Civilization V Customisation Wiki

The Future Worlds mod extends the tech tree in the Information and Future Eras by adding many units, buildings, improvements, and wonders with a contemporary or science fiction theme. The upper, middle, and lower sections of the tech tree generally focus on biological, cybernetic, and industrial technologies, respectively. A new strategic resource, Nanomaterials, can only be obtained with certain buildings. Requires the Brave New World expansion.

Technologies[]

Information Era[]

Icon Tech Requires / Leads To Unlocks
FutureWorlds Environmentalism
Environmentalism Ecology
  • Geothermal Plant
  • Tidal Plant
  • Nature Preserve
Genetic Manipulation
Future Worlds Genetic Manipulation
Genetic Manipulation Environmentalism, Telecommunications
  • Mutant
  • Genemod Lab
  • Jurassic Park
Cloning, Memetics
Future Worlds Artificial Environments
Artificial Environments Stealth
  • Geofront
  • Vertical Farm
  • Hydroponics Dome
Orbital Development
Future Worlds Cloning
Cloning Genetic Manipulation
  • Aquaculture Lab
  • Cloning Lab
Transgenics
Future Worlds Distributed Computing
Distributed Computing The Internet
  • Vertol
  • Arsenal Ship
  • Research Server
  • Autoplant
  • +1 Science from Communications Arrays
Cognitive Technology
Future Worlds High-Energy Physics
High-Energy Physics Particle Physics, Stealth
  • Railgun Armor
  • Information Hub
  • Helios Microwave Power Satellite
Microscale Engineering, Orbital Development
Future Worlds Memetics
Memetics Genetic Manipulation, Globalization, The Internet
  • VR Training Centre
  • Entertainment Server
  • Tokyo Skytree
  • Eco-Commune
  • +1 Culture from Communications Arrays
Implants, Ecotheory
Future Worlds Nanomaterials
Nanomaterials The Internet, Particle Physics
  • Power Armor Infantry
  • Nanomaterial Plant
  • Generator
Cognitive Technology, Microscale Engineering

Future Era[]

Icon Tech Requires / Leads To Unlocks
Future Worlds Cognitive Technology
Cognitive Technology Distributed Computing, Nanomaterials
  • Drone Fighter
  • Automaton
  • Network Backbone
  • Undersea Mining Platform
  • Virtual Idol
Neural Interface, Autonomous Systems
Future Worlds Ecotheory
Ecotheory Memetics
  • Biofactory
  • Ecosanctuary
  • Utsäde Gene Vault
  • +1 Gold and +1 Culture from Nature Preserves
Transgenics
Future Worlds Implants
Implants Memetics
  • Hybrid Drone
  • Organic Infantry
  • Implant Clinic
Neural Interface, Biomodification
Future Worlds Microscale Engineering
Microscale Engineering Nanomaterials, High-Energy Physics
  • Mech Artillery
  • Hypervelocity Missile
  • Converter
  • +1 Production and +1 Gold from Industrial Complexes
Nanotechnology, Nuclear Fusion
Future Worlds Orbital Development
Orbital Development High-Energy Physics, Artificial Environments
  • Mycoprotein Vats
  • Space Station
  • Research Module
  • Engineering Module
  • Comm Module
Arcologies, Nuclear Fusion
Future Worlds Arcologies
Arcologies Orbital Development
  • Aerospace Complex
  • Orbital Habitat
  • Central Command
  • Arcology
  • +1 Gold from Hydroponics Domes
Hyperstructures
Future Worlds Autonomous Systems
Autonomous Systems Cognitive Technology
  • Advanced Destroyer
  • Drone Hive
  • Borehole
  • Support Node
  • +1 Production from Quarries
Artificial Intelligence, Nanotechnology
Future Worlds Neural Interface
Neural Interface Implants, Cognitive Technology
  • Cybersub
  • Cyberclinic
  • Kalt Geymsla Data Haven
Cybernetics
Future Worlds Transgenics
Transgenics Cloning, Ecotheory
  • Tidal Array
  • Transgenic Nursery
  • Pholus Mutagen
  • Genocentre
  • +1 Gold from Plantations
Designer Lifeforms, Biomodification
Future Worlds Adamantium
Adamantium Nuclear Fusion
  • Giant Death Robot
  • Battlesuit
  • Nucleonic Foundry
Energy Theory, Hyperstructures
Future Worlds Artificial Intelligence
Artificial Intelligence Autonomous Systems
  • Robot Infantry
  • AI Network
  • Skynet
  • +2 Science from High-Energy Research Centres
Digital Society, Smart Materials
Future Worlds Biomodification
Biomodification Transgenics, Implants
  • Biotrooper
  • Genejack Facility
  • Bioenhancement Centre
  • +1 Food from Eco-Communes
Terraforming, Human Augmentation
Future Worlds Cybernetics
Cybernetics Neural Interface
  • Hovertank
  • Telepresence Hub
  • Mnemosyne Facility
Human Augmentation, Digital Society
Future Worlds Designer Lifeforms
Designer Lifeforms Transgenics
  • Chimera
  • Tyrannosaurus Rex
  • Triceratops
  • Velociraptor
  • Biogenesis Pod
Terraforming
Future Worlds Digital Society
Digital Society Cybernetics, Artificial Intelligence
  • Brain Uploading Facility
  • Shimizu Mega City Pyramid
  • Digital Emancipation
  • Gain 1 additional Delegate in the World Congress for every Spy as a Diplomat in another Civilization's Capital
Computronium
Future Worlds Energy Theory
Energy Theory Nanotechnology, Adamantium
  • SS Booster
  • Spaceship Factory
  • Moon Base
  • Citadel Station
  • +2 Science from High-Energy Research Centres
Space Colonization
Future Worlds Human Augmentation
Human Augmentation Biomodification, Cybernetics
  • Birthing Pods
  • Bionic Tower
  • Nephilim Gene Template
  • Doubles Tourism output
Homo Superior
Future Worlds Hyperstructures
Hyperstructures Adamantium, Arcologies
  • Crawler
  • Metroplex Hub
  • Ultima Tower
  • Sky City
  • Buenos Aires Forum
Space Colonization
Future Worlds Smart Materials
Smart Materials Artificial Intelligence, Nanotechnology
  • Nexus
  • Utility Fog Generator
  • Angelnet
Computronium
Future Worlds Terraforming
Terraforming Designer Lifeforms, Biomodification
  • Biodrone
  • Bio-Titan
    • Genoswarm
  • Floating Islands
Homo Superior
Future Worlds Computronium
Computronium Digital Society, Smart Materials
  • SS Cockpit
Future Tech
Future Worlds Homo Superior
Homo Superior Terraforming, Human Augmentation
  • SS Stasis Chamber
Future Tech
Future Worlds Space Colonization
Space Colonization Energy Theory, Hyperstructures
  • SS Engine
Future Tech

