The Future Worlds mod extends the tech tree in the Information and Future Eras by adding many units, buildings, improvements, and wonders with a contemporary or science fiction theme. The upper, middle, and lower sections of the tech tree generally focus on biological, cybernetic, and industrial technologies, respectively. A new strategic resource, Nanomaterials, can only be obtained with certain buildings. Requires the Brave New World expansion.
+1 Production and +1 Gold from Industrial Complexes
Nanotechnology, Nuclear Fusion
Orbital Development
High-Energy Physics, Artificial Environments
Mycoprotein Vats
Space Station
Research Module
Engineering Module
Comm Module
Arcologies, Nuclear Fusion
Arcologies
Orbital Development
Aerospace Complex
Orbital Habitat
Central Command
Arcology
+1 Gold from Hydroponics Domes
Hyperstructures
Autonomous Systems
Cognitive Technology
Advanced Destroyer
Drone Hive
Borehole
Support Node
+1 Production from Quarries
Artificial Intelligence, Nanotechnology
Neural Interface
Implants, Cognitive Technology
Cybersub
Cyberclinic
Kalt Geymsla Data Haven
Cybernetics
Transgenics
Cloning, Ecotheory
Tidal Array
Transgenic Nursery
Pholus Mutagen
Genocentre
+1 Gold from Plantations
Designer Lifeforms, Biomodification
Adamantium
Nuclear Fusion
Giant Death Robot
Battlesuit
Nucleonic Foundry
Energy Theory, Hyperstructures
Artificial Intelligence
Autonomous Systems
Robot Infantry
AI Network
Skynet
+2 Science from High-Energy Research Centres
Digital Society, Smart Materials
Biomodification
Transgenics, Implants
Biotrooper
Genejack Facility
Bioenhancement Centre
+1 Food from Eco-Communes
Terraforming, Human Augmentation
Cybernetics
Neural Interface
Hovertank
Telepresence Hub
Mnemosyne Facility
Human Augmentation, Digital Society
Designer Lifeforms
Transgenics
Chimera
Tyrannosaurus Rex
Triceratops
Velociraptor
Biogenesis Pod
Terraforming
Digital Society
Cybernetics, Artificial Intelligence
Brain Uploading Facility
Shimizu Mega City Pyramid
Digital Emancipation
Gain 1 additional Delegate in the World Congress for every Spy as a Diplomat in another Civilization's Capital
Computronium
Energy Theory
Nanotechnology, Adamantium
SS Booster
Spaceship Factory
Moon Base
Citadel Station
+2 Science from High-Energy Research Centres
Space Colonization
Human Augmentation
Biomodification, Cybernetics
Birthing Pods
Bionic Tower
Nephilim Gene Template
Doubles Tourism output
Homo Superior
Hyperstructures
Adamantium, Arcologies
Crawler
Metroplex Hub
Ultima Tower
Sky City
Buenos Aires Forum
Space Colonization
Smart Materials
Artificial Intelligence, Nanotechnology
Nexus
Utility Fog Generator
Angelnet
Computronium
Terraforming
Designer Lifeforms, Biomodification
Biodrone
Bio-Titan
Genoswarm
Floating Islands
Homo Superior
Computronium
Digital Society, Smart Materials
SS Cockpit
Future Tech
Homo Superior
Terraforming, Human Augmentation
SS Stasis Chamber
Future Tech
Space Colonization
Energy Theory, Hyperstructures
SS Engine
Future Tech
Changes to standard technologies[]
Rocketry and Computers have switched places and Information Era techs have been rearranged
Mobile Tactics: unlocks the Communications Array
Robotics: unlocks the Supercarrier; Spaceship Factory moved to Energy Theory
Lasers: unlocks the Industrial Complex
Satellites: SS Cockpit moved to Computronium
Advanced Ballistics: SS Booster moved to Energy Theory
Globalization: unlocks Special Forces, the Shanghai World Financial Center, and an additional trade route; Diplomat and Delegate effect moved to Digital Society
Internet: unlocks the Drone UAV, Airborne Forces, Server Hub, and E-Commerce Server; Tourism effect moved to Human Augmentation
Particle Physics: unlocks the Missile Destroyer, Particle Accelerator (which converts Academies into High-Energy Research Centres), and Enrichment Center; SS Engine moved to Space Colonization
