Civilization V Customisation Wiki
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The Chariot Archer is a Mounted unit available in the Ancient Era.

Overview[]

Before the invention of the stirrup, it was virtually impossible to fight from horseback. There was no way to brace oneself, and the slightest push could unhorse the warrior, with disastrous results. Horses first appeared on the battlefield pulling chariots. A chariot team usually consisted of one or two horses, a driver, and an archer. The chariots' mobility made them especially dangerous to infantry: they could rush within range, fire off a volley, then escape before the foot-bound soldiers could close with them. The greatest weakness of a chariot archer team was its inability to deal with difficult terrain. On open plains they were the kings of the ancient battlefield; in hills or woods they were at a significant disadvantage.

Strategy[]

Chariot Archers are fast ranged units, deadly on open terrain, and the first unit to require a strategic resource - Horses. They are more powerful than the Archer and can move twice the distance on open terrain (4 MPs), allowing them to reach elements of the enemy army other units can't. However, Chariot Archers suffer a horrible movement penalty when entering forest, jungle, or hill tiles (unless roads have been constructed in them). Moreover, they're too bulky to use natural terrain defense, and unlike other mounted units, cannot move after attacking.

Use the Chariot Archers to explore the world and deal with Barbarians. Against other civilizations, they're excellent at getting into privileged positions and raining fire on the enemy from afar, but defend them with melee units against the enemy's melee fighters - they are weak in close combat! Be especially careful for enemy Spearmen - as a mounted unit, the Chariot Archer is very vulnerable to them.

There is one more important detail to remember: Chariot Archers and all of their unique alternatives are ranged units, and receive upgrades as such. However, come the Medieval Era, they will all upgrade to Knights, which are mounted units with melee attacks. This means that all attack-oriented upgrades the unit gained will suddenly become useless, since it now attacks in melee, not from a distance! To circumvent this annoying fault, try to choose non-attacking upgrades, such as Cover, which will remain useful after the unit changes its attack mode.

Unique Unit Replacements[]

