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The Infantry is a Gunpowder unit available in the Modern Era.

Overview[]

As the 20th century opened, the world experienced two of the deadliest and most destructive wars in human history. It was a time of remarkable advancement in the technology of killing, and as the decades passed ever more deadly ships, planes and land vehicles were introduced. Through it all the infantryman marched into battle, grimly facing every horror that the greatest minds on the planet could conceive of to throw at him.

The infantryman of World War II was typically armed with a bolt-action rifle similar to the ones carried by his World War I counterpart, like the German K98, or a semi-automatic rifle similar to the M1 Garand and might carry one or more grenades. His only protective armor was a metal helmet which was mostly ineffective against direct gunfire, providing at best limited protection against shrapnel. The men on all sides were tough and resourceful and they died in the hundreds of thousands fighting for their homes and countries.

Strategy[]

The Infantry is armed with modern automatic weapons, grenades and the cunning and mobility necessary to survive an increasingly mechanized battlefield. It's stronger than its predecessor, the Rifleman (or Great War Infantry). Modern combat is increasingly complex, and on its own an Infantry unit is vulnerable to air, artillery and tank attacks (although its decent strength allows it to withstand quite some beating). When possible, Infantry should be supported by artillery, tanks, and air (or anti-air) units.

Unique Unit Replacements[]

Historical[]

