Civilization V Customisation Wiki
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Civilization V Customisation Wiki

The Future Worlds mod extends the tech tree in the Information and Future Eras by adding many units, buildings, improvements, and wonders with a contemporary or science fiction theme. The upper, middle, and lower sections of the tech tree generally focus on biological, cybernetic, and industrial technologies, respectively. A new strategic resource, Nanomaterials, can only be obtained with certain buildings. Requires the Brave New World expansion.

Technologies

Information Era

Icon Tech Requires / Leads To Unlocks
FutureWorlds Environmentalism.png
Environmentalism Ecology
  • Geothermal Plant
  • Tidal Plant
  • Nature Preserve
Genetic Manipulation
Future Worlds Genetic Manipulation.png
Genetic Manipulation Environmentalism, Telecommunications
  • Mutant
  • Genemod Lab
  • Jurassic Park
Cloning, Memetics
Future Worlds Artificial Environments.png
Artificial Environments Stealth
  • Geofront
  • Vertical Farm
  • Hydroponics Dome
Orbital Development
Future Worlds Cloning.png
Cloning Genetic Manipulation
  • Aquaculture Lab
  • Cloning Lab
Transgenics
Future Worlds Distributed Computing.png
Distributed Computing The Internet
  • Vertol
  • Arsenal Ship
  • Research Server
  • Autoplant
  • +1 Science.png Science from Communications Arrays
Cognitive Technology
Future Worlds High-Energy Physics.png
High-Energy Physics Particle Physics, Stealth
  • Railgun Armor
  • Information Hub
  • Helios Microwave Power Satellite
Microscale Engineering, Orbital Development
Future Worlds Memetics.png
Memetics Genetic Manipulation, Globalization, The Internet
  • VR Training Centre
  • Entertainment Server
  • Tokyo Skytree
  • Eco-Commune
  • +1 CultureIcon.png Culture from Communications Arrays
Implants, Ecotheory
Future Worlds Nanomaterials.png
Nanomaterials The Internet, Particle Physics
  • Power Armor Infantry
  • Nanomaterial Plant
  • Generator
Cognitive Technology, Microscale Engineering

Future Era

Icon Tech Requires / Leads To Unlocks
Future Worlds Cognitive Technology.png
Cognitive Technology Distributed Computing, Nanomaterials
  • Drone Fighter
  • Automaton
  • Network Backbone
  • Undersea Mining Platform
  • Virtual Idol
Neural Interface, Autonomous Systems
Future Worlds Ecotheory.png
Ecotheory Memetics
  • Biofactory
  • Ecosanctuary
  • Utsäde Gene Vault
  • +1 Gold.png Gold and +1 CultureIcon.png Culture from Nature Preserves
Transgenics
Future Worlds Implants.png
Implants Memetics
  • Hybrid Drone
  • Organic Infantry
  • Implant Clinic
Neural Interface, Biomodification
Future Worlds Microscale Engineering.png
Microscale Engineering Nanomaterials, High-Energy Physics
  • Mech Artillery
  • Hypervelocity Missile
  • Converter
  • +1 Production.png Production and +1 Gold.png Gold from Industrial Complexes
Nanotechnology, Nuclear Fusion
Future Worlds Orbital Development.png
Orbital Development High-Energy Physics, Artificial Environments
  • Mycoprotein Vats
  • Space Station
  • Research Module
  • Engineering Module
  • Comm Module
Arcologies, Nuclear Fusion
Future Worlds Arcologies.png
Arcologies Orbital Development
  • Aerospace Complex
  • Orbital Habitat
  • Central Command
  • Arcology
  • +1 Gold.png Gold from Hydroponics Domes
Hyperstructures
Future Worlds Autonomous Systems.png
Autonomous Systems Cognitive Technology
  • Advanced Destroyer
  • Drone Hive
  • Borehole
  • Support Node
  • +1 Production.png Production from Quarries
Artificial Intelligence, Nanotechnology
Future Worlds Neural Interface.png
Neural Interface Implants, Cognitive Technology
  • Cybersub
  • Cyberclinic
  • Kalt Geymsla Data Haven
Cybernetics
Future Worlds Transgenics.png
Transgenics Cloning, Ecotheory
  • Tidal Array
  • Transgenic Nursery
  • Pholus Mutagen
  • Genocentre
  • +1 Gold.png Gold from Plantations
Designer Lifeforms, Biomodification
Future Worlds Adamantium.png
Adamantium Nuclear Fusion
  • Giant Death Robot
  • Battlesuit
  • Nucleonic Foundry
Energy Theory, Hyperstructures
Future Worlds Artificial Intelligence.png
Artificial Intelligence Autonomous Systems
  • Robot Infantry
  • AI Network
  • Skynet
  • +2 Science.png Science from High-Energy Research Centres
Digital Society, Smart Materials
Future Worlds Biomodification.png
Biomodification Transgenics, Implants
  • Biotrooper
  • Genejack Facility
  • Bioenhancement Centre
  • +1 Food.png Food from Eco-Communes
Terraforming, Human Augmentation
Future Worlds Cybernetics.png
Cybernetics Neural Interface
  • Hovertank
  • Telepresence Hub
  • Mnemosyne Facility
Human Augmentation, Digital Society
Future Worlds Designer Lifeforms.png
Designer Lifeforms Transgenics
  • Chimera
  • Tyrannosaurus Rex
  • Triceratops
  • Velociraptor
  • Biogenesis Pod
Terraforming
Future Worlds Digital Society.png
Digital Society Cybernetics, Artificial Intelligence
  • Brain Uploading Facility
  • Shimizu Mega City Pyramid
  • Digital Emancipation
  • Gain 1 additional Delegate in the World Congress for every Spy as a Diplomat in another Civilization's Capital
Computronium
Future Worlds Energy Theory.png
Energy Theory Nanotechnology, Adamantium
  • SS Booster
  • Spaceship Factory
  • Moon Base
  • Citadel Station
  • +2 Science.png Science from High-Energy Research Centres
Space Colonization
Future Worlds Human Augmentation.png
Human Augmentation Biomodification, Cybernetics
  • Birthing Pods
  • Bionic Tower
  • Nephilim Gene Template
  • Doubles Tourism.png Tourism output
Homo Superior
Future Worlds Hyperstructures.png
Hyperstructures Adamantium, Arcologies
  • Crawler
  • Metroplex Hub
  • Ultima Tower
  • Sky City
  • Buenos Aires Forum
Space Colonization
Future Worlds Smart Materials.png
Smart Materials Artificial Intelligence, Nanotechnology
  • Nexus
  • Utility Fog Generator
  • Angelnet
Computronium
Future Worlds Terraforming.png
Terraforming Designer Lifeforms, Biomodification
  • Biodrone
  • Bio-Titan
    • Genoswarm
  • Floating Islands
Homo Superior
Future Worlds Computronium.png
Computronium Digital Society, Smart Materials
  • SS Cockpit
Future Tech
Future Worlds Homo Superior.png
Homo Superior Terraforming, Human Augmentation
  • SS Stasis Chamber
Future Tech
Future Worlds Space Colonization.png
Space Colonization Energy Theory, Hyperstructures
  • SS Engine
Future Tech

