Civilization V Customisation Wiki

The Archer is an Archery unit available in the Ancient Era.


Archery may have been invented as long as 10,000-15,000 years ago, during the Paleolithic Age. It may have been invented in one place and spread, or, more likely, archery was invented in multiple places around the world. In the centuries before gunpowder, most ancient civilizations employed archers in their armies. The Korean armies possessed particularly fine archers during the 600-year Choson period, while the English longbow dominated the European battlefields during the 14th and 15th centuries.


The Archer is the earliest ranged unit, armed with the first simple bows. Because it can attack enemies with impunity up to 2 hexes away, it is critically important in the first skirmishes with Barbarians, or when attacking enemy cities early in the game.

However, the Archer is fairly weak when attacked by other units, especially in melee. Assign it to garrison cities or keep it behind your front lines, protected by melee units. Also, position it on hills whenever possible - these vantage points will allow it to use its full range while also using the natural defense of the terrain.

Unique Unit Replacements[]

Icon Unit Civilization Abilities
IconPNG AchoAtupat
Flag achoatupat
Åcho' Atupat
The Chamorro (Matå'pang)
  • +14% Strength Ranged Combat Strength (8 vs. 7)
  • When promoted, begins a We Love The King Day in the nearest city
Unitflag apedemakarcher
Apedemak Archer
Nubia (Piye)
  • Begins with the Siege promotion
  • +1 Moves Movement when adjacent to a river
The Maya (Pacal)
  • Available at Agriculture
  • -10% Production Production cost (36 vs 40)
Bolas Thrower Tehuelche (Maria)
  • Reduces the Moves Movement of attacked units by 1 for 1 turn
Babylon (Nebuchadnezzar II)
  • +40% Strength Combat Strength (7 vs 5).
  • +50% Bonus vs. Cities and Siege Units when stacked with a Great General.[1]
Chichimecatl  The Aztecs (Tenoch)
  • Generates points towards an Eagle Speaker while levelling up.
  • +2 Strength Combat Strength while adjacent to Settlers.
  • +2 Ranged Attack while in Foreign Territory.
Unitflag dapon
Bhutan (Jigme Singye Wangchuck)
  • +10% Strength Combat Strength for adjacent Ranged units
  • May move immediately after purchase
  • Never obsolete
IconPNG Estolica
Flag estolica
The Omagua (Payoreva)
  • Starts with the Woodsman promotion
  • May pick up unowned Bonus Resources and deposit them on resourceless owned tiles
IconPNG FishOil
Flag fishbowman
Fish-Oil Bowman
The Ket (Olgit)
  • Inflicts a "Poisoned" status on units it attacks, causing the target to lose half its HP when it next moves
Zharques Haltami Bowman
Haltami Bowman Elam (Shutruk-Nakhunte)
  • Able to capture capture cities
  • Provides a 20% Strength Combat boost when fighting within range of cities which do not have any followers of your Religion religion.
Iaosatae The Durotriges (Iudnerth)
  • Weaker, but may attack twice on Forts and Citadels.
  • May be upgraded into a Swordsman, who will generate Greatperson Great Artist Points while healing.
Unitflag irypdt
Egypt (Narmer)
  • -60% Strength Combat Strength (2 vs 5)
  • -37.5% Production Production cost (25 vs 40)
  • Does not contribute to unit maintenance costs
Itu'u Assyria (Tiglath-Pileser III)
  • Obsoletes later at Machinery instead of Construction.
  • Receive a free Itu'u everytime a Courthouse is constructed.
  • No Gold Gold Maintenance.
EW Kakh Land
EW Kakh Sea
Kakh Tu

Kakh Mu

The Nivkh (Umu)
  • Has the Woodsman promotion.
  • May swap forms between Land and Naval when in a Coastal City.
  • Generates Food Food on Forest resources as a Kakh Tu or on Coastal resources as a Kakh Mu.
IconPNG Koidkam
Flag koidkam
Hohokam (I'itoi)
  • +20% Strength Combat Strength (6 vs. 5)
  • +2 Moves Moves when starting its turn on a tile with Fresh Water access
Matagi The Ainu (Shakushain)
  • Weaker, but faster than the Archer.
  • Provides Food Food and CultureIcon Culture when stationed on unimproved worked animal resources.
Pitati Archer Egypt (Tutankhamun)
  • Can move immediately after purchase in a city celebrating a 'We Love the King Day'.
  • Cannot be trained, but costs no Gold maintenance.
The Inca (Pachacuti)
  • May withdraw before melee attacks
  • -20% Strength Combat Strength (4 vs 5)
Australia (Windradyne)
  • +40% Strength Combat Strength (7 vs 5)
  • Small chance of gaining additional Movement Points


Unit Types
Ancient Era
ArcherChariot ArcherScoutSpearmanTriremeWarrior
Classical Era
Composite BowmanCatapultHorsemanSwordsman
Medieval Era
Renaissance Era
Industrial Era
ArtilleryCavalryGatling GunIroncladRifleman
Modern Era
Anti-Aircraft GunBattleshipCarrierDestroyerGreat War BomberGreat War InfantryInfantryLandshipMachine GunSubmarineTriplane
Atomic Era
Anti-Tank GunAtomic BombBazookaBomberFighterHelicopter GunshipMarineMobile SAMParatrooperRocket ArtilleryTank
Information Era
Giant Death RobotGuided MissileJet FighterMechanized InfantryMissile CruiserModern ArmorNuclear MissileNuclear SubmarineStealth BomberXCOM Squad
Civilian Units
ArchaeologistCaravanCargo ShipInquisitorMissionarySettlerWork BoatWorker
Great People
Great AdmiralGreat ArtistGreat EngineerGreat GeneralGreat MerchantGreat MusicianGreat ProphetGreat ScientistGreat Writer