Civilization V Customisation Wiki
Armory
Production Cost 160
Maintenance 1
Unlocked at Steel

The Armory is a building available in the Medieval Era.

Game Info[]

Building an Armory requires a Barracks or any of its replacements.

  • +15 Experience for units trained in this city

With Social Policies / Tenets:

  • Militarism (Autocracy): +2 Happiness

Overview[]

An armory is a military building which stores and maintains weapons during peacetime. Unless on duty, soldiers do not usually carry their weapons with them at all times (especially if their weapons are machine guns or rocket-propelled grenades).

Armories are generally heavily armored and guarded, and may resemble a full-fledged castle more than a warehouse. A military's weapons need to be protected from theft, be it minor pilferage or a rampaging mob bent upon insurrection.

Unique Building Replacements[]

Historical[]

Icon Building Civilization Yields
DonAtamanIcon
Ataman School Don (Pyotr Krasnov)
  • Turns a fraction of lost city HP into Culture based on the number of finished Policy Trees or Ideologies. (+10% per tree, cap at 50%. Extra 15% for Ideology).
Star Fort Icon
Bugyosho Ezo (Enomoto Takeaki)
  • Doubles the improvement speed of Workers within 3 tiles
  • City may train Foreign Legions during a Declaration of Friendship
Cabildodelanacion
Cabildo de la Nación Cuba (Carlos Manuel de Céspedes)
  • +2 Culture
  • Has 1 slot for a Great Work of Music
    • When filled, +15 additional XP
  • Does not require Barracks
Dojo-1
Dojo Japan (Oda Nobunaga)

(When Tojo's Japan is installed)

  • Melee and Gun Units gain additional XP equal to 20% of the  Cultural output of that city
    • This amount is increased to 30% if the city also has a Temple
  • Unlocked "slightly earlier"
Joustinggrounds
Jousting Grounds England (Henry VIII)
  • +15 XP for all Units and +5XP more for Mounted Units
  • Gain Culture whenever a Mounted unit is trained, equal to its starting experience.
Kaserne
Kaserne Switzerland (Henri Dufour)
  • Yields 2 Manpower
    • +10% Production towards military units
    • +20% Production towards military units when bought from another civilization
    • Maximum is 80%
ERMyanmarUB
RMCHQ Myanmar (Than Shwe)
  • Does not require Barracks.
  • +15 XP for all Units.
  • Provides +10% combat bonus for units within city limits with matching commands at the start of their turn.
  • +15% Production towards all combat units if the city's unit garrison has the same command.
JFD ZaporizhzhiaSirkoBuilding
Sich Zaporizhzhia (Ivan Sirko)
  • +15 XP for all Units.
  • Military Production modifiers also apply to Settlers, and half apply vice versa. During a WLTKD, these bonuses are doubled.
DaiVietVoMieu
Vo Mieu Dai Viet (Tran Thanh Tong)
  • +1 Culture and +1 Science on Forts and Citadels
  • +1 Great General point per turn

Fictional[]

Icon Building Civilization Yields
Freedomub
Smuggler Freedom (Lukash)
  • +2 Happiness.
  • Has a Merchant specialist slot.
Building Types
Ancient Era
BarracksCircusGranaryLibraryMonumentShrineStone WorksWallsWater Mill
Classical Era
AmphitheaterAqueductCaravansaryColosseumCourthouseLighthouseMarketMintStableTemple
Medieval Era
ArmoryCastleForgeGardenHarborUniversityWorkshop
Renaissance Era
ArsenalBankConstabularyObservatoryOpera HouseSeaportWindmillZoo
Industrial Era
FactoryHospitalHydro PlantMilitary AcademyMuseumPolice StationPublic SchoolStock Exchange
Modern Era
Broadcast TowerHotelMilitary BaseResearch LabStadium
Atomic Era
AirportMedical LabNuclear PlantRecycling CenterSolar Plant
Information Era
Bomb ShelterSpaceship Factory
National Wonders
Circus MaximusEast India CompanyGrand TempleHermitageHeroic EpicIronworksNational CollegeNational EpicNational Intelligence AgencyNational Visitor CenterOxford UniversityPalace
Guilds
Artists' GuildMusicians' GuildWriters' Guild
AcademyBastionCloth MillDrydockGalleryGunsmithManorMenagerieSalonTavernTheatreWeigh House