Changes to standard technologies

  • Rocketry and Computers have switched places and Information Era techs have been rearranged
  • Mobile Tactics: unlocks the Communications Array
  • Robotics: unlocks the Supercarrier; Spaceship Factory moved to Energy Theory
  • Lasers: unlocks the Industrial Complex
  • Satellites: SS Cockpit moved to Computronium
  • Advanced Ballistics: SS Booster moved to Energy Theory
  • Globalization: unlocks Special Forces, the Shanghai World Financial Center, and an additional trade route; Diplomat and Delegate effect moved to Digital Society
  • Internet: unlocks the Drone UAV, Airborne Forces, Server Hub, and E-Commerce Server; Tourism effect moved to Human Augmentation
  • Particle Physics: unlocks the Missile Destroyer, Particle Accelerator (which converts Academies into High-Energy Research Centres), and Enrichment Center; SS Engine moved to Space Colonization
  • Stealth: unlocks the Launch Facility
  • Nuclear Fusion: moved to Future Era (requires Microscale Engineering and Orbital Development); unlocks the Suborbital Bomber, Fusion Reactor, Distribution Hub, and Orbital Refinery; Giant Death Robot moved to Adamantium
  • Nanotechnology: moved to Future Era (requires Autonomous Systems and Microscale Engineering); unlocks the Nanohive, Nanoforge, and +1 Gold.png Gold for Generators; SS Stasis Chamber moved to Homo Superior

Units

Information Era

Icon Unit Type Technology Notes
Future Worlds Airborne Forces.png
Airborne Forces Gunpowder The Internet
  • 3 Moves.png Movement
  • 85 Strength.png Strength
  • Paradrop (20 tiles)
  • No movement cost to pillage
Future Worlds Arsenal Ship.png
Arsenal Ship Naval Ranged Distributed Computing
  • 8 Moves.png Movement
  • 125 Ranged Strength (3 tiles)
  • 100 Strength.png Strength
  • Can carry 4 cargo
  • Interception (100) (3 tiles)
  • May not melee attack
  • Indirect Fire
Future Worlds Drone UAV.png
Drone UAV Ranged The Internet
  • 2 Moves.png Movement
  • 90 Ranged Strength (2 tiles)
  • 60 Strength.png Strength
  • Can move after attacking
  • Air Recon
  • May not melee attack
  • Indirect Fire
Future Worlds Missile Destroyer.png
Missile Destroyer Naval Melee Particle Physics
  • 7 Moves.png Movement
  • 75 Strength.png Strength
  • Can see Submarines
  • Interception (100) (3 tiles)
  • Attack vs Submarines (100)
  • Withdraw before melee
  • Can carry 1 cargo
Future Worlds Mutant.png
Mutant Melee Genetic Manipulation
  • 3 Moves.png Movement
  • 80 Strength.png Strength
  • March
  • Heals 25 damage if kills a unit
  • Mutation (upon dying, nearby enemy units may become Barbarians)
Future Worlds Power Armor Infantry.png
Power Armor Infantry Gunpowder Nanomaterials
  • 3 Moves.png Movement
  • 105 Strength.png Strength
Future Worlds Railgun Armor.png
Railgun Armor Armored High-Energy Physics
  • 5 Moves.png Movement
  • 120 Strength.png Strength
  • No defensive terrain bonuses
  • Can move after attacking
  • Requires 1 Nanomaterials.png Nanomaterials
Future Worlds Special Forces.png
Special Forces Gunpowder Globalization
  • 3 Moves.png Movement
  • 85 Strength.png Strength
  • Amphibious
  • Can enter rival territory
Future Worlds Supercarrier.png
Supercarrier Carrier Robotics
  • 6 Moves.png Movement
  • 20 Ranged Strength (1 tile)
  • 55 Strength.png Strength
  • Can carry 4 cargo
  • Interception (40)
  • May not melee attack
  • Requires 1 Uranium.png Uranium
Future Worlds Vertol.png
Vertol Helicopter Distributed Computing
  • 6 Moves.png Movement
  • 80 Strength.png Strength
  • All tiles cost 1 move
  • Hovering unit
  • Bonus vs Tanks (100)
  • No defensive terrain bonuses
  • Unable to capture cities
  • Requires 1 Nanomaterials.png Nanomaterials

