Leadership Reformation is a mod designed to add greater complexity to warfare. Introducing a system where Great Generals and Great Admirals are desired greatly in which they can provide unique combat promotions that can be leveled up while also allowing these Great People to be useful even during peacetime.
This mod recommends Gazebo's Community Patch because without the mod, you would have access to 3 less promotions and a lack of ideological promotions. However, the mod also prevents Legendary Generals from building citadels.
If you use the Enhanced User Interface, Cut the UnitPanel.lua in Documents\My Games\Sid Meier's Civilization 5\MODS\Leadership Reformation\LUA\ClickHereIfEUI into the Documents\My Games\Sid Meier's Civilization 5\MODS\Leadership Reformation\LUA. If you are successful, then you should have replaced it.
XPRequiredForLevel2 = 20 XPRequiredForLevel3 = 50 XPEarnedAdjacentTile = 3 XPEarned2ndTileAway = 2 XPEarned3rdTileAway = 1 XPEarned4thTileAway = 1 CityYieldTraits = true
- XPRequiredForLevel2: How many melee kills are needed for a Great General/Admiral to hit tier 2. This XP is also modified by gamespeed.
- XPRequiredForLevel3: How many melee kills are needed for a Great General/Admiral to hit tier 3. This XP is also modified by gamespeed.
- XPEarnedAdjacentTile: XP received for an enemy melee kill that was adjacent to the Great General/Admiral.
- XPEarned2ndTileAway: XP received for an enemy melee kill that was two tiles away from a Great General/Admiral.
- XPEarned3rdTileAway: XP received for an enemy melee kill that was three tiles away from a Great General/Admiral.
- XPEarned4thTileAway: XP received for an enemy melee kill that was four tiles away from a Great General/Admiral.
- CityYieldTraits: If true, Great Generals/Admirals have a chance to spawn with national city yields for either non-coastal/coastal cities respectively.
How does it work?
Each Great General or Great Admiral born has a chance to be spawned with a random promotion which may be considered legendary and powerful, regular with ordinary experience, or unfavorable at certain situations. This promotion can spread to nearby land/naval units respectively up to 2 tiles. This promotion can be leveled up through only nearby enemy melee kills, meaning melee units will only be able to earn experience for the tactician, but ranged units are still able to benefit somewhat from any promotions that applies to them. Also, generals/admirals are only able to earn experience for corresponding promoted units. Meaning a Legion with the Cowardly promotion who had just killed an enemy may only earn experience for his Great General with the Cowardly promotion.
*What are my chances?*
|PromotionType||Chance||Great Person Type|
|None||45%(30% if CP)||Great General|
|Regular||20%(35% if CP)||Great General|
|None||54%(27% if CP)||Great Admiral|
|Regular||27%(54% if CP)||Great Admiral|
|Inspired Homeguard||+30/38/45% Combat Strength near the capital. Based on Capital proximity -1% per tile distance away from the capital and the unit.||Legendary||Generals Only|
|Inspired Nationalism||+15/20/25% Combat Strength bonus when fighting in friendly territories and +10/15/20% when fighting in neutral territories.||Legendary||Generals Only|
|Impressment||Chance to capture ships. Cannot earn experience, if enemy is captured. -5/10/15% to nearby enemy ships. Ability to enter rival's territory at max level.||Legendary||Admirals Only|
|Resourceful||Units will always heal(March). +10 Bonus HP regenerated in friendly/neutral/enemy.||Legendary||Generals Only|
|Commando||Grants a promotion with 1/2/3 unique different traits. "+50% Flank Attack Bonus" "+25% Strength when fighting in rough terrain." "Receive no combat or movement penalties when attacking from rivers or embark mode."||Regular||Generals Only|
|Blockader||+20%/30%/40% when attacking cities. Provides a city attack bonus to nearby troops that is the same as of an Assyria Siege Tower.||Regular||Admirals Only|
|Foreign Recruitment||Chance to capture enemy soldiers. Generals cannot earn experience, if enemy is captured. +0/5/10 HP regenerated upon an enemy unit killed.||Regular||Generals Only|
|Local Intelligence||+1 Vision. +1 Movement. +0/10/15% Defense. Ranged units can indirectly fire over any obstacles.||Regular||Generals Only|
|Piloting||+10/20/30% Defense. +0/0/1 movement.||Regular||Admirals Only|
|Gunnery||+10/15/20% Attack. +5/10/15% toward the wounded.||Regular||Admirals Only|
|Reeducation||+25% EXP Gain. Acquire culture upon each killed equal to 50%/75%/100% of the enemy's strength.||Regular||CP Exclusive|
|Pious||+25% EXP Gain. Acquire faith upon each killed equal to 75%/100%/125% of the enemy's strength.||Regular||CP Exclusive|
|Scavenger||+25% EXP Gain. Acquire gold upon each killed equal to 100%/125%/150% of the enemy's strength.||Regular||CP Exclusive|
|Freedom||Earn tourism for each killed equal to 100% of the enemy's strength. +1 Movement. +10% Defense. +15% Strength in both friendly and non-friendly territories.||Freedom Only||CP Exclusive|
|Order||Earn tourism for each killed equal to 100% of the enemy's strength. +1 Movement. +5 HP regen. +20% Strength in friendly and 10% in non-friendly territories.||Order Only||CP Exclusive|
|Autocracy||Earn tourism for each killed equal to 100% of the enemy's strength. +1 Movement. +20% Strength toward the wounded. +10% Strength in friendly and +20% in non-friendly territories.||Autocratic Only||CP Exclusive|
|Strict Formation||+20% Combat Strength in Open Terrain, -20/15/10% in Rough Terrain.||Unfavorable||Generals Only|
|Skirmishes||+20% Combat Strength in Rough Terrain, -20/15/10% in Open Terrain.||Unfavorable||Generals Only|
|Forced March||+1 Movement. 100/50/0% chance to take 5 damage if unit end in enemy territories.||Unfavorable||Generals Only|
|Cowardly||All nearby allied units (including melee units) has a 25% chance to withdraw when faced with melee attack. -15/-5%/0% Combat Strength||Unfavorable||Generals Only|
|Butcher||-15% Combat Strength to nearby allies. -15%/-25%/-35% Combat Strength to nearby enemies.||Unfavorable||Generals Only|
This mod replaces the UnitPanel.lua. Scroll to the top of the page to see how you can make EUI compatible with this mod. This mod should be really flexible with everything that doesn't modify Great Generals or Great Admirals (This doesn't mean unique Great Generals and Great Admirals can't be compatible, they should be automatically!)
Other than that, the mod is compatible with almost every mod.
|Last Updated:||6 February 2016|
- Author: Enginseer
- Artwork: Enginseer
- Design: LeeS (major code adapted from Rome Scipio mod and assisted me in making this mod possible)