Changes to standard technologies[]

  • Rocketry and Computers have switched places and Information Era techs have been rearranged
  • Mobile Tactics: unlocks the Communications Array
  • Robotics: unlocks the Supercarrier; Spaceship Factory moved to Energy Theory
  • Lasers: unlocks the Industrial Complex
  • Satellites: SS Cockpit moved to Computronium
  • Advanced Ballistics: SS Booster moved to Energy Theory
  • Globalization: unlocks Special Forces, the Shanghai World Financial Center, and an additional trade route; Diplomat and Delegate effect moved to Digital Society
  • Internet: unlocks the Drone UAV, Airborne Forces, Server Hub, and E-Commerce Server; Tourism effect moved to Human Augmentation
  • Particle Physics: unlocks the Missile Destroyer, Particle Accelerator (which converts Academies into High-Energy Research Centres), and Enrichment Center; SS Engine moved to Space Colonization
  • Stealth: unlocks the Launch Facility
  • Nuclear Fusion: moved to Future Era (requires Microscale Engineering and Orbital Development); unlocks the Suborbital Bomber, Fusion Reactor, Distribution Hub, and Orbital Refinery; Giant Death Robot moved to Adamantium
  • Nanotechnology: moved to Future Era (requires Autonomous Systems and Microscale Engineering); unlocks the Nanohive, Nanoforge, and +1 Gold for Generators; SS Stasis Chamber moved to Homo Superior

Units[]

Information Era[]

Icon Unit Type Technology Notes
Future Worlds Airborne Forces
Airborne Forces Gunpowder The Internet
  • 3 Movement
  • 85 Strength
  • Paradrop (20 tiles)
  • No movement cost to pillage
Future Worlds Arsenal Ship
Arsenal Ship Naval Ranged Distributed Computing
  • 8 Movement
  • 125 Ranged Strength (3 tiles)
  • 100 Strength
  • Can carry 4 cargo
  • Interception (100) (3 tiles)
  • May not melee attack
  • Indirect Fire
Future Worlds Drone UAV
Drone UAV Ranged The Internet
  • 2 Movement
  • 90 Ranged Strength (2 tiles)
  • 60 Strength
  • Can move after attacking
  • Air Recon
  • May not melee attack
  • Indirect Fire
Future Worlds Missile Destroyer
Missile Destroyer Naval Melee Particle Physics
  • 7 Movement
  • 75 Strength
  • Can see Submarines
  • Interception (100) (3 tiles)
  • Attack vs Submarines (100)
  • Withdraw before melee
  • Can carry 1 cargo
Future Worlds Mutant
Mutant Melee Genetic Manipulation
  • 3 Movement
  • 80 Strength
  • March
  • Heals 25 damage if kills a unit
  • Mutation (upon dying, nearby enemy units may become Barbarians)
Future Worlds Power Armor Infantry
Power Armor Infantry Gunpowder Nanomaterials
  • 3 Movement
  • 105 Strength
Future Worlds Railgun Armor
Railgun Armor Armored High-Energy Physics
  • 5 Movement
  • 120 Strength
  • No defensive terrain bonuses
  • Can move after attacking
  • Requires 1 Nanomaterials
Future Worlds Special Forces
Special Forces Gunpowder Globalization
  • 3 Movement
  • 85 Strength
  • Amphibious
  • Can enter rival territory
Future Worlds Supercarrier
Supercarrier Carrier Robotics
  • 6 Movement
  • 20 Ranged Strength (1 tile)
  • 55 Strength
  • Can carry 4 cargo
  • Interception (40)
  • May not melee attack
  • Requires 1 Uranium
Future Worlds Vertol
Vertol Helicopter Distributed Computing
  • 6 Movement
  • 80 Strength
  • All tiles cost 1 move
  • Hovering unit
  • Bonus vs Tanks (100)
  • No defensive terrain bonuses
  • Unable to capture cities
  • Requires 1 Nanomaterials

Future Era[]