Future Era

Icon Unit Type Technology Notes
Future Worlds Advanced Destroyer.png
Advanced Destroyer Naval Melee Autonomous Systems
  • 8 Moves.png Movement
  • 100 Strength.png Strength
  • Can see Submarines
  • Interception (100) (4 tiles)
  • Attack vs Submarines (100)
  • Withdraw before melee
  • Can carry 2 cargo
Future Worlds Automaton.png
Automaton Gunpowder Cognitive Technology
  • 4 Moves.png Movement
  • 90 Strength.png Strength
  • Battle Network (+20% Strength.png Strength when adjacent to another friendly unit)
Future Worlds Battlesuit.png
Battlesuit Gunpowder Adamantium
  • 3 Moves.png Movement
  • 120 Strength.png Strength
Future Worlds Biodrone.png
Biodrone Ranged Terraforming
  • 4 Moves.png Movement
  • 110 Ranged Strength (4 tiles)
  • 70 Strength.png Strength
  • Can move after attacking
  • Air Recon
  • May not melee attack
  • March
  • Indirect Fire
  • Requires 1 Nanomaterials.png Nanomaterials
Future Worlds Bio-Titan.png
Bio-Titan Melee Terraforming
  • 4 Moves.png Movement
  • 140 Strength.png Strength
  • March
  • Heals 25 damage if kills a unit
  • Ignores terrain cost
  • No movement cost to pillage
  • Volley
  • Spawns Genoswarms when enemies are near
  • Requires 1 Uranium.png Uranium and 1 Nanomaterials.png Nanomaterials
Future Worlds Biotrooper.png
Biotrooper Gunpowder Biomodification
  • 3 Moves.png Movement
  • 110 Strength.png Strength
  • March
  • Can enter rival territory
  • Amphibious
Future Worlds Chimera.png
Chimera Melee Designer Lifeforms
  • 4 Moves.png Movement
  • 80 Strength.png Strength
  • March
  • Heals 25 damage if kills a unit
  • Ignores terrain cost
  • Volley
Future Worlds Crawler.png
Crawler Siege Hyperstructures
  • 3 Moves.png Movement
  • 120 Ranged Strength (4 tiles)
  • 160 Strength.png Strength
  • Indirect Fire
  • May not melee attack
  • Bonus vs Cities (200)
  • No defensive terrain bonuses
  • Limited visibility
  • Can carry 3 cargo
  • No movement cost to pillage
  • Spawns a Hypervelocity Missile if carrying less than three (33% chance each turn)
  • Requires 1 Uranium.png Uranium and 1 Nanomaterials.png Nanomaterials
Future Worlds Cybersub.png
Cybersub Submarine Neural Interface
  • 8 Moves.png Movement
  • 100 Ranged Strength (4 tiles)
  • 75 Strength.png Strength
  • Invisible (Submarine)
  • Can see Submarines
  • Can carry 2 cargo
  • May enter ice tiles
  • May not melee attack
  • Bonus when attacking (75)
  • Extra sight (1)
  • Range attack only in domain
  • Requires 1 Nanomaterials.png Nanomaterials
Future Worlds Drone Fighter.png
Drone Fighter Fighter Cognitive Technology
  • 100 Ranged Strength (12 tiles)
  • Interception (100) (12 tiles)
  • Air Sweep
  • Air Recon
  • Bonus vs Bombers/Helicopters (150)
  • Requires 1 Nanomaterials.png Nanomaterials
Future Worlds Genoswarm.png
Genoswarm Melee Terraforming
  • 4 Moves.png Movement
  • 80 Strength.png Strength
  • Spawned by Bio-Titans
  • Dies at end of turn, damaging nearby enemies
Future Worlds Hovertank.png
Hovertank Helicopter Cybernetics
  • 6 Moves.png Movement
  • 100 Strength.png Strength
  • All tiles cost 1 move
  • Hovering unit
  • Bonus vs Tanks (100)
  • No defensive terrain bonuses
  • Penalty attacking cities (33)
  • Requires 1 Nanomaterials.png Nanomaterials
Future Worlds Hybrid Drone.png
Hybrid Drone Ranged Implants
  • 3 Moves.png Movement
  • 100 Ranged Strength (3 tiles)
  • 65 Strength.png Strength
  • Can move after attacking
  • Air Recon
  • May not melee attack
  • March
  • Indirect Fire
Future Worlds Hypervelocity Missile.png
Hypervelocity Missile Missile Microscale Engineering
  • 120 Ranged Strength (12 tiles)
  • Evasion (100)
  • No maintenance
  • Unit is consumed during attack
Future Worlds Mech Artillery.png
Mech Artillery Siege Microscale Engineering
  • 3 Moves.png Movement
  • 90 Ranged Strength (3 tiles)
  • 60 Strength.png Strength
  • Indirect Fire
  • May not melee attack
  • Bonus vs Cities (200)
  • No defensive terrain bonuses
  • Limited visibility
  • Can carry 2 cargo
  • Requires 1 Nanomaterials.png Nanomaterials
Future Worlds Nanohive.png
Nanohive Gunpowder Nanotechnology
  • 5 Moves.png Movement
  • 100 Strength.png Strength
  • March
  • Ignores terrain cost
  • Hovering unit
  • Nanoswarm (each turn, heals friendly units for 10 HP and damages enemy units for 10 HP [within 2 tiles])
  • Requires 1 Nanomaterials.png Nanomaterials
Future Worlds Nexus.png
Nexus Helicopter Smart Materials
  • 5 Moves.png Movement
  • 120 Strength.png Strength
  • Move all terrain
  • Ignores terrain cost
  • Hovering unit
  • No defensive terrain bonuses
  • Cover I
  • Interception (40)
  • Nanoswarm (each turn, heals friendly units for 10 HP and damages enemy units for 10 HP [within 2 tiles])
  • Command Nexus (reduces Strength.png Strength of enemy units within two tiles by 20%)
  • Can carry 4 cargo
  • Requires 1 Uranium.png Uranium and 1 Nanomaterials.png Nanomaterials
Future Worlds Organic Infantry.png
Organic Infantry Gunpowder Implants
  • 3 Moves.png Movement
  • 100 Strength.png Strength
  • Can enter rival territory
  • Amphibious
Future Worlds Robot Infantry.png
Robot Infantry Gunpowder Artificial Intelligence
  • 4 Moves.png Movement
  • 110 Strength.png Strength
  • Battle Network (+20% Strength.png Strength when adjacent to another friendly unit)
Future Worlds Suborbital Bomber.png
Suborbital Bomber Bomber Nuclear Fusion
  • 110 Ranged Strength (30 tiles)
  • Air Recon
  • Requires 1 Nanomaterials.png Nanomaterials
Future Worlds Triceratops.png
Triceratops Melee Designer Lifeforms
  • 2 Moves.png Movement
  • 100 Strength.png Strength
  • Cover I
Future Worlds Tyrannosaurus Rex.png
Tyrannosaurus Rex Melee Designer Lifeforms
  • 3 Moves.png Movement
  • 120 Strength.png Strength
Future Worlds Velociraptor.png
Velociraptor Melee Designer Lifeforms
  • 4 Moves.png Movement
  • 90 Strength.png Strength
  • Can move after attack
  • Ignores terrain cost

Upgrade paths and changes to standard units

  • Gunpowder/Melee units: Upgrade path is now Mechanized Infantry - Power Armor Infantry - Battlesuit
    • Upgrade path is now Marine - Special Forces - Organic Infantry - Biotrooper
      • Also, Mutant - Organic Infantry
    • Upgrade path is now Paratrooper - Airborne Forces - XCOM Squad
      • XCOM Squad base strength increased to Strength.png 120 and requires 1 Nanomaterials.png Nanomaterials
    • Upgrade path is Automaton - Robot Infantry
    • Upgrade path is Chimera - Bio-Titan
    • Upgrade path is Nanohive - Nexus
  • Ranged units: Upgrade path is now Bazooka - Drone UAV - Hybrid Drone - Biodrone
  • Siege units: Upgrade path is now Rocket Artillery - Mech Artillery - Crawler
  • Armored units: Upgrade path is now Modern Armor - Railgun Armor - Giant Death Robot
    • Giant Death Robot requires 1 Nanomaterials.png Nanomaterials and is unlocked at Adamantium
  • Helicopter/Anti-armored units: Upgrade path is now Helicopter Gunship - Vertol - Hovertank
  • Naval melee units: Upgrade path is now Destroyer - Missile Destroyer - Advanced Destroyer
  • Naval ranged units: Upgrade path is now Battleship or Missile Cruiser - Arsenal Ship
  • Submarines: Upgrade path is now Nuclear Submarine - Cybersub
  • Carriers: Upgrade path is now Carrier - Supercarrier - Nexus
  • Fighters: Upgrade path is now Jet Fighter - Drone Fighter
  • Bombers: Upgrade path is now Stealth Bomber - Suborbital Bomber
  • Missiles: Upgrade path is now Guided Missile - Hypervelocity Missile
  • Spaceship parts: SS Booster (unlocked at Energy Theory) and SS Cockpit (Computronium) do not require any resources, but SS Engine (Space Colonization) requires 1 Nanomaterials.png Nanomaterials, and SS Stasis Chamber (Homo Superior) requires 1 Aluminum.png Aluminum and 1 Nanomaterials.png Nanomaterials

