Civilization V Customisation Wiki
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Garden
Garden
Building Requirements Fresh water
Production Cost 120
Maintenance 1
Unlocked at Theology

The Garden is a building available in the Medieval Era.

Game Info[]

Building a Garden requires an adjacent River or Lake.

  • +25% Greatperson Great Person generation

With Religious Beliefs:

  • Peace Gardens (Follower): +2 Happy Happiness

Overview[]

A garden is a place where plants are cultivated, either for food, shelter, or energy, or as locations for rest and recreation. The earliest known garden plan is Egyptian and dates back to 1400 BC, but virtually all cultures - ancient and modern - have created and celebrated their gardens. The Japanese have been creating subtle and beautiful gardens for most of their history. The Ryoan-ji Temple in Kyoto is famous for its Zen garden, which consists of some 15 rocks set on a bed of white gravel and surrounded by low walls. Although simple - austere, perhaps by some standards - the garden has inspired and moved people for centuries.

Unique Building Replacements[]

Icon Building Civilization Yields
SundaUB
Balai Sunda (Prabu Siliwangi)
  • +25% Greatperson Great Person Generation. +10% more if there is a mountain within 2 tiles.
  • When a Greatperson Great Person is born, starts a short 'We Love the King Day'.
Banya
Banya Russia (Catherine)

(When Peter I's Russia is installed)

  • -15% Gold Gold cost for purchasing tiles
  • +10% Production Production per type of Strategic resource worked
  • +11% Production production cost
Candi
Candi Indonesia (Gajah Mada)
  • +2 FaithIcon Faith
  • +2 additional FaithIcon Faith per Religion present in the city
  • Does not require Fresh Water
LSMughalGarden
Charbagh Garden The Mughals (Shah Jahan)
  • Can also be built in cities with a World Wonder
  • Additional +8% Greatperson Great Person Generation
LevskiUBIcon
Chitalishte Bulgaria (Vasil Levski)
  • Does not require fresh water.
  • Triggers a short 'We Love the King' Day whenever a cultural or scientific Building is completed in the City.
Mathalx Communal Monastery Icon
Communal Monastery Shambali Monastery (Zenyatta)
  • Does not require fresh water
  • +2 Science Science and FaithIcon Faith.
  • Provides 10+5*n CultureIcon Culture and FaithIcon Faith where n is the Era and n=0 at Ancient Era whenever Shambali Monastery acquires a Greatperson Great Person anywhere through any means.
CopraSmallholdingIcon
Copra Smallholding Abemama (Tembinok')
  • Does not require Fresh Water.
  • Provides the unique AbemamaCopraFontIcon Copra luxury resource, which provide +2 Food Food and +1 Gold Gold each.
  • Traderoute Trade Routes originating from this city increase the number of AbemamaCopraFontIcon Copras produced.
Duomo
Duomo Tuscany (Lorenzo)
  • Has a slot for a Greatwork Great Work of Art
  • Does not require fresh water
DurotrigesUB
Emblemata School The Durotriges (Iudnerth)
  • +2 Production Production, doubled after the birth of a Missionary or Prophet.
  • Holds 3 Great Work of Art Slots; when filled, a Religion Holy Site will be constructed on the nearest available hill or coastal forest.
Britons FanumIcon
Fanum The Britons (Riothamus)
  • Replaces the Garden.
  • Has a Musician Specialist.
  • 10% of the City's FaithIcon faith output is converted into Greatperson Great Musician points.
  • No terrain dependency.
IconPNG FloatingMarket
Floating Market Ayutthaya (Narai)
  • Costs no maintenance
  • Contains a Merchant specialist slot
  • Whenever a Greatperson Great Person is born in a city with a Floating Market, gain 5 Influence with all met City-States
JFDLiaoUB
Gulou Great Liao (Shengzong)
  • Receive Goldenage Golden Age Points when completing either a Science Science, CultureIcon Culture, or Strength Military Building in any city, based on City Citizen Population.
  • Requires a Temple in the city.
Gyogyfurdo Icon
Gyogyfurdo Hungary (Matthias Corvinus)
  • +2 Happy Happiness
  • No maintenance cost
  • Triggers a City-State Contest upon construction. NOTE: a Contest will not trigger if an insufficient number of major Civilizations have met the random City-State in question
Hammam
Hammam The Ottomans (Suleiman)

(When Mehmed II's Turks is installed)

