it to withstand quite some beating). When possible, Infantry should be supported by artillery, tanks, and air (or anti-air) units.

Unique Unit Replacements[]

Icon Unit Civilization Abilities
Borz Chechnya (Dzhokhar Dudayev)
  • Ignores enemy Zone of Control.
  • While any Chechen city is damaged, may use enemy Roads.
  • If trained in a city with a Gun Workshop, may choose from 3 unique promotions.
West Germany (Adenauer)
  • +5% Strength Strength for every civilization with an opposing Ideology that borders the unit's owner
Unitflag carabineiri
Italy (Benito Mussolini)
  • +15% Strength Combat Strength vs Gun units.
  • Halves resistance turns when garrisoned.
Commonwealth Forces Great Britain (Clement Attlee)
  • Traderoute Trade Routes with Allied Citystate City-States passively contribute Production Production toward Commonwealth Forces.
  • Generates CultureIcon Culture when Promoted, positively scaling with CultureIcon Culture per turn and Citystate City-State Allies.
Danforce Denmark (Christian X)
  • -4 Strength Combat Strength (66 vs. 70)
  • Danforce trained during peacetime are spawned as Infantry Units.
  • Trained 10% faster for each active war with a major Civilization (up to 50%).
  • Begins with +3 additional XP per active Declaration of Friendship (up to +15XP).
  • Spawns with an additional Danforce for each city originally founded by Denmark under foreign occupation (up to two additional Units).
Desert Force Jordan (Hussein I)
  • Begins with +1 Moves Movement for each active Defensive Pact with another Civilization (up to 3 Moves Movement).
  • Begins with +5 bonus XP for each active Peace Treaty (up to 15 XP).
Ejército Colorado Paraguay (Alfredo Stroessner)
  • Begins with bonus XP when trained in a city with a Police Station; double in the capital.
  • Turns Resistance into We Love the King Day when stationed in a city.
FAP Chad (Idriss Déby)
  • Moves at double speed through Desert.
  • Forces enemies to withdraw or take extra damage.
Fuerza Publica Panama (Manuel Amador)
  • Gains +15% Strength Combat Strength when on a coastal land tile.
  • Enemy naval units within two tiles receive a -25% Strength Combat Strength penalty.
Jagdkampfbataillon Austria (Karl Renner)
  • 33% Cheaper to Produce when at Peace.
  • 15% stronger on hills and farms, and has a 20% extra defensive bonus when fortified.
Kagnew Battalion Ethiopia (Haile Selassie)(with DMS's Ethiopian Civilization Pack installed)
  • Receives extra Strength Combat Strength in enemy territory for each other civilization also at war with the enemy
  • Starts with the Drill I promotion
  • During peace, yields CultureIcon Culture equal to its level
Kamajor Sierra Leone (Ahmad Tejan Kabbah)
  • No Unit maintenance cost if the empire is unhappy.
  • A free Kamajor is gained for every technology discovered, after unlocking the Plastics tech.
Kapp small
Priamurye (Mikhail Diterikhs)
  • Cheaper to produce.
  • Gains bonus movement when starting in Tundra tiles.
  • +1 Combat Strength.
  • Turns the city that trained it into a puppet.
DMS Kenya Unit
KAR Kenya (Jomo Kenyatta)
  • +15% Strength Combat Strength (80 vs 70)
  • +13% Production Production Cost (425 vs 375)
  • Provides CultureIcon Culture and Production Production when Garrisoned, depending on the number of Unemployed Citizen Citizens in the City
MC Maori Battalion
Maori Battalion New Zealand (Michael Joseph Savage)
  • +15% Strength Combat Strength when fighting in foreign territory.
  • +1 Influence Influence for every turn stationed in city-state territory.
Maronite Militia Lebanon (Majid Arslan)
  • +10% Strength Combat Strength while fighting in Hills.
  • Produced faster per follower of the city's main Religion.
  • Begins with +5 XP per Religion present in the city.
Maxsus Kuchlar Uzbekistan (Islam Karimov)
  • +2 Moves movement when starting on desert tiles.
  • Starts with the Blitz Promotion.
  • Slightly weaker than the infantry it replaces.
Mbaika Imperial Guard Central Africa (Bokassa I)
  • -15 Strength Combat Strength.
  • Unlocked earlier at Radio.
  • When garrisoned in the Capital Capital, increses WLTKD length by 50%.
  • When garrisoned in a non-capital city, starts a WLTKD whenever one begins in the Capital Capital.
Mophato Botswana (Seretse Khama)
  • Boosts CultureIcon Culture in the nearest City if stationed on an unimproved or pillaged tile
  • Boosts Production Building Production in the nearest City if stationed on a Mine.
Durrani (Ahmad Abdali)
  • Ranged Unit, range of 1.
  • On Hills, 25% Interception chance and +50% Strength Combat Strength vs. Aircraft.
Unitflag TTR
Peacekeeping Regiment
Trinidad and Tobago (Eric Williams)
  • Provides Influence Influence when in Citystate City-State territory (+3 per turn, or +9 if not friendly/allied to counter the trespassing penalty)
Peshmerga Kurdistan (Mustafa Barzani)
  • May cross Mountains.
  • Double Moves Movement in Hills.
  • When attacking into rough terrain, it damages all adjacent enemies also in rough terrain.
Flag pogr
Ghana (Kwame Nkrumah)
  • Starts with +5 Experience for each Strategic Resource in the city where it was trained
Brazil (Pedro II)

