Civilization V Customisation Wiki
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The Granary is a building available in the Ancient Era.

Game Info[]

  • +2 Food Food
  • +1 Food Food from Wheat, Bananas, and Deer
  • +1 Food Food from Bison (ExCE)

Overview[]

A granary is a building constructed to store grain for human or herd animal consumption (or both). The earliest granaries yet discovered were found in a pre-pottery Neolithic settlement in the Jordan Valley of the Middle East, and date back to approximately 9500 BC. These first granaries measured about 10-foot by 10-foot square. They featured raised floors which allowed air to circulate more freely and provided some protection for the grain from mice and other menaces.

Unique Building Replacements[]

Icon Unit Civilization Abilities
Agadir
Agadir The Aurès (Dihya)
  • +1 FaithIcon Faith and +1 Food Food from worked Oases.
  • +2 Strength City Strength and +15 City HP, both doubled if the city is on or adjacent to Desert.
IconPNG Barabara
Barabara The Aleut (Agugux)
  • +1 Food Food from worked Camps
  • +1 Production Production for each sea tile adjacent to the city
Shetland ub
Broch Shetland (Brusi Sigurdsson)
  • As well as the regular Granary abilities, when completed, the Broch also provides half the required Production Production towards a random other building buildable by the city.
CroatiaUB
Bunja Croatia (Tomislav I) (DJSHenninger)
  • +2 Production Production
KavaIcon 256
Faikava Tonga (Siaosi I)
  • Upon adopting a religion, enter a We Love the King Day
  • If the City hasn't adopted a religion, it'll convert to the religion of one of your Friends.
AinuUB
Heper Set The Ainu (Shakushain)
  • Retains the effects of the Granary.
  • Provides +1 FaithIcon Faith on all animal resources.
GaliciaUB
Horreo Galicia (Garcia II)
  • +1 Food Food from adjacent Pastures if on Hills.
  • Yields +2 FaithIcon Faith and carries over +15% Food Food if feeding a Holy City, a city that recently held a Great Prophet or Missionary, or cities constructing a religious Wonder.
AmazonianGardenIcon
House Garden The Kuikuro (Anetü)
  • +1 Production Production on Bananas, Cocoa, Spices (instead of +1 Food Food on Wheat, Bananas, Deer)
  • Civilian Units trained in the City start with the Woodsman promotion
  • No Gold Gold Maintenance
WahgiUB
Kep Pene The Wahgi (Bol'im)
  • Slightly higher Production Production cost (65 vs 60).
  • +1 Food Food from worked Hills.
  • Contains a slot for a Great Work of Art or Artifact.
  • When Great Work slot is filled, provides +10 XP for newly-trained units.
Sas Macushi BernaldinaJosePedro Kisera Mill
Kisera Mill The Macushi (Bernaldina José Pedro)
  • Regular Granary bonuses (+2 Food Food, +1 Food Food from Wheat, Bananas, and Deer)
  • May spawn a source of Bananas Bananas near the city
  • +1 Happy Happiness
KoyIcon Wikia
Köy Çatalhöyük (Çete Reisi)
  • Each turn will randomly produce either +1 FaithIcon Faith, +1 CultureIcon Culture or +2 Production Production
  • A source of Almonds will spawn near the city (if a valid plot is in range)
IconPNG Leseai
Leseai The Yali (Wimayuk Wandik)
  • Grants +10 XP to newly trained units
  • When We Love The King Day begins in a city with a Leseai, it also begins in the Capital
Malae
Mala'e Tonga ('Aho'eitu)
  • +1 Food Food per sea tile adjacent to the city
  • +1 Food Food from Fish and Crab
IconPNG ManiocPit
Manioc Pit The Omagua (Payoreva)
  • When its city grows in population, gain the yields of adjacent Tile Improvements as a lump sum
YemenUB
Mud-Brick Skyscrapper Yemen (Arwa al-Sulayhi)
  • Cheaper than the granary, and costs no maintenance.
  • Provides +5% Food Food, but may construct additional floors to increase this bonus.
  • Provides a source of Fresh Water and +2 Happy Local Happiness when 5 floors are built.
Nuraghe icon wikia
Nuraghe The Nuraghians (Sardus)
  • +33% Production Production cost (80 vs 60)
  • +1 additional Food Food from Sheep and Cattle
  • Garrisoned ranged units gain +1 Range
AntarcticaAmundsenSupplyStation
Supply Station Antarctica (Roald Amundsen)
  • Cannot be constructed in the capital.
  • Constructed faster from working resources.
  • Units starting in a city with a Supply Station receive the unique "Supplied" promotion, increasing the rate of healing from damage and increasing unit strength while on snow or tundra, wearing off after 5 turns.
Tidaltrap
Tidal Trap The Calusa (Caalus)
  • Yields no base Granary yields
  • Reveals Fish in coastal Marsh
  • +1 Food Food from Sea Resources per worked Marsh (max +3)
KayapoUB
Uncuã The Kayapó (Raoni Metuktire)
  • Yields +1 Food Food on riverine, lake, jungle and marsh tiles.
  • Provides +3 Greatperson Benadioro Points.
Yaranga
Yaranga Sibir (Kuchum Khan)
  • Tundra and snow tiles yield +1 Food Food
  • Available at Agriculture
YeomanFarmhouse
Yeoman Farmhouse America (Thomas Jefferson)
  • No Gold Gold maintenance.
  • Unimproved land tiles worked by the City will be improved passively.
EW Yukola Icon
Yukola Ryv The Nivkh (Umu)
  • Each turn, earn points towards Random Great Person, amount based on your population. Grants a burst of CultureIcon Culture upon population growth.
Building Types
Ancient Era
BarracksCircusGranaryLibraryMonumentShrineStone WorksWallsWater Mill
Classical Era
AmphitheaterAqueductCaravansaryColosseumCourthouseLighthouseMarketMintStableTemple
Medieval Era
ArmoryCastleForgeGardenHarborUniversityWorkshop
Renaissance Era
ArsenalBankConstabularyObservatoryOpera HouseSeaportWindmillZoo
Industrial Era
FactoryHospitalHydro PlantMilitary AcademyMuseumPolice StationPublic SchoolStock Exchange
Modern Era
Broadcast TowerHotelMilitary BaseResearch LabStadium
Atomic Era
AirportMedical LabNuclear PlantRecycling CenterSolar Plant
Information Era
Bomb ShelterSpaceship Factory
National Wonders
Circus MaximusEast India CompanyGrand TempleHermitageHeroic EpicIronworksNational CollegeNational EpicNational Intelligence AgencyNational Visitor CenterOxford UniversityPalace
Guilds
Artists' GuildMusicians' GuildWriters' Guild
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