Civilization V Customisation Wiki
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Caravansary
Production Cost 120
Unlocked at Horseback Riding

The Caravansary is a building available in the Classical Era.

Game Info[]

  • +50% Range for land Trade Routes
  • +2 Gold from land Trade Routes

Overview[]

As caravan routes expanded across the Middle East, Central Asia and North Africa, the need for places where pack-animal caravans could pause for rest, shelter and safety grew. Public caravansaries were complexes built outside the walls of towns and cities; private ones usually took the form of walled enclosures with storerooms and sleeping quarters, stables and kitchens, surrounding a central courtyard. The largest could accommodate hundreds of camels, mules or horses. Most caravansaries provided basic supplies - for a fee - such as water, fodder, food, clothing and other supplies for the journey. The oldest recorded caravansaries were found along the Persian Empire's Royal Road, stretching some 1600 miles from Sardis to Susa.

Unique Building Replacements[]

Historical[]

Icon Building Civilization Yields
MCTuaregUB
Ahaket The Tuareg (Tin Hinan)
  • Provides +1 Culture and +1 Food for each trade route with the city, in addition to +2 Gold when connecting to another civilisation.
  • Land Trade Routes originating from this city have a 50% increase in range.
  • Units trained in this City have +1 Movement when starting their turn on desert tiles.
NewNetherlandBeverpelsFactorij
Beverpels Factorij New Netherland (Peter Stuyvesant)
  • +1 Culture on Forts and Camps
  • Worked Forts increase Trade Range
  • Has chance to reveal Furs in nearby freshwater Forests or Forts
Bishopsstorehouse
Bishop's Storehouse Deseret (Brigham Young)
  • +1 Happiness.
  • +1 Food on Bonus Resources. Increased to +2 if this city was founded on Desert.
Cenobium
Cenobium Makuria (Merkurios)
  • +5 City Defense
  • +25 City Health
  • Trade routes provide +1 Gold for each nearby luxury resource type
  • +1 Faith
  • Costs 2 maintenance
ClothHall
Cloth Hall Burgundy (Philip III)
  • 1 Merchant Specialist slot.
  • +5% Great People generation per outgoing Trade Route (up to 25%).
Divan
Divan Afghanistan (Ahmad Shah Durrani)
  • 1 Great Work of Writing slot.
  • Receive Culture when a new Tile is acquired, equal to the city's Culture.
IconPNG FurTrail
Fur Trail The Chipewyan (Thanadelthur)
  • Cities with a Fur Trail receive a 25% bonus to yields gained by trading with civs whose capital is on a different landmass than yours.
MurriHumpy
Humpy The Murri (Gambu Ganuurru)
  • Unlocked at The Wheel
  • +1 Faith in cities with a City Connection
  • Trade Units sent from this City have the chance to claim neutral tiles adjacent to your own territory
Katra bengal
Katra Bengal (Shuja-ud-Din Muhammad Khan)
  • It has one Engineer Specialist slot.
  • +1 Gold on River Tiles.
  • +2 Gold and +50% range to land and sea Trade Routes.
  • Completing a Trade Route grants Great Engineer points and a temporary boost to Food proportional to the amount of Gold per turn generated.
KulliyeIcon
Kulliye The Ottomans (Selim I)
  • While being constructed in occupied cities, Production is added toward the construction of a Courthouse.
  • In unoccupied cities, Production is added to the construction of a Library, Garden, and Shrine instead.
MC Meunasah
Menuasah Aceh (Iskandar Muda)
  • Increases outgoing religious pressure by +50%
  • Provides +1 Gold on Trade Routes from this city for every type of luxury resource improved by the city.
Teoub
Obsidian Workshop Teotihuacan (Spearthrower Owl)
  • Grants one copy of the Obsidian Luxury Resource when built.
  • Provides a great work slot which, when filled, will spawn a worker when a trade route to the city is completed.
Pogost
Pogost Novgorod (Aleksandr Nevsky)
  • Incoming International Trade Routes generate +2 Gold and +1 Production for the city.
  • +50% Production of Caravans and Cargo Ships.
Sabtuan
Sabtuan The Cree (Poundmaker)
  • +1 Food and +3 Experience for each Trade Route with a major Civilization.
  • +17% Production cost (140 vs 120).
IconPNG Saraparda
Saraparda The Ghaznavids (Mahmud ibn Sabuktigin)
  • Allows Great People to rebase to other cities with a Saraparda
Agla Urschweiz Saumery
Saumery The Swiss (Wilhelm Tell)
  • Land Trade Routes originating from this city yield +1 Gold and gain a +5% range increase for every Mountain within city's borders.
IconPNG Shahristan
Shahristan Sogdiana (Varkhuman)
  • Increases Great People generation by 5% for every Trade Route originating from its city (max. 20%)
JFD GreaterArmenia IconAtlas Building
Siege Workshop Greater Armenia (Tigranes II)
  • Allows Production to be moved from this city along trade routes inside your civilization.
  • +10% Production toward Siege Units and an additional +10% Production toward Siege Units in cities receiving a Trade Route from a city with a Siege Workshop.
Silkcaravanserai
Silk Caravanseri Bactria (Eucratides I)
  • +2 Gold from incoming Trade Routes.
  • Incoming Trade Routes yield +1 Gold for their owner.
Tambo
Tambo The Inca (Atahualpa)
  • Heals Land Units starting their turn on a Road or Railroad connected to a city in which it is built; a stacking effect.
  • Units trained in the city can use enemy roads.
ArapahoUB 256
Travois Post The Arapaho (Pretty Nose)
  • Increases Trade Route range by 10% per copy of Horses controlled by the city.
  • 25% of the Gold from Trade Routes in this city is converted into Production.
KumeyaayUB
Weanew The Kumeyaay (Chisli)
  • Trade routes to cities with a Spy provides +10 XP to units trained in those cities per city with a Spy.
  • Recon units trained in this city receive +1 Movement and Sight.
SonniAliUBIcon
Wangara Entrepot Songhai (Sonni Ali)
  • +100% Range for land trade routes instead of +50%.
  • The standard +2 Gold for International Land Trade Routes is doubled to +4 if built in a city on a River or a city with a Mint.
  • Provides a Merchant specialist slot.
KB UBIcon
Wasiliram Kanem-Bornu (Idris Alauma)
  • Provides Faith from Specialists
  • +1 Food per every two Buildings in the city.
IconPNG YamStation
Yam Station Golden Horde (Öz Beg Khan)
  • Provides a source of Horses to its city
  • If a Trade Route originates in a city with a Yam Station, units trained there have +1 Movement
AlmohadsUBIcon
Zawiya Almohads (Abd al-Mu'min)
  • Yields +2 Faith.
  • Removes Heresy when a Great General is expended nearby.
  • Bonuses to Trade Route range and Gold yield are doubled during Golden Ages.

