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The Gatling Gun is an Archery unit available in the Industrial Era.

Overview[]

The Gatling gun, forerunner to the machine gun, was invented in 1861 AD by the American Dr. Richard Gatling in the hope of reducing the size of armies and displaying how futile war is. Operation of a Gatling gun involved a revolving multi-barrel design, in which a hand crank turned the mechanism. As each barrel cycled, the spent cartridge was ejected, a new one loaded, and the muzzle barrel cooled. In this manner, a high rate of fire could be maintained without overheating. What the Gatling gun lacked in accuracy was made up for by its lethality.

Although not officially adopted by the United States Army until 1866, it was used for the first time in combat during the American Civil War by Union forces. It next saw use during the Peru-Chile War of the Pacific (1879-1883), which convinced European armies of its utility against massed enemies. Within a decade, the Gatling gun was adopted by most of the major powers; it was used most effectively to expand their colonial empires against the likes of the Ndebele, Zulu, Bedouins, Turkmen, Boxers, and other native peoples. In the first decade of the 1900s, designs for gas-operated "machine" guns made the weapon obsolete; the U.S. Army withdrew all models of the Gatling gun from service in 1911, followed soon after by the European armies.

Strategy[]

The Gatling Gun is an upgrade from the Crossbowman, but its role changes entirely, and together with the Artillery and aircraft, it ushers in a complete change to combat tactics in modern times. The first repeating gun weapon, it is able to spit lead with incredible speed and literally mow down incoming infantry. Although its bullets can't reach 2 tiles away like the attacks of earlier ranged units (it has only 1 range), it still attacks with impunity. Furthermore, its Ranged Strength is the same as its Melee Strength, eliminating the vulnerability to melee attacks that troubled earlier archer units. This makes searching for vantage points less important (although the Gatling Gun can still use a hill's defensive bonus), since the unit will only be able to attack adjacent tiles anyway.

Gatling Guns now become part of your front-line troops, being as useful against melee troops as infantry. Their advantage is the ability to shoot (and avoid counterattacks from the units they attack), and a well-situated Gatling Gun can become very lethal on the field.

A Gatling Gun is fully capable of making use of the Range promotion, allowing it to have a range of 2 hexes. Similarly, Longbowmen and Chu-Ko-Nu will retain their special traits when upgraded to Gatling Guns.

Unique Unit Replacements[]

