Icon
Unit
Civilization
Abilities
Ancient Infantry
Qin (Shi Huang)
Automatically heals 10HP per turn when it starts next to another Ancient Infantry (max 20HP)
Armoured Elephant
Maurya (Ashoka) (LastSword)
+25% Defence vs. Ranged Attacks
25% chance of preventing pre-Medieval enemy Units from attacking if it begins a turn next to them
Battering Ram
The Huns (Attila)
+300% Combat Strength vs Cities
Starts with the Cover I promotion
Can only attack cities
Drumroll Warrior
The Ashanti (Osei Tutu I)
-37% Combat Strength (8 vs 11)
Grants two for each one produced
Generates +1 Golden Stool Point for each Experience point earned
Enchophoros
Mycenae (Agamemnon)
Generates additional Great General points when fighting on foreign landmasses.
While garrisoned, increases Production in the city by +10%.
Starts with the Amphibious promotion.
Gadrauht
The Goths (Alaric I) (LastSword)
Upon gaining a Level, may choose "Harjis" to permanently raise Combat Strength by 1 and produce another Gadrauht
Gidjiboryl
Noongar (Yagan)
Pays no movement cost to pillage
+1 Movement when beginning its turn on an animal resource
Hoplite
Greece (Alexander)
18% Combat Strength (13 vs 11)
Hoplite
Sparta (Leonidas) (MC)
+15% Strength (13 vs 11)
+20% combat bonus while defending
+15% if adjacent to another melee unit
Immortal
Persia (Darius I)
Heals at double rate
+9% Combat Strength (12 vs 11)
Kaike
The Ngarrindjeri (Ngurunderi)
+20% Combat Strength when beginning its turn on or adjacent to a Luxury Resource
May repair pillaged improvements
Khopesh
Egypt (Akhenaten)
+25% Combat bonus vs Wounded Units (increases to 50% if within two tiles of an Obelisk)
No bonus vs Mounted Units
Kibitium
Babylon (Hammurabi)
+3 Combat Strength (14 vs. 11).
+30 Production cost (86 vs. 56).
+15% Combat Strength against Cities.
+10% Defense against Ranged Attacks at every two levels.
Konuks'wu
The Olmec (U Kix Chan)
Earns Science for defeating enemy Units
+10% Combat Strength during Venus Cycles
Lapattu
Akkad (Sargon)
+18% Combat Strength (13 vs 11)
Increased improvement speed on the tile it is stationed on
Lusagglugal
Ur (Shulgi)
+1 Movement
In friendly territory, the Lusaglugal receives +15% Combat Strength.
For every enemy Unit killed within friendly territory, the Lusaglugal receives +5% Combat Strength in foreign territory (up to +50%).
Maraval
Pandya (Alli Rani)
Starts with the Amphibious promotion.
Has an extra attack before melee when starting its turn adjacent to coast.
Peleset
The Philistines (Abimelech)
May embark
+1 Movement while embarked
Starts with the Amphibious promotion
Earns Gold upon attacking a city
Peones
León (Ferdinand I)
-36% Combat Strength (7 vs 11)
-36% Production Cost (36 vs 56)
+25% Combat Strength on Flanking attacks for adjacent Mounted units
Phalanx
Sumer (Gilgamesh)
Unlocked at The Wheel
+100% Defense for one turn after it kills an enemy
Pictish Warrior
The Celts (Boudicca)
Has a Combat Bonus outside friendly territory
No movement cost to pillage
Generates Faith from kills
Qiang Spearman
Han (Wu)
When trained, contributes to the cultural border expansion of the city, based on Total Culture Per Turn; the amount is doubled in conquered cities.
Raider
Suebi (Rechilla)
+20% Combat Strength when starting its turn on a Pillaged tile
Heals completely upon pillaging
Raven
The Cherokee (Attakullakulla)
-50% Production Cost
If it starts turn stacked with a Settler, both units gain +2 Movement
Sabu Nagib
Amalek (Agag)
Double Movement in Desert
Starts with the Drill I promotion
Sacred Band
Thebes (Epaminondas) (DuskJockey)
Generates +50% Great General points from combat when starting adjacent to another Sacred Band.
Sapper
Assyria (Sammuramat)
Gains XP when fortified adjacent to an Enemy City.
May expend a Promotion to strongly damage Enemy Cities.
150% Combat strength against Cities while stacked with a Great Engineer.
Shtitonostzi
Bulgaria (Simeon I) (DJSHenninger)
+1 Movement
+25% Combat Strength vs. Infantry
Sibyna Spearman
Illyrians (Teuta)
Faster near Coastal tiles.
Awarded experience from nearby Barbarian units.
Sodang
Silla (Seondeok)
Has +2 Sight while within friendly borders.
Gains +15% Combat Strength for each enemy unit within 2 tiles (up to +45%).
Sparabara
The Achaemenids (Cyrus II)
-10 Production Cost (46 vs 56).
+20% Combat Strength when adjacent to a friendly Ranged unit.
Spartiate
Sparta (Leonidas)
Starts with 15 Experience
+18% Combat Strength (13 vs 11)
+16% Production Cost
Thorakitai
The Seleucids (Seleucus I Nicator)
Stronger (12 vs. 11)
+1 Movement
Starts with Drill I promotion
Viper
Nok (Sarki)
Trained earlier at Mining
Weaker but cheaper
Ignores hill and jungle terrain cost
Trained faster in cities which produce more Culture
Ya
Shang (Wu Ding)
Can Capture Great People
+15% Combat Strength if all of your Cities are following the same Religion
Zandaru
The Mixtecs (Eight Deer)
Gains a Siege bonus (+25%) when on or adjacent to a Great Person.
Generates Great Writer points from kills and city captures.