Buildings

Information Era

Icon Building Technology Notes
Future Worlds Autoplant.png
Autoplant Distributed Computing
  • +10 Production.png Production
  • +1 Gold.png Gold for each E-Commerce Server in the empire
  • 1 Engineer Slot
  • Increases production of Automatons and Robot Infantry
  • Requires a Factory
  • City cannot contain a Biofactory, Genejack Facility, or Biogenesis Pod
Future Worlds Aquaculture Lab.png
Aquaculture Lab Cloning
  • +1 Food.png Food and +1 Gold.png Gold from sea resources
  • 1 Scientist Slot
  • Requires a Lighthouse
  • City cannot contain an Undersea Mining Platform
Future Worlds Cloning Lab.png
Cloning Lab Cloning
  • 15% of Food.png Food is carried over whenever a Citizen.png Citizen is born
  • +2 Food.png Food from Cattle and Sheep
  • +2 Production.png Production from Horses and Bison
  • Requires a Genemod Lab
  • City cannot contain a Vertical Farm, Mycoprotein Vats, or Orbital Habitat
Future Worlds E-Commerce Server.png
E-Commerce Server The Internet
  • Traderoute.png Trade Routes +2 Gold.png Gold (2-way)
  • +4 Gold.png Gold, +25% Gold.png Gold
  • 2 Merchant Slots
  • Requires a Stock Exchange and a Server Hub
Future Worlds Entertainment Server.png
Entertainment Server Memetics
  • +4 CultureIcon.png Culture, +25% CultureIcon.png Culture, +2 Tourism.png Tourism
  • Requires a Broadcast Tower and a Server Hub
Future Worlds Genemod Lab.png
Genemod Lab Genetic Manipulation
  • +25% Greatperson.png Great Person generation
  • +4 Food.png Food
  • +2 Food.png Food from Wheat, Deer, Bananas, and Fish
  • City cannot contain a Vertical Farm, Mycoprotein Vats, or Orbital Habitat
Future Worlds Geofront.png
Geofront Artificial Environments
Future Worlds Geothermal Plant.png
Geothermal Plant Environmentalism
Future Worlds Information Hub.png
Information Hub High-Energy Physics
  • +2 CultureIcon.png Culture, +2 Happy.png Happiness
  • +1 CultureIcon.png Culture for each Great Work in the city
  • +1 Happy.png Happiness for each Colosseum, Zoo, and Stadium in the city
  • 1 Scientist Slot
  • Requires a Server Hub
  • City cannot contain a Network Backbone, Telepresence Hub, or AI Network
Future Worlds Nanomaterial Plant.png
Nanomaterial Plant Nanomaterials
  • +2 Nanomaterials.png Nanomaterials
  • +2 Production.png Production from Coal.png Coal and Oil.png Oil
Future Worlds Research Server.png
Research Server Distributed Computing
  • +4 Science.png Science
  • 1 Scientist Slot
  • Requires a Server Hub
Future Worlds Server Hub.png
Server Hub The Internet
  • +2 Gold.png Gold, +2 Science.png Science, +2 CultureIcon.png Culture
Future Worlds Tidal Plant.png
Tidal Plant Environmentalism
Future Worlds Vertical Farm.png
Vertical Farm Artificial Environments
  • +6 Food.png Food, +2 Happy.png Happiness
  • +1 Food.png Food for each Hydroponic Dome worked by the city
  • Requires an Aqueduct
  • City cannot contain an Ecosanctuary, Genemod Lab, Cloning Lab, or Transgenic Nursery
Future Worlds VR Training Centre.png
VR Training Centre Memetics