Icon Unit Civilization Abilities
Borz
Borz Chechnya (Dzhokhar Dudayev)
  • Ignores enemy Zone of Control.
  • While any Chechen city is damaged, may use enemy Roads.
  • If trained in a city with a Gun Workshop, may choose from 3 unique promotions.
Bundesgrenzschutz
BundesgrenzschutzFlag
Bundesgrenzschutz
West Germany (Adenauer)
  • +5% Strength for every civilization with an opposing Ideology that borders the unit's owner
Carabinieri
Unitflag carabineiri
Carabinieri
Italy (Benito Mussolini)
  • +15% Combat Strength vs Gun units.
  • Halves resistance turns when garrisoned.
C15AttleeUU
Commonwealth Forces Great Britain (Clement Attlee)
  • Trade Routes with Allied City-States passively contribute Production toward Commonwealth Forces.
  • Generates Culture when Promoted, positively scaling with Culture per turn and City-State Allies.
DanforceIcon
Danforce Denmark (Christian X)
  • -4 Combat Strength (66 vs. 70)
  • Danforce trained during peacetime are spawned as Infantry Units.
  • Trained 10% faster for each active war with a major Civilization (up to 50%).
  • Begins with +3 additional XP per active Declaration of Friendship (up to +15XP).
  • Spawns with an additional Danforce for each city originally founded by Denmark under foreign occupation (up to two additional Units).
DesertForce
Desert Force Jordan (Hussein I)
  • Begins with +1 Movement for each active Defensive Pact with another Civilization (up to 3 Movement).
  • Begins with +5 bonus XP for each active Peace Treaty (up to 15 XP).
EJC
Ejército Colorado Paraguay (Alfredo Stroessner)
  • Begins with bonus XP when trained in a city with a Police Station; double in the capital.
  • Turns Resistance into We Love the King Day when stationed in a city.
FAP
FAP Chad (Idriss Déby)
  • Moves at double speed through Desert.
  • Forces enemies to withdraw or take extra damage.
PanamaUU
Fuerza Publica Panama (Manuel Amador)
  • Gains +15% Combat Strength when on a coastal land tile.
  • Enemy naval units within two tiles receive a -25% Combat Strength penalty.
ZladJakBIcon
Jagdkampfbataillon Austria (Karl Renner)
  • 33% Cheaper to Produce when at Peace.
  • 15% stronger on hills and farms, and has a 20% extra defensive bonus when fortified.
DMSHaileGun
Kagnew Battalion Ethiopia (Haile Selassie)(with DMS's Ethiopian Civilization Pack installed)
  • Receives extra Combat Strength in enemy territory for each other civilization also at war with the enemy
  • Starts with the Drill I promotion
  • During peace, yields Culture equal to its level
JWWKamajorIcon
Kamajor Sierra Leone (Ahmad Tejan Kabbah)
  • No Unit maintenance cost if the empire is unhappy.
  • A free Kamajor is gained for every technology discovered, after unlocking the Plastics tech.
Kapp small
KappelevtsyFlag
Kappelevtsy
Priamurye (Mikhail Diterikhs)
  • Cheaper to produce.
  • Gains bonus movement when starting in Tundra tiles.
  • +1 Combat Strength.
  • Turns the city that trained it into a puppet.
DMS Kenya Unit
KAR Kenya (Jomo Kenyatta)
  • +15% Combat Strength (80 vs 70)
  • +13% Production Cost (425 vs 375)
  • Provides Culture and Production when Garrisoned, depending on the number of Unemployed Citizens in the City
MC Maori Battalion
Maori Battalion New Zealand (Michael Joseph Savage)
  • +15% Combat Strength when fighting in foreign territory.
  • +1 Influence for every turn stationed in city-state territory.
Maronite
Maronite Militia Lebanon (Majid Arslan)
  • +10% Combat Strength while fighting in Hills.
  • Produced faster per follower of the city's main Religion.
  • Begins with +5 XP per Religion present in the city.
UzbekUnit
Maxsus Kuchlar Uzbekistan (Islam Karimov)
  • +2 movement when starting on desert tiles.
  • Starts with the Blitz Promotion.
  • Slightly weaker than the infantry it replaces.
JFD CAE UU
Mbaika Imperial Guard Central Africa (Bokassa I)
  • -15 Combat Strength.
  • Unlocked earlier at Radio.
  • When garrisoned in the Capital, increses WLTKD length by 50%.
  • When garrisoned in a non-capital city, starts a WLTKD whenever one begins in the Capital.
DMSKhamaUU
Mophato Botswana (Seretse Khama)
  • Boosts Culture in the nearest City if stationed on an unimproved or pillaged tile
  • Boosts Building Production in the nearest City if stationed on a Mine.
Muhadajeen
DurraniUnitAlphaAtlas
Mujahideen
Durrani (Ahmad Abdali)
  • Ranged Unit, range of 1.
  • On Hills, 25% Interception chance and +50% Combat Strength vs. Aircraft.
PeacekeepingRegiment
Unitflag TTR
Peacekeeping Regiment
Trinidad and Tobago (Eric Williams)
  • Provides Influence when in City-State territory (+3 per turn, or +9 if not friendly/allied to counter the trespassing penalty)
KurdUU
Peshmerga Kurdistan (Mustafa Barzani)
  • May cross Mountains.
  • Double Movement in Hills.
  • When attacking into rough terrain, it damages all adjacent enemies also in rough terrain.
IconPNG POGR
Flag pogr
POGR
Ghana (Kwame Nkrumah)
  • Starts with +5 Experience for each Strategic Resource in the city where it was trained
Pracinha
Pracinha-0
Pracinha
Brazil (Pedro II)

Brazil (Getúlio Vargas)