  • +1 Happy Happiness
  • 10% of Food Food is carried over when a Citizen is born
HikingTrail
Hiking Trail Cascadia (Osborne Russell) (RawSasquatch)
  • Does not require Fresh Water. Instead, requires a Forest, Jungle, or Natural Wonder.
  • Provides an additional +5% Greatperson Great Person spawn rate per unimproved tile adjacent to the city center.
  • After Flight, also provides +1 Tourism Tourism per unimproved tile adjacent to the city center.
GPuzTecumsehUB
Hotewe The Shawnee (Tecumseh)
  • Whenever a foreign city is converted, has a chance to grant a Citizen Citizen.
  • Stores +10 XP when a religious purchase is made in its city, granting all is stored XP to the next unit trained.
FijiBuilding
House of Chiefs Fiji (Cakobau)
  • Unlocked at Civil Service.
  • Requires a Barracks instead of Fresh Water.
  • Yields a burst of CultureIcon Culture whenever a new Citizen is born.
  • If in a City with a City Connection, provides the Capital with progress towards claiming tiles whenever a new Citizen is born.
DMSTangutUB
Imperial Mausoleum The Tangut (Weiming Yuanhao)
  • Retains the effects of the Garden
  • +1 Greatwork Great Work of Writing slot.
  • Traderoute Trade Routes sent between this City and another of the same Religion Religion provide +1 FaithIcon Faith, +2 FaithIcon Faith if the City is foreign.
  • No Lake or River requirements.
  • Requires a Mountain within 2 tiles.
ZharquesTibsIconUB
Imperial Villa Rome (Tiberius)
  • Requires coast instead of fresh water.
  • Unlocked earlier at Philosophy.
  • Provides +5% Greatperson Great Person generation to the Capital Capital (max +50%).
IconPNG IrrigTank
Irrigation Tank Kakatiya (Rudrama Devi)
  • No terrain requirements
  • +1 Food Food for every Experience-granting building in its city
ChagosUB
Kalu Brewery Chagos (Louis Olivier Bancoult)
  • +1 Food Food on Atolls.
  • +5 Goldenage Golden Age Points per embarked civilian unit within the city radius.
  • Units on Plantations within the city radius heal twice as fast.
JFD MaoriBuilding 256
Marae The Māori (Potatau Te Wherowhero)
  • Carries over the city's CultureIcon Culture as Food Food after growth
  • Requires a Shrine instead of Fresh Water.
IconPNG Nemachaqa
Nemacháqa The Guaycuru (Eso)
  • Requires a worked Strategic Resource in its city, rather than fresh water
  • Does not affect Greatperson Great People generation
  • +2 Food Food
  • +10 starting XP for newly trained units
JFD RoyalHungaryBathory Building
Noble Finishing School Royal Hungary (Elizabeth Bathory)
  • Unlocked at Education.
  • Requires a Castle instead of Fresh Water.
  • +1 CultureIcon Culture.
  • +10% Food Food carried over after a new Citizen is born.
NollywoodStudio
Nollywood Studio Nigeria (Olusegun Obasanjo)
  • Provides no base increase to Greatperson Great People Generation.
  • Has a slot for Nollywood Director specialist which provides +2 Happy Happiness when filled and a random Cultural Greatperson Great Person Point in the Capital Capital.
PaintedMonastery
Painted Monastery Romania (Carol I)
  • +2 CultureIcon Culture
  • +2 FaithIcon Faith
  • Has a slot for a Greatwork Great Work of Art
  • May also be built in cities adjacent to a Mountain
JFDTangPavilionIcon
Pavilon China (Wu Zetian)

(When Wu's Han is installed)

  • Whilst a Great Person of any kind is stationed in the City, an extra +1% Greatperson Great People generation is added each turn (up to a max. of +25%).
Pendhapa icon
Pendhapa Indonesia (Gajah Mada)

(When DuskJockey's Majapahit or Sri Jayanasa's Srivijaya is installed)

Majapahit
  • Does not require fresh water.
  • Provides +5 XP to newly-trained Units for each Religion Religion present in the City.

Srivijaya

  • +2 FaithIcon Faith
  • +2 additional FaithIcon Faith for each Religion Religion present in the city
Piazza
Piazza Sardinia-Piedmont (Victor Emmanuel II)
  • 15% of CultureIcon Culture from Wonders and Improvements is added to the city's Tourism Tourism
BaliUBIcon
Pura Segara Bali (Mahendradatta)
  • Requires coast instead of fresh water.
  • Enemy Naval Units starting their turn within city borders receive a Strength Combat Strength and Moves Movement penalty.
RoundChurch
Round Church Kalmar Union (Margaret)
  • +2 FaithIcon Faith and Happy Happiness
  • +0.5 Gold Gold per outgoing naval Trade Route
MamlukUB
Sabil-Kuttab The Mamluks (Shajar al-Durr)
  • +1 Science Science for each defensive building built in the city.
  • Provides a Great Work slot which, when filled, provides FaithIcon Faith equivalent to the Science Science generated by this building.
MC Saray 256
Saray Crimea (Haci I Giray)
  • Starts a "We Love The King Day" when this city receives a new Citizen Citizen from combat
  • When built in a city founded on grassland or plains, +20% Production Production to mounted units
DMS Kenya Building
Shamba Kenya (Jomo Kenyatta)
  • Unlocked at Fertilizer
  • No terrain requirements
  • +1 Food Food per every two Buildings in the City
PratiharaBuilding
Shikhara Pratihara (Mihira Bhoja)
  • Requires a Temple instead of Fresh Water.
  • +1 FaithIcon Faith for every Faith-generating Building in this City.
  • City-State Allies passively contribute +1 Production Production per turn towards a Shikhara in your largest eligible City.
DJSouthernZhouUBIcon
Shiku Southern Zhou (Wu Zetian)
  • Requires a nearby Mountain instead of fresh water.
  • Provides the Belief Building of its city's main religion (or a Monastery) for free.
  • During Golden Ages, yields +1 Food Food, Science Science per FaithIcon Faith-yielding Building present in the city.
Studion
Stoudion Byzantium (Theodora)