Future Era

Icon Building Technology Notes
Future Worlds Aerospace Complex.png
Aerospace Complex Arcologies
  • Increases air unit capacity of a city by 6
  • Increases production of Drone Fighters and Suborbital Bombers
  • Spaceship Part Production Modifier +50%
Future Worlds AI Network.png
AI Network Artificial Intelligence
  • +6 Science.png Science, +6 CultureIcon.png Culture
  • +1 Science.png and +1 CultureIcon.png Culture for each AI Network in the empire
  • +1 Production.png Production and +1 Gold.png Gold for each Support Node worked by the city
  • Requires a Network Backbone
  • City cannot contain an Information Hub, Distribution Hub, or Metroplex Hub
Future Worlds Bioenhancement Centre.png
Bioenhancement Centre Biomodification
  • Increases production of Organic Infantry and Biotroopers
  • Melee, Gun, Ranged, and Scout units receive the Biomod promotion
  • Requires a Biofactory and an Implant Clinic
  • City cannot contain a Cyberclinic
Future Worlds Biofactory.png
Biofactory Ecotheory
  • +1 Production.png Production for Grassland and Plains tiles worked by the city
  • Requires a Factory
  • City cannot contain an Autoplant, Drone Hive, or Utility Fog Generator
Future Worlds Biogenesis Pod.png
Biogenesis Pod Designer Lifeforms
  • +1 Production.png Production for Forest tiles worked by the city
  • Increases production of Mutants, Chimeras, and Bio-Titans
  • Melee, Gun, Ranged, and Scout units receive the Gengineered promotion
  • Requires a Biofactory
  • City cannot contain an Autoplant, Drone Hive, or Utility Fog Generator
Future Worlds Birthing Pods.png
Birthing Pods Human Augmentation
  • +25% Production.png Production, +25% Gold.png Gold, +25% Science.png Science, +2 Happy.png Happiness
  • Requires an Implant Clinic and a Genemod Lab
  • City cannot contain a Vertical Farm, Mycoprotein Vats, or Orbital Habitat
Future Worlds Brain Uploading Facility.png
Brain Uploading Facility Digital Society
  • 1/4th of the Citizen.png Citizens in the city become uploaded. They can no longer work tiles or specialist slots, but provide +2 Science.png Science, +2 Production.png Production, +2 Gold.png Gold, and +2 CultureIcon.png Culture each
  • Requires a Cyberclinic
  • City cannot contain a Bioenhancement Centre
Future Worlds Comm Module.png
Comm Module Orbital Development
  • 4 Merchant Slots
  • Requires a Space Station
Future Worlds Converter.png
Converter Microscale Engineering
  • +2 Nanomaterials.png Nanomaterials
  • +2 Gold.png Gold from Coal.png Coal and Oil.png Oil
  • Requires a local improved source of Coal.png Coal or Oil.png Oil
Future Worlds Cyberclinic.png
Cyberclinic Neural Interface
  • +15% Production.png Production, +15% Gold.png Gold
  • Requires a Research Lab
  • City cannot contain a Bioenhancement Centre
Future Worlds Distribution Hub.png
Distribution Hub Nuclear Fusion
  • +1 Production.png Production for every 4 Citizen.png Citizens in the city
  • +1 Production.png Production for each Industrial Site worked by the city
  • 2 Engineer Slots
  • Requires a Factory and an Information Hub
  • City cannot contain a Network Backbone, Telepresence Hub, or AI Network
Future Worlds Drone Hive.png
Drone Hive Autonomous Systems
  • Building Production Modifier +10%
  • +8 Production.png Production
  • +1 Production.png Production for each Generator worked by the city
  • 1 Engineer Slot
  • Increases production of Automatons and Robot Infantry
  • Requires an Autoplant
  • City cannot contain a Biofactory, Genejack Facility, or Biogenesis Pod
Future Worlds Ecosanctuary.png
Ecosanctuary Ecotheory
  • +1 CultureIcon.png Culture and +1 Happy.png Happiness for each Nature Preserve worked by the city
  • City cannot contain a Vertical Farm, Mycoprotein Vats, or Orbital Habitat
Future Worlds Engineering Module.png
Engineering Module Orbital Development
  • 4 Engineer Slots
  • Requires a Space Station
Future Worlds Fusion Reactor.png
Fusion Reactor Nuclear Fusion
Future Worlds Genejack Facility.png
Genejack Facility Biomodification
  • +1 Nanomaterials.png Nanomaterials
  • +1 Gold.png Gold from Grassland and Plains tiles worked by the city
  • +1 Production.png Production from Desert, Tundra, and Snow tiles worked by the city
  • Requires a Biofactory
  • City cannot contain an Autoplant, Drone Hive, or Utility Fog Generator
Future Worlds Implant Clinic.png
Implant Clinic Implants
  • +15% Production.png Production, +15% Gold.png Gold
  • Requires a Hospital
Future Worlds Metroplex Hub.png
Metroplex Hub Hyperstructures
  • +1 Gold.png Gold for every 4 Citizen.png Citizens in the city
  • +1 Gold.png Gold for each Arcology worked by the city
  • 2 Merchant Slots
  • Requires a Distribution Hub
  • City cannot contain a Network Backbone, Telepresence Hub, or AI Network
Future Worlds Mycoprotein Vats.png
Mycoprotein Vats Orbital Development
  • +1 Food.png Food for every 4 Citizen.png Citizens in the city
  • Requires a Vertical Farm
  • City cannot contain an Ecosanctuary, Genemod Lab, Cloning Lab, or Transgenic Nursery
Future Worlds Nanoforge.png
Nanoforge Nanotechnology
  • +15% Production.png Production for military units
  • 2 Engineer Slots
  • Requires an Autoplant
  • City cannot contain a Biofactory, Genejack Facility, or Biogenesis Pod
Future Worlds Network Backbone.png
Network Backbone Cognitive Technology
  • +50% Tourism.png Tourism from Great Works
  • +2 Science.png Science, +2 CultureIcon.png Culture
  • +1 Science.png Science for each Research Server in the empire
  • +1 CultureIcon.png Culture for each Entertainment Server in the empire
  • +1 Gold.png Gold for each Communications Array worked by the city
  • Requires a Server Hub
  • City cannot contain an Information Hub, Distribution Hub, or Metroplex Hub
Future Worlds Nucleonic Foundry.png
Nucleonic Foundry Adamantium
  • +6 Nanomaterials.png Nanomaterials
  • +30% Production.png Production
  • +4 Production.png Production and +2 Gold.png Gold from Aluminum.png Aluminum and Uranium.png Uranium
  • Requires a Fusion Reactor and 2 Uranium.png Uranium
Future Worlds Orbital Habitat.png
Orbital Habitat Arcologies
  • +1 Food.png Food for every Specialist in a Research Module, Engineering Module, or Comm Module in the city
  • +3 Gold.png Gold
  • Requires Mycoprotein Vats and a Space Station
  • City cannot contain an Ecosanctuary, Genemod Lab, Cloning Lab, or Transgenic Nursery
Future Worlds Research Module.png
Research Module Orbital Development
  • 4 Scientist Slots
  • Requires a Space Station
Future Worlds Space Station.png
Space Station Orbital Development
  • +25% Production.png Production, +25% Science.png Science
  • 2 Engineer Slots
  • Requires a Launch Facility (National Wonder)
Future Worlds Telepresence Hub.png
Telepresence Hub Cybernetics
  • +4 Production.png Production
  • +1 Production.png Production and +1 Gold.png Gold for each Cyberclinic in the empire
  • Requires a Network Backbone
  • City cannot contain an Information Hub, Distribution Hub, or Metroplex Hub
Future Worlds Tidal Array.png
Tidal Array Transgenics
  • +5 Production.png Production, +10% Production.png Production
  • +5 Gold.png Gold, +10% Gold.png Gold
  • +1 Production.png Production and +1 Gold.png Gold from sea resources
  • Requires a Tidal Plant
Future Worlds Transgenic Nursery.png
Transgenic Nursery Transgenics
  • +1 Food.png Food from Forest tiles worked by the city
  • +1 Production.png Production from Jungle tiles worked by the city
  • +1 Food.png Food and +1 Production.png Production from Marsh tiles worked by the city
  • Requires a Cloning Lab
  • City cannot contain a Vertical Farm, Mycoprotein Vats, or Orbital Habitat
Future Worlds Undersea Mining Platform.png
Undersea Mining Platform Cognitive Technology
  • +2 Production.png Production from Coast and Ocean Tiles worked by the city
  • 1 Engineer Slot
  • Requires a Harbor
  • City cannot contain an Aquaculture Lab
Future Worlds Utility Fog Generator.png
Utility Fog Generator Smart Materials
  • +4 Nanomaterials.png Nanomaterials
  • Building Production Modifier +20%
  • +6 Production.png Production, +2 Happy.png Happiness
  • +12 City Strength.png Strength and +100 City HP
  • Requires a Drone Hive
  • City cannot contain a Biofactory, Genejack Facility, or Biogenesis Pod