  • All:
    • Earns Golden Age point from kills
  • Only Getúlio Vargas:
    • -5% Production cost per Declaration of Friendship (capped at 50%)
JWWTubmanUU
Red-Cap Liberia (William Tubman)
  • -13% Combat Strength (70 vs 80).
  • -7% Production Cost (350 vs 375).
  • Killing units will provide Culture and better rewards when you renew your Denunciations.
  • Nearby cities gain Happiness when this unit is nearby.
UCGaddafiUU
Sahelian Legion Libya (Gaddafi)
  • +20% Combat Bonus outside of friendly territory.
  • +1 Influence with ending its turn in a City State's borders, increasing to +2 if you can demand tribute from them.
SasquatchMilitia
Sasquatch Militia Cascadia (Osborne Russell) (RawSasquatch)
  • Slightly weaker (65 vs 70)
  • Moves at double speed through Forest/Jungle, and gains a 20% Combat Bonus while fighting in Forest or Jungle.
  • On the outbreak of war, may spawn on unimproved Forest tiles near Cascadian cities.
CongoUUIcon
Simba Rebel Congo (Patrice Lumumba)
  • -17% Combat Strength (58 vs 70)
  • -9% Production Cost (340 vs 375)
  • +15% Combat Strength and heals adjacent friendly Units when having taken any amount of damage.
  • +2 Culture when beginning a turn on a Jungle.
KvitenUkraineVolunteerUnit
Volunteer battalion Ukraine (Levytsky)
  • +14% combat strenght
  • -100 production cost
Vietcong
Unitflag vietcong
Viet Cong
Vietnam (Trung Sisters)
  • Gains Invisibility and double Movement in Forest and Jungle
  • Combat penalty in open terrain
  • Cannot capture Cities
Wehrmacht
Wehrmacht-0
Wehrmacht
Germany (Hitler)
  • +1 Combat Strength with each Modern Era or later Military Technology researched
CKSUU
Whampoa32
Whampoa Clique
China (Chiang Kai-shek)
  • Drains Culture from rival civilizations when starting adjacent to one of their cities while at War.
  • -1 Movement for enemy land units starting adjacent to this Unit when above half health.
Zndf
ZNDF Zambia (Kenneth Kaunda)
  • Trained faster by adopting Ideological Tenets.
  • May found Revolutionary Camps, which yield +2 Gold and +2 Science, and when built rewards barbarians in enemy territory with random promotions.
  • If Revolutionary Camps are built in neutral territory, it has a 20% chance to spawn a barbarian adjacent.

Fictional[]

Icon Unit Civilization Abilities
AndurunaCCAShockTrooperIcon
CCA Shock Trooper Anduruna (Calah)
  • -15% Combat Strength (60 vs 70).
  • Has a Combat Bonus when near the Capital (max +30%).
  • +25% Combat Bonus in friendly territory.
  • May build forts and twice as fast as Workers.
Dutyuu
Exoskeleton Duty (Voronin)
  • +5 Combat Strength.
  • May Repair improvements and Scrub Fallout.
SasBOS UU
Paladin Brotherhood of Steel (Roger Maxson)
  • +10 Combat Strength.
  • +25 Production cost.
  • Gains Science and Scribe points from defeating enemies.
RoyalGuard
Royal Guard Kyrat (Pagan Min)
  • +1 Movement when it starts its turn in friendly territory.
  • Can excavate Antiquity Sites.
SuperSoldier
Super Soldier America (Captain America)
  • +47% Production Cost.
  • Gains experience 50% faster.
  • +1 Movement.
  • Gains +15 health when healing.
Freedomuu
War-Dog Freedom (Lukash)
  • +10% Combat Bonus against other Gun units.
  • Pays no Movement cost to pillage, and may move after attacking.
Unit Types [edit]
Ancient Era
ArcherChariot ArcherScoutSpearmanTriremeWarrior
Classical Era
Composite BowmanCatapultHorsemanSwordsman
Medieval Era
CrossbowmanGalleassKnightLandsknechtLongswordsmanPikemanTrebuchet
Renaissance Era
CannonCaravelFrigateLancerMusketmanPrivateer
Industrial Era
ArtilleryCavalryGatling GunIroncladRifleman
Modern Era
Anti-Aircraft GunBattleshipCarrierDestroyerGreat War BomberGreat War InfantryInfantryLandshipMachine GunSubmarineTriplane
Atomic Era
Anti-Tank GunAtomic BombBazookaBomberFighterHelicopter GunshipMarineMobile SAMParatrooperRocket ArtilleryTank
Information Era
Giant Death RobotGuided MissileJet FighterMechanized InfantryMissile CruiserModern ArmorNuclear MissileNuclear SubmarineStealth BomberXCOM Squad
Civilian Units
ArchaeologistCaravanCargo ShipInquisitorMissionarySettlerWork BoatWorker
Great People
Great AdmiralGreat ArtistGreat EngineerGreat GeneralGreat MerchantGreat MusicianGreat ProphetGreat ScientistGreat Writer
CarrackCruiserCuirassierExplorerField GunGalleonLine InfantryShip of the LineSkirmisherSurveyorUhlan
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