Stealth: unlocks the Launch Facility
Nuclear Fusion: moved to Future Era (requires Microscale Engineering and Orbital Development); unlocks the Suborbital Bomber, Fusion Reactor, Distribution Hub, and Orbital Refinery; Giant Death Robot moved to Adamantium
Nanotechnology: moved to Future Era (requires Autonomous Systems and Microscale Engineering); unlocks the Nanohive, Nanoforge, and +1 Gold for Generators; SS Stasis Chamber moved to Homo Superior
Units[]
Information Era[]
Icon
Unit
Type
Technology
Notes
Airborne Forces
Gunpowder
The Internet
3 Movement
85 Strength
Paradrop (20 tiles)
No movement cost to pillage
Arsenal Ship
Naval Ranged
Distributed Computing
8 Movement
125 Ranged Strength (3 tiles)
100 Strength
Can carry 4 cargo
Interception (100) (3 tiles)
May not melee attack
Indirect Fire
Drone UAV
Ranged
The Internet
2 Movement
90 Ranged Strength (2 tiles)
60 Strength
Can move after attacking
Air Recon
May not melee attack
Indirect Fire
Missile Destroyer
Naval Melee
Particle Physics
7 Movement
75 Strength
Can see Submarines
Interception (100) (3 tiles)
Attack vs Submarines (100)
Withdraw before melee
Can carry 1 cargo
Mutant
Melee
Genetic Manipulation
3 Movement
80 Strength
March
Heals 25 damage if kills a unit
Mutation (upon dying, nearby enemy units may become Barbarians)
Power Armor Infantry
Gunpowder
Nanomaterials
3 Movement
105 Strength
Railgun Armor
Armored
High-Energy Physics
5 Movement
120 Strength
No defensive terrain bonuses
Can move after attacking
Requires 1 Nanomaterials
Special Forces
Gunpowder
Globalization
3 Movement
85 Strength
Amphibious
Can enter rival territory
Supercarrier
Carrier
Robotics
6 Movement
20 Ranged Strength (1 tile)
55 Strength
Can carry 4 cargo
Interception (40)
May not melee attack
Requires 1 Uranium
Vertol
Helicopter
Distributed Computing
6 Movement
80 Strength
All tiles cost 1 move
Hovering unit
Bonus vs Tanks (100)
No defensive terrain bonuses
Unable to capture cities
Requires 1 Nanomaterials
Future Era[]
Icon
Unit
Type
Technology
Notes
Advanced Destroyer
Naval Melee
Autonomous Systems
8 Movement
100 Strength
Can see Submarines
Interception (100) (4 tiles)
Attack vs Submarines (100)
Withdraw before melee
Can carry 2 cargo
Automaton
Gunpowder
Cognitive Technology
4 Movement
90 Strength
Battle Network (+20% Strength when adjacent to another friendly unit)
Battlesuit
Gunpowder
Adamantium
3 Movement
120 Strength
Biodrone
Ranged
Terraforming
4 Movement
110 Ranged Strength (4 tiles)
70 Strength
Can move after attacking
Air Recon
May not melee attack
March
Indirect Fire
Requires 1 Nanomaterials
Bio-Titan
Melee
Terraforming
4 Movement
140 Strength
March
Heals 25 damage if kills a unit
Ignores terrain cost
No movement cost to pillage
Volley
Spawns Genoswarms when enemies are near
Requires 1 Uranium and 1 Nanomaterials
Biotrooper
Gunpowder
Biomodification
3 Movement
110 Strength
March
Can enter rival territory
Amphibious
Chimera
Melee
Designer Lifeforms
4 Movement
80 Strength
March
Heals 25 damage if kills a unit
Ignores terrain cost
Volley
Crawler
Siege
Hyperstructures
3 Movement
120 Ranged Strength (4 tiles)
160 Strength
Indirect Fire
May not melee attack
Bonus vs Cities (200)
No defensive terrain bonuses
Limited visibility
Can carry 3 cargo
No movement cost to pillage
Spawns a Hypervelocity Missile if carrying less than three (33% chance each turn)
Requires 1 Uranium and 1 Nanomaterials
Cybersub
Submarine
Neural Interface
8 Movement
100 Ranged Strength (4 tiles)
75 Strength
Invisible (Submarine)
Can see Submarines
Can carry 2 cargo
May enter ice tiles
May not melee attack
Bonus when attacking (75)
Extra sight (1)
Range attack only in domain
Requires 1 Nanomaterials
Drone Fighter
Fighter
Cognitive Technology
100 Ranged Strength (12 tiles)
Interception (100) (12 tiles)
Air Sweep
Air Recon