Brazil (Getúlio Vargas)

  • All:
    • Earns Goldenage Golden Age point from kills
  • Only Getúlio Vargas:
    • -5% Production Production cost per Declaration of Friendship (capped at 50%)
Sahelian Legion Libya (Gaddafi)
  • +20% Strength Combat Bonus outside of friendly territory.
  • +1 Influence Influence with ending its turn in a Citystate City State's borders, increasing to +2 if you can demand tribute from them.
Sasquatch Militia Cascadia (Osborne Russell) (RawSasquatch)
  • Slightly weaker (65 Strength vs 70)
  • Moves at double speed through Forest/Jungle, and gains a 20% Combat Bonus while fighting in Forest or Jungle.
  • On the outbreak of war, may spawn on unimproved Forest tiles near Cascadian cities.
Simba Rebel Congo (Patrice Lumumba)
  • -17% Strength Combat Strength (58 vs 70)
  • -9% Production Production Cost (340 vs 375)
  • +15% Strength Combat Strength and heals adjacent friendly Units when having taken any amount of damage.
  • +2 CultureIcon Culture when beginning a turn on a Jungle.
Volunteer battalion Ukraine (Levytsky)
  • +14% Strength combat strenght
  • -100 Production production cost
Unitflag vietcong
Viet Cong
Vietnam (Trung Sisters)
  • Gains Invisibility and double Movement in Forest and Jungle
  • Combat penalty in open terrain
  • Cannot capture Cities
Germany (Hitler)
  • +1 Strength Combat Strength with each Modern Era or later Military Technology researched
Whampoa Clique China (Chiang Kai-shek)
  • Drains CultureIcon Culture from rival civilizations when starting adjacent to one of their cities while at War War.
  • -1 Moves Movement for enemy land units starting adjacent to this Unit when above half health.
ZNDF Zambia (Kenneth Kaunda)
  • Trained faster by adopting Ideological Tenets.
  • May found Revolutionary Camps, which yield +2 Gold Gold and +2 Science Science, and when built rewards barbarians in enemy territory with random promotions.
  • If Revolutionary Camps are built in neutral territory, it has a 20% chance to spawn a barbarian adjacent.
Unit Types
Ancient Era
ArcherChariot ArcherScoutSpearmanTriremeWarrior
Classical Era
Composite BowmanCatapultHorsemanSwordsman
Medieval Era
Renaissance Era
Industrial Era
ArtilleryCavalryGatling GunIroncladRifleman
Modern Era
Anti-Aircraft GunBattleshipCarrierDestroyerGreat War BomberGreat War InfantryInfantryLandshipMachine GunSubmarineTriplane
Atomic Era
Anti-Tank GunAtomic BombBazookaBomberFighterHelicopter GunshipMarineMobile SAMParatrooperRocket ArtilleryTank
Information Era
Giant Death RobotGuided MissileJet FighterMechanized InfantryMissile CruiserModern ArmorNuclear MissileNuclear SubmarineStealth BomberXCOM Squad
Civilian Units
ArchaeologistCaravanCargo ShipInquisitorMissionarySettlerWork BoatWorker
Great People
Great AdmiralGreat ArtistGreat EngineerGreat GeneralGreat MerchantGreat MusicianGreat ProphetGreat ScientistGreat Writer