Icon Unit Type Technology Notes
Future Worlds Advanced Destroyer
Advanced Destroyer Naval Melee Autonomous Systems
  • 8 Movement
  • 100 Strength
  • Can see Submarines
  • Interception (100) (4 tiles)
  • Attack vs Submarines (100)
  • Withdraw before melee
  • Can carry 2 cargo
Future Worlds Automaton
Automaton Gunpowder Cognitive Technology
  • 4 Movement
  • 90 Strength
  • Battle Network (+20% Strength when adjacent to another friendly unit)
Future Worlds Battlesuit
Battlesuit Gunpowder Adamantium
  • 3 Movement
  • 120 Strength
Future Worlds Biodrone
Biodrone Ranged Terraforming
  • 4 Movement
  • 110 Ranged Strength (4 tiles)
  • 70 Strength
  • Can move after attacking
  • Air Recon
  • May not melee attack
  • March
  • Indirect Fire
  • Requires 1 Nanomaterials
Future Worlds Bio-Titan
Bio-Titan Melee Terraforming
  • 4 Movement
  • 140 Strength
  • March
  • Heals 25 damage if kills a unit
  • Ignores terrain cost
  • No movement cost to pillage
  • Volley
  • Spawns Genoswarms when enemies are near
  • Requires 1 Uranium and 1 Nanomaterials
Future Worlds Biotrooper
Biotrooper Gunpowder Biomodification
  • 3 Movement
  • 110 Strength
  • March
  • Can enter rival territory
  • Amphibious
Future Worlds Chimera
Chimera Melee Designer Lifeforms
  • 4 Movement
  • 80 Strength
  • March
  • Heals 25 damage if kills a unit
  • Ignores terrain cost
  • Volley
Future Worlds Crawler
Crawler Siege Hyperstructures
  • 3 Movement
  • 120 Ranged Strength (4 tiles)
  • 160 Strength
  • Indirect Fire
  • May not melee attack
  • Bonus vs Cities (200)
  • No defensive terrain bonuses
  • Limited visibility
  • Can carry 3 cargo
  • No movement cost to pillage
  • Spawns a Hypervelocity Missile if carrying less than three (33% chance each turn)
  • Requires 1 Uranium and 1 Nanomaterials
Future Worlds Cybersub
Cybersub Submarine Neural Interface
  • 8 Movement
  • 100 Ranged Strength (4 tiles)
  • 75 Strength
  • Invisible (Submarine)
  • Can see Submarines
  • Can carry 2 cargo
  • May enter ice tiles
  • May not melee attack
  • Bonus when attacking (75)
  • Extra sight (1)
  • Range attack only in domain
  • Requires 1 Nanomaterials
Future Worlds Drone Fighter
Drone Fighter Fighter Cognitive Technology
  • 100 Ranged Strength (12 tiles)
  • Interception (100) (12 tiles)
  • Air Sweep
  • Air Recon
  • Bonus vs Bombers/Helicopters (150)
  • Requires 1 Nanomaterials
Future Worlds Genoswarm
Genoswarm Melee Terraforming
  • 4 Movement
  • 80 Strength
  • Spawned by Bio-Titans
  • Dies at end of turn, damaging nearby enemies
Future Worlds Hovertank
Hovertank Helicopter Cybernetics
  • 6 Movement
  • 100 Strength
  • All tiles cost 1 move
  • Hovering unit
  • Bonus vs Tanks (100)
  • No defensive terrain bonuses
  • Penalty attacking cities (33)
  • Requires 1 Nanomaterials
Future Worlds Hybrid Drone
Hybrid Drone Ranged Implants
  • 3 Movement
  • 100 Ranged Strength (3 tiles)
  • 65 Strength
  • Can move after attacking
  • Air Recon
  • May not melee attack
  • March
  • Indirect Fire
Future Worlds Hypervelocity Missile
Hypervelocity Missile Missile Microscale Engineering
  • 120 Ranged Strength (12 tiles)
  • Evasion (100)
  • No maintenance
  • Unit is consumed during attack
Future Worlds Mech Artillery
Mech Artillery Siege Microscale Engineering
  • 3 Movement
  • 90 Ranged Strength (3 tiles)
  • 60 Strength
  • Indirect Fire
  • May not melee attack
  • Bonus vs Cities (200)
  • No defensive terrain bonuses
  • Limited visibility
  • Can carry 2 cargo
  • Requires 1 Nanomaterials
Future Worlds Nanohive
Nanohive Gunpowder Nanotechnology
  • 5 Movement
  • 100 Strength
  • March
  • Ignores terrain cost
  • Hovering unit
  • Nanoswarm (each turn, heals friendly units for 10 HP and damages enemy units for 10 HP [within 2 tiles])
  • Requires 1 Nanomaterials
Future Worlds Nexus
Nexus Helicopter Smart Materials
  • 5 Movement
  • 120 Strength
  • Move all terrain
  • Ignores terrain cost
  • Hovering unit
  • No defensive terrain bonuses
  • Cover I
  • Interception (40)
  • Nanoswarm (each turn, heals friendly units for 10 HP and damages enemy units for 10 HP [within 2 tiles])
  • Command Nexus (reduces Strength of enemy units within two tiles by 20%)
  • Can carry 4 cargo
  • Requires 1 Uranium and 1 Nanomaterials
Future Worlds Organic Infantry
Organic Infantry Gunpowder Implants
  • 3 Movement
  • 100 Strength
  • Can enter rival territory
  • Amphibious
Future Worlds Robot Infantry
Robot Infantry Gunpowder Artificial Intelligence
  • 4 Movement
  • 110 Strength
  • Battle Network (+20% Strength when adjacent to another friendly unit)
Future Worlds Suborbital Bomber
Suborbital Bomber Bomber Nuclear Fusion
  • 110 Ranged Strength (30 tiles)
  • Air Recon
  • Requires 1 Nanomaterials
  • 85% chance to evade Interceptions
Future Worlds Triceratops
Triceratops Melee Designer Lifeforms
  • 2 Movement
  • 100 Strength
  • Cover I
Future Worlds Tyrannosaurus Rex
Tyrannosaurus Rex Melee Designer Lifeforms
  • 3 Movement
  • 120 Strength
Future Worlds Velociraptor
Velociraptor Melee Designer Lifeforms
  • 4 Movement
  • 90 Strength
  • Can move after attack
  • Ignores terrain cost

Upgrade paths and changes to standard units[]

  • Gunpowder/Melee units: Upgrade path is now Mechanized Infantry - Power Armor Infantry - Battlesuit
    • Upgrade path is now Marine - Special Forces - Organic Infantry - Biotrooper
      • Also, Mutant - Organic Infantry
    • Upgrade path is now Paratrooper - Airborne Forces - XCOM Squad
      • XCOM Squad base strength increased to 120 and requires 1 Nanomaterials
    • Upgrade path is Automaton - Robot Infantry
    • Upgrade path is Chimera - Bio-Titan
    • Upgrade path is Nanohive - Nexus
  • Ranged units: Upgrade path is now Bazooka - Drone UAV - Hybrid Drone - Biodrone
  • Siege units: Upgrade path is now Rocket Artillery - Mech Artillery - Crawler
  • Armored units: Upgrade path is now Modern Armor - Railgun Armor - Giant Death Robot
    • Giant Death Robot requires 1 Nanomaterials and is unlocked at Adamantium
  • Helicopter/Anti-armored units: Upgrade path is now Helicopter Gunship - Vertol - Hovertank
  • Naval melee units: Upgrade path is now Destroyer - Missile Destroyer - Advanced Destroyer
  • Naval ranged units: Upgrade path is now Battleship or Missile Cruiser - Arsenal Ship
  • Submarines: Upgrade path is now Nuclear Submarine - Cybersub
  • Carriers: Upgrade path is now Carrier - Supercarrier - Nexus
  • Fighters: Upgrade path is now Jet Fighter - Drone Fighter
  • Bombers: Upgrade path is now Stealth Bomber - Suborbital Bomber
  • Missiles: Upgrade path is now Guided Missile - Hypervelocity Missile
  • Spaceship parts: SS Booster (unlocked at Energy Theory) and SS Cockpit (Computronium) do not require any resources, but SS Engine (Space Colonization) requires 1 Nanomaterials, and SS Stasis Chamber (Homo Superior) requires 1 Aluminum and 1 Nanomaterials

