Civilization V Customisation Wiki
Circus
Building Requirements Nearby source of Horses or Ivory
Production Cost 75
Maintenance 0
Unlocked at Trapping

The Circus is a building available in the Ancient Era.

Game Info[]

Building a Circus requires a source of Horses or Ivory near the city.

  • +2 Happiness

Overview[]

A circus is a company of performers that often includes clowns, acrobats, jugglers, high-wire acts, trapeze artists, musicians, and animal trainers. Most circuses are traveling companies which move from city to city over the course of a season, while some remain in a single location year-round. In ancient Rome the circus was the name of a building where chariot racing, staged battles, jugglers, and other entertainments were held. The first Roman circus was the Circus Maximus, which at its largest could seat some 250,000 screaming citizens - roughly 25% of the city's population.

Unique Building Replacements[]

Icon Building Civilization Yields
Ashe
Ashé The Crow (Joe Medicine Crow)
  • Requires no resources.
  • +20% Production towards land Units during a WLTKD.
  • Whenever a unit becomes a Pipe Carrier, cities with an Ashé enter a WLTKD, length determined by the number of promotions the unit has.
BoraRing
WiradjuriScarTreePNG
Bora Ring

Marara

Australia (Windradyne) Wiradjuri (Windradyne)
  • Provides the benefit of a new random Pantheon Belief each turn.
  • Does not require Horse or Ivory - instead, requires the City to follow a Pantheon or Religion.
Grape Arbor The Uyghurs (Bayanchur Khan)
  • Does not require Horses or Ivory
  • +2 Food
  • Available at Calendar
HempSmokeTent
Hemp Smoke Tent The Amazons (Penthesilea)
  • +2 Happiness.
  • +1 Culture.
  • Does not require resources nearby.
  • Land Units in the City heal additional 5 HP, and temporarily receive +20% Combat Strength and ignore enemy zone of control for a few turns.
Hippodrome
Hippodrome Byzantium (Justinian I)
  • +15 XP for land units.
  • Earn Gold when a unit is trained (not purchased) in this city, equal to their starting experience.
  • Consumes 1 Horse resource, but does not require Horse or Ivory nearby.
Hivernant Icon
Hivernant The Metis (Louis Riel)
  • No Resource Requirements
  • +2 Faith.
  • +1 Faith from Camps.
  • Defeating enemy Units nearby may reveal a source of Bison. If Bison is revealed, claims adjacent tiles.
KenteLoom
Kente Loom The Ashanti (Osei Tutu I) (LastSword)
  • Available at Calendar
  • No terrain requirement
  • +2 Gold per Influenced Civ
DJKazakhsUB
Kiiz Uy The Kazakhs (Ablai Khan) (DuskJockey)
  • Has no resource requirement.
  • Pasture resources claimed by this city are immediately improved.
  • Mounted units and Great People born in this city contribute to its border expansion.
KazakhUB
Kïiz Üy The Kazakhs (Ablai Khan) (DJSHenninger)
  • No Resource requirement
  • Provides a free Stable
  • Mounted Units receive +15% Combat Strength in Open Terrain
GreenlandMeadHall
Mead Hall Greenland (Erik Thorvaldsson)
  • Units born in cities with a Mead Hall that work Walrus gain additional Movement near Naval Trade Route.
  • WLTKD in this city whenever a city is founded on a continent different from the Capital.
  • No requirements.
Medialuna
Medialuna Chile (Bernardo O'Higgins)
  • +1  Culture on Pastures
  • Requires 1 Horse, Sheep, Cattle or Bison
Naabacourt
Naaba Court The Mossi (Yennenga)
  • +33% Production cost (100 vs 75)
  • Unlocked at Horseback Riding
  • No resource requirement
  • +1 Happiness per luxury resource and Horses (instead of base +2 Happiness)
  • +10% Production towards Mounted units
NgudanguIcon
Ngudangu The Murrinh-Patha (Nemarluk)
  • Can be built without resource requirements in Cities with a garrisoned Great General.
  • +1 Local Happiness from each type of resource worked.
Sauna
Sauna Finland (Urho Kekkonen)
  • +1 Culture for every Forest tile worked by the city.
  • Requires a source of fresh water instead of Resources.
Zharques Australia Holt Surf Club
Surf Club Australia (Harold Holt)
  • Must be built in a city on the coast
  • Does not require Horses or Ivory
  • Civilian and ranged naval units built in a city with this building receive double movement on coasts.
Building Types
Ancient Era
BarracksCircusGranaryLibraryMonumentShrineStone WorksWallsWater Mill
Classical Era
AmphitheaterAqueductCaravansaryColosseumCourthouseLighthouseMarketMintStableTemple
Medieval Era
ArmoryCastleForgeGardenHarborUniversityWorkshop
Renaissance Era
ArsenalBankConstabularyObservatoryOpera HouseSeaportWindmillZoo
Industrial Era
FactoryHospitalHydro PlantMilitary AcademyMuseumPolice StationPublic SchoolStock Exchange
Modern Era
Broadcast TowerHotelMilitary BaseResearch LabStadium
Atomic Era
AirportMedical LabNuclear PlantRecycling CenterSolar Plant
Information Era
Bomb ShelterSpaceship Factory
National Wonders
Circus MaximusEast India CompanyGrand TempleHermitageHeroic EpicIronworksNational CollegeNational EpicNational Intelligence AgencyNational Visitor CenterOxford UniversityPalace
Guilds
Artists' GuildMusicians' GuildWriters' Guild
AcademyBastionCloth MillDrydockGalleryGunsmithManorMenagerieSalonTavernTheatreWeigh House