Building sequences and synergies

  • Clinic-related Buildings:
    • Research Lab - Cyberclinic - Brain Uploading Facility
      • Digital Emancipation (World Wonder)
    • Hospital - Implant Clinic - Bioenhancement Centre (with Biofactory) and Birthing Pods (with Genemod Lab)
  • Coastal Buildings:
  • CultureIcon.png Culture Buildings:
  • Strength.png Defensive Buildings:
  • Food.png Food Buildings:
    • Aqueduct - Vertical Farm - Mycoprotein Vats - Orbital Habitat (with Space Station and Modules)
      • Sky City (World Wonder)
    • Genemod Lab - Cloning Lab - Transgenic Nursery
      • Nephilim Gene Template (World Wonder)
  • Happy.png Happiness Buildings:
    • Zoo, Jurassic Park (World Wonder)
  • Military Buildings:
  • Nature-related Buildings:
    • Ecosanctuary, Utsäde Gene Vault (World Wonder)
  • Production.png Production Buildings:
    • Factory -
      • Nuclear Plant - Fusion Reactor - Nucleonic Foundry
      • Solar Plant, Helios Microwave Power Satellite (World Wonder)
      • Geothermal Plant - Borehole (National Wonder)
      • Tidal Plant - Tidal Array
      • Autoplant - Drone Hive - Utility Fog Generator
        • Angelnet (World Wonder)
        • Digital Emancipation (World Wonder)
        • Shimizu Mega-City Pyramid (World Wonder)
        • Nanoforge
      • Biofactory - Biogenesis Pod and Genejack Facility
      • Orbital Refinery (World Wonder)
  • Science.png Science Buildings:
  • Server-related Buildings:
    • Server Hub - E-Commerce Server, Entertainment Server, and Research Server
      • Network Backbone - Telepresence Hub and AI Network
        • Digital Emancipation (World Wonder)
      • Information Hub - Distribution Hub - Metroplex Hub
        • Central Command (National Wonder)
      • Kalt Geymsla Data Haven (World Wonder)
  • Space-related Buildings:
    • Launch Facility (National Wonder) - Space Station - Research, Engineering, and Comm Modules
      • Orbital Habitat (with Vertical Farm and Mycoprotein Vats)
      • Ceres Station (International Project Wonder)
      • Moon Base (National Wonder)


Improvements

Icon Improvement Notes
Future Worlds Arcology.png
Arcology
  • Unlocked at Arcologies
  • +2 Gold.png Gold, +2 Food.png Food
  • Additional +1 Gold.png Gold and +1 Food.png Food if next to a city
  • Additional +2 Gold.png Gold if on a coast
  • Adds +1 Gold.png Gold to a local Metroplex Hub
  • +100% Strength.png Defensive Strength for units on this tile
  • Can be built on Grassland, Plains, Desert, Tundra, Snow, Jungle, Forest, Marsh
  • Cannot be built adjacent to another Arcology
Future Worlds Communications Array.png
Communications Array
  • Unlocked at Mobile Tactics
  • +1 Gold.png Gold
  • Additional +1 Science.png Science with Distributed Computing
  • Additional +1 Science.png Science with Free Thought (social policy)
  • Additional +1 CultureIcon.png Culture with Memetics
  • Adds +1 Gold.png Gold to a local Network Backbone
  • Can be built on Grassland, Plains, Desert, Tundra, Snow, Jungle, Forest, Marsh
  • Cannot be built adjacent to another Communications Array
Future Worlds Eco-Commune.png
Eco-Commune
  • Unlocked at Memetics
  • +1 CultureIcon.png Culture, +1 Gold.png Gold, +1 Food.png Food
  • Additional +1 CultureIcon.png Culture with fresh water
  • Additional +1 Food.png Food with Biomodification
  • Can be built on Grassland, Plains, Jungle, Forest, Marsh
Future Worlds Fungal Growth.png
Fungal Growth
  • Requires the Pholus Mutagen (World Wonder) unlocked at Transgenics; supposed to randomly appear in Grassland and Plains tiles with Farms, Plantations, Nature Preserves, or no improvements
  • +1 Food.png Food, +1 Production.png Production, +1 Gold.png Gold
Future Worlds Generator.png
Generator
  • Unlocked at Nanomaterials
  • +1 Production.png Production, +2 Gold.png Gold
  • Additional +1 Gold.png Gold with fresh water
  • Additional +1 Gold.png Gold with Nanotechnology
  • Adds +1 Production.png Production to a local Drone Hive
  • Can be built on Grassland, Plains, Desert, Tundra, Snow, Jungle, Forest, Marsh
Future Worlds Genocentre.png
Genocentre
  • Unlocked at Transgenics
  • +2 Production.png Production, +1 Gold.png Gold, +1 Food.png Food
  • Additional +2 Production.png Production when improving Horses or Cattle
  • Additional +2 Food.png Food when improving Wheat or Sheep
  • +100% Strength.png Defensive Strength for units on this tile
  • Can be built on Grassland, Plains, Desert, Tundra, Snow, Jungle, Forest, Marsh
  • Cannot be built adjacent to another Genocentre
Future Worlds Hydroponics Dome.png
Hydroponics Dome
  • Unlocked at Artificial Environments
  • +2 Food.png Food, +1 Production.png Production
  • Additional +1 Food.png Food with fresh water
  • Additional +1 Gold.png Gold with Arcologies (Technology)
  • Adds +1 Food.png Food to a local Vertical Farm
  • Can be built on Desert, Tundra, Snow, Forest
Future Worlds High-Energy Research Centre.png
High-Energy Research Centre
  • Requires a Particle Accelerator (National Wonder) unlocked at Particle Physics; replaces Academies
  • +12 Science.png Science, +2 Gold.png Gold
  • Additional +2 Science.png Science with Artificial Intelligence
  • Additional +2 Science.png Science with Energy Theory
  • Can be built on Grassland, Plains, Desert, Tundra, Snow
  • Improves Horses.png Horses, Iron.png Icon, Coal.png Coal, Oil.png Oil, Aluminum.png Aluminum, and Uranium.png Uranium
Future Worlds Industrial Complex.png
Industrial Complex
  • Unlocked at Lasers
  • +2 Production.png Production
  • Additional +1 Production.png Production and +1 Gold.png Gold with Microscale Engineering
  • Adds +1 Production.png Production to a local Distribution Hub
  • Can be built on Grassland, Plains, Desert, Tundra, Snow, Jungle, Forest, Marsh (no hills)
Future Worlds Nature Preserve.png
Nature Preserve
  • Unlocked at Environmentalism
  • +1 CultureIcon.png Culture, +1Gold.png Gold
  • Additional +1 CultureIcon.png Culture and +1Gold.png Gold with Ecotheory
  • Adds +1 CultureIcon.png Culture and +1 Happy.png Happiness to a local Ecosanctuary
  • Can be built on Grassland, Plains, Desert, Tundra, Snow, Jungle, Forest, Marsh
Future Worlds Support Node.png
Support Node
  • Unlocked at Autonomous Systems
  • +2 Gold.png Gold, +2 Production.png Production
  • Additional +1 Gold.png Gold and +1 Production.png Production if next to a city
  • Additional +2 Production.png Production if built on a hill
  • Additional +1 Gold.png Gold with Commerce (social policy)
  • Additional +1 Science.png Science with Free Thought (social policy)
  • Adds +1 Gold.png Gold and +1 Production.png Production to a local AI Network
  • +50% Strength.png Defensive Strength for units on this tile
  • Heals nearby units for 10 HP each turn
  • Can be built on Grassland, Plains, Desert, Tundra, Snow, Jungle, Forest, Marsh
  • Cannot be built adjacent to another Support Node