Fictional[]

Icon Building Civilization Yields
Mathalx Peachtree Icon
Heavenly Peach Tree Bhava-Agra (Hinanawi Tenshi)
  • +25% Production Cost (150 vs 120).
  • +2 Maintenance cost.
  • Loses Trade bonuses that a Caravensary generates.
  • +1 Global Happiness.
  • +2 Food and Culture.
  • Lake tiles within a city's workable range generate +1 Food, Culture and Faith.
NCROutpost
Outpost New California (Tandi)
  • +20% Cultural Border Expansion.
  • Claims all neutral Roads within three tiles.
Signpost Icon
Signpost Jan Mayen (Grrrowr)
  • +1 Culture for each outgoing trade route
  • +1 Culture for every two Snow or Tundra tiles worked
Stag station icon crop
Stag Station Hallownest (The Pale King)
  • Can Airlift Units when there is a Stag Station between cities.
  • Tiles with a Road in City Limits have a chance to produce Fallout every turn.
Building Types
Ancient Era
BarracksCircusGranaryLibraryMonumentShrineStone WorksWallsWater Mill
Classical Era
AmphitheaterAqueductCaravansaryColosseumCourthouseLighthouseMarketMintStableTemple
Medieval Era
ArmoryCastleForgeGardenHarborUniversityWorkshop
Renaissance Era
ArsenalBankConstabularyObservatoryOpera HouseSeaportWindmillZoo
Industrial Era
FactoryHospitalHydro PlantMilitary AcademyMuseumPolice StationPublic SchoolStock Exchange
Modern Era
Broadcast TowerHotelMilitary BaseResearch LabStadium
Atomic Era
AirportMedical LabNuclear PlantRecycling CenterSolar Plant
Information Era
Bomb ShelterSpaceship Factory
National Wonders
Circus MaximusEast India CompanyGrand TempleHermitageHeroic EpicIronworksNational CollegeNational EpicNational Intelligence AgencyNational Visitor CenterOxford UniversityPalace
Guilds
Artists' GuildMusicians' GuildWriters' Guild
AcademyBastionCloth MillDrydockGalleryGunsmithManorMenagerieSalonTavernTheatreWeigh House
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