The Gatling Gun is an Archery unit available in the Industrial Era.


The Gatling gun, forerunner to the machine gun, was invented in 1861 AD by the American Dr. Richard Gatling in the hope of reducing the size of armies and displaying how futile war is. Operation of a Gatling gun involved a revolving multi-barrel design, in which a hand crank turned the mechanism. As each barrel cycled, the spent cartridge was ejected, a new one loaded, and the muzzle barrel cooled. In this manner, a high rate of fire could be maintained without overheating. What the Gatling gun lacked in accuracy was made up for by its lethality.

Although not officially adopted by the United States Army until 1866, it was used for the first time in combat during the American Civil War by Union forces. It next saw use during the Peru-Chile War of the Pacific (1879-1883), which convinced European armies of its utility against massed enemies. Within a decade, the Gatling gun was adopted by most of the major powers; it was used most effectively to expand their colonial empires against the likes of the Ndebele, Zulu, Bedouins, Turkmen, Boxers, and other native peoples. In the first decade of the 1900s, designs for gas-operated "machine" guns made the weapon obsolete; the U.S. Army withdrew all models of the Gatling gun from service in 1911, followed soon after by the European armies.


The Gatling Gun is an upgrade from the Crossbowman, but its role changes entirely, and together with the Artillery and aircraft, it ushers in a complete change to combat tactics in modern times. The first repeating gun weapon, it is able to spit lead with incredible speed and literally mow down incoming infantry. Although its bullets can't reach 2 tiles away like the attacks of earlier ranged units (it has only 1 range), it still attacks with impunity. Furthermore, its Ranged Strength is the same as its Melee Strength, eliminating the vulnerability to melee attacks that troubled earlier archer units. This makes searching for vantage points less important (although the Gatling Gun can still use a hill's defensive bonus), since the unit will only be able to attack adjacent tiles anyway.

Gatling Guns now become part of your front-line troops, being as useful against melee troops as infantry. Their advantage is the ability to shoot (and avoid counterattacks from the units they attack), and a well-situated Gatling Gun can become very lethal on the field.

A Gatling Gun is fully capable of making use of the Range promotion, allowing it to have a range of 2 hexes. Similarly, Longbowmen and Chu-Ko-Nu will retain their special traits when upgraded to Gatling Guns.

Unique Unit Replacements

Icon Unit Civilization Abilities
Caçador Portugal (Maria I) (with Portugal (João II) installed)
  • Greater range.
  • No terrain Moves.png Movement penalties.
  • Gains double the amount of XP when near an allied Greatperson.png Great General.
Unitflag chasseur.png
Belgium (Albert I)
  • When fighting in a war involving a friend:
    • +1 Moves.png Movement
    • Heals every turn
Unitflag commando.png
The Boers (Paul Kruger)
  • Unlocked at Rifling, upgrades to Great War Infantry
  • +1 Moves.png Movement, may move after attacking
  • -2 Strength.png Combat Strength and Ranged Strength
  • -11% Production.png production cost
Greenjackets United Kingdom (George III)
  • +1 Moves.png Movement
  • May move after attacking
  • +20% Strength.png Combat Strength while outside friendly territory
Maroon Rebel Jamaica (Marcus Garvey)
  • -10% Strength.png Combat Strength (27 vs 30)
  • -10% Strength.png Ranged Strength (27 vs 30)
  • -5% Production.png Production Cost (215 vs 225)
  • Receives double defensive bonuses on Jungle and Hills
  • Adjacent enemy units receive no defensive terrain bonuses
Paco Icon.png
Paco Flag.png
Rif (Abd el-Krim)
  • Extremely high Ranged Strength
  • Can fire up to three tiles away
  • -50% Strength.png Ranged Strength if there is an enemy unit within 2 tiles
  • -90% Strength.png Ranged Strength if there is an adjacent enemy unit
  • Penalty attacking Cities
Rabona Peru-Bolivia (Andrés de Santa Cruz)
  • -20% Strength.png Ranged Strength (24 vs 30)
  • +1 Range
  • May Indirect Fire
  • Heals adjacent friendly units if it did not enter combat on the previous turn.
Unitflag ribault.png
Milan (Gian Galeazzo)
  • Unlocked at Economics
  • May attack twice per turn
  • Combat bonus vs Siege units
MC Vanator.png
Vanator Romania (Carol I)
  • +6 Strength.png Combat Strength
  • +6 Strength.png Ranged Strength
  • Ignores Terrain Costs
  • +15% Strength.png Combat Strength adjacent to Rivers.
Unitflag zamburak.png
Afghanistan (Mirwais Hotak)
  • +3 Moves.png Movement
  • Can move after attacking
  • -11% Production.png production cost
Unitflag zapatista.png
Mexico (Guadalupe Victoria)
  • No ranged attack, but stronger
  • Ignores terrain costs
  • Combat bonus in rough terrain
  • 20% Strength.png combat bonus on pillaged tiles
Unit Types
Ancient Era
ArcherChariot ArcherScoutSpearmanTriremeWarrior
Classical Era
Composite BowmanCatapultHorsemanSwordsman
Medieval Era
Renaissance Era
Industrial Era
ArtilleryCavalryGatling GunIroncladRifleman
Modern Era
Anti-Aircraft GunBattleshipCarrierDestroyerGreat War BomberGreat War InfantryInfantryLandshipMachine GunSubmarineTriplane
Atomic Era
Anti-Tank GunAtomic BombBazookaBomberFighterHelicopter GunshipMarineMobile SAMParatrooperRocket ArtilleryTank
Information Era
Giant Death RobotGuided MissileJet FighterMechanized InfantryMissile CruiserModern ArmorNuclear MissileNuclear SubmarineStealth BomberXCOM Squad
Civilian Units
ArchaeologistCaravanCargo ShipInquisitorMissionarySettlerWork BoatWorker
Great People
Great AdmiralGreat ArtistGreat EngineerGreat GeneralGreat MerchantGreat MusicianGreat ProphetGreat ScientistGreat Writer
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