Bonus vs Bombers/Helicopters (150)
Requires 1 Nanomaterials
Genoswarm
Melee
Terraforming
4 Movement
80 Strength
Spawned by Bio-Titans
Dies at end of turn, damaging nearby enemies
Hovertank
Helicopter
Cybernetics
6 Movement
100 Strength
All tiles cost 1 move
Hovering unit
Bonus vs Tanks (100)
No defensive terrain bonuses
Penalty attacking cities (33)
Requires 1 Nanomaterials
Hybrid Drone
Ranged
Implants
3 Movement
100 Ranged Strength (3 tiles)
65 Strength
Can move after attacking
Air Recon
May not melee attack
March
Indirect Fire
Hypervelocity Missile
Missile
Microscale Engineering
120 Ranged Strength (12 tiles)
Evasion (100)
No maintenance
Unit is consumed during attack
Mech Artillery
Siege
Microscale Engineering
3 Movement
90 Ranged Strength (3 tiles)
60 Strength
Indirect Fire
May not melee attack
Bonus vs Cities (200)
No defensive terrain bonuses
Limited visibility
Can carry 2 cargo
Requires 1 Nanomaterials
Nanohive
Gunpowder
Nanotechnology
5 Movement
100 Strength
March
Ignores terrain cost
Hovering unit
Nanoswarm (each turn, heals friendly units for 10 HP and damages enemy units for 10 HP [within 2 tiles])
Requires 1 Nanomaterials
Nexus
Helicopter
Smart Materials
5 Movement
120 Strength
Move all terrain
Ignores terrain cost
Hovering unit
No defensive terrain bonuses
Cover I
Interception (40)
Nanoswarm (each turn, heals friendly units for 10 HP and damages enemy units for 10 HP [within 2 tiles])
Command Nexus (reduces Strength of enemy units within two tiles by 20%)
Can carry 4 cargo
Requires 1 Uranium and 1 Nanomaterials
Organic Infantry
Gunpowder
Implants
3 Movement
100 Strength
Can enter rival territory
Amphibious
Robot Infantry
Gunpowder
Artificial Intelligence
4 Movement
110 Strength
Battle Network (+20% Strength when adjacent to another friendly unit)
Suborbital Bomber
Bomber
Nuclear Fusion
110 Ranged Strength (30 tiles)
Air Recon
Requires 1 Nanomaterials
85% chance to evade Interceptions
Triceratops
Melee
Designer Lifeforms
2 Movement
100 Strength
Cover I
Tyrannosaurus Rex
Melee
Designer Lifeforms
3 Movement
120 Strength
Velociraptor
Melee
Designer Lifeforms
4 Movement
90 Strength
Can move after attack
Ignores terrain cost
Upgrade paths and changes to standard units[]
Gunpowder/Melee units: Upgrade path is now Mechanized Infantry - Power Armor Infantry - Battlesuit
Upgrade path is now Marine - Special Forces - Organic Infantry - Biotrooper
Carriers: Upgrade path is now Carrier - Supercarrier - Nexus
Fighters: Upgrade path is now Jet Fighter - Drone Fighter
Bombers: Upgrade path is now Stealth Bomber - Suborbital Bomber
Stealth Bomber's evasion chance from interception reduced to 70%
Missiles: Upgrade path is now Guided Missile - Hypervelocity Missile
Spaceship parts: SS Booster (unlocked at Energy Theory) and SS Cockpit (Computronium) do not require any resources, but SS Engine (Space Colonization) requires 1 Nanomaterials, and SS Stasis Chamber (Homo Superior) requires 1 Aluminum and 1 Nanomaterials
Buildings[]
Information Era[]
Icon
Building
Technology
Notes
Autoplant
Distributed Computing
+10 Production
+1 Gold for each E-Commerce Server in the empire
1 Engineer Slot
Increases production of Automatons and Robot Infantry
City cannot contain a Vertical Farm, Mycoprotein Vats, or Orbital Habitat
Brain Uploading Facility
Digital Society
1/4th of the Citizens in the city become uploaded. They can no longer work tiles or specialist slots, but provide +2 Science, +2 Production, +2 Gold, and +2 Culture each
Solar Plant, Helios Microwave Power Satellite (World Wonder)
Geothermal Plant - Borehole (National Wonder)
Tidal Plant - Tidal Array
(Only one of the above four plants can be built in a city)
Autoplant - Drone Hive - Utility Fog Generator (can't be built with Biofactory, Genejack Facility, or Biogenesis Pod)
Angelnet (World Wonder)
Digital Emancipation (World Wonder)
