Civilization V Customisation Wiki
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The Catapult is a Siege unit available in the Classical Era.

Overview[]

The exact date of the invention of the catapult is uncertain, butGreek armies were known to have employed them as far back as the third century BC. Catapults use energy stored in twisted rope or bent wood to hurl missiles a great distance. They are quite inaccurate, but can be deadly against big or slow targets - forts, for instance (which are fairly large and don't move at all). Generally catapults were transported in pieces, then assembled at the field of battle. Occasionally they were constructed on the spot by engineers. The last catapults to see battle appeared in World War I, used by the French to hurl grenades at the enemy trenches.

Strategy[]

The Catapult is the first siege weapon available, extremely useful when assaulting early enemy cities. It fires large projectiles (usually stones) which shatter upon impact and lay waste to enemy stationary defenses, although they're not that effective against moving smaller targets.

Like all but the most advanced siege machines, the Catapult is slow to set up and fire, losing 1 Movement Point in the process. Also, it is extremely vulnerable to enemy melee attack and too bulky to use natural terrain defenses, so it always should be supported by other units when it's in the field. Use it exclusively for sieges, and never move it into range of the enemy city by itself. One city ranged attack, plus one shot from a garrisoned Archer unit may destroy it.  

Unique Unit Replacements[]

Icon Unit Civilization Abilities
Ballista
Ballista-0
Ballista
Rome (Augustus Caesar)
  • +14% Strength Combat Strength (8 vs 7)
Batteringram
Battering Ram The Huns (Attila)(with Grant's The Huns (Attila) Rework installed)
  • Generates Goldenage Golden Age Points from attacking cities consecutively.
  • Requires 1 Iron Iron.
Birlinn icon
Birlinn The Isles (Somerled)
  • Is a Naval Unit, but with the stats and promotions of the Catapult.
  • +2 Moves Movement points.
  • Must set up to fire
  • Adjacent units receive no combat penalty while disembarking.
  • Upgrades to Galleass, retaining the Catapult's promotions.
Demonshead
Unitflag demonshead
Demon's Head
The Beothuk (Nonosbawsut)
  • Does not need to be set up
  • Unlocked at Masonry
  • Has up to 3 ammunition that regenerates over time
  • When out of ammunition, becomes a Spearman
Siegetower
Siegetower-0
Siege Tower
Assyria (Ashurbanipal)

Assyria (Tiglath-Pileser III)

  • Grants a 50% War combat bonus vs cities to units within 2 tiles
  • Starts with the Cover I promotion
  • +70% Strength Combat Strength (12 vs 7)
  • +1 Sight
  • May only melee attack cities
Unit Types
Ancient Era
ArcherChariot ArcherScoutSpearmanTriremeWarrior
Classical Era
Composite BowmanCatapultHorsemanSwordsman
Medieval Era
CrossbowmanGalleassKnightLandsknechtLongswordsmanPikemanTrebuchet
Renaissance Era
CannonCaravelFrigateLancerMusketmanPrivateer
Industrial Era
ArtilleryCavalryGatling GunIroncladRifleman
Modern Era
Anti-Aircraft GunBattleshipCarrierDestroyerGreat War BomberGreat War InfantryInfantryLandshipMachine GunSubmarineTriplane
Atomic Era
Anti-Tank GunAtomic BombBazookaBomberFighterHelicopter GunshipMarineMobile SAMParatrooperRocket ArtilleryTank
Information Era
Giant Death RobotGuided MissileJet FighterMechanized InfantryMissile CruiserModern ArmorNuclear MissileNuclear SubmarineStealth BomberXCOM Squad
Civilian Units
ArchaeologistCaravanCargo ShipInquisitorMissionarySettlerWork BoatWorker
Great People
Great AdmiralGreat ArtistGreat EngineerGreat GeneralGreat MerchantGreat MusicianGreat ProphetGreat ScientistGreat Writer
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