Icon Unit Civilization Abilities
TCMPBMariaUU
Caçador Portugal (Maria I) (with Portugal (João II) installed)
  • Greater range.
  • No terrain Moves Movement penalties.
  • Gains double the amount of XP when near an allied Greatperson Great General.
SantanderUU
Cazadores de Vanguardia New Granada (Francisco Santander)
  • Generates CultureIcon Culture when produced in conquered cities.
  • Gains +1 Moves Movement and Range if beginning its turn adjacent to a Great General.
  • Can move after combat.
Chassuer
Unitflag chasseur
Chasseur
Belgium (Albert I)
  • +1 Moves Movement (3 vs. 2).
  • Gains the March promotion when fighting in a war involving a Declared Friend.
  • -4 Strength Combat Strength.
  • -4 RangedStrength Ranged Strength.
Commando
Unitflag commando
Commando
The Boers (Paul Kruger)
  • Unlocked at Rifling, upgrades to Great War Infantry
  • +1 Moves Movement, may move after attacking
  • -2 Strength Combat Strength and Ranged Strength
  • -11% Production production cost
GeorgeIIIUnit
Greenjackets United Kingdom (George III)
  • +1 Moves Movement
  • May move after attacking
  • +20% Strength Combat Strength while outside friendly territory
FedereIcon
Fédéré Paris (Louis Charles Delescluze)
  • Receives +20% Combat Strength when fighting near a Great Work you've created.
  • Can Barricade itself on a tile, granting +50% defense and healing adjacent allied Units while stationary.
TranqLesothoUU
Kololo Lesotho (Moshoeshoe I) (TranquilSilence)
  • If defeated in battle, a ‘Legendary’ version of the unit will appear in the Capital Capital provided it has a Greatwork Great Work of Literature, which has greatly reduced strength but can heal surrounding units.
JamaicaMaroon
Maroon Rebel Jamaica (Marcus Garvey)
  • -10% Strength Combat Strength (27 vs 30)
  • -10% Strength Ranged Strength (27 vs 30)
  • -5% Production Production Cost (215 vs 225)
  • Receives double defensive bonuses on Jungle and Hills
  • Adjacent enemy units receive no defensive terrain bonuses
EW Metsasissi 256
Metsäsissi Karelia (Ukki Väinämöinen)
  • +25% Strength Combat Strength in Forest or Jungle.
  • May move after combat.
Paco Icon
Paco Flag
Paco
Rif (Abd el-Krim)
  • Double Ranged Strength
  • Half Strength Combat Strength
  • +1 Range and Sight for each adjacent Mountain at the beginning of its turn
  • 25% lower Production Production cost
  • Penalty attacking Cities
  • Upgrades to Bazooka
PeruBoliviaUnit
Rabona Peru-Bolivia (Andrés de Santa Cruz)
  • -20% Strength Ranged Strength (24 vs 30)
  • +1 Range
  • May Indirect Fire
  • Heals adjacent friendly units if it did not enter combat on the previous turn.
Ribault
Unitflag ribault
Ribault
Milan (Gian Galeazzo)
  • Unlocked at Economics.
  • May attack twice per turn.
  • +33% Strength Combat Strength vs Siege units.
  • +8% Production Production Cost.
  • -10 Strength Combat Strength, -10 Strength Ranged Strength.
TachankaIcon2
Tachanka Makhnovia (Nestor Makhno)
  • Mounted with Bonus Movement.
  • Receives +5% Combat Strength per unspent movement. (Max +20%)
MC Vanator
Vanator Romania (Carol I)
  • +3 Strength Combat Strength.
  • +3 RangedStrength Ranged Strength.
  • Ignores Terrain Costs.
  • +15% Strength Combat Strength adjacent to Rivers.
JFD MexicoVolunteerCorps Icon
Volunteer Corps Mexico (Maximilian I)
  • -4 Strength Combat & Ranged Strength (26 vs 30).
  • Ignores enemy Zone of Control.
  • May move immediatly after being purchased.
  • Spawns alongside other Gun units spawned from the adoption of a CultureIcon Social Policy during war.
TeKootiUU
Whakarau The Māori (Te Kooti)
  • Generates FaithIcon Faith from kills.
  • +1 Range when on rough terrain.
  • Can move after attacking.
Zamburak
Unitflag zamburak
Zamburak
Afghanistan (Mirwais Hotak)
  • +3 Moves Movement
  • Can move after attacking
  • -11% Production production cost
Zapatista
Unitflag zapatista
Zapatista
Mexico (Guadalupe Victoria)
  • Does not have a ranged attack.
  • Ignores terrain costs.
  • Starts with Drill I.
  • 20% Strength Combat Strength when fighting on a pillaged tile.
  • -11% Production Production Cost.
Unit Types
Ancient Era
ArcherChariot ArcherScoutSpearmanTriremeWarrior
Classical Era
Composite BowmanCatapultHorsemanSwordsman
Medieval Era
CrossbowmanGalleassKnightLandsknechtLongswordsmanPikemanTrebuchet
Renaissance Era
CannonCaravelFrigateLancerMusketmanPrivateer
Industrial Era
ArtilleryCavalryGatling GunIroncladRifleman
Modern Era
Anti-Aircraft GunBattleshipCarrierDestroyerGreat War BomberGreat War InfantryInfantryLandshipMachine GunSubmarineTriplane
Atomic Era
Anti-Tank GunAtomic BombBazookaBomberFighterHelicopter GunshipMarineMobile SAMParatrooperRocket ArtilleryTank
Information Era
Giant Death RobotGuided MissileJet FighterMechanized InfantryMissile CruiserModern ArmorNuclear MissileNuclear SubmarineStealth BomberXCOM Squad
Civilian Units
ArchaeologistCaravanCargo ShipInquisitorMissionarySettlerWork BoatWorker
Great People
Great AdmiralGreat ArtistGreat EngineerGreat GeneralGreat MerchantGreat MusicianGreat ProphetGreat ScientistGreat Writer
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