Buildings[]

Information Era[]

Icon Building Technology Notes
Future Worlds Autoplant
Autoplant Distributed Computing
  • +10 Production
  • +1 Gold for each E-Commerce Server in the empire
  • 1 Engineer Slot
  • Increases production of Automatons and Robot Infantry
  • Requires a Factory
  • City cannot contain a Biofactory, Genejack Facility, or Biogenesis Pod
Future Worlds Aquaculture Lab
Aquaculture Lab Cloning
  • +1 Food and +1 Gold from sea resources
  • 1 Scientist Slot
  • Requires a Lighthouse
  • City cannot contain an Undersea Mining Platform
Future Worlds Cloning Lab
Cloning Lab Cloning
  • 15% of Food is carried over whenever a Citizen is born
  • +2 Food from Cattle and Sheep
  • +2 Production from Horses and Bison
  • Requires a Genemod Lab
  • City cannot contain a Vertical Farm, Mycoprotein Vats, or Orbital Habitat
Future Worlds E-Commerce Server
E-Commerce Server The Internet
  • Trade Routes +2 Gold (2-way)
  • +4 Gold, +25% Gold
  • 2 Merchant Slots
  • Requires a Stock Exchange and a Server Hub
Future Worlds Entertainment Server
Entertainment Server Memetics
  • +4 Culture, +25% Culture, +2 Tourism
  • Requires a Broadcast Tower and a Server Hub
Future Worlds Genemod Lab
Genemod Lab Genetic Manipulation
  • +25% Great Person generation
  • +4 Food
  • +2 Food from Wheat, Deer, Bananas, and Fish
  • City cannot contain a Vertical Farm, Mycoprotein Vats, or Orbital Habitat
Future Worlds Geofront
Geofront Artificial Environments
Future Worlds Geothermal Plant
Geothermal Plant Environmentalism
Future Worlds Information Hub
Information Hub High-Energy Physics
  • +2 Culture, +2 Happiness
  • +1 Culture for each Great Work in the city
  • +1 Happiness for each Colosseum, Zoo, and Stadium in the city
  • 1 Scientist Slot
  • Requires a Server Hub
  • City cannot contain a Network Backbone, Telepresence Hub, or AI Network
Future Worlds Nanomaterial Plant
Nanomaterial Plant Nanomaterials
  • +2 Nanomaterials
  • +2 Production from Coal and Oil
Future Worlds Research Server
Research Server Distributed Computing
  • +4 Science
  • 1 Scientist Slot
  • Requires a Server Hub
Future Worlds Server Hub
Server Hub The Internet
  • +2 Gold, +2 Science, +2 Culture
Future Worlds Tidal Plant
Tidal Plant Environmentalism
Future Worlds Vertical Farm
Vertical Farm Artificial Environments
  • +6 Food, +2 Happiness
  • +1 Food for each Hydroponic Dome worked by the city
  • Requires an Aqueduct
  • City cannot contain an Ecosanctuary, Genemod Lab, Cloning Lab, or Transgenic Nursery
Future Worlds VR Training Centre
VR Training Centre Memetics

Future Era[]

