Civilization V Customisation Wiki

The Cannon is a Siege unit available in the Renaissance Era.


A cannon is a big tubular gun that uses gunpowder or other explosive to send a projectile a long distance at a high rate of speed originally invented in China in approximately the 12th century AD. The Mongols were early adaptors of the cannon, using them to great effect in China and Korea. It's likely that the Mongols introduced cannon to the Islamic world, and the Europeans learned of it from the Muslims. The earliest cannon were huge, unwieldy dangerous affairs that often exploded when fired, making them as big a menace to their firers as to their targets. But by the Renaissance the quality of metal casting had advanced enough to create smaller and far more reliable guns that could be pulled into battle by teams of horses or mounted aboard ships.

King Gustavus Adolphus of Sweden revolutionized the use of field artillery, employing large numbers of smaller and lighter pieces that overwhelmed slower and heavier enemy guns. He also pioneered the use of canister shot against infantry, for which foot soldiers everywhere probably cursed his name.


The Cannon is an important mid-game siege unit, the first one to use gunpowder as propellant. Their power is significant, and their cannonballs are sufficiently strong to punch through the strongest medieval-era city defenses with ease. Although its technological principles are radically different from earlier siege units, Cannons are still heavy and bulky to move, still need to prepare before firing, and they prove unreliable against moving targets, so they suffer from all negative sides of their earlier predecessors.

Use Cannons primarily in sieges, or as Ranged weapons from well-defended fortified positions.

Unique Unit Replacements[]

Icon Unit Civilization Abilites
Bombarde-Mortier France (Jeanne d'Arc)
  • -20% Ranged Strength (16 vs 20)
  • When near a Great General, ignores Terrain costs.
  • When in a City or Citadel, gains +1 Range and Indirect Fire.
  • Unlocked with Gunpowder.
Chongtong Korea (Seonjo)
  • -14% Strength Combat Strength (12 vs 14)
  • +20% Ranged Strength (24 vs 20)
  • +2 Moves Movement while embarked
  • +50% Strength Combat Bonus against naval units
Unitflag farsakhcannon
Farsakh Cannon
Mughals (Akbar)
  • -43% Strength Combat Strength (8 vs 14)
  • +40% Ranged Strength (28 vs 20)
  • May only move when at full health
  • Starts with Cover I
  • +62% Production Production Cost (300 vs 185)
Unitflag garrisonartillery
Garrison Artillery
Canada (Lester B. Pearson)
  • Can build Forts and repair Improvements
  • Receives defensive terrain bonuses
  • No combat bonus vs Cities
  • Starts with the On Guard for Thee! promotion
    • Deals double damage inside a Fort or Citadel
Unitflag greatbombard
Great Bombard
Turks (Mehmed II)
  • Available "earlier"
  • -20% Combat Strength (11 vs 14)
  • +28% Production cost (237 vs 185)
  • +1 Range (3 vs 2)
  • +350% Combat bonus vs Cities (vs 200%)
Kunikuzushi Icon
Kunikuzushi Otomo (Otomo Sorin)
  • More expensive to train, but Gold Gold and Science Science earned from Trade Routes contributes to its construction.
  • Gains +33% Strength Combat Strength while on the same continent as the Capital.
Licorne Russia (Alexander I)
  • 50% chance to withdraw from Melee attacks
  • +33% Strength Combat Strength vs. Gun Units
  • +150% Strength Combat Strength vs. Cities (from 200%)
Mingala Cannon Icon
Mingala Cannon Konbaung (Alaungpaya)
  • When stationed in a city with an Old Palace or on a Great Person tile improvement, receive +2 Greatperson Great Person Points corresponding to the improvement or the Greatperson Great Person stationed in the city's Old Palace. 
LannaUU Icon
Pu Cao Cannon Lanna (Mangrai)

Unlike the Cannon, the Pu Cao Cannon

  • Is unlocked at Gunpowder and more expensive.
  • Gain +10% Strength Combat Strength against cities for every city-state ally and Declaration of Friendship Lanna had when it was produced. (carries over when upgraded)
USA Rifled Cannon
Unitflag parrottrifle
Parrott Rifle
America (Lincoln)
  • +100% Combat bonus vs Cities (vs 200%)
  • +50% Combat bonus vs Land units
  • +10% Defense for adjacent units when in a Fort or Citadel
San Patricio Mexico (Santa Anna)
  • Starts with additional Moves Movement based on the Happy Happiness of the city that trained them.
  • Enemy cities following your religion have a small chance to gift you a San Patricio each turn.
Shutarnal Mughals (Aurangzeb)
  • Ignores zone of control during Goldenage Golden Age.
  • Receives the Medic promotion if it was purchased with either FaithIcon Faith or Gold Gold.
Toopchi icon
Toopchi Afsharids (Nader Shah) (DJSHenninger)
  • Does not need to set up to attack
  • Defensive penalty
  • Starts with the Bombardment I promotion
  • Can acquire Air unit promotions
Topcu Ocagi The Ottomans (Selim I)
  • Begins with one free Promotion for every two different Religions present in the city in which it is trained.
Unit Types
Ancient Era
ArcherChariot ArcherScoutSpearmanTriremeWarrior
Classical Era
Composite BowmanCatapultHorsemanSwordsman
Medieval Era
Renaissance Era
Industrial Era
ArtilleryCavalryGatling GunIroncladRifleman
Modern Era
Anti-Aircraft GunBattleshipCarrierDestroyerGreat War BomberGreat War InfantryInfantryLandshipMachine GunSubmarineTriplane
Atomic Era
Anti-Tank GunAtomic BombBazookaBomberFighterHelicopter GunshipMarineMobile SAMParatrooperRocket ArtilleryTank
Information Era
Giant Death RobotGuided MissileJet FighterMechanized InfantryMissile CruiserModern ArmorNuclear MissileNuclear SubmarineStealth BomberXCOM Squad
Civilian Units
ArchaeologistCaravanCargo ShipInquisitorMissionarySettlerWork BoatWorker
Great People
Great AdmiralGreat ArtistGreat EngineerGreat GeneralGreat MerchantGreat MusicianGreat ProphetGreat ScientistGreat Writer