Changes to standard improvements

  • Plantation: +1 Gold.png Gold with Transgenics
  • Quarry: +1 Production.png Production with Autonomous Systems

Wonders

World Wonders

Information Era

Icon Wonder Notes
Future Worlds Enrichment Center.png
Enrichment Center
  • Unlocked at Particle Physics
  • +1 Science.png Science for each Citizen.png Citizen in the city
  • +100% Science.png Science
Future Worlds Helios Microwave Power Satellite.png
Helios Microwave Power Satellite
  • Unlocked at High-Energy Physics
  • +1 Gold.png Gold and +1 Production.png Production for Desert tiles worked by city
  • Doubles the yields of all Solar Plants in the empire
  • Free Solar Plant in the city in which it is built
  • Enemy units next to cities with Solar Plants take 10 damage each turn
  • +2 Greatperson.png Great Engineer Points
  • City must be on or next to Desert
Future Worlds Jurassic Park.png
Jurassic Park
  • Unlocked at Genetic Manipulation
  • +6 Gold.png Gold, +6 Science.png Science, +6 Happy.png Happiness
  • +2 Gold.png Gold, +2 Science.png Science, +4 Happy.png Happiness from all Zoos
  • Free Zoo in the city in which it is built
  • +2 Greatperson.png Great Scientist Points
  • Dinosaur units may appear randomly outside cities as Barbarians until the discovery of Designer Lifeforms
Future Worlds Shanghai World Financial Center.png
Shanghai World Financial Center
  • Unlocked at Globalization
  • 1500 Gold.png Gold upon completion
  • +2 CultureIcon.png Culture
  • +2 Greatperson.png Great Merchant Points
  • 2 Merchant Slots, +2 Gold.png Gold from all Merchants
Future Worlds Tokyo Skytree.png
Tokyo Skytree
  • Unlocked at Memetics
  • +3 Gold.png Gold, +2 CultureIcon.png Culture, +4 Happy.png Happiness
  • +1 CultureIcon.png Culture, +1 Happy.png Happiness from all Broadcast Towers

Future Era

Icon Wonder Notes
Future Worlds Angelnet.png
Angelnet
  • Unlocked at Smart Materials
  • Doubles effect of all Utility Fog Generators
  • +2 Happy.png Happiness from all Utility Fog Generators
  • Free Utility Fog Generator in the city in which it is built
Future Worlds Citadel Station.png
Citadel Station
  • Unlocked at Energy Theory
  • +2 Gold.png Gold and +2 Production.png Production from all Engineers
  • +2 Gold.png Gold and +2 Science.png Science from all Scientists
Future Worlds Digital Emancipation.png
Digital Emancipation
  • Unlocked at Digital Society
  • +8 Production.png Production and +6 Gold.png Gold from all Drone Hives
  • +1 CultureIcon.png Culture, +1 Gold.png Gold, +1 Production.png Production, +1 Science.png Science from all uploaded citizens (Brain Uploading Facilities)
  • +6 Science.png Science, +6 CultureIcon.png Culture, +6 Gold.png Gold from all AI Networks
  • These buildings do not cost maintenance
Future Worlds Kalt Geymsla Data Haven.png
Kalt Geymsla Data Haven
  • Unlocked at Neural Interface
  • +2 Science.png Science and +2 CultureIcon.png Culture from Tundra and Snow tiles worked by city
  • +2 Gold.png Gold from each Server Hub in the empire
  • +2 Greatperson.png Great Scientist Points
  • City must be on or next to Tundra
Future Worlds Mnemosyne Facility.png
Mnemosyne Facility
  • Unlocked at Cybernetics
  • Units trained in this city gain additional XP equal to 10 times the level of the unit in your empire with the highest experience level, to a maximum of 60.
Future Worlds Nephilim Gene Template.png
Nephilim Gene Template
  • Unlocked at Human Augmentation
  • +1 Production.png Production, +1 Gold.png Gold, and +1 Science.png Science for every 2 Citizen.png Citizens in every city
  • +2 Happy.png Happiness from every Genemod Lab
Future Worlds Orbital Refinery.png
Orbital Refinery
  • Unlocked at Nuclear Fusion
  • +12 Nanomaterials.png Nanomaterials
  • +2 Production.png Production from all Factories and Nanomaterial Plants
  • 3 Engineer Slots
Future Worlds Pholus Mutagen.png
Pholus Mutagen
  • Unlocked at Transgenics
  • Units receive the Gengineered promotion for free
  • Fungal Growths are supposed to randomly appear in Grassland and Plains tiles with Farms, Plantations, Nature Preserves, or no improvements
Future Worlds Skynet.png
Skynet
  • Unlocked at Artificial Intelligence
  • +10% Strength.png Combat Strength for all units
Future Worlds Utsade Gene Vault.png
Utsäde Gene Vault
  • Unlocked at Ecotheory
  • +2 Science.png Science from all Nature Preserves
  • +2 Gold.png Gold from all Genocentres
  • +2 CultureIcon.png Culture from all Eco-Communes
  • +2 Greatperson.png Great Scientist Points
Future Worlds Virtual Idol.png
Virtual Idol
  • Unlocked at Cognitive Technology
  • +50% CultureIcon.png Culture
  • +100% Tourism.png Tourism from Great Works
  • 2 Great Work of Music slots
  • Free Great Musician
  • It's Hatsune Miku!
Hyperstructures
Future Worlds Bionic Tower.png
Bionic Tower
  • Unlocked at Human Augmentation
  • Specialists in cities produce half the normal amount of Unhappiness.png Unhappiness and consume half the normal amount of Food.png Food
  • +2 Greatperson.png Great Scientist Points
  • Hyperstructure (Cannot be built in a city that has another Hyperstructure)
  • Requires 6 Nanomaterials.png Nanomaterials
  • City must be on the coast
Future Worlds Buenos Aires Forum.png
Buenos Aires Forum
  • Unlocked at Hyperstructures
  • Increases Golden Age length by 50% and starts a Golden Age
  • Gain Goldenage.png Golden Age points equivalent to the number of Citizen.png Citizens in the city each turn
  • +2 Greatperson.png Great Scientist Points
  • Hyperstructure (Cannot be built in a city that has another Hyperstructure)
  • Requires 6 Nanomaterials.png Nanomaterials
  • City must be next to a river
Future Worlds Floating Islands.png
Floating Islands
  • Unlocked at Terraforming
  • +3 CultureIcon.png Culture and +3 Gold.png Gold for Sea and Ocean tiles worked by the city
  • Additional +2 CultureIcon.png Culture, +2 Gold.png Gold, +1 Food.png Food, and +1 Production.png Production for Atolls worked by the city
  • +3 Greatperson.png Great Scientist Points
  • Hyperstructure (Cannot be built in a city that has another Hyperstructure)
  • Requires 6 Nanomaterials.png Nanomaterials
  • City must be on the coast
Future Worlds Shimizu Mega City Pyramid.png
Shimizu Mega City Pyramid
  • Unlocked at Digital Society
  • +20 Production.png Production, +20 Gold.png Gold, +20 Science.png Science
  • +2 Happy.png Happiness from all Autoplants and Drone Hives
  • Eliminates building maintenance in the city it was built in
  • +3 Greatperson.png Great Engineer Points
  • Hyperstructure (Cannot be built in a city that has another Hyperstructure)
  • Requires 6 Nanomaterials.png Nanomaterials
  • City must be on the coast
Future Worlds Sky City.png
Sky City
  • Unlocked at Hyperstructures
  • +4 Food.png Food, +4 Gold.png Gold, and +2 Happy.png Happiness from all Vertical Farms
  • Free Vertical Farm in the city in which it is built
  • +2 Greatperson.png Great Engineer Points
  • Hyperstructure (Cannot be built in a city that has another Hyperstructure)
  • Requires 6 Nanomaterials.png Nanomaterials
Future Worlds Ultima Tower.png
Ultima Tower
  • Unlocked at Hyperstructures
  • +2 Citizen.png Citizens per city and +10 Happy.png Happiness
  • +2 Greatperson.png Great Engineer Points
  • Hyperstructure (Cannot be built in a city that has another Hyperstructure)
  • Requires 6 Nanomaterials.png Nanomaterials