Icon Unit Civilization Abilities
CanaanUU
Habiru Canaan (Adonizedek)
  • Gains Faith from kills.
  • If purchased with gold, gains Combat Strength if it starts its turn adjacent or on a Bonus Resource.
HeavyChariot
Unitflag heavychariot
Heavy Chariot
The Hittites (Suppiluliumas I)
  • Is a Melee unit
  • +30% Combat Bonus vs. Melee Units
  • Enemy units beginning a turn adjacent to this unit have -1 Movement
  • Does not require Horses
  • -1 Movement
  • +11% Production Cost
Heqakhasut
Unitflag heqakhasut
Heqa-Khasut
The Hyksos (Apophis)
  • Does not require Horses
  • +10% Ranged Strength (11 vs 10)
  • May build Forts while near a conquered city; doing so repairs and improves nearby tiles
Hippomache
Hippomache The Amazons (Penthesilea)
  • In addition, it gets stronger in the Classical Era and enjoy defensive terrain bonuses. The Hippomache also possesses the once-per-lifetime ability to capture  Horses on neutral lands and bring them to an owned tile.
Horsearcher
Horsearcher-0
Horse Archer
The Huns (Attila)
  • Doesn't require Horses
  • +16% Strength (7 vs 6)
  • Starts with the Accuracy I promotion
LSJavelinCavalry
NumidiaUnitAlphaAtlas
Javelin Cavalry
Numidia (Massinissa)
  • Can move after attacking
  • No Rough Terrain Penalty
JFDLiaoUU
Khitan Hunter Great Liao (Shengzong)
  • Can range attack over obstacles.
  • Requires no Horses.
  • Unlocked at Trapping.
Moran
Unitflag moran
Moran
The Maasai (Mbatian)
  • -2 Movement (total 2)
  • -1 Range (total 1)
  • Does not require Horses
  • May construct Pastures instantly
  • May enter rival territory
Onagerwagon
Unitflag onagerwagon
Onager Wagon
Akkad (Sargon)
  • Movement does not halt in rough terrain
  • Ignores enemy zones of control
  • No movement cost for pillaging
  • Does not require Horses
Uuv4
Reindeer Archer The Evenks (Bombogor)
  • Does not require Horses
  • Does not lose all Movement points upon entering Rough Terrain
  • Begins with the Woodsman promotion
  • Grants the Woodsman promotion to stacked civilians
  • -33% Defensive Strength in Open Terrain
LSRoyalSkula
ScythiaUnitAlphaAtlas
Royal Skula
Scythia (Ateas)
  • Unlocked at Animal Husbandry
  • -28.5% Production Cost
  • If all moves are used without attacking, attacks a valid target automatically
Sakrumash
SakrumashFlag
Sakrumash
The Kassites (Burnaburiash I)
  • Available at Animal Husbandry
  • Starts with Volley
Scythed Chariot small
Scythed Chariot flag
Scythed Chariot
Pontus (Mithridates VI)
  • Requires Iron to train
  • Has a melee attack instead of a ranged attack
  • Passively damages adjacent enemy units with lower levels
  • +6 Combat Strength than the Chariot Archer (12 vs 6) and -1 Movement (3 vs 4)
Shivatir
Unitflag shivatir
Shivatir
Parthia (Mithridates I)
  • +50%  Combat Strength (9 vs 6)
  • +10%  Ranged Strength (11 vs 10)
  • Ignores enemy zones of control
  • May move after attacking and retreat before combat if outnumbered
  • Unlocked at Horseback Riding
  • -1 Range (total 1)
JFDQinUU
South-Pointing Chariot Qin (Zheng)
  • Begins with the Scouting I promotion, boosting its Visibility.
  • Can be upgraded further with the Scouting II and III promotions as it earns XP in combat, allowing it to double as a Scout.
LSThreeManChariot
HittiteUnitAlphaAtlas
Three-man Chariot
The Hittites (Mursili II)
  • +4 Combat Strength
  • Ignores enemy zones of control
  • Can attack enemies while moving
Emishi uu
Tumikorkur  Emishi (Aterui)
  • Starts with the Indirect Fire promotion.
  • Counts as mounted for the purposes of the Emishi Unique Ability.
Tuoma
Unitflag tuoma
Tuo Ma
Xia (Yu)
  • Nearby units earn Experience 25% faster
  • +33%  Defense (8 vs 6)
  • Does not require Horses
  • -1 Movement (total 3)
YamnayaUU2
Uegontum Yamnaya (Weikpotis)
  • +1 Movement, -3 Hitpoints.
  • No terrain penalties on river tiles.
  • Clearing Ancient Ruins or promoting on a Holy Site spawns another Uegontum.
  • Settlers stacked with an Uegontum share its Movement points.
Warchariot
Warchariot-0
War Chariot
Egypt (Ramesses II)
  • +1 Movement
  • Does not require Horses
Warelephant
Warelephant-0
War Elephant
India (Gandhi) (without the India Pack installed)
  • +33% Combat Strength (8 vs 6)
  • No terrain movement penalties 
  • Does not require Horses
  • -1 Movement (total 3)
Warelephant
Warelephant-0
War Elephant
Maurya (Ashoka)
  • Does not require Horses
  • +50% Defense (9 vs 6)
  • +10% Ranged Strength (11 vs 10)
  • No terrain movement penalties
  • -1 Movement (total 3)
  • +20% Production Cost (67 vs 56)
JFDIndoUU
War Mahout The Indo-Greeks (Menander I)
  • Requires no Horses.
  • Unlocked at Mathematics.
  • Begins with +2 bonus XP per Population when it is trained in a conquered city.
  • +25% bonus to resisting City Attacks.
Unit Types [edit]
Ancient Era
ArcherChariot ArcherScoutSpearmanTriremeWarrior
Classical Era
Composite BowmanCatapultHorsemanSwordsman
Medieval Era
CrossbowmanGalleassKnightLandsknechtLongswordsmanPikemanTrebuchet
Renaissance Era
CannonCaravelFrigateLancerMusketmanPrivateer
Industrial Era
ArtilleryCavalryGatling GunIroncladRifleman
Modern Era
Anti-Aircraft GunBattleshipCarrierDestroyerGreat War BomberGreat War InfantryInfantryLandshipMachine GunSubmarineTriplane
Atomic Era
Anti-Tank GunAtomic BombBazookaBomberFighterHelicopter GunshipMarineMobile SAMParatrooperRocket ArtilleryTank
Information Era
Giant Death RobotGuided MissileJet FighterMechanized InfantryMissile CruiserModern ArmorNuclear MissileNuclear SubmarineStealth BomberXCOM Squad
Civilian Units
ArchaeologistCaravanCargo ShipInquisitorMissionarySettlerWork BoatWorker
Great People
Great AdmiralGreat ArtistGreat EngineerGreat GeneralGreat MerchantGreat MusicianGreat ProphetGreat ScientistGreat Writer
CarrackCruiserCuirassierExplorerField GunGalleonLine InfantryShip of the LineSkirmisherSurveyorUhlan
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