Icon Building Technology Notes
Future Worlds Aerospace Complex
Aerospace Complex Arcologies
  • Increases air unit capacity of a city by 6
  • Increases production of Drone Fighters and Suborbital Bombers
  • Spaceship Part Production Modifier +50%
Future Worlds AI Network
AI Network Artificial Intelligence
  • +6 Science, +6 Culture
  • +1 and +1 Culture for each AI Network in the empire
  • +1 Production and +1 Gold for each Support Node worked by the city
  • Requires a Network Backbone
  • City cannot contain an Information Hub, Distribution Hub, or Metroplex Hub
Future Worlds Bioenhancement Centre
Bioenhancement Centre Biomodification
  • Increases production of Organic Infantry and Biotroopers
  • Melee, Gun, Ranged, and Scout units receive the Biomod promotion
  • Requires a Biofactory and an Implant Clinic
  • City cannot contain a Cyberclinic
Future Worlds Biofactory
Biofactory Ecotheory
  • +1 Production for Grassland and Plains tiles worked by the city
  • Requires a Factory
  • City cannot contain an Autoplant, Drone Hive, or Utility Fog Generator
Future Worlds Biogenesis Pod
Biogenesis Pod Designer Lifeforms
  • +1 Production for Forest tiles worked by the city
  • Increases production of Mutants, Chimeras, and Bio-Titans
  • Melee, Gun, Ranged, and Scout units receive the Gengineered promotion
  • Requires a Biofactory
  • City cannot contain an Autoplant, Drone Hive, or Utility Fog Generator
Future Worlds Birthing Pods
Birthing Pods Human Augmentation
  • +25% Production, +25% Gold, +25% Science, +2 Happiness
  • Requires an Implant Clinic and a Genemod Lab
  • City cannot contain a Vertical Farm, Mycoprotein Vats, or Orbital Habitat
Future Worlds Brain Uploading Facility
Brain Uploading Facility Digital Society
  • 1/4th of the Citizens in the city become uploaded. They can no longer work tiles or specialist slots, but provide +2 Science, +2 Production, +2 Gold, and +2 Culture each
  • Requires a Cyberclinic
  • City cannot contain a Bioenhancement Centre
Future Worlds Comm Module
Comm Module Orbital Development
  • 4 Merchant Slots
  • Requires a Space Station
Future Worlds Converter
Converter Microscale Engineering
  • +2 Nanomaterials
  • +2 Gold from Coal and Oil
  • Requires a local improved source of Coal or Oil
Future Worlds Cyberclinic
Cyberclinic Neural Interface
  • +15% Production, +15% Gold
  • Requires a Research Lab
  • City cannot contain a Bioenhancement Centre
Future Worlds Distribution Hub
Distribution Hub Nuclear Fusion
  • +1 Production for every 4 Citizens in the city
  • +1 Production for each Industrial Site worked by the city
  • 2 Engineer Slots
  • Requires a Factory and an Information Hub
  • City cannot contain a Network Backbone, Telepresence Hub, or AI Network
Future Worlds Drone Hive
Drone Hive Autonomous Systems
  • Building Production Modifier +10%
  • +8 Production
  • +1 Production for each Generator worked by the city
  • 1 Engineer Slot
  • Increases production of Automatons and Robot Infantry
  • Requires an Autoplant
  • City cannot contain a Biofactory, Genejack Facility, or Biogenesis Pod
Future Worlds Ecosanctuary
Ecosanctuary Ecotheory
  • +1 Culture and +1 Happiness for each Nature Preserve worked by the city
  • City cannot contain a Vertical Farm, Mycoprotein Vats, or Orbital Habitat
Future Worlds Engineering Module
Engineering Module Orbital Development
  • 4 Engineer Slots
  • Requires a Space Station
Future Worlds Fusion Reactor
Fusion Reactor Nuclear Fusion
Future Worlds Genejack Facility
Genejack Facility Biomodification
  • +1 Nanomaterials
  • +1 Gold from Grassland and Plains tiles worked by the city
  • +1 Production from Desert, Tundra, and Snow tiles worked by the city
  • Requires a Biofactory
  • City cannot contain an Autoplant, Drone Hive, or Utility Fog Generator
Future Worlds Implant Clinic
Implant Clinic Implants
  • +15% Production, +15% Gold
  • Requires a Hospital
Future Worlds Metroplex Hub
Metroplex Hub Hyperstructures
  • +1 Gold for every 4 Citizens in the city
  • +1 Gold for each Arcology worked by the city
  • 2 Merchant Slots
  • Requires a Distribution Hub
  • City cannot contain a Network Backbone, Telepresence Hub, or AI Network
Future Worlds Mycoprotein Vats
Mycoprotein Vats Orbital Development
  • +1 Food for every 4 Citizens in the city
  • Requires a Vertical Farm
  • City cannot contain an Ecosanctuary, Genemod Lab, Cloning Lab, or Transgenic Nursery
Future Worlds Nanoforge
Nanoforge Nanotechnology
  • +15% Production for military units
  • 2 Engineer Slots
  • Requires an Autoplant
  • City cannot contain a Biofactory, Genejack Facility, or Biogenesis Pod
Future Worlds Network Backbone
Network Backbone Cognitive Technology
  • +50% Tourism from Great Works
  • +2 Science, +2 Culture
  • +1 Science for each Research Server in the empire
  • +1 Culture for each Entertainment Server in the empire
  • +1 Gold for each Communications Array worked by the city
  • Requires a Server Hub
  • City cannot contain an Information Hub, Distribution Hub, or Metroplex Hub
Future Worlds Nucleonic Foundry
Nucleonic Foundry Adamantium
  • +6 Nanomaterials
  • +30% Production
  • +4 Production and +2 Gold from Aluminum and Uranium
  • Requires a Fusion Reactor and 2 Uranium
Future Worlds Orbital Habitat
Orbital Habitat Arcologies
  • +1 Food for every Specialist in a Research Module, Engineering Module, or Comm Module in the city
  • +3 Gold
  • Requires Mycoprotein Vats and a Space Station
  • City cannot contain an Ecosanctuary, Genemod Lab, Cloning Lab, or Transgenic Nursery
Future Worlds Research Module
Research Module Orbital Development
  • 4 Scientist Slots
  • Requires a Space Station
Future Worlds Space Station
Space Station Orbital Development
  • +25% Production, +25% Science
  • 2 Engineer Slots
  • Requires a Launch Facility (National Wonder)
Future Worlds Telepresence Hub
Telepresence Hub Cybernetics
  • +4 Production
  • +1 Production and +1 Gold for each Cyberclinic in the empire
  • Requires a Network Backbone
  • City cannot contain an Information Hub, Distribution Hub, or Metroplex Hub
Future Worlds Tidal Array
Tidal Array Transgenics
  • +5 Production, +10% Production
  • +5 Gold, +10% Gold
  • +1 Production and +1 Gold from sea resources
  • Requires a Tidal Plant
Future Worlds Transgenic Nursery
Transgenic Nursery Transgenics
  • +1 Food from Forest tiles worked by the city
  • +1 Production from Jungle tiles worked by the city
  • +1 Food and +1 Production from Marsh tiles worked by the city
  • Requires a Cloning Lab
  • City cannot contain a Vertical Farm, Mycoprotein Vats, or Orbital Habitat
Future Worlds Undersea Mining Platform
Undersea Mining Platform Cognitive Technology
  • +2 Production from Coast and Ocean Tiles worked by the city
  • 1 Engineer Slot
  • Requires a Harbor
  • City cannot contain an Aquaculture Lab
Future Worlds Utility Fog Generator
Utility Fog Generator Smart Materials
  • +4 Nanomaterials
  • Building Production Modifier +20%
  • +6 Production, +2 Happiness
  • +12 City Strength and +100 City HP
  • Requires a Drone Hive
  • City cannot contain a Biofactory, Genejack Facility, or Biogenesis Pod

Building sequences and synergies[]

