Civilization V Customisation Wiki
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Harbor
Harbor
Building Requirements Coastal city
Production Cost 120
Maintenance 2
Unlocked at Compass
Notes Forms City Connections over Water

The Harbor is a building available in the Medieval Era.

Game Info[]

Building a Harbor requires Ocean adjacent to the city.

  • Forms a Trade City Connection with the Capital over water
  • +50% Range for outgoing naval Traderoute Trade Routes
  • +2 Gold Gold from naval Trade Routes with another Civilization

With Social Policies / Tenets:

  • Naval Tradition (Exploration): +1 Happy Happiness
  • Merchant Navy (Exploration): +1 Gold Gold

Overview[]

A harbor is a sheltered body of water that provides protection from the elements for boats and ships at anchor within. Where there are some "natural" harbors, most have required some degree of dredging, the construction of breakwaters and windbreaks, and the like. In addition, harbors also possess docks and jetties for loading and unloading cargo as well as warehouses to store the goods passing through.

Unique Building Replacements[]

Icon Building Civilization Yields
ZanzibarBuildingIcon
Bandari Zanzibar (Barghash bin Said)
  • +5% Science Science per outgoing Trade Route
  • +1 Production Production on Resources not owned by any City this City is trading with.
CongauHarbour
Congau Shipyard Liberia (Joseph Jenkins Roberts)
  • When trading with with foreign cities with higher populations, transfer Citizen Population near the end of the trade route duration.
  • Increased Production Production and Greatperson Great Person Generation for each trade route.
Coralchurch
Coral Church The Philippines (Jose Rizal)
  • +2 FaithIcon Faith and +5% Food Growth per sea resource worked
Coralport
Coral Port Kilwa (Ali ibn al-Hassan)
  • +5% Food Food per outgoing Trade Route
  • 1 Merchant Specialist Slot
  • +2 Gold Gold from all Trade Routes
Cothon
Cothon Carthage (Dido)

(When Hannibal's Carthage is installed)

  • +1 Gold Gold from Sea Resources
  • Yields Strength Defense when a naval unit is garrisoned
Crannog
Crannog The Picts (Calgacus)
  • +2 Food Food
  • +? Strength Defense
WIKISamoaBuilding
Fale Tele Samoa (Salamasina)
  • Unlocked at Theology
  • -15% Production Production Cost (102 vs 120)
  • When connected to the capital with roads:
    • Costs no maintenance
    • +1 Food Food on all Coast tiles
Minaa
Minaa' Oman (Saif bin Sultan)
  • Damages adjacent enemy naval units
  • Increases Production Production towards Naval units per outgoing Trade Route
Ofunae Icon
Ofunae So (So Yoshitoshi)
  • When at peace, International Trade Routes connecting to a City with a Wakan provide extra Food Food
  • When at war, trained Naval Units begin with Boarding Party II
PeruBoliviaBuilding
Puerto Libre Peru-Bolivia (Andrés de Santa Cruz)
  • Grants the Coastal Raider I promotion to newly trained naval units.
  • Allows the city to trade Food Food and Production Production.
  • Grants more Gold Gold to any enemy that captures the city.
Session House Icon
Session House Libertatia (James Misson)
  • +1 CultureIcon Culture from sea resources
  • +1% Production Naval Production per Social Policy unlocked (max 20%)
ShiboshiIconCrop
Shibo Shi Song (Liu)
  • +1 Gold Gold per incoming Trade Route (and +3 Gold Gold for the Trade Route owner)
  • +5% Production Production towards Naval Units per incoming Trade Route
  • During a We Love the King Day, Naval Units produced in this city start with the Supply promotion.
Trepangercamp
Trepanger Camp The Kimberley (Jandamarra)
  • Increases Land Trade Route range for every incoming Naval trade route
  • Provides a Production Production boost for every Cargo Ship withing working distance
Building Types
Ancient Era
BarracksCircusGranaryLibraryMonumentShrineStone WorksWallsWater Mill
Classical Era
AmphitheaterAqueductCaravansaryColosseumCourthouseLighthouseMarketMintStableTemple
Medieval Era
ArmoryCastleForgeGardenHarborUniversityWorkshop
Renaissance Era
ArsenalBankConstabularyObservatoryOpera HouseSeaportWindmillZoo
Industrial Era
FactoryHospitalHydro PlantMilitary AcademyMuseumPolice StationPublic SchoolStock Exchange
Modern Era
Broadcast TowerHotelMilitary BaseResearch LabStadium
Atomic Era
AirportMedical LabNuclear PlantRecycling CenterSolar Plant
Information Era
Bomb ShelterSpaceship Factory
National Wonders
Circus MaximusEast India CompanyGrand TempleHermitageHeroic EpicIronworksNational CollegeNational EpicNational Intelligence AgencyNational Visitor CenterOxford UniversityPalace
Guilds
Artists' GuildMusicians' GuildWriters' Guild
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