Shimizu Mega-City Pyramid (World Wonder)
Nanoforge
Biofactory - Biogenesis Pod and Genejack Facility (can't be built with Autoplant, Drone Hive, or Utility Fog Generator)
Orbital Refinery (World Wonder)
Science Buildings:
Research Lab - Particle Accelerator (National Wonder)
Server-related Buildings:
Server Hub - E-Commerce Server, Entertainment Server, and Research Server
Network Backbone - Telepresence Hub and AI Network (can't be built with Information Hub, Distribution Hub, or Metroplex Hub)
Best for wide empires
Digital Emancipation (World Wonder)
Information Hub - Distribution Hub - Metroplex Hub (can't be built with Network Backbone, Telepresence Hub, or AI Network)
Best for tall empires
Central Command (National Wonder)
Kalt Geymsla Data Haven (World Wonder)
Space-related Buildings:
Launch Facility (National Wonder) - Space Station - Research, Engineering, and Comm Modules
Orbital Habitat (requires Vertical Farm and Mycoprotein Vats)
Ceres Station (International Project Wonder)
Moon Base (National Wonder)
Improvements[]
Icon
Improvement
Notes
Arcology
Unlocked at Arcologies
+2 Gold, +2 Food
Additional +1 Gold and +1 Food if next to a city
Additional +2 Gold if on a coast
Adds +1 Gold to a local Metroplex Hub
+100% Defensive Strength for units on this tile
Can be built on Grassland, Plains, Desert, Tundra, Snow, Jungle, Forest, Marsh
Cannot be built adjacent to another Arcology
Communications Array
Unlocked at Mobile Tactics
+1 Gold
Additional +1 Science with Distributed Computing
Additional +1 Science with Free Thought (social policy)
Additional +1 Culture with Memetics
Adds +1 Gold to a local Network Backbone
Can be built on Grassland, Plains, Desert, Tundra, Snow, Jungle, Forest, Marsh
Cannot be built adjacent to another Communications Array
Eco-Commune
Unlocked at Memetics
+1 Culture, +1 Gold, +1 Food
Additional +1 Culture with fresh water
Additional +1 Food with Biomodification
Can be built on Grassland, Plains, Jungle, Forest, Marsh
Fungal Growth
Requires the Pholus Mutagen (World Wonder) unlocked at Transgenics; supposed to randomly appear in Grassland and Plains tiles with Farms, Plantations, Nature Preserves, or no improvements
+1 Food, +1 Production, +1 Gold
Generator
Unlocked at Nanomaterials
+1 Production, +2 Gold
Additional +1 Gold with fresh water
Additional +1 Gold with Nanotechnology
Adds +1 Production to a local Drone Hive
Can be built on Grassland, Plains, Desert, Tundra, Snow, Jungle, Forest, Marsh
Genocentre
Unlocked at Transgenics
+2 Production, +1 Gold, +1 Food
Additional +2 Production when improving Horses or Cattle
Additional +2 Food when improving Wheat or Sheep
+100% Defensive Strength for units on this tile
Can be built on Grassland, Plains, Desert, Tundra, Snow, Jungle, Forest, Marsh
Cannot be built adjacent to another Genocentre
Hydroponics Dome
Unlocked at Artificial Environments
+2 Food, +1 Production
Additional +1 Food with fresh water
Additional +1 Gold with Arcologies (Technology)
Adds +1 Food to a local Vertical Farm
Can be built on Desert, Tundra, Snow, Forest
High-Energy Research Centre
Requires a Particle Accelerator (National Wonder) unlocked at Particle Physics; replaces Academies
+12 Science, +2 Gold
Additional +2 Science with Artificial Intelligence
Additional +2 Science with Energy Theory
Can be built on Grassland, Plains, Desert, Tundra, Snow
Improves Horses, Icon, Coal, Oil, Aluminum, and Uranium
Industrial Complex
Unlocked at Lasers
+2 Production
Additional +1 Production and +1 Gold with Microscale Engineering
Adds +1 Production to a local Distribution Hub
Can be built on Grassland, Plains, Desert, Tundra, Snow, Jungle, Forest, Marsh (no hills)
Nature Preserve
Unlocked at Environmentalism
+1 Culture, +1 Gold
Additional +1 Culture and +1 Gold with Ecotheory
Adds +1 Culture and +1 Happiness to a local Ecosanctuary
