Game Info[]
Advanced hovering unit of the Atomic Era. Upgrades from the Anti-Tank Gun. Requires Aluminum.
- Common abilities:
- Bonus vs Tanks (100)
- Hovering unit: Unit may pass over mountains, but takes damage if ending its turn on a Mountain.
- All Tiles Cost 1 Move
- Unable to Capture Cities
- No Defensive Terrain Bonuses
Strategy[]
The Helicopter Gunship is an air unit that behaves a little differently from airplanes. Its flying system allows it to stay in the open field (something airplanes can't do), which also means that it's vulnerable to enemy attacks, especially if they're dedicated anti-air (such as the Mobile SAM). At the same time, helicopters aren't restricted to bases as airplanes are and can be moved freely to any point on the map. They also don't suffer from Interception. However, you'll need Aluminum resources for them.
The Helicopter Gunship is armed with machine guns and air-to-ground missiles. In most respects it acts just like other land units, with a couple of advantages:
- It is the fastest and most mobile unit in the game. Its movement of 6 makes it extremely quick, and it can move over all terrain types including mountains, allowing it to quickly traverse rough terrain and launch surprise assaults. Not only that, but like armored units it may move after attacking, making the helicopter terrifyingly effective at hit-and-run attacks. Use these abilities to strike at vulnerable land units, then retreat behind your lines, or impassable terrain.
- It receives a hefty combat bonus when fighting armored units. Given their extreme mobility, tanks and Modern Armor can be a real threat, harrying your main force before it can maneuver into position. The helicopter counters this by hunting them down with its superior mobility and attack bonus. Use it to target the armored units that have retreated, then retreat in your turn to evade retaliation.
While the Helicopter Gunship is used primarily to take down enemy armored units, it also makes a great first-response defender, being able to reach an invading enemy regardless of difficult terrain. An armored horde can be stopped cold by a small number of Helicopter Gunships, buying time for the rest of one's army to react. It also excels in its own assaults, its speed meaning it can take down key targets such as artillery and armor so your own army can storm in relatively unhindered. It's never a bad idea to keep a few of these around, but be wary of Mobile SAMs and aircraft, as they can deal massive damage if you let them close in on your gunships.
Note that Helicopter Gunships use the Embarkation ability to cross water, and will sustain damage if they end their turn on a mountain. However, being essentially the same as land units, they can be packed in containers and moved between Airports with the Airlift ability.
Unique Unit Replacements[]
Historical[]
Icon | Unit | Civilization | Abilities |
---|---|---|---|
AH-1 Cobra | America (John F. Kennedy) | ||
Cardoen | Chile (Augusto Pinochet) | ||
Mirage | Qatar (Hamad bin Khalifa Al-Thani) | Invisible to enemy units (except for Anti-Air units). | |
UH-1 | America (Richard Nixon) | ||
UH-60 Black Hawk | America (Bill Clinton) |
Fictional[]
Icon | Unit | Civilization | Abilities |
---|---|---|---|
Vertibird | Enclave (Dick Richardson) |