  • Clinic-related Buildings:
    • Research Lab - Cyberclinic - Brain Uploading Facility
      • Cyberclinic and BUF can't be built with Bioenhancement Centre
      • Digital Emancipation (World Wonder)
    • Hospital - Implant Clinic
      • Bioenhancement Centre (requires Biofactory, can't be built with Cyberclinic)
      • Birthing Pods (requires Genemod Lab, can't be built with Vertical Farm, Mycoprotein Vats, or Orbital Habitat)
  • Coastal Buildings:
    • Lighthouse - Aquaculture Lab (can't be built with Undersea Mining Platform)
    • Harbor - Undersea Mining Platform (can't be built with Aquaculture Lab)
  • Culture Buildings:
  • Defensive Buildings:
  • Food Buildings:
    • Aqueduct - Vertical Farm - Mycoprotein Vats - Orbital Habitat (requires Space Station and Modules)
      • Vertical Farm and subsequent buildings can't be built with Ecosanctuary, Genemod Lab, Cloning Lab, or Transgenic Nursery
      • Sky City (World Wonder)
    • Genemod Lab - Cloning Lab - Transgenic Nursery
      • Can't be built with Vertical Farm, Mycoprotein Vats, or Orbital Habitat
      • Nephilim Gene Template (World Wonder)
  • Happiness Buildings:
    • Zoo, Jurassic Park (World Wonder)
  • Military Buildings:
  • Nature-related Buildings:
    • Ecosanctuary, Utsäde Gene Vault (World Wonder)
  • Production Buildings:
    • Factory -
      • Nuclear Plant - Fusion Reactor - Nucleonic Foundry
      • Solar Plant, Helios Microwave Power Satellite (World Wonder)
      • Geothermal Plant - Borehole (National Wonder)
      • Tidal Plant - Tidal Array
        • (Only one of the above four plants can be built in a city)
      • Autoplant - Drone Hive - Utility Fog Generator (can't be built with Biofactory, Genejack Facility, or Biogenesis Pod)
        • Angelnet (World Wonder)
        • Digital Emancipation (World Wonder)
        • Shimizu Mega-City Pyramid (World Wonder)
        • Nanoforge
      • Biofactory - Biogenesis Pod and Genejack Facility (can't be built with Autoplant, Drone Hive, or Utility Fog Generator)
      • Orbital Refinery (World Wonder)
  • Science Buildings:
  • Server-related Buildings:
    • Server Hub - E-Commerce Server, Entertainment Server, and Research Server
      • Network Backbone - Telepresence Hub and AI Network (can't be built with Information Hub, Distribution Hub, or Metroplex Hub)
        • Best for wide empires
        • Digital Emancipation (World Wonder)
      • Information Hub - Distribution Hub - Metroplex Hub (can't be built with Network Backbone, Telepresence Hub, or AI Network)
        • Best for tall empires
        • Central Command (National Wonder)
      • Kalt Geymsla Data Haven (World Wonder)
  • Space-related Buildings:
    • Launch Facility (National Wonder) - Space Station - Research, Engineering, and Comm Modules
      • Orbital Habitat (requires Vertical Farm and Mycoprotein Vats)
      • Ceres Station (International Project Wonder)
      • Moon Base (National Wonder)


Improvements[]

Icon Improvement Notes
Future Worlds Arcology
Arcology
  • Unlocked at Arcologies
  • +2 Gold, +2 Food
  • Additional +1 Gold and +1 Food if next to a city
  • Additional +2 Gold if on a coast
  • Adds +1 Gold to a local Metroplex Hub
  • +100% Defensive Strength for units on this tile
  • Can be built on Grassland, Plains, Desert, Tundra, Snow, Jungle, Forest, Marsh
  • Cannot be built adjacent to another Arcology
Future Worlds Communications Array
Communications Array
  • Unlocked at Mobile Tactics
  • +1 Gold
  • Additional +1 Science with Distributed Computing
  • Additional +1 Science with Free Thought (social policy)
  • Additional +1 Culture with Memetics
  • Adds +1 Gold to a local Network Backbone
  • Can be built on Grassland, Plains, Desert, Tundra, Snow, Jungle, Forest, Marsh
  • Cannot be built adjacent to another Communications Array
Future Worlds Eco-Commune
Eco-Commune
  • Unlocked at Memetics
  • +1 Culture, +1 Gold, +1 Food
  • Additional +1 Culture with fresh water
  • Additional +1 Food with Biomodification
  • Can be built on Grassland, Plains, Jungle, Forest, Marsh
Future Worlds Fungal Growth
Fungal Growth
  • Requires the Pholus Mutagen (World Wonder) unlocked at Transgenics; supposed to randomly appear in Grassland and Plains tiles with Farms, Plantations, Nature Preserves, or no improvements
  • +1 Food, +1 Production, +1 Gold
Future Worlds Generator
Generator
  • Unlocked at Nanomaterials
  • +1 Production, +2 Gold
  • Additional +1 Gold with fresh water
  • Additional +1 Gold with Nanotechnology
  • Adds +1 Production to a local Drone Hive
  • Can be built on Grassland, Plains, Desert, Tundra, Snow, Jungle, Forest, Marsh
Future Worlds Genocentre
Genocentre
  • Unlocked at Transgenics
  • +2 Production, +1 Gold, +1 Food
  • Additional +2 Production when improving Horses or Cattle
  • Additional +2 Food when improving Wheat or Sheep
  • +100% Defensive Strength for units on this tile
  • Can be built on Grassland, Plains, Desert, Tundra, Snow, Jungle, Forest, Marsh
  • Cannot be built adjacent to another Genocentre
Future Worlds Hydroponics Dome
Hydroponics Dome
  • Unlocked at Artificial Environments
  • +2 Food, +1 Production
  • Additional +1 Food with fresh water
  • Additional +1 Gold with Arcologies (Technology)
  • Adds +1 Food to a local Vertical Farm
  • Can be built on Desert, Tundra, Snow, Forest
Future Worlds High-Energy Research Centre
High-Energy Research Centre
  • Requires a Particle Accelerator (National Wonder) unlocked at Particle Physics; replaces Academies
  • +12 Science, +2 Gold
  • Additional +2 Science with Artificial Intelligence
  • Additional +2 Science with Energy Theory
  • Can be built on Grassland, Plains, Desert, Tundra, Snow
  • Improves Horses, Icon, Coal, Oil, Aluminum, and Uranium
Future Worlds Industrial Complex
Industrial Complex
  • Unlocked at Lasers
  • +2 Production
  • Additional +1 Production and +1 Gold with Microscale Engineering
  • Adds +1 Production to a local Distribution Hub
  • Can be built on Grassland, Plains, Desert, Tundra, Snow, Jungle, Forest, Marsh (no hills)
Future Worlds Nature Preserve
Nature Preserve
  • Unlocked at Environmentalism
  • +1 Culture, +1 Gold
  • Additional +1 Culture and +1 Gold with Ecotheory
  • Adds +1 Culture and +1 Happiness to a local Ecosanctuary
  • Can be built on Grassland, Plains, Desert, Tundra, Snow, Jungle, Forest, Marsh
Future Worlds Support Node
Support Node
  • Unlocked at Autonomous Systems
  • +2 Gold, +2 Production
  • Additional +1 Gold and +1 Production if next to a city
  • Additional +2 Production if built on a hill
  • Additional +1 Gold with Commerce (social policy)
  • Additional +1 Science with Free Thought (social policy)
  • Adds +1 Gold and +1 Production to a local AI Network
  • +50% Defensive Strength for units on this tile
  • Heals nearby units for 10 HP each turn
  • Can be built on Grassland, Plains, Desert, Tundra, Snow, Jungle, Forest, Marsh
  • Cannot be built adjacent to another Support Node

