The Composite Bowman is an Archery unit available in the Classical Era.
Overview[]
Widely considered the most sophisticated of all bow designs, the composite bow differs from other traditional models in that they are constructed of layered strips of bone, horn, or other materials glued together to form an extremely strong and powerful bow. The composite bow is thought to have originated with the tribal nomads of Asia sometime in the first or second millennium BC.
Strategy[]
The Composite Bowman is armed with an improved model bow, and thus much more powerful than the Archer. It can deal significant damage to other units throughout the Classical and early Medieval Eras, after which developments in armor make him obsolete. Put Composite Bowmen in your city for defense, and guard them with melee units when on the move - they're vulnerable to melee attacks.
Unique Unit Replacements[]
Icon | Unit | Civilization | Abilities |
---|---|---|---|
Agaw Archer | Semien (Gudit) | ||
Chulte'ninn | The Chukchi (Lawtiliwadlin) |
| |
Cung Thu | Vietnam (Le Loi) | ||
Falarica Thrower | Lusitanians (Viriathus) | ||
Forbidden Guard | Tang (Taizong) | ||
Kainulainen Huntress | The Finns (Kirmukarmu) | ||
Khamis | Saba (Karib'il Watar) | ||
Kian-seren | The Selk'nam (Seriot) |
| |
Kpinga | Azande (Gbudwe) | ||
Kyudoka | Japan (Jimmu) |
| |
Lada:kwe | The Pueblo (Po'pay) | ||
Matato'a | Rapa Nui (Hotu Matua) |
| |
Milleniarus | Ostrogoths (Theoderic) | ||
Peltast | The Thracians (Sitalces) | ||
Skirmisher | Mali (Mansa Musa) (LastSword) |
| |
Smsw | Egypt (Senusret III) |
| |
Toxotai | Ithaca (Penelope) |
| |
Uybabaeté | The Tupi (Cunhambebe) |
- ↑ Howenh:
- North: Chalu: Religious units trained in the city can be expended in enemy territory to create fog for them.
- North-West: Josh: Units trained or purchased in this City have +1 Movement adjacent to Ice.
- West: Halahaches: Units trained or purchased in the city have +15% combat strength against cities.
- South-West: Shoort: Melee Units trained or purchased in the city recieve Shock I and +10% strength if in a Golden Age.
- South: Kreek: Units adjacent to each other gain twice as much XP from kills.
- South-East: Xalpen: Gain Culture from number of Religious units trained in this City when a new Religious unit is trained in this City.
- East: Krren: Units trained or purchased in the city have additional sight based on the number of Great People expended in the city.
- North-East: Shenu: -1 Movement for enemy units in city borders, +2 Movement for friendly units in city borders.
- Centre: Kulan: Gain faith from expending great people in this city.