Civilization V Customisation Wiki
Production Cost 160
Unlocked at Chivalry

The Castle is a building available in the Medieval Era.

Game Info[]

Building a Castle requires Walls or any of its replacements.

  • +7 Strength City Strength
  • +25 City Health

With Social Policies / Tenets:

  • Fortified Borders (Autocracy): +1 Happy Happiness

With Neuschwanstein:

  • +3 Gold Gold
  • +2 CultureIcon Culture
  • +1 Happy Happiness


A castle is a building designed to protect a military force (and perhaps some civilians, too) from its enemies. Primarily constructed of stone (wood being unfortunately flammable), castles usually contain an outer wall and a separate fortified inner building, or "donjon." A castle should also contain an independent water source and storage for a lot of food.

A well-designed castle should provide its defenders with a way to kill the attackers during their approach, and while they're attempting to scale the walls or break through the gates. Arrow slits and crenellations (battlements with portions cut out at regular intervals) are required, while "murder holes" to shoot arrows or pour boiling oil on attackers' heads are a nice addition.

Castles were the largest and most expensive sign of a country's military and economic might until the advent of gunpowder artillery made them into elaborate and expensive deathtraps for those within.

Unique Building Replacements[]

Icon Building Civilization Yields
Alcazaba Córdoba (Abd-ar-Rahman III)
  • +1 Happy Happiness.
  • +10% Food Food.
Angelokastro Icon
Angelokastro Ionian Islands (Antonios Komoutos)
  • 2 Strength City Defense and 20 City HP for every adjacent water tile
  • +1 XP for newly trained Naval Units for each water tile worked by the city
Arthurian Court Britons (Arthur) Vanilla
  • Has a slot for a Greatwork Great Work of Writing, which reduces Social Policy costs by 1% if filled (max. -12%).