Changes to standard improvements[]

  • Plantation: +1 Gold with Transgenics
  • Quarry: +1 Production with Autonomous Systems

Wonders[]

World Wonders[]

Information Era[]

Icon Wonder Notes
Future Worlds Enrichment Center
Enrichment Center
  • Unlocked at Particle Physics
  • +1 Science for each Citizen in the city
  • +100% Science
Future Worlds Helios Microwave Power Satellite
Helios Microwave Power Satellite
  • Unlocked at High-Energy Physics
  • +1 Gold and +1 Production for Desert tiles worked by city
  • Doubles the yields of all Solar Plants in the empire
  • Free Solar Plant in the city in which it is built
  • Enemy units next to cities with Solar Plants take 10 damage each turn
  • +2 Great Engineer Points
  • City must be on or next to Desert
Future Worlds Jurassic Park
Jurassic Park
  • Unlocked at Genetic Manipulation
  • +6 Gold, +6 Science, +6 Happiness
  • +2 Gold, +2 Science, +4 Happiness from all Zoos
  • Free Zoo in the city in which it is built
  • +2 Great Scientist Points
  • Dinosaur units may appear randomly outside cities as Barbarians until the discovery of Designer Lifeforms
Future Worlds Shanghai World Financial Center
Shanghai World Financial Center
  • Unlocked at Globalization
  • 1500 Gold upon completion
  • +2 Culture
  • +2 Great Merchant Points
  • 2 Merchant Slots, +2 Gold from all Merchants
Future Worlds Tokyo Skytree
Tokyo Skytree
  • Unlocked at Memetics
  • +3 Gold, +2 Culture, +4 Happiness
  • +1 Culture, +1 Happiness from all Broadcast Towers

Future Era[]

Icon Wonder Notes
Future Worlds Angelnet
Angelnet
  • Unlocked at Smart Materials
  • Doubles effect of all Utility Fog Generators
  • +2 Happiness from all Utility Fog Generators
  • Free Utility Fog Generator in the city in which it is built
Future Worlds Citadel Station
Citadel Station
  • Unlocked at Energy Theory
  • +2 Gold and +2 Production from all Engineers
  • +2 Gold and +2 Science from all Scientists
Future Worlds Digital Emancipation
Digital Emancipation
  • Unlocked at Digital Society
  • +8 Production and +6 Gold from all Drone Hives
  • +1 Culture, +1 Gold, +1 Production, +1 Science from all uploaded citizens (Brain Uploading Facilities)
  • +6 Science, +6 Culture, +6 Gold from all AI Networks
  • These buildings do not cost maintenance
Future Worlds Kalt Geymsla Data Haven
Kalt Geymsla Data Haven
  • Unlocked at Neural Interface
  • +2 Science and +2 Culture from Tundra and Snow tiles worked by city
  • +2 Gold from each Server Hub in the empire
  • +2 Great Scientist Points
  • City must be on or next to Tundra
Future Worlds Mnemosyne Facility
Mnemosyne Facility
  • Unlocked at Cybernetics
  • Units trained in this city gain additional XP equal to 10 times the level of the unit in your empire with the highest experience level, to a maximum of 60.
Future Worlds Nephilim Gene Template
Nephilim Gene Template
  • Unlocked at Human Augmentation
  • +1 Production, +1 Gold, and +1 Science for every 2 Citizens in every city
  • +2 Happiness from every Genemod Lab
Future Worlds Orbital Refinery
Orbital Refinery
  • Unlocked at Nuclear Fusion
  • +12 Nanomaterials
  • +2 Production from all Factories and Nanomaterial Plants
  • 3 Engineer Slots
Future Worlds Pholus Mutagen
Pholus Mutagen
  • Unlocked at Transgenics
  • Units receive the Gengineered promotion for free
  • Fungal Growths are supposed to randomly appear in Grassland and Plains tiles with Farms, Plantations, Nature Preserves, or no improvements
Future Worlds Skynet
Skynet
  • Unlocked at Artificial Intelligence
  • +10% Combat Strength for all units
Future Worlds Utsade Gene Vault
Utsäde Gene Vault
  • Unlocked at Ecotheory
  • +2 Science from all Nature Preserves
  • +2 Gold from all Genocentres
  • +2 Culture from all Eco-Communes
  • +2 Great Scientist Points
Future Worlds Virtual Idol
Virtual Idol
  • Unlocked at Cognitive Technology
  • +50% Culture
  • +100% Tourism from Great Works
  • 2 Great Work of Music slots
  • Free Great Musician
  • It's Hatsune Miku!
Hyperstructures
Future Worlds Bionic Tower
Bionic Tower
  • Unlocked at Human Augmentation
  • Specialists in cities produce half the normal amount of Unhappiness and consume half the normal amount of Food
  • +2 Great Scientist Points
  • Hyperstructure (Cannot be built in a city that has another Hyperstructure)
  • Requires 6 Nanomaterials
  • City must be on the coast
Future Worlds Buenos Aires Forum
Buenos Aires Forum
  • Unlocked at Hyperstructures
  • Increases Golden Age length by 50% and starts a Golden Age
  • Gain Golden Age points equivalent to the number of Citizens in the city each turn
  • +2 Great Scientist Points
  • Hyperstructure (Cannot be built in a city that has another Hyperstructure)
  • Requires 6 Nanomaterials
  • City must be next to a river
Future Worlds Floating Islands
Floating Islands
  • Unlocked at Terraforming
  • +3 Culture and +3 Gold for Sea and Ocean tiles worked by the city
  • Additional +2 Culture, +2 Gold, +1 Food, and +1 Production for Atolls worked by the city
  • +3 Great Scientist Points
  • Hyperstructure (Cannot be built in a city that has another Hyperstructure)
  • Requires 6 Nanomaterials
  • City must be on the coast
Future Worlds Shimizu Mega City Pyramid
Shimizu Mega City Pyramid
  • Unlocked at Digital Society
  • +20 Production, +20 Gold, +20 Science
  • +2 Happiness from all Autoplants and Drone Hives
  • Eliminates building maintenance in the city it was built in
  • +3 Great Engineer Points
  • Hyperstructure (Cannot be built in a city that has another Hyperstructure)
  • Requires 6 Nanomaterials
  • City must be on the coast
Future Worlds Sky City
Sky City
  • Unlocked at Hyperstructures
  • +4 Food, +4 Gold, and +2 Happiness from all Vertical Farms
  • Free Vertical Farm in the city in which it is built
  • +2 Great Engineer Points
  • Hyperstructure (Cannot be built in a city that has another Hyperstructure)
  • Requires 6 Nanomaterials
Future Worlds Ultima Tower
Ultima Tower
  • Unlocked at Hyperstructures
  • +2 Citizens per city and +10 Happiness
  • +2 Great Engineer Points
  • Hyperstructure (Cannot be built in a city that has another Hyperstructure)
  • Requires 6 Nanomaterials

