Civilization V Customisation Wiki
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Courthouse
Courthouse
Building Requirements City must be occupied
Production Cost 100
Maintenance 4
Unlocked at Mathematics

The Courthouse is a building available in the Classical Era.

Game Info[]

Building a Courthouse requires that the city be Occupied.

  • Eliminates extra Unhappiness Unhappiness

With Social Policies / Tenets:

  • Police State (Autocracy): +3 Happy Happiness

Overview[]

A Courthouse is a building in which the local authorities administer the law. Oftentimes the building also houses the local civil government as well, but this is by no means always the case. Generally the courthouse occupies a conspicuous place of importance in the central part of the city - either because the citizens view it with pride, or because the government wants to remind the citizens that it's got its eye on them.

Unique Building Replacements[]

Icon Building Civilization Yields
AshikagaBuilding
Ankoku-ji Japan (Ashikaga Yoshimitsu)
  • Spawns a Holy Site when constructed.
  • Cities within 5 tiles of an Ankoku-ji can never enter Resistance.
Bonds Office Icon
Bonds Office Sonora (William Walker)
  • 5 Gold Gold for each tile gained at the end of a war
C15AttleeUB
Governor-General's Office Great Britain (Clement Attlee)
  • Can be built in any City besides original Major Capital Capitals.
  • Upon completion, bequeathes the City to a Citystate City-State of choice, generating Influence Influence with them.
  • When a Citizen Population is transferred from a City with the Governor-General's Office to another City, the receipient City receives +1 CultureIcon Culture.
Insaka
Insaka Zambia (Kenneth Kaunda)
  • May be built in any city
  • +10 XP to new units
  • Greatperson Great People expended in a city with an Insaka provide it with a Merchant specialist slot. After choosing an Ideology, meeting civilizations which share your Ideology also increases slots.
Inyangamugayo
Inyangamugayo Rwanda (Rwabugiri)
  • May be built in any city
  • +4 Happy Happiness if built in a city founded by Rwanda
  • -1 Gold Gold maintenance
  • +2 Food Food
  • +1 CultureIcon Culture
Koyang
Koyang Araucanía and Patagonia (Orélie I)
  • -1 Gold Gold maintenance
  • For 10 turns after declaring Peace, +50% Greatperson Great Person generation
Ostrogoth UB
Palatium Ostrogoths (Theoderic)
  • May be built in non occupied cities.
  • Carries over 10% Production Production when a wonder is finished.
  • Grants +10% Production Production towards buildings.
Pillarofashoka
Pillar of Ashoka Maurya (Ashoka)
  • May be built in every city
  • +2 FaithIcon Faith
  • Upon founding a Religion Religion, converts 75% of the city's population to that religion
  • -2 Gold Maintenance Cost
USMughalsUB
Qadi Court The Mughals (Aurangzeb)
  • May be purchased with FaithIcon Faith.
  • FaithIcon Faith buildings in cities with a Qadi Court provide +2 Gold Gold and +1 Happy Happiness.
Ruznamce
Ruznamce Ilkhanate (Ghazan)
  • Yields extra Production Production, Food Food, and Gold Gold based on (Highest past population - current population)
  • Yields CultureIcon Culture when previously destroyed buildings are rebuilt
Satrapscourt
Satrap's Court The Achaemenids (Cyrus II)
  • May be purchased in Puppet Cities, or constructed instantly by expending a Great General.
  • When in a Puppet city, the Satrap’s Court provides the Palace’s yields to the city; allows for unit purchasing; removes Science Science and CultureIcon Culture penalties from the city; and will provide +2 Happy Happiness during Goldenage Golden Ages.
Tar Yuan Building
Secretariat Yuan (Kublai Khan)
  • Doubles the amount of Units produced if your enemies have a larger combined army.
IconPNG Seleukeion
Seleukion The Seleucids (Seleucus I Nicator)
  • Hiram's version:
    • -50% Production Production cost
  • MC's revision:
    • May be built in any city
    • +15% Gold Gold
    • -2 Gold Gold maintenance
TriumphalArch
Triumphal Arch Rome (Constantine)
  • +2 Greatperson Great General Points.[1]
  • +1 CultureIcon Culture.
  • Eliminates extra Unhappiness Unhappiness from an Occupied City.
  • May be constructed in non-Occupied Cities.[1]
  • +15XP for new units.[2]
  • These effects apply during construction.
YettisharUB
Urda Yettishar (Yaqub Beg)
  • Requires a Barracks.
  • May be constructed in conquered and converted cities.
  • Followers of your Religion Religion increase the speed of newly spawned Generals and gunpowder units.
  • Cities with an Urda receive a gunpowder unit from allying city-states with the same Religion Religion.

References[]

  1. 1.0 1.1 With the Community Patch.
  2. Without the Community Patch.
Building Types
Ancient Era
BarracksCircusGranaryLibraryMonumentShrineStone WorksWallsWater Mill
Classical Era
AmphitheaterAqueductCaravansaryColosseumCourthouseLighthouseMarketMintStableTemple
Medieval Era
ArmoryCastleForgeGardenHarborUniversityWorkshop
Renaissance Era
ArsenalBankConstabularyObservatoryOpera HouseSeaportWindmillZoo
Industrial Era
FactoryHospitalHydro PlantMilitary AcademyMuseumPolice StationPublic SchoolStock Exchange
Modern Era
Broadcast TowerHotelMilitary BaseResearch LabStadium
Atomic Era
AirportMedical LabNuclear PlantRecycling CenterSolar Plant
Information Era
Bomb ShelterSpaceship Factory
National Wonders
Circus MaximusEast India CompanyGrand TempleHermitageHeroic EpicIronworksNational CollegeNational EpicNational Intelligence AgencyNational Visitor CenterOxford UniversityPalace
Guilds
Artists' GuildMusicians' GuildWriters' Guild
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