Circus
Circus.png
Building Requirements Nearby source of Horses or Ivory
Production Cost 75
Maintenance 0
Unlocked at Trapping

The Circus is a building available in the Ancient Era.

Game Info

Building a Circus requires a source of Horses or Ivory near the city.

  • +2 Happy.png Happiness

Overview

A circus is a company of performers that often includes clowns, acrobats, jugglers, high-wire acts, trapeze artists, musicians, and animal trainers. Most circuses are traveling companies which move from city to city over the course of a season, while some remain in a single location year-round. In ancient Rome the circus was the name of a building where chariot racing, staged battles, jugglers, and other entertainments were held. The first Roman circus was the Circus Maximus, which at its largest could seat some 250,000 screaming citizens - roughly 25% of the city's population.

Unique Building Replacements

Icon Building Civilization Yields
BoraRing.png
WiradjuriScarTreePNG.png
Bora Ring

Marara

Australia (Windradyne) Wiradjuri (Windradyne)
  • Provides the benefit of a new random Pantheon Belief each turn.
  • Does not require Horse or Ivory - instead, requires the City to follow a Pantheon or Religion.
Grape Arbor The Uyghurs (Bayanchur Khan)
  • Does not require Horses or Ivory
  • +2 Food.png Food
  • Available at Calendar
Hippodrome.png
Hippodrome Byzantium (Justinian I)
  • +15 XP for land units.
  • Earn Gold.png Gold when a unit is trained (not purchased) in this city, equal to their starting experience.
  • Consumes 1 Horses.png Horse resource, but does not require Horse or Ivory nearby.
KenteLoom.png
Kente Loom The Ashanti (Osei Tutu I) (LastSword)
  • Available at Calendar
  • No terrain requirement
  • +2 Gold.png Gold per Tourism.png Influenced Civ
KazakhUB.png
Kïiz Üy The Kazakhs (Ablai Khan)
  • No Resource requirement
  • Provides a free Stable
  • Mounted Units receive +15% Strength.png Combat Strength in Open Terrain
GreenlandMeadHall.png
Mead Hall Greenland (Erik Thorvaldsson)
  • Units born in cities with a Mead Hall that work Walrus gain additional Movement near Traderoute.png Naval Trade Route.
  • WLTKD in this city whenever a city is founded on a continent different from the Capital.
  • No requirements.
Medialuna.png
Medialuna Chile (Bernardo O'Higgins)
  • +1 CultureIcon.png Culture from Pastures
  • Requires Horses, Sheep, or Cattle instead of Horses or Ivory
Zharques Australia Holt Surf Club.png
Surf Club Australia (Harold Holt)
  • Must be built in a city on the coast
  • Does not require Horses or Ivory
  • Civilian and ranged naval units built in a city with this building receive double movement on coasts.
Building Types
Ancient Era
BarracksCircusGranaryLibraryMonumentShrineStone WorksWallsWater Mill
Classical Era
AmphitheaterAqueductCaravansaryColosseumCourthouseLighthouseMarketMintStableTemple
Medieval Era
ArmoryCastleForgeGardenHarborUniversityWorkshop
Renaissance Era
ArsenalBankConstabularyObservatoryOpera HouseSeaportWindmillZoo
Industrial Era
FactoryHospitalHydro PlantMilitary AcademyMuseumPolice StationPublic SchoolStock Exchange
Modern Era
Broadcast TowerHotelMilitary BaseResearch LabStadium
Atomic Era
AirportMedical LabNuclear PlantRecycling CenterSolar Plant
Information Era
Bomb ShelterSpaceship Factory
National Wonders
Circus MaximusEast India CompanyGrand TempleHermitageHeroic EpicIronworksNational CollegeNational EpicNational Intelligence AgencyNational Visitor CenterOxford UniversityPalace
Guilds
Artists' GuildMusicians' GuildWriters' Guild
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