(When Justinian I's Byzantium is installed)

  • Missionaries purchased gain +1 Moves Movement and no sight penalty
  • +2 FaithIcon Faith
  • Does not require fresh water
JWWSweatLodge
Sweat Lodge The Shoshone (Pocatello)

(When Iron Jacket's Comanche is installed)

  • Does not need to border a river or lake.
  • +50% Settler Production in this city.
  • +2 Happy Happiness.
TeaRoomArt
Tea Room Japan (Oda Nobunaga)

(When DuskJockey's Revision is installed)

  • Does not need Fresh Water
  • Provides +1 CultureIcon Culture to Luxury Resources while this city is connected through a Traderoute Trade Route.
Japan (Toyotomi Hideyoshi) (GPuzzle)
  • +2 CultureIcon Culture
  • Does not need Fresh Water
  • Has a Greatwork Great Work of Writing slot that when filled grants units built in the City 15 Experience
Icon Thermae
Thermae Rome (Caracalla)
  • Unlocked earlier, at Engineering
  • Grants a burst of Food Food (quantity based on Happy Local Happiness) when the city grows in Population or completes a Courthouse
UBurmaUB
Theindaw Burma (U Nu)
  • Contains a Greatwork Great Work of Art/Artefact slot.
  • +1 FaithIcon Faith above normal yields.
  • When filled with an artefact, provides +5% FaithIcon Faith in the entire Empire (up to +100% total).
  • No Maintanence Cost.
Veche
Veche Hall Kievan Rus' (Yaroslav)
  • Does not require fresh water
  • No maintenance cost
  • Reduces the total Building Maintenance of the City by 15%
  • +16% Production Production cost
Wamkis
Wamkis The Payomkawichum (Pablo Tac)
  • Does not require Fresh Water, but instead requires a Shrine.
  • Yields +2 FaithIcon Faith.
  • Contains a slot for a Great Work of Writing that, when filled, opens a Scientist Specialist slot.
FrancoBuilding
War Memorial Spain (Francisco Franco)
  • +25% Religious Pressure in Cities following your Religion
  • -25% Religious Pressure in Cities not following your Religion
  • +3 FaithIcon Faith in Conquered Cities
  • Additional +3 CultureIcon Culture if the City was previously owned by a Civilization with a different Ideology.
BuildingLS10Atlas256
Water Puppet Theatre Vietnam (Le Loi)
  • +1 CultureIcon Culture
  • Units in this City heal within City borders
  • No terrain requirements
JFDVladUB
White Cathedral Vladimir (Vsevolod)
  • +2 FaithIcon Faith.
  • 1 Greatwork Great Work of Writing Slot.
  • Greatperson Great Writers expended in or adjacent to this city grant a free FaithIcon Missionary.
  • No Fresh Water requirement.
Building Types
Ancient Era
BarracksCircusGranaryLibraryMonumentShrineStone WorksWallsWater Mill
Classical Era
AmphitheaterAqueductCaravansaryColosseumCourthouseLighthouseMarketMintStableTemple
Medieval Era
ArmoryCastleForgeGardenHarborUniversityWorkshop
Renaissance Era
ArsenalBankConstabularyObservatoryOpera HouseSeaportWindmillZoo
Industrial Era
FactoryHospitalHydro PlantMilitary AcademyMuseumPolice StationPublic SchoolStock Exchange
Modern Era
Broadcast TowerHotelMilitary BaseResearch LabStadium
Atomic Era
AirportMedical LabNuclear PlantRecycling CenterSolar Plant
Information Era
Bomb ShelterSpaceship Factory
National Wonders
Circus MaximusEast India CompanyGrand TempleHermitageHeroic EpicIronworksNational CollegeNational EpicNational Intelligence AgencyNational Visitor CenterOxford UniversityPalace
Guilds
Artists' GuildMusicians' GuildWriters' Guild
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