Fate Persona Pack

  • Produced 10% faster for each declared friend and allied city-state (max. +100%).
  • Provides +10% CultureIcon Culture while training a Unit requiring a Strategic Resource.
Aplekton Byzantium (Basil II)
  • Provides reduced Strength Defense
  • Unlocked at Civil Service.
  • Grants additional experience to trained units per owned Courthouse.
  • Grants +1 CultureIcon Culture for every 5 Strength Defensive Strength in the city.
Barbican Poland (Sigismund III)
  • +5 FaithIcon Faith if the City has never been captured.
  • Additional +7 Strength City Strength when attacking.
Belfort Flanders (Robrecht III)
  • Unlocked at Guilds.
  • Does not require Walls.
  • -25% Production Production Cost (120 vs 160).
  • Three may be built per City - the first requires a Market, the second a Temple, and the third a University. Upon completion, each rewards a lump of CultureIcon Culture equal to thrice the City's Gold Gold output.
  • Increases the Gold Gold output of its prerequisite buildings by +1.
  • -6 Strength City Strength, -15 City HP.
Benteng Gowa (Hasanuddin)
  • Ranged units garrisoned in coastal Cities with a Benteng may conduct an extra ranged attack.
  • If the city is blockaded, Production Production towards gunpowder and naval units is increased by 25%, increasing more from Traderoute Trade Routes to and from the city.
Caer Wales (Llywelyn)
  • Greater Defense.
  • 1 slot for a Greatwork Great Work of Art.
Wales build
Caer Wales (Owain Glyndwr)
  • Contains a slot for a Greatwork Great Work of Music, or two if built on a hill
  • During a Goldenage Golden age, boosts the CultureIcon Culture output of all Greatwork Great Works and yields +2 Tourism Tourism
Agla Burgundy Charles I Chastel
Chastel Burgundy (Charles I)
  • +1 Science Science per every 5 Strength City Strength.
  • Boosts Gunpowder and Siege Unit Production Production.
Convento Portugal (Afonso I)
  • +2 FaithIcon Faith.
  • Does not require Walls.
  • Units purchased with FaithIcon Faith in this city can Moves move immediately.
Donjon France (Jeanne d'Arc)
  • Yields +1 FaithIcon Faith and +1 Greatperson Great General Point per tile blockaded by enemies.
  • Upon the birth of a Great General or Great Prophet, restores the city's HP.
Dzimbabwe Zimbabwe (Nyatsimba Mutota)
  • +1 Strength Defense Strength for every International Trade Route from the City.
  • Provides CultureIcon Culture and Production Production for every 5 Strength Defense Strength of the City.
Dzong Bhutan (Jigme Dorji Wangchuck)
  • +1 Strength Defense per follower.
  • Unlocks at Theology.
  • Requires Shrine (instead of Walls).
Fortified Levee Qin (Zheng)
  • Provides a free Aqueduct, boosting the amount of Food Food a city can store after growth. This amount is further increased by the Strength Defensive Strength provided by Buildings in this city.
  • May only be constructed in a city built adjacent to a River or Lake.
Furtezza Corsica (Pasquale Paoli)
  • Slightly cheaper.
  • Does not require Walls to construct.
  • Grants military units the Great Generals I promotion.
Great Kancha The Chimu (Tacaynamo)
  • Unlocked at Civil Service
  • Has a Specialist slot, which randomly changes whenever a Great Person is born
Gusuku Ryukyu (Sho Hashi)
  • +1 Science Science.
  • 1 Scientist Specialist slot.
Haw Shan States (Sawlon)
  • Unlocks at Philosophy.
  • Provides +10 CultureIcon Culture and Gold Gold, decreasing by 1 each per Citizen Population in your city.
  • 10% faster building construction.
Hillfort The Silures (Caratacus)
  • Providing the same defensive capabilites as the Castle, the Hill Fort also provides +10xp to Units produced in this City.
  • +1 Food Food, Production Production and CultureIcon Culture for each worked Fort Improvement.
Hrad Bohemia (Vaclav II)
  • +1 Gold Gold from Cattle, Sheep, Stone, and Wheat.
  • +5% Gold Gold for each type of these resources worked.
Icon Kaiserpfalz
Kaiserpfalz Holy Roman Empire (Otto I)
  • Contains a slot for a Great Work of Art
  • If the slot is filled with a foreign-created Great Work or Artifact, yields +2 Science Science
Kengo Shilluk (Tugo wad Dhokoth)
  • Grants a Happy We Love the King Day upon construction.
  • Holds 2 Artist Specialist slots that when filled, expands owned territory along River tiles if possible.
IconPNG Khauxanas
Khauxa!nas Namibia (Jacob Morenga)
  • Allows Citadels in its city to perform ranged attacks if built on flat Desert, Snow, or Tundra.
  • Forts on the aforementioned terrains become sources of fresh water.
Leonkastron Trebizond (Alexios II)
  • Contains 1 slot for a Great Work of Art.
  • Cheaper for every civilization connected by a Traderoute Trade Route to the city.
  • When built in a coastal city, Traderoute Trade Routes boost the city's CultureIcon Culture output by +5% each (to a maximum of 30%)
IconPNG MbudyeLodge
Mbudye Lodge Luba (Ilunga Sungu)
  • Contains two slots for Greatwork Great Works of Art
  • Receives a Theming Bonus if both slots are filled with foreign-created Great Works or Artifacts
  • Provides a Growth bonus for each filled slot
Mughal Fort / Qila India (Gandhi)

The Mughals (Akbar)