National Wonders

Icon Wonder Notes
Future Worlds Borehole.png
Borehole
  • Unlocked at Autonomous Systems
  • +10% Production.png Production
  • +15% Production.png Production from all Geothermal Plants
  • +1 Production.png Production and +1 Gold.png Gold from all Mines
  • 2 Engineer Slots
  • Requires a Geothermal Plant
Future Worlds Central Command.png
Central Command
  • Unlocked at Arcologies
  • +6 CultureIcon.png Culture from every Information Hub
  • +6 Production.png Production from every Distribution Hub
  • +6 Gold.png Gold from every Metroplex Hub
  • Requires an Information Hub in every city
  • Must be built in Capital
Future Worlds Launch Facility.png
Launch Facility
  • Unlocked at Stealth
  • +20% Gold.png Gold, +20% Science.png Science
  • +15% Production.png Production for Air and Hovering Units
  • 2 Scientist Slots
  • Enables construction of Space Stations
  • Requires 2 Aluminum.png Aluminum
Future Worlds Moon Base.png
Moon Base
  • Unlocked at Energy Theory
  • +6 Science.png Science from all Research Modules
  • +6 Production.png Production from all Engineering Modules
  • +6 Production.png Production from all Fusion Reactors
  • +6 Gold.png Gold from all Comm Modules
  • 2 Scientist Slots
  • Requires 2 Nanomaterials.png Nanomaterials and a Space Station
Future Worlds Particle Accelerator.png
Particle Accelerator
  • Unlocked at Particle Physics
  • +8 Science.png Science
  • 3 Scientist Slots
  • Free Great Scientist
  • Academies (including future ones) are converted into High-Energy Research Centres
  • Requires a Research Lab in every city

International Projects

Icon Project Notes
Future Worlds Human Genome Project.png
Human Genome Project
  • UN Resolution unlocked at Genetic Manipulation
  • Gold: Human Genome Project Wonder (+1 Science.png Science from all Scientists, +1 Production.png Production from all Engineers, +1 Gold.png Gold from all Merchants, +1 CultureIcon.png Culture from all Writers, Artists, and Musicians; +3 Greatperson.png Great Scientist Points)
  • Silver: All cities gain +1 Citizen.png Citizen
  • Bronze: +2 Science.png Science from all Research Labs, +2 Food.png Food from all Medical Labs
Future Worlds Ceres Station.png
International Asteroid Mining Conference
  • UN Resolution unlocked at Orbital Development
  • Gold: Ceres Station Wonder (+4 Science.png Science from all Research Modules, +4 Production.png Production from all Engineering Modules, +4 Gold.png Gold from all Comm Modules; +3 Greatperson.png Great Engineer Points)
  • Silver: +6 Nanomaterials.png Nanomaterials
  • Bronze: +6 Aluminum.png Aluminum

Changes to standard International Projects:

International Space Station Wonder: free Space Station (Building) in capital

Full Credits List

Steam Workshop
Latest Version: v6
Last Updated: 2017-03-11

 

 
  • ArbogLi: several icons
  • TPangolin: several unit flag icons
  • Pouakai, Sukritact, and Janboruta: Shanghai World Financial Centre and Tokyo Sky Tree wonders
  • Rorschach: Mega Buildings Reduced
  • Ekmek: Drone UAV unit
  • TIHON: T800 model
  • Deliverator: EE2 Future Units Kit (models for several units converted from Empire Earth 2)
  • Premier Valle: Crysis VTOL model
  • Civitar: Mutant model
  • Phaedris: model used to make the Nanohives
  • Kramer and Wolfdog: Special Forces unit
  • Wolfdog: Airborne Forces model
  • Zerver: Battlesuit model
  • Vicevirtuoso: Automaton model
  • Deliverator: dinosaurs
  • Skajaquada: Bio-Titan model
  • Nomad or What: conversion of Deliverator's Scorpion model
  • labriejp: Missile Destroyer
  • Danrell: Supercarrier
  • Civilization: Beyond Earth devs: Eco-Commune, Support Node, Arcology, Biotrooper, Chimera, Crawler, and Hovertank models