Can be built on Grassland, Plains, Desert, Tundra, Snow, Jungle, Forest, Marsh
Support Node
Unlocked at Autonomous Systems
+2 Gold, +2 Production
Additional +1 Gold and +1 Production if next to a city
Additional +2 Production if built on a hill
Additional +1 Gold with Commerce (social policy)
Additional +1 Science with Free Thought (social policy)
Adds +1 Gold and +1 Production to a local AI Network
+50% Defensive Strength for units on this tile
Heals nearby units for 10 HP each turn
Can be built on Grassland, Plains, Desert, Tundra, Snow, Jungle, Forest, Marsh
Cannot be built adjacent to another Support Node
Changes to standard improvements[]
Plantation: +1 Gold with Transgenics
Quarry: +1 Production with Autonomous Systems
Wonders[]
World Wonders[]
Information Era[]
Icon
Wonder
Notes
Enrichment Center
Unlocked at Particle Physics
+1 Science for each Citizen in the city
+100% Science
Helios Microwave Power Satellite
Unlocked at High-Energy Physics
+1 Gold and +1 Production for Desert tiles worked by city
Doubles the yields of all Solar Plants in the empire
Free Solar Plant in the city in which it is built
Enemy units next to cities with Solar Plants take 10 damage each turn
+2 Great Engineer Points
City must be on or next to Desert
Jurassic Park
Unlocked at Genetic Manipulation
+6 Gold, +6 Science, +6 Happiness
+2 Gold, +2 Science, +4 Happiness from all Zoos
Free Zoo in the city in which it is built
+2 Great Scientist Points
Dinosaur units may appear randomly outside cities as Barbarians until the discovery of Designer Lifeforms
Shanghai World Financial Center
Unlocked at Globalization
1500 Gold upon completion
+2 Culture
+2 Great Merchant Points
2 Merchant Slots, +2 Gold from all Merchants
Tokyo Skytree
Unlocked at Memetics
+3 Gold, +2 Culture, +4 Happiness
+1 Culture, +1 Happiness from all Broadcast Towers
Future Era[]
Icon
Wonder
Notes
Angelnet
Unlocked at Smart Materials
Doubles effect of all Utility Fog Generators
+2 Happiness from all Utility Fog Generators
Free Utility Fog Generator in the city in which it is built
Citadel Station
Unlocked at Energy Theory
+2 Gold and +2 Production from all Engineers
+2 Gold and +2 Science from all Scientists
Digital Emancipation
Unlocked at Digital Society
+8 Production and +6 Gold from all Drone Hives
+1 Culture, +1 Gold, +1 Production, +1 Science from all uploaded citizens (Brain Uploading Facilities)
+6 Science, +6 Culture, +6 Gold from all AI Networks
These buildings do not cost maintenance
Kalt Geymsla Data Haven
Unlocked at Neural Interface
+2 Science and +2 Culture from Tundra and Snow tiles worked by city
+2 Gold from each Server Hub in the empire
+2 Great Scientist Points
City must be on or next to Tundra
Mnemosyne Facility
Unlocked at Cybernetics
Units trained in this city gain additional XP equal to 10 times the level of the unit in your empire with the highest experience level, to a maximum of 60.
Nephilim Gene Template
Unlocked at Human Augmentation
+1 Production, +1 Gold, and +1 Science for every 2 Citizens in every city
+2 Happiness from every Genemod Lab
Orbital Refinery
Unlocked at Nuclear Fusion
+12 Nanomaterials
+2 Production from all Factories and Nanomaterial Plants
3 Engineer Slots
Pholus Mutagen
Unlocked at Transgenics
Units receive the Gengineered promotion for free
Fungal Growths are supposed to randomly appear in Grassland and Plains tiles with Farms, Plantations, Nature Preserves, or no improvements
Skynet
Unlocked at Artificial Intelligence
+10% Combat Strength for all units
Utsäde Gene Vault
Unlocked at Ecotheory
+2 Science from all Nature Preserves
+2 Gold from all Genocentres
+2 Culture from all Eco-Communes
+2 Great Scientist Points
Virtual Idol
Unlocked at Cognitive Technology
+50% Culture
+100% Tourism from Great Works
2 Great Work of Music slots
Free Great Musician
It's Hatsune Miku!