  • +2 CultureIcon Culture.
  • +2 Tourism Tourism after Flight.
  • For the Mughals:
    • +1 Goldenage Golden Age point per 2 Wonders.
    • +1 Goldenage Golden Age point per 4 Buildings.
    • 1 slot for a Greatwork Great Work of Art.
    • -6% Production Production cost.
Ordensburg The Teutonic Order (Hermann von Salza)
  • Does not require Walls.
  • Converts this city to your Religion religion when built, as well as providing FaithIcon Faith for each Citizen converted.
  • If built in a City already following your Religion Religion, receive a permanent +15% Production Production towards land units instead.
Peak Tower San Marino (Marinus)
  • Provides +1 FaithIcon Faith and +1 CultureIcon Culture for each defensive Building in its city.
Pilis Lithuania (Mindaugas)
  • Built 20% faster by cities following your main religion.
  • Provides a free Barracks in this city.
Presidio Mexico (Santa Anna)
  • Provides FaithIcon Faith from stationing units on border tiles owned by the City.
  • Provides temporary Happy Happiness when enemy units are defeated in the City's limits.
Rocca Tuscany (Matilda)
  • Provides -33% border expansion cost while trading with a City-State, and +5% Food Food if that City-State is of your main religion.
SaraiMSI Lombardy GuidoDaLandriano Signoria
Signoria Lombardy (Guido da Landriano)
  • Trade Routes gain +25% range and +2 Gold Gold
  • Nearby Forts and Caroz contribute to City's Strength Strength and yield +1 Gold Gold when a unit is stacked on them
Svaneti Tower Georgia (Tamar) (DJSHenninger)
  • -50% Production Production Cost.
  • +1 FaithIcon Faith.
  • 15% of Food Food is carried over after a new Citizen is born.
Borg small
Taffwesta Borg Sweden (Birger Jarl)
  • -20 Production Production Cost (140 vs 160).
  • -3 Strength City Strength.
  • Immediately constructed in conquered cities.
  • If a city with a Taffwesta Borg is puppeted, citizens will be converted to your religion depending on your progress towards a Goldenage Golden Age.
Tenshu Takayama (Justo Takayama)
  • Yields +1 FaithIcon Faith.
  • Provides +5% Greatperson Great Person generation for each original Capital Capital following your main religion.
Tower House Albania (Skanderbeg)
  • +2 Production Production.
  • +15% Production Production towards Land Units.
Tsikhe Georgia (Tamar) (Urdnot)
  • Cheaper and provides significantly less Strength Defense
  • +2 CultureIcon Culture
  • Constructs a Citadel on the city tile.
  • If near a Mountain, yields +2 Greatperson Great General Points.
  • City must have Walls.
Vegvar Hungary (Stephen I) (JFD)
  • Cities with a Vegvar expand to claim a new tile when a new Citizen Citizen is born.
  • 10% of Food Food is carried over when a new Citizen Citizen is born in this City.
  • Cities with a Vegvar take 10 damage each turn for the duration of enemy occupation during War War.
  • Requires Walls.
Végvar Hungary (Stephen I) (LastSword)
  • City can be assigned as a Rally Point for units made in other cities
  • +15 XP for all units trained in this city
Wajo Japan (Toyotomi Hideyoshi) (Senshi)
  • -50% Production Production Cost (80 vs 160).
  • Does not require Walls.
  • When constructed in a captured City, damages every City owned by its original owner.
Building Types
Ancient Era
BarracksCircusGranaryLibraryMonumentShrineStone WorksWallsWater Mill
Classical Era
Medieval Era
Renaissance Era
ArsenalBankConstabularyObservatoryOpera HouseSeaportWindmillZoo
Industrial Era
FactoryHospitalHydro PlantMilitary AcademyMuseumPolice StationPublic SchoolStock Exchange
Modern Era
Broadcast TowerHotelMilitary BaseResearch LabStadium
Atomic Era
AirportMedical LabNuclear PlantRecycling CenterSolar Plant
Information Era
Bomb ShelterSpaceship Factory
National Wonders
Circus MaximusEast India CompanyGrand TempleHermitageHeroic EpicIronworksNational CollegeNational EpicNational Intelligence AgencyNational Visitor CenterOxford UniversityPalace
Artists' GuildMusicians' GuildWriters' Guild