Civilization V Customisation Wiki
Factory
Specialists 2 Engineers
Production Cost 360
Resource Coal
Maintenance 3
Unlocked at Industrialization

The Factory is a building available in the Industrial Era.

Game Info[]

Building a Factory requires a Workshop or any of its replacements, as well as 1 Coal.

  • +4 Production
  • +10% Production
  • Has 2 slots for Engineer Specialists
  • Building 3 in your empire allows you to choose an Ideology

With Social Policies / Tenets:

  • Young Pioneers (Order): +1 Happiness
  • Worker's Faculties (Order): +25% Science

Overview[]

A factory is a building which uses Industrial Age techniques to build stuff - cars, corsets, steel beams, fishing rods, or whatever. First appearing in a large scale in the 17th and 18th centuries, factories were more efficient than the small workshops or cottage industries they replaced, but perhaps less humane. Contrary to popular belief Henry Ford did not invent the assembly line; that was created in the 19th century in the mid-western US meat-packing industries. Beef carcasses were carried from station to station on an overhead trolley system at a steady pace; workers at each station would have a set amount of time to carve off their assigned chunk of meat before the carcass moved onto the next station. Working in a meat-packing plant was one of the dirtiest and most dangerous jobs in the history of American labor, and stories from this era can still horrify us today.

Unique Building Replacements[]

Historical[]

Icon Building Civilization Yields
Assemblyplant
Assembly Plant America (Franklin Roosevelt)
  • +5% Building Production for each worked Engineer Specialist while at peace.
  • Increased Production toward Air, Armor, and Siege Units while at war.
AutoPlantIcon
Auto Plant America (Woodrow Wilson)
  • When in Peace, produce a unique Luxury Car Resource.
  • When in war yield +2 Production and +25% Production for units.
  • Doesn't require Coal.
Autowerk
Autowerk West Germany (Adenauer)
  • +1 Gold from Engineer specialists in this city
Chaebol
Chaebol South Korea (Park Chung-hee)
  • May only be purchased
  • Cost decreases with each worked Farm
  • +0.2 Gold from each Outgoing Trade Route for each worked Resource (amount of Gold can be increased by investing in the Chaebol)
AllendeUB
Cooperative Chile (Salvador Allende)
  • Provides +4 Production, +10% Production and 2 Engineer Specialists.
  • Costs 1 Maintenance per turn.
  • Converts 10% of City Production into Culture.
  • Only 2 Cooperatives are needed to choose an Ideology.
  • Requires 1 Coal.
JWWTurkmenistanUB
Gas Pipeline Turkmenistan (Saparmurat Niyazov)
  • +4 Production.
  • +10% Production.
  • +2 Engineer Specialist Slots.
  • Requires 1 Coal.
  • Trading away strategic resources in city limits will generate Gold and Great Writer points.
  • If strategic resources are improved during a "We Love the King" Day in this city, the amount of resources on the tile will be doubled.
LiquefactionFacility
Liquefaction Facility Trinidad and Tobago (Eric Williams)
  • +2 Gold on Strategic Resources
MeatPackingPlant
Meat Packing Plant Midwest Region (William Jennings Bryan)
  • +15% Growth and +2 Production per Cattle, Horses, and Sheep
PaperMill
Paper Mill Finland (Carl Gustaf Mannerheim)
  • Provides no flat Production yield.
  • +1 Gold and Production for each Forest worked by the city.
Manchukuo ub
Seitetsusho Manchukuo (Nobusuke Kishi)
  • Workers can be expended in cities with a Seitetsusho to hurry Production. The amount of Production the city receives when expending a Worker is linked to the number of turns it would take to train a new one in the Capital.
MC Brazil UB
Siderúrgica Brazil (Getúlio Vargas)
  • While in a Golden Age, provides Culture equal to the rate of its Production boost
  • +1 Happiness per unique strategic resource worked by the city

Fictional[]

Icon Building Civilization Yields
DragonlandProductionFacilityIcon
Production Facility Dragonland (Emera)
  • +2 Science.
  • +2 Science for every resource worked by the city.
  • +2 Happiness.
  • Does not require Coal.
Building Types
Ancient Era
BarracksCircusGranaryLibraryMonumentShrineStone WorksWallsWater Mill
Classical Era
AmphitheaterAqueductCaravansaryColosseumCourthouseLighthouseMarketMintStableTemple
Medieval Era
ArmoryCastleForgeGardenHarborUniversityWorkshop
Renaissance Era
ArsenalBankConstabularyObservatoryOpera HouseSeaportWindmillZoo
Industrial Era
FactoryHospitalHydro PlantMilitary AcademyMuseumPolice StationPublic SchoolStock Exchange
Modern Era
Broadcast TowerHotelMilitary BaseResearch LabStadium
Atomic Era
AirportMedical LabNuclear PlantRecycling CenterSolar Plant
Information Era
Bomb ShelterSpaceship Factory
National Wonders
Circus MaximusEast India CompanyGrand TempleHermitageHeroic EpicIronworksNational CollegeNational EpicNational Intelligence AgencyNational Visitor CenterOxford UniversityPalace
Guilds
Artists' GuildMusicians' GuildWriters' Guild
AcademyBastionCloth MillDrydockGalleryGunsmithManorMenagerieSalonTavernTheatreWeigh House