Hyperstructures
Bionic Tower
Unlocked at Human Augmentation
Specialists in cities produce half the normal amount of Unhappiness and consume half the normal amount of Food
+2 Great Scientist Points
Hyperstructure (Cannot be built in a city that has another Hyperstructure)
Requires 6 Nanomaterials
City must be on the coast
Buenos Aires Forum
Unlocked at Hyperstructures
Increases Golden Age length by 50% and starts a Golden Age
Gain Golden Age points equivalent to the number of Citizens in the city each turn
+2 Great Scientist Points
Hyperstructure (Cannot be built in a city that has another Hyperstructure)
Requires 6 Nanomaterials
City must be next to a river
Floating Islands
Unlocked at Terraforming
+3 Culture and +3 Gold for Sea and Ocean tiles worked by the city
Additional +2 Culture, +2 Gold, +1 Food, and +1 Production for Atolls worked by the city
+3 Great Scientist Points
Hyperstructure (Cannot be built in a city that has another Hyperstructure)
Requires 6 Nanomaterials
City must be on the coast
Shimizu Mega City Pyramid
Unlocked at Digital Society
+20 Production, +20 Gold, +20 Science
+2 Happiness from all Autoplants and Drone Hives
Eliminates building maintenance in the city it was built in
+3 Great Engineer Points
Hyperstructure (Cannot be built in a city that has another Hyperstructure)
Requires 6 Nanomaterials
City must be on the coast
Sky City
Unlocked at Hyperstructures
+4 Food, +4 Gold, and +2 Happiness from all Vertical Farms
Free Vertical Farm in the city in which it is built
+2 Great Engineer Points
Hyperstructure (Cannot be built in a city that has another Hyperstructure)
Requires 6 Nanomaterials
Ultima Tower
Unlocked at Hyperstructures
+2 Citizens per city and +10 Happiness
+2 Great Engineer Points
Hyperstructure (Cannot be built in a city that has another Hyperstructure)
Requires 6 Nanomaterials
National Wonders[]
Icon
Wonder
Notes
Borehole
Unlocked at Autonomous Systems
+10% Production
+15% Production from all Geothermal Plants
+1 Production and +1 Gold from all Mines
2 Engineer Slots
Requires a Geothermal Plant
Central Command
Unlocked at Arcologies
+6 Culture from every Information Hub
+6 Production from every Distribution Hub
+6 Gold from every Metroplex Hub
Requires an Information Hub in every city
Must be built in Capital
Launch Facility
Unlocked at Stealth
+20% Gold, +20% Science
+15% Production for Air and Hovering Units
2 Scientist Slots
Enables construction of Space Stations
Requires 2 Aluminum
Moon Base
Unlocked at Energy Theory
+6 Science from all Research Modules
+6 Production from all Engineering Modules
+6 Production from all Fusion Reactors
+6 Gold from all Comm Modules
2 Scientist Slots
Requires 2 Nanomaterials and a Space Station
Particle Accelerator
Unlocked at Particle Physics
+8 Science
3 Scientist Slots
Free Great Scientist
Academies (including future ones) are converted into High-Energy Research Centres
Requires a Research Lab in every city
International Projects[]
Icon
Project
Notes
Human Genome Project
UN Resolution unlocked at Genetic Manipulation
Gold: Human Genome Project Wonder (+1 Science from all Scientists, +1 Production from all Engineers, +1 Gold from all Merchants, +1 Culture from all Writers, Artists, and Musicians; +3 Great Scientist Points)
Silver: All cities gain +1 Citizen
Bronze: +2 Science from all Research Labs, +2 Food from all Medical Labs
International Asteroid Mining Conference
UN Resolution unlocked at Orbital Development
Gold: Ceres Station Wonder (+4 Science from all Research Modules, +4 Production from all Engineering Modules, +4 Gold from all Comm Modules; +3 Great Engineer Points)
Silver: +6 Nanomaterials
Bronze: +6 Aluminum
Changes to standard International Projects:
International Space Station Wonder: free Space Station (Building) in capital