National Wonders[]

Icon Wonder Notes
Future Worlds Borehole
Borehole
  • Unlocked at Autonomous Systems
  • +10% Production
  • +15% Production from all Geothermal Plants
  • +1 Production and +1 Gold from all Mines
  • 2 Engineer Slots
  • Requires a Geothermal Plant
Future Worlds Central Command
Central Command
  • Unlocked at Arcologies
  • +6 Culture from every Information Hub
  • +6 Production from every Distribution Hub
  • +6 Gold from every Metroplex Hub
  • Requires an Information Hub in every city
  • Must be built in Capital
Future Worlds Launch Facility
Launch Facility
  • Unlocked at Stealth
  • +20% Gold, +20% Science
  • +15% Production for Air and Hovering Units
  • 2 Scientist Slots
  • Enables construction of Space Stations
  • Requires 2 Aluminum
Future Worlds Moon Base
Moon Base
  • Unlocked at Energy Theory
  • +6 Science from all Research Modules
  • +6 Production from all Engineering Modules
  • +6 Production from all Fusion Reactors
  • +6 Gold from all Comm Modules
  • 2 Scientist Slots
  • Requires 2 Nanomaterials and a Space Station
Future Worlds Particle Accelerator
Particle Accelerator
  • Unlocked at Particle Physics
  • +8 Science
  • 3 Scientist Slots
  • Free Great Scientist
  • Academies (including future ones) are converted into High-Energy Research Centres
  • Requires a Research Lab in every city

International Projects[]

Icon Project Notes
Future Worlds Human Genome Project
Human Genome Project
  • UN Resolution unlocked at Genetic Manipulation
  • Gold: Human Genome Project Wonder (+1 Science from all Scientists, +1 Production from all Engineers, +1 Gold from all Merchants, +1 Culture from all Writers, Artists, and Musicians; +3 Great Scientist Points)
  • Silver: All cities gain +1 Citizen
  • Bronze: +2 Science from all Research Labs, +2 Food from all Medical Labs
Future Worlds Ceres Station
International Asteroid Mining Conference
  • UN Resolution unlocked at Orbital Development
  • Gold: Ceres Station Wonder (+4 Science from all Research Modules, +4 Production from all Engineering Modules, +4 Gold from all Comm Modules; +3 Great Engineer Points)
  • Silver: +6 Nanomaterials
  • Bronze: +6 Aluminum

Changes to standard International Projects:

International Space Station Wonder: free Space Station (Building) in capital

Full Credits List[]

Steam Workshop
Latest Version: v6
Last Updated: 2017-03-11

 

 
  • ArbogLi: several icons
  • TPangolin: several unit flag icons
  • Pouakai, Sukritact, and Janboruta: Shanghai World Financial Centre and Tokyo Sky Tree wonders
  • Rorschach: Mega Buildings Reduced
  • Ekmek: Drone UAV unit
  • TIHON: T800 model
  • Deliverator: EE2 Future Units Kit (models for several units converted from Empire Earth 2)
  • Premier Valle: Crysis VTOL model
  • Civitar: Mutant model
  • Phaedris: model used to make the Nanohives
  • Kramer and Wolfdog: Special Forces unit
  • Wolfdog: Airborne Forces model
  • Zerver: Battlesuit model
  • Vicevirtuoso: Automaton model
  • Deliverator: dinosaurs
  • Skajaquada: Bio-Titan model
  • Nomad or What: conversion of Deliverator's Scorpion model
  • labriejp: Missile Destroyer
  • Danrell: Supercarrier
  • Civilization: Beyond Earth devs: Eco-Commune, Support Node, Arcology, Biotrooper